diff --git a/ideas.txt b/ideas.txt index efea0c40..9dd9cb33 100644 --- a/ideas.txt +++ b/ideas.txt @@ -1,4 +1,5 @@ Ideas for Asshat Gaming RP! + NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I immediately threw it into this file. There may be duplicates or similar entries spread out and unorganized. @@ -24,12 +25,19 @@ Thanks for understanding, - Anonymous city traffic and pedestrians - They come and go and aren't persistent. - Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight. + - Police presence becomes more frequent in areas where crimes occur (default police spawn rate will be increased for the area) + - Random text bubble dialog above their heads. + - Complain about life, work, taxes, nearby shady establishments, rising crime rates, gangs, etc + - Praise nearby good establishments, lowered taxes, crime rates dropping, etc - Named NPCs - Persistent - Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc. - Different personalities - - Relationship levels with each player and faction. If you piss them off, they won't do business with you. + - Relationship levels with each player and faction. + - If you piss them off, they won't do business with you. + - If you fuck them over, you have a chance of being greenlit under certain circumstances (peds will show up randomly and attempt to kill or subdue you) + - Faction/clans at war is basically kill on sight as long as cops aren't around - Firefighter Job - Vehicles catch on fire instead of blowing up. @@ -53,7 +61,7 @@ Thanks for understanding, - Return the truck for payment. - Vehicle Towing - - Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built. + - Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built for GTA 3/VC. - Universal command to tow/release a vehicle ( /tow ). - Attach to nearest vehicle. @@ -85,9 +93,11 @@ Thanks for understanding, - Faction abilities - etc -- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, anyone?) +- For games with interiors, properties inside of properties (make it a sub-property, but using a "type" to define it) AKA a business inside a business (illegal back room gambling, perhaps?) -- Stealable skins. When one is stolen, it is replaced by the thief's skin +- Stealable clothes. + - Police uniforms can be stolen, and the cop will be reverted to his non-uniform skin. + - Clothes are items so the criminal can apply it immediately or store/drop/give/sell it - Black market for anything. - Smuggled drugs @@ -176,27 +186,38 @@ Thanks for understanding, - Get "inside" the back of trucks/trailers and store items inside. - Use an interior for this and allow dropped items (including crates and boxes and etc). - - Shouts and certain speech can be heard outside wherever the truck is at. + - Ambulance, bus, delivery truck, semi truck trailer, etc. + - Shouts can be heard outside wherever the vehicle is at. - Vehicle sink or explode while inside the back causes death and objects destroyed. - Also for airplane interiors -- Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed. +- Impound + - Inaccessible parking garage. Spawn retrieved impound vehicles at the door. + - Or multi-space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed. -- Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction +- Weapon wear and tear + - If not cared for, they can have decreased damage from shots, jam, misfire, etc. - Cleaning weapons improves reliability -- Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed. +- Weapon ballistics and identity + - Barrel bores + - Serial numbers. Can be removed/rubbed off. -- GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc. +- GUI color schemes + - Settings page to switch them. Orange, red, blue, purple, etc. - Police - Stars - - 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket. - - 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest. + - 1 star + - Initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket. + - 2 stars + - Any subsequent crimes, whether felony or misdeanor, after receiving one star and no action taken (if you don't pull over, evade, etc). Results in arrest. + - Any felony crime that isn't extremely violent or doesn't involve a deadly weapon - 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat. - 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now. - 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill. - NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown. + - Civilians can report crimes by calling police or informing nearby police. They will give them your description. - Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over. - Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.