Overhaul of "client" to "player"
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@@ -18,7 +18,7 @@ function initChatScript() {
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function meActionCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -30,7 +30,7 @@ function meActionCommand(command, params, client) {
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function doActionCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -42,7 +42,7 @@ function doActionCommand(command, params, client) {
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function shoutCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -54,7 +54,7 @@ function shoutCommand(command, params, client) {
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function talkCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -66,7 +66,7 @@ function talkCommand(command, params, client) {
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function whisperCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -78,7 +78,7 @@ function whisperCommand(command, params, client) {
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function adminChatCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -89,7 +89,7 @@ function adminChatCommand(command, params, client) {
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function clanChatCommand(command, params, client) {
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -102,7 +102,7 @@ function talkToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance);
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for(let i in clients) {
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//if(clients[i] != client) {
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messageClientTalk(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerTalk(getClientFromPlayerElement(clients[i]), client, messageText);
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//}
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}
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}
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@@ -113,7 +113,7 @@ function whisperToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance);
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for(let i in clients) {
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//if(clients[i] != client) {
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messageClientWhisper(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerWhisper(getClientFromPlayerElement(clients[i]), client, messageText);
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//}
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}
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}
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@@ -124,7 +124,7 @@ function shoutToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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messageClientShout(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerShout(getClientFromPlayerElement(clients[i]), client, messageText);
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//}
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}
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}
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@@ -135,7 +135,7 @@ function doActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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messageClientDoAction(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerDoAction(getClientFromPlayerElement(clients[i]), client, messageText);
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//}
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}
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}
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@@ -146,7 +146,7 @@ function meActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance);
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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messageClientMeAction(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerMeAction(getClientFromPlayerElement(clients[i]), client, messageText);
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//}
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}
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}
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@@ -156,7 +156,7 @@ function meActionToNearbyPlayers(client, messageText) {
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function clanChat(client, messageText) {
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let clients = getClients();
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for(let i in clients) {
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if(getClientCurrentSubAccount(client).clan != getClientCurrentSubAccount(clients[i]).clan) {
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if(getPlayerCurrentSubAccount(client).clan != getPlayerCurrentSubAccount(clients[i]).clan) {
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messageClientClanChat(getClientFromPlayerElement(clients[i]), client, messageText);
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}
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}
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