Fix anim when shot by tazer
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@@ -20,13 +20,15 @@ function tazePlayer(client) {
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setPlayerControlState(client, false);
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setPlayerControlState(client, false);
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let animationId = getAnimationFromParams("tazed");
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let animationId = getAnimationFromParams("tazed");
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forcePedAnimation(client.player, animationId);
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if(animationId != false) {
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forcePedAnimation(client.player, animationId);
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getPlayerData(client).currentAnimation = animationId;
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getPlayerData(client).currentAnimation = animationId;
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getPlayerData(client).currentAnimationPositionOffset = toVector3(0.0, 0.0, 0.0);
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getPlayerData(client).currentAnimationPositionOffset = toVector3(0.0, 0.0, 0.0);
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).currentAnimationPositionReturnTo = getPlayerPosition(client);
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = true;
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getPlayerData(client).animationForced = true;
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}
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setTimeout(function() {
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setTimeout(function() {
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unTazePlayer(client);
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unTazePlayer(client);
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