Add garbage route funcs
This commit is contained in:
@@ -10,13 +10,11 @@
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let garbageRoutes = [
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let garbageRoutes = [
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false,
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false,
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[ // GTA 3
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// GTA 3
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[ // PORTLAND ISLAND (0)
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[
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{ // ROUTE 0
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// PORTLAND ISLAND ROUTE 1
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{
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name: "Portland #1",
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name: "Portland #1",
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island: 1,
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island: 0,
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positions: [
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positions: [
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toVector3(1169.8, -45.54, 10.4),
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toVector3(1169.8, -45.54, 10.4),
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toVector3(928, -59.1, 8.61),
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toVector3(928, -59.1, 8.61),
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@@ -34,11 +32,11 @@ let garbageRoutes = [
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toVector3(1226.5, -52.41, 10.42) ,
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toVector3(1226.5, -52.41, 10.42) ,
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],
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],
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},
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},
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],
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// STAUNTON ISLAND ROUTE 1
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[ // STAUNTON ISLAND (1)
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{
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{ // ROUTE 0
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name: "Staunton #1",
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name: "Staunton #1",
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island: 2,
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island: 1,
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positions: [
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positions: [
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toVector3(49.85, -1539.9, 26.6),
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toVector3(49.85, -1539.9, 26.6),
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toVector3(49.71, -1458.1, 26.6),
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toVector3(49.71, -1458.1, 26.6),
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@@ -51,6 +49,7 @@ let garbageRoutes = [
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toVector3(-0.02, -790.9, 26.64),
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toVector3(-0.02, -790.9, 26.64),
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],
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],
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},
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},
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]
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],
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],
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// GTA VC
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// GTA VC
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@@ -70,3 +69,95 @@ let garbageRoutes = [
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],
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],
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];
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];
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// ---------------------------------------------------------------------------
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function getRandomGarbageRoute(island) {
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if(garbageRoutes[getServerGame()][island].length == 1) {
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return 0;
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}
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return getRandom(0, garbageRoutes[getServerGame()][island].length-1);
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}
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// ---------------------------------------------------------------------------
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function getNextStopOnGarbageRoute(island, garbageRoute, garbageRouteStop) {
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if(!isLastStopOnGarbageRoute(island, garbageRoute, garbageRouteStop)) {
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return garbageRouteStop+1;
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} else {
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return garbageRoutes[getServerGame()][island][garbageRoute].positions.length-1;
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}
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}
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// ---------------------------------------------------------------------------
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function isLastStopOnGarbageRoute(island, garbageRoute, garbageRouteStop) {
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if(garbageRouteStop == garbageRoutes[getServerGame()][island][garbageRoute].positions.length-1) {
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return true;
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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function freezeGarbageForStop(client) {
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getVehicleData(getPlayerVehicle(client)).engine = false;
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getPlayerVehicle(client).engine = false;
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}
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// ---------------------------------------------------------------------------
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function unFreezeGarbageForStop(client) {
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getVehicleData(getPlayerVehicle(client)).engine = true;
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getPlayerVehicle(client).engine = true;
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}
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// ---------------------------------------------------------------------------
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function showNextGarbageStop(client) {
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getPlayerData(client).garbageRouteStop = getNextStopOnGarbageRoute(getPlayerData(client).garbageRouteStop, getPlayerData(client).garbageRoute, getPlayerData(client).garbageRouteStop);
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showCurrentGarbageStop(client);
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}
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// ---------------------------------------------------------------------------
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function showCurrentGarbageStop(client) {
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triggerNetworkEvent("ag.showGarbageStop", client, getGarbageRouteStopPosition(getPlayerIsland(client), getPlayerData(client).garbageRoute, getPlayerData(client).garbageRouteStop), getColourByName("garbageDriverGreen"));
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}
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// ---------------------------------------------------------------------------
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function arrivedAtGarbageStop(client) {
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if(isLastStopOnGarbageRoute(getPlayerData(client).garbageRouteIsland, getPlayerData(client).garbageRoute, getPlayerData(client).garbageRouteStop)) {
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respawnVehicle(getPlayerData(client).garbageRouteVehicle);
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messageClientNormal(client, `You finished the ${getGarbageRouteData(getPlayerData(client).garbageRouteIsland, getPlayerData(client).garbageRoute).name} garbage route! Your trashmaster has been returned to the garbage depot.`, getColourByName("yellow"));
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getPlayerData(client).garbageRouteVehicle = false;
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getPlayerData(client).garbageRoute = 0;
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getPlayerData(client).garbageRouteStop = 0;
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getPlayerData(client).garbageRouteIsland = 0;
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return false;
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}
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showGameMessage(client, "⌛ Please wait a moment while the garbage is loaded into your truck.", getColourByName("mediumGrey"), 3500);
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freezeGarbageForStop(client);
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getPlayerData(client).garbageRouteStop = getNextStopOnGarbageRoute(getPlayerData(client).garbageRouteIsland, getPlayerData(client).garbageRoute, getPlayerData(client).garbageRouteStop);
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setTimeout(function() {
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unFreezeGarbageForStop(client);
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showCurrentGarbageStop(client);
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showGameMessage(client, "Proceed to the next stop (grey checkpoint)", getColourByName("mediumGrey"), 3500);
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}, 5000);
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}
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// ---------------------------------------------------------------------------
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function getGarbageRouteStopPosition(island, garbageRoute, garbageRouteStop) {
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return garbageRoutes[getServerGame()][island][garbageRoute].positions[garbageRouteStop];
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}
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// ---------------------------------------------------------------------------
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function getGarbageRouteData(island, garbageRoute) {
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return garbageRoutes[getServerGame()][island][garbageRoute];
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}
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// ---------------------------------------------------------------------------
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