Update from master (merge error)
This commit is contained in:
54
README.md
54
README.md
@@ -2,53 +2,59 @@
|
||||
|
||||
### Description
|
||||
This is Vortrex's Roleplay Resource
|
||||
---
|
||||
|
||||
### Supported Games and Multiplayer Mods
|
||||
* GTA III (on [GTA Connected](https://gtaconnected.com/))
|
||||
* GTA VC (on [GTA Connected](https://gtaconnected.com/))
|
||||
* GTA SA (on [GTA Connected](https://gtaconnected.com/))
|
||||
* GTA IV (on [GTA Connected](https://gtaconnected.com/))
|
||||
* Mafia: The City of Lost Heaven (on [Mafia Connected](https://mafiaconnected.com/))
|
||||
|
||||
## Setup
|
||||
* Download the server from the [downloads page](https://gtaconnected.com/downloads) of the GTA Connected website.
|
||||
* Download this resource via git clone or directly from GitHub with the green zip download button.
|
||||
* Add this resource as-is into a resource folder of your choice inside the resources directory of your server. I named my resource folder "gtac_roleplay"
|
||||
* Add this resource as-is into a resource folder of your choice inside the resources directory of your server.
|
||||
* Add the resource to the server config. You should also disable a lot of the cvars in the config too. I only have traffic, civilians, planes, and bigmap enabled.
|
||||
* Add the [v-roleplay-intro](https://github.com/VortrexFTW/v-roleplay-intro) resource to your server to make the screen fade in (needs to be a separate resource)
|
||||
* Download the required modules and add them to your server config. See list of modules below.
|
||||
* Import the database.sql to your MySQL server, and edit database.json in the resource's config folder with the info to connect to the database.
|
||||
* Import the database to your MySQL server, and edit database.json in the resource's config folder with the info to connect to the database.
|
||||
* Edit `svr_main` table, and set the `svr_game` and `svr_port` to your server's info. Game ID numbers are [here](https://wiki.gtaconnected.com/GameIdentifiers)
|
||||
* (Optional) Edit the email SMTP connection info. Without this, the email features will be disabled.
|
||||
* Start the server and connect. Register your account, make a character, and disconnect.
|
||||
* Edit your account in the database (get your account ID from the acct_main table and then edit the four entries in acct_svr for your account, changing acct_svr_staff_flags to negative 1 (-1) ... **you must not be connected to the server when doing this**
|
||||
* Edit your account in the database (get your account ID from the acct_main table and then edit the four entries in acct_svr for your account, changing `acct_svr_staff_flags` to negative 1 (-1) ... **you must not be connected to the server when doing this**
|
||||
* You now have full admin. Enjoy the resource!
|
||||
---
|
||||
|
||||
## Modules
|
||||
* [MySQL](https://github.com/VortrexFTW/mod_mysql)
|
||||
* [Hashing](https://github.com/VortrexFTW/mod_hashing)
|
||||
* [SMTP](https://github.com/VortrexFTW/mod_smtp) (Optional)
|
||||
---
|
||||
|
||||
### Git Branches
|
||||
*The nightly branch is not recommended for public server. Some features may or may not work as intended, or the script may be broken entirely. `master` will always be the stable branch, although slower to get new features.*
|
||||
* master/main - The current release. *This branch is never committed to directly, only merged*
|
||||
* nightly - The next upcoming release. All feature/fix/change branches are merged into this one.
|
||||
* feature/fix/change - This is where the stuff currently being working on goes into.
|
||||
---
|
||||
* master/main - The current release. *Never commit to this branch directly*
|
||||
* nightly - The next upcoming release. All feature/fix/change branches are merged into this one
|
||||
* feature/fix/change - This is where the stuff currently being working on goes into.
|
||||
|
||||
### Scripting Style
|
||||
* Always use camelCase, even for event names.
|
||||
* Use a util function where possible. Keep raw logic in command/event/network handlers to a minimum.
|
||||
* Keep opening curly brackets in-line. Don't linebreak before an opening curly brackets.
|
||||
* Use sentence case instead of adjacent uppercase letters in class/member names. (i.e. Id instead of ID)
|
||||
* Use generic, non-specific class member names wherever possible. (i.e. databaseId instead of accountId)
|
||||
* All communications from server to client are handled in server-side `client.js` script file via utils
|
||||
* All communications from client to server are handled in client-side `server.js` script file via utils
|
||||
* All server events are handled in `event.js` script file, sometimes with utils.
|
||||
---
|
||||
* All communications from server <-> client are handled in each side's `netevents.js` script files via utils
|
||||
* All server and client events are handled in each side's `event.js` script files, sometimes with utils.
|
||||
|
||||
### Database Style
|
||||
* Always use lowercase.
|
||||
* Shorten prefix names to four characters or less (i.e. acct=account, veh=vehicle)
|
||||
* Always use lowercase names for tables and fields
|
||||
* Try to shorten prefix names to four characters or less (i.e. acct=account, veh=vehicle)
|
||||
* Add an underscore between each word
|
||||
* Append _main to any tables that store primary data (i.e. acct_main, ban_main, etc)
|
||||
* Prefix field names with the table name, except for _main tables (i.e. acct_id, job_loc_id)
|
||||
* Tables use primary index on their ID column.
|
||||
* Tables use both secondary indexes & cascading foreign key links to any ID that points to another table
|
||||
---
|
||||
* Tables use primary key on their ID column
|
||||
* Tables use both secondary keys & cascading foreign key links to any ID that points to another table
|
||||
* Prefix table names with func_ if they are a custom function or procedure
|
||||
|
||||
### Notes
|
||||
* The resource is designed to load the script files first, then initialize after that's done.
|
||||
* The resource is designed to run on multiple servers. Each server needs a row in `svr_main` table with matching port and [game ID](https://wiki.gtaconnected.com/GameIdentifiers)
|
||||
* The IDEAS.md file is not a to-do list. It's just a random file to throw ideas into when they come to mind.
|
||||
* Bitwise values are used for several different aspects related to permissions. The value of -1 is **always** used as "*all flags*" for that set.
|
||||
* The script does not fade in the game camera. You'll need the [v-roleplay-intro](https://github.com/VortrexFTW/v-roleplay-intro) for that.
|
||||
* The script does not contain any content except item types. You need to spawn all businesses, houses, vehicles, jobs, job routes, etc.
|
||||
* Bitwise values are used for several different aspects, mostly related to permissions.
|
||||
* Bitwise value of -1 is **always** used as "*all flags*" for that set. For admin permissions, -1 is god-tier admin level
|
||||
|
||||
Reference in New Issue
Block a user