Overhaul of "client" to "player"

This commit is contained in:
Vortrex
2020-12-29 04:26:15 -06:00
parent eeff21929c
commit 1c7532523c
34 changed files with 920 additions and 911 deletions

View File

@@ -21,8 +21,8 @@ function initMiscScript() {
function getPositionCommand(command, params, client) {
let position = client.player.position;
messageClientNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
console.log(`${getClientDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
console.log(`${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
return true;
}
@@ -47,7 +47,7 @@ function setNewCharacterSpawnPositionCommand(command, params, client) {
getServerConfig().newCharacter.spawnPosition = position;
getServerConfig().newCharacter.spawnHeading = client.player.heading;
messageClientNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
return true;
}
@@ -55,7 +55,7 @@ function setNewCharacterSpawnPositionCommand(command, params, client) {
function setNewCharacterMoneyCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -64,7 +64,7 @@ function setNewCharacterMoneyCommand(command, params, client) {
getServerConfig().newCharacter.cash = skinId;
messageClientNormal(client, `The new character money has been set to $${amount}`);
messagePlayerNormal(client, `The new character money has been set to $${amount}`);
return true;
}
@@ -72,7 +72,7 @@ function setNewCharacterMoneyCommand(command, params, client) {
function setNewCharacterSkinCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -85,7 +85,7 @@ function setNewCharacterSkinCommand(command, params, client) {
getServerConfig().newCharacter.skin = skinId;
messageClientNormal(client, `The new character skin has been set to ${getSkinNameFromId(skinId)} (ID ${skinId})`);
messagePlayerNormal(client, `The new character skin has been set to ${getSkinNameFromId(skinId)} (ID ${skinId})`);
return true;
}
@@ -93,13 +93,13 @@ function setNewCharacterSkinCommand(command, params, client) {
function submitIdeaCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
submitIdea(client, params);
messageClientNormal(client, `Your suggestion/idea has been sent to the developers!`);
messagePlayerNormal(client, `Your suggestion/idea has been sent to the developers!`);
return true;
}
@@ -107,13 +107,13 @@ function submitIdeaCommand(command, params, client) {
function submitBugReportCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
submitBugReport(client, params);
messageClientNormal(client, `Your bug report has been sent to the developers!`);
messagePlayerNormal(client, `Your bug report has been sent to the developers!`);
return true;
}
@@ -155,8 +155,8 @@ function enterExitPropertyCommand(command, params, client) {
let closestBusiness = getBusinessData(closestBusinessId)
if(getDistance(closestBusiness.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
if(!doesBusinessHaveInterior(closestBusinessId)) {
messageClientAlert(client, "This business does not have an interior.");
messageClientTip(client, "You can use business commands at the door.");
messagePlayerAlert(client, "This business does not have an interior.");
messagePlayerTip(client, "You can use business commands at the door.");
return false;
}
@@ -179,8 +179,8 @@ function enterExitPropertyCommand(command, params, client) {
//let distance = getDistance(closestHouse.entrancePosition, getPlayerPosition(client));
if(getDistance(closestHouse.entrancePosition, getPlayerPosition(client)) <= getGlobalConfig().enterPropertyDistance) {
if(!doesHouseHaveInterior(closestHouseId)) {
messageClientAlert(client, "This house does not have an interior.");
messageClientTip(client, "You can use house commands at the door.");
messagePlayerAlert(client, "This house does not have an interior.");
messagePlayerTip(client, "You can use house commands at the door.");
return false;
}
@@ -197,7 +197,7 @@ function enterExitPropertyCommand(command, params, client) {
}
}
//messageClientError(client, "You aren't close enough to a door!");
//messagePlayerError(client, "You aren't close enough to a door!");
return true;
}