Fix some classes
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@@ -114,6 +114,8 @@ function initClassTable() {
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this.returnToJobVehicleTick = 0;
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this.returnToJobVehicleTimer = null;
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this.switchingCharacter = false;
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}
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},
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accountData: class {
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@@ -233,7 +235,8 @@ function initClassTable() {
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this.databaseId = 0;
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this.name = "";
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this.ownerType = AG_BIZOWNER_NONE;
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this.ownerId = 0
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this.ownerId = 0;
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this.buyPrice = 0;
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this.locked = false
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this.entrancePosition = false;
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@@ -257,11 +260,12 @@ function initClassTable() {
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this.entranceFee = 0;
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this.till = 0
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if(businessAssoc != false) {
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if(businessAssoc) {
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this.databaseId = toInteger(businessAssoc["biz_id"]);
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this.name = toString(businessAssoc["biz_name"]);
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this.ownerType = toInteger(businessAssoc["biz_owner_type"]);
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this.ownerId = toInteger(businessAssoc["biz_owner_id"]);
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this.buyPrice = toInteger(businessAssoc["biz_buy_price"]);
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this.locked = intToBool(toInteger(businessAssoc["biz_locked"]));
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this.entrancePosition = toVector3(toFloat(businessAssoc["biz_entrance_pos_x"]), toFloat(businessAssoc["biz_entrance_pos_y"]), toFloat(businessAssoc["biz_entrance_pos_z"]));
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@@ -309,7 +313,8 @@ function initClassTable() {
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this.databaseId = 0
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this.description = "";
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this.ownerType = AG_HOUSEOWNER_NONE;
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this.ownerId = 0
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this.ownerId = 0;
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this.buyPrice = 0;
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this.locked = false;
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this.entrancePosition = false;
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@@ -335,6 +340,7 @@ function initClassTable() {
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this.description = toString(houseAssoc["house_description"]);
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this.ownerType = toInteger(houseAssoc["house_owner_type"]);
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this.ownerId = toInteger(houseAssoc["house_owner_id"]);
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this.buyPrice = toInteger(houseAssoc["house_buy_price"]);
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this.locked = intToBool(toInteger(houseAssoc["house_locked"]));
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this.entrancePosition = toVector3(toFloat(houseAssoc["house_entrance_pos_x"]), toFloat(houseAssoc["house_entrance_pos_y"]), toFloat(houseAssoc["house_entrance_pos_z"]));
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@@ -549,7 +555,7 @@ function initClassTable() {
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this.ammo = 0;
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this.enabled = false;
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if(!jobEquipmentWeaponAssoc) {
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if(jobEquipmentWeaponAssoc) {
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this.databaseId = jobEquipmentWeaponAssoc["job_equip_wep_id"];
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this.equipmentId = jobEquipmentWeaponAssoc["job_equip_wep_equip"];
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this.weaponId = jobEquipmentWeaponAssoc["job_equip_wep_wep"];
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@@ -567,7 +573,7 @@ function initClassTable() {
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this.skin = -1;
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this.enabled = false;
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if(!jobUniformAssoc) {
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if(jobUniformAssoc) {
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this.databaseId = jobUniformAssoc["job_uniform_id"];
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this.job = jobUniformAssoc["job_uniform_job"];
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this.name = jobUniformAssoc["job_uniform_name"];
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@@ -582,20 +588,16 @@ function initClassTable() {
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this.databaseId = 0;
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this.job = 0;
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this.position = toVector3(0.0, 0.0, 0.0);
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//this.blipModel = jobAssoc["job_blip"];
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//this.pickupModel = jobAssoc["job_pickup"];
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this.blip = false;
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this.pickup = false;
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this.enabled = false;
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this.interior = 0;
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this.dimension = 0;
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if(!jobLocationAssoc) {
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if(jobLocationAssoc) {
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this.databaseId = jobLocationAssoc["job_loc_id"];
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this.job = jobLocationAssoc["job_loc_job"];
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this.position = toVector3(jobLocationAssoc["job_loc_pos_x"], jobLocationAssoc["job_loc_pos_y"], jobLocationAssoc["job_loc_pos_z"]);
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//this.blipModel = jobAssoc["job_blip"];
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//this.pickupModel = jobAssoc["job_pickup"];
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this.blip = false;
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this.pickup = false;
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this.enabled = jobLocationAssoc["job_loc_enabled"];
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@@ -611,7 +613,7 @@ function initClassTable() {
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this.subAccount = 0
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this.enabled = false;
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if(!jobWhiteListAssoc) {
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if(jobWhiteListAssoc) {
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this.databaseId = jobWhiteListAssoc["job_wl_id"];
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this.job = jobWhiteListAssoc["job_wl_job"];
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this.subAccount = jobWhiteListAssoc["job_wl_sacct"]
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@@ -626,7 +628,7 @@ function initClassTable() {
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this.subAccount = 0
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this.enabled = false;
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if(!jobBlackListAssoc) {
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if(jobBlackListAssoc) {
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this.databaseId = jobBlackListAssoc["job_bl_id"];
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this.job = jobBlackListAssoc["job_bl_job"];
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this.subAccount = jobBlackListAssoc["job_bl_sacct"]
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