Overhaul of "client" to "player"

This commit is contained in:
Vortrex
2020-12-29 04:26:15 -06:00
parent eeff21929c
commit 1c7532523c
34 changed files with 920 additions and 911 deletions

View File

@@ -127,16 +127,16 @@ function showCharacterSelectToClient(client) {
getPlayerData(client).currentSubAccount = 0;
let tempSubAccount = getPlayerData(client).subAccounts[0];
triggerNetworkEvent("ag.showCharacterSelect", client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the character select GUI`);
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
} else {
//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
//let emojiNumbers = ["①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "⑨"];
//let emojiNumbers = ["1⃣", "2⃣", "3⃣", "4⃣", "5⃣", "6⃣", "7⃣", "8⃣", "9⃣"];
messageClientNormal(client, `You have the following characters. Use /usechar <id> to select one:`, getColourByName("teal"));
messagePlayerNormal(client, `You have the following characters. Use /usechar <id> to select one:`, getColourByName("teal"));
getPlayerData(client).subAccounts.forEach(function(subAccount, index) {
messageClientNormal(client, `${index+1} • [#AAAAAA]${subAccount.firstName} ${subAccount.lastName}`);
messagePlayerNormal(client, `${index+1} • [#AAAAAA]${subAccount.firstName} ${subAccount.lastName}`);
});
console.log(`[Asshat.Account] ${getClientDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
}
}
@@ -174,9 +174,9 @@ function checkNewCharacter(client, firstName, lastName, dateOfBirth, placeOfOrig
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
triggerNetworkEvent("ag.newCharacterFailed", client, "Something went wrong. Your character could not be created!");
} else {
messageClientAlert(client, "Something went wrong. Your character could not be created!");
messagePlayerAlert(client, "Something went wrong. Your character could not be created!");
}
messageClientAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly.");
messagePlayerAlert(client, "Asshat Gaming staff have been notified of the problem and will fix it shortly.");
return false;
}
@@ -230,14 +230,14 @@ async function selectCharacter(client, characterId = -1) {
getPlayerData(client).currentSubAccount = characterId;
}
let tempSubAccount = getClientCurrentSubAccount(client);
let tempSubAccount = getPlayerCurrentSubAccount(client);
spawnPlayer(client, tempSubAccount.spawnPosition, tempSubAccount.spawnHeading, tempSubAccount.skin);
tempSubAccount.lastLogin = new Date().getTime();
messageClientAlert(client, `You are now playing as: [#0099FF]${tempSubAccount.firstName} ${tempSubAccount.lastName}`, getColourByName("white"));
messageClientNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messageClientNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
messagePlayerAlert(client, `You are now playing as: [#0099FF]${tempSubAccount.firstName} ${tempSubAccount.lastName}`, getColourByName("white"));
messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
triggerNetworkEvent("ag.restoreCamera", client);
setEntityData(client, "ag.spawned", true, true);
@@ -265,12 +265,12 @@ addNetworkHandler("ag.selectCharacter", selectCharacter);
// ---------------------------------------------------------------------------
function switchCharacterCommand(command, params, client) {
getClientCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getClientCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getClientCurrentSubAccount(client).interior = getPlayerInterior(client);
getClientCurrentSubAccount(client).dimension = getPlayerVirtualWorld(client);
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
getPlayerCurrentSubAccount(client).dimension = getPlayerVirtualWorld(client);
saveSubAccountToDatabase(getClientCurrentSubAccount(client));
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
resetClientStuff(client);
@@ -283,7 +283,7 @@ function switchCharacterCommand(command, params, client) {
function newCharacterCommand(command, params, client) {
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -303,7 +303,7 @@ function useCharacterCommand(command, params, client) {
}
if(areParamsEmpty(params)) {
messageClientSyntax(client, getCommandSyntaxText(command));
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -334,7 +334,7 @@ function transferCharacterToServer(subAccountDatabaseId, newServerId) {
// ---------------------------------------------------------------------------
function getCharacterFullName(client) {
return `${getClientCurrentSubAccount(client).firstName} ${getClientCurrentSubAccount(client).lastName}`;
return `${getPlayerCurrentSubAccount(client).firstName} ${getPlayerCurrentSubAccount(client).lastName}`;
}
// ---------------------------------------------------------------------------