Add bunch of cmds

This commit is contained in:
Vortrex
2021-03-07 14:13:21 -06:00
parent 5864d27047
commit 1ddfe7abcb

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@@ -44,7 +44,8 @@ function loadCommands() {
commandData("autolastchar", autoSelectLastCharacterCommand, "", getStaffFlagValue("none"), true, false, "Toggle whether to automatically spawn with the last character you played as"), commandData("autolastchar", autoSelectLastCharacterCommand, "", getStaffFlagValue("none"), true, false, "Toggle whether to automatically spawn with the last character you played as"),
commandData("gui", toggleAccountGUICommand, "", getStaffFlagValue("none"), false, false, "Toggle whether to use GUI. If GUI is disabled on the server, it won't show even if you have GUI enabled."), commandData("gui", toggleAccountGUICommand, "", getStaffFlagValue("none"), false, false, "Toggle whether to use GUI. If GUI is disabled on the server, it won't show even if you have GUI enabled."),
commandData("2fa", toggleAccountTwoFactorAuthCommand, "", getStaffFlagValue("none"), true, false, "Set up and use two-factor authentication."), commandData("2fa", toggleAccountTwoFactorAuthCommand, "", getStaffFlagValue("none"), true, false, "Set up and use two-factor authentication."),
commandData("setemail", setAccountEmailCommand, "<email address>", getStaffFlagValue("none"), true, false, "Sets your email. To reset your password, you must have a valid email set to your account."), commandData("setemail", setAccountEmailCommand, "<email address>", getStaffFlagValue("none"), true, false, "Sets your email. To reset your password, you must have a valid email set and verified."),
commandData("verifyemail", verifyAccountEmailCommand, "<verification code>", getStaffFlagValue("none"), true, false, "Confirms/verifies your email."),
commandData("setdiscord", setAccountDiscordCommand, "<Name#0000 - discord name and id>", getStaffFlagValue("none"), true, false, "Set up the integration for discord. Allows you to see info and use in-game commands on discord."), commandData("setdiscord", setAccountDiscordCommand, "<Name#0000 - discord name and id>", getStaffFlagValue("none"), true, false, "Set up the integration for discord. Allows you to see info and use in-game commands on discord."),
], ],
ammunation: [], ammunation: [],
@@ -86,7 +87,7 @@ function loadCommands() {
commandData("bizitemprice", setBusinessItemSellPriceCommand, "<item slot> <sell price>", getStaffFlagValue("none"), true, true, "Sets the purchase price of a business item"), commandData("bizitemprice", setBusinessItemSellPriceCommand, "<item slot> <sell price>", getStaffFlagValue("none"), true, true, "Sets the purchase price of a business item"),
commandData("bizname", setBusinessNameCommand, "<name>", getStaffFlagValue("none"), true, true, "Changes a business name"), commandData("bizname", setBusinessNameCommand, "<name>", getStaffFlagValue("none"), true, true, "Changes a business name"),
commandData("bizowner", setBusinessOwnerCommand, "<player name/id>", getStaffFlagValue("none"), true, true, "Changes the owner of a business"), commandData("bizowner", setBusinessOwnerCommand, "<player name/id>", getStaffFlagValue("none"), true, true, "Changes the owner of a business"),
//commandData("bizbuyprice", setBusinessBuyPriceCommand, "<amount>", getStaffFlagValue("none"), true, true, "Changes the owner of a business"), commandData("bizbuyprice", setBusinessBuyPriceCommand, "<amount>", getStaffFlagValue("none"), true, true, "Changes the owner of a business"),
commandData("bizblip", setBusinessBlipCommand, "<type name/model id>", getStaffFlagValue("manageBusinesses"), true, true, "Sets the business blip display"), commandData("bizblip", setBusinessBlipCommand, "<type name/model id>", getStaffFlagValue("manageBusinesses"), true, true, "Sets the business blip display"),
commandData("bizpickup", setBusinessPickupCommand, "<type name/model id>", getStaffFlagValue("manageBusinesses"), true, true, "Sets the business pickup display"), commandData("bizpickup", setBusinessPickupCommand, "<type name/model id>", getStaffFlagValue("manageBusinesses"), true, true, "Sets the business pickup display"),
commandData("bizinfo", getBusinessInfoCommand, "[id]", getStaffFlagValue("none"), true, true, "Shows business information"), commandData("bizinfo", getBusinessInfoCommand, "[id]", getStaffFlagValue("none"), true, true, "Shows business information"),
@@ -130,23 +131,26 @@ function loadCommands() {
client: [], client: [],
colour: [], colour: [],
command: [ command: [
commandData("cmdenabletype", enableAllCommandsByType, "<type>", getStaffFlagValue("developer"), true, true), commandData("cmdenabletype", enableAllCommandsByType, "<type>", getStaffFlagValue("developer"), true, true, "Enables all commands by type."),
commandData("cmddisabletype", disableAllCommandsByType, "<type>", getStaffFlagValue("developer"), true, true), commandData("cmddisabletype", disableAllCommandsByType, "<type>", getStaffFlagValue("developer"), true, true, "Disables all commands by type."),
commandData("cmdenable", enableCommand, "<command>", getStaffFlagValue("developer"), true, true), commandData("cmdenable", enableCommand, "<command>", getStaffFlagValue("developer"), true, true, "Enable a specific command"),
commandData("cmddisable", disableCommand, "<command>", getStaffFlagValue("developer"), true, true), commandData("cmddisable", disableCommand, "<command>", getStaffFlagValue("developer"), true, true, "Disables a specific command"),
], ],
config: [ config: [
commandData("settime", setTimeCommand, "<hour> [minute]", getStaffFlagValue("manageServer"), true, true), commandData("settime", setTimeCommand, "<hour> [minute]", getStaffFlagValue("manageServer"), true, true, "Set the time. Hours are required, minute is optional and will default to 0"),
commandData("setweather", setWeatherCommand, "<weather id/name>", getStaffFlagValue("manageServer"), true, true), commandData("setweather", setWeatherCommand, "<weather id/name>", getStaffFlagValue("manageServer"), true, true, "Change the weather to specified type."),
commandData("setsnow", setSnowingCommand, "<falling snow> <ground snow>", getStaffFlagValue("manageServer"), true, true), commandData("setsnow", setSnowingCommand, "<falling snow> <ground snow>", getStaffFlagValue("manageServer"), true, true, "Toggles winter/snow"),
commandData("setlogo", toggleServerLogoCommand, "<0/1 state>", getStaffFlagValue("manageServer"), true, true), commandData("setlogo", toggleServerLogoCommand, "<0/1 state>", getStaffFlagValue("manageServer"), true, true, "Toggles the corner server logo display on/off"),
commandData("setgui", toggleServerGUICommand, "<0/1 state>", getStaffFlagValue("manageServer"), true, true), commandData("setgui", toggleServerGUICommand, "<0/1 state>", getStaffFlagValue("manageServer"), true, true, "Toggles server GUI on/off"),
//commandData("setguicolours", setServerGUIColoursCommand, "<red> <green> <blue>", getStaffFlagValue("manageServer"), true, true), //commandData("setguicolours", setServerGUIColoursCommand, "<red> <green> <blue>", getStaffFlagValue("manageServer"), true, true),
commandData("newcharspawn", setNewCharacterSpawnPositionCommand, "", getStaffFlagValue("manageServer"), true, true), commandData("newcharspawn", setNewCharacterSpawnPositionCommand, "", getStaffFlagValue("manageServer"), true, true, "Sets the starting spawn position for new characters"),
commandData("newcharcash", setNewCharacterMoneyCommand, "<amount>", getStaffFlagValue("manageServer"), true, true), commandData("newcharcash", setNewCharacterMoneyCommand, "<amount>", getStaffFlagValue("manageServer"), true, true, "Sets the starting money for new characters"),
commandData("newcharskin", setNewCharacterSkinCommand, "[skin id]", getStaffFlagValue("manageServer"), true, true), commandData("newcharskin", setNewCharacterSkinCommand, "[skin id]", getStaffFlagValue("manageServer"), true, true, "Sets the default skin for new characters"),
commandData("jobinfo", getJobInfoCommand, "", getStaffFlagValue("none"), true, true), commandData("jobinfo", getJobInfoCommand, "", getStaffFlagValue("none"), true, true, "Get info for nearest or specified job"),
commandData("joblocinfo", getJobLocationInfoCommand, "", getStaffFlagValue("none"), true, true), commandData("joblocinfo", getJobLocationInfoCommand, "", getStaffFlagValue("none"), true, true, "Get info for nearest or specified job location"),
commandData("reloadcfg", reloadServerConfigurationCommand, "", getStaffFlagValue("manageServer"), true, true, "Loads and applies the server configuration"),
commandData("reloademailcfg", reloadEmailConfigurationCommand, "", getStaffFlagValue("developer"), true, true, "Loads and applies the email configuration"),
commandData("reloaddbcfg", reloadDatabaseConfigurationCommand, "", getStaffFlagValue("developer"), true, true, "Loads and applies the database configuration"),
], ],
core: [], core: [],
database: [ database: [
@@ -190,21 +194,22 @@ function loadCommands() {
commandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("manageHouses"), true, true), commandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("manageHouses"), true, true),
], ],
item: [ item: [
commandData("i", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("none"), true, false), commandData("i", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("none"), true, false, "Switches to the item in the specified slot of your inventory."),
commandData("addgrounditem", createGroundItemCommand, "<item name/id>", getStaffFlagValue("manageItems"), true, false), commandData("addgrounditem", createGroundItemCommand, "<item name/id>", getStaffFlagValue("manageItems"), true, false, "Spawns a new item on the ground at your position."),
commandData("delgrounditem", deleteGroundItemCommand, "", getStaffFlagValue("manageItems"), true, false), commandData("delgrounditem", deleteGroundItemCommand, "", getStaffFlagValue("manageItems"), true, false, "Destroys the nearest item on the ground."),
commandData("pickup", pickupItemCommand, "", getStaffFlagValue("none"), true, false), commandData("pickup", pickupItemCommand, "", getStaffFlagValue("none"), true, false, "Picks up the nearest item."),
commandData("drop", dropItemCommand, "[slot]", getStaffFlagValue("none"), true, false), commandData("drop", dropItemCommand, "[slot]", getStaffFlagValue("none"), true, false, "Drops your currently equipped item or the item in the specified slot"),
commandData("put", putItemCommand, "[slot]", getStaffFlagValue("none"), true, false), commandData("put", putItemCommand, "[slot]", getStaffFlagValue("none"), true, false, "Puts an item from your inventory into the nearest item place (vehicle trunk/dash, house, business, etc)"),
commandData("take", takeItemCommand, "[slot]", getStaffFlagValue("none"), true, false), commandData("take", takeItemCommand, "[slot]", getStaffFlagValue("none"), true, false, "Takes an item from the nearest item place (vehicle trunk, dash, house, business, etc)"),
commandData("use", useItemCommand, "[slot]", getStaffFlagValue("none"), true, false), commandData("use", useItemCommand, "", getStaffFlagValue("none"), true, false, "Uses the currently equipped item"),
commandData("inv", listPlayerInventoryCommand, "", getStaffFlagValue("none"), true, false), commandData("inv", listPlayerInventoryCommand, "", getStaffFlagValue("none"), true, false, "Shows the items in your inventory"),
commandData("inventory", listPlayerInventoryCommand, "", getStaffFlagValue("none"), true, false), commandData("inventory", listPlayerInventoryCommand, "", getStaffFlagValue("none"), true, false, "Shows the items in your inventory"),
commandData("items", listItemInventoryCommand, "", getStaffFlagValue("none"), true, false), commandData("items", listItemInventoryCommand, "", getStaffFlagValue("none"), true, false, "Shows the items in your inventory"),
commandData("houseitems", listHouseInventoryCommand, "", getStaffFlagValue("none"), true, false), commandData("houseitems", listHouseInventoryCommand, "", getStaffFlagValue("none"), true, false, "Shows the items in the house's storage"),
commandData("bizstorage", listBusinessStorageInventoryCommand, "", getStaffFlagValue("none"), true, false), commandData("bizstorage", listBusinessStorageInventoryCommand, "", getStaffFlagValue("none"), true, false, "Shows the items in the business's extra storage (not buyable)"),
commandData("bizfloor", listBusinessFloorInventoryCommand, "", getStaffFlagValue("none"), true, false), commandData("bizfloor", listBusinessFloorInventoryCommand, "", getStaffFlagValue("none"), true, false, "Shows the items that can be bought from the business"),
commandData("buylist", listBusinessFloorInventoryCommand, "", getStaffFlagValue("none"), true, false, "Shows the items that can be bought from the business"),
commandData("power", toggleItemEnabledCommand, "", getStaffFlagValue("none"), true, false), commandData("power", toggleItemEnabledCommand, "", getStaffFlagValue("none"), true, false),
commandData("freq", setWalkieTalkieFrequencyCommand, "[frequncy number]", getStaffFlagValue("none"), true, false), commandData("freq", setWalkieTalkieFrequencyCommand, "[frequncy number]", getStaffFlagValue("none"), true, false),
@@ -230,8 +235,8 @@ function loadCommands() {
commandData("fare", taxiSetFareCommand, "", getStaffFlagValue("none"), true, false), commandData("fare", taxiSetFareCommand, "", getStaffFlagValue("none"), true, false),
// Police // Police
commandData("tazer", policeTazerCommand, "", getStaffFlagValue("none"), true, false), //commandData("tazer", policeTazerCommand, "", getStaffFlagValue("none"), true, false),
commandData("cuff", policeCuffCommand, "", getStaffFlagValue("none"), true, false), //commandData("cuff", policeCuffCommand, "", getStaffFlagValue("none"), true, false),
commandData("detain", policeDetainCommand, "", getStaffFlagValue("none"), true, false), commandData("detain", policeDetainCommand, "", getStaffFlagValue("none"), true, false),
commandData("drag", policeDragCommand, "", getStaffFlagValue("none"), true, false), commandData("drag", policeDragCommand, "", getStaffFlagValue("none"), true, false),
commandData("search", policeSearchCommand, "", getStaffFlagValue("none"), true, false), commandData("search", policeSearchCommand, "", getStaffFlagValue("none"), true, false),