From 1e4cf380ffaa8bed5cc053c7dc29be10fa041fa7 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Thu, 29 Sep 2022 11:09:55 -0500 Subject: [PATCH] Fade camera net event --- scripts/client/utilities.js | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/scripts/client/utilities.js b/scripts/client/utilities.js index cd9f2d4d..7a24a8b0 100644 --- a/scripts/client/utilities.js +++ b/scripts/client/utilities.js @@ -29,14 +29,15 @@ function setLocalPlayerControlState(controlState, cursorState = false) { // =========================================================================== -function fadeLocalCamera(state, time) { - if (isFadeCameraSupported()) { - logToConsole(LOG_DEBUG, `[AGRP.Utilities] Fading camera ${(state) ? "in" : "out"} for ${time} seconds`); +function fadeLocalCamera(state, duration, colour) { + logToConsole(LOG_DEBUG, `[AGRP.Utilities] Fading camera ${(state) ? "in" : "out"} for ${time}ms`); - if (isFadeCameraSupported()) { - game.fadeCamera(state, time); - } - } + cameraFadeDuration = duration; + cameraFadeStart = sdl.ticks; + cameraFadeEnabled = true; + cameraFadeIn = state; + cameraFadeColour = colour; + cameraFadeAlpha = (state) ? 255 : 0; } // ===========================================================================