Add desc to some consts

This commit is contained in:
Vortrex
2021-02-05 01:35:43 -06:00
parent a77c1145c2
commit 1feea99c58

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@@ -24,7 +24,7 @@ const AG_JOB_GARBAGE = 6;
const AG_JOB_WEAPON = 7;
const AG_JOB_DRUG = 8;
// Pickup Owner Types
// Pickup Types
const AG_PICKUP_NONE = 0;
const AG_PICKUP_JOB = 1;
const AG_PICKUP_BUSINESS_ENTRANCE = 2;
@@ -33,54 +33,48 @@ const AG_PICKUP_HOUSE_ENTRANCE = 4;
const AG_PICKUP_HOUSE_EXIT = 5;
const AG_PICKUP_EXIT = 5;
// Sphere Types
const AG_SPHERE_NONE = 0;
const AG_SPHERE_JOB = 1;
const AG_SPHERE_BUSINESS = 2;
const AG_SPHERE_HOUSE = 3;
// Vehicle Owner Types
const AG_VEHOWNER_NONE = 0;
const AG_VEHOWNER_PLAYER = 1;
const AG_VEHOWNER_JOB = 2;
const AG_VEHOWNER_CLAN = 3;
const AG_VEHOWNER_FACTION = 4;
const AG_VEHOWNER_PUBLIC = 5;
const AG_VEHOWNER_BIZ = 6;
const AG_VEHOWNER_NONE = 0; // Not owned
const AG_VEHOWNER_PLAYER = 1; // Owned by a player (character/subaccount)
const AG_VEHOWNER_JOB = 2; // Owned by a job
const AG_VEHOWNER_CLAN = 3; // Owned by a clan
const AG_VEHOWNER_FACTION = 4; // Owned by a faction (not used at the moment)
const AG_VEHOWNER_PUBLIC = 5; // Public vehicle. Anybody can drive it.
const AG_VEHOWNER_BIZ = 6; // Owned by a business (also includes dealerships since they're businesses)
// Business Owner Types
const AG_BIZOWNER_NONE = 0;
const AG_BIZOWNER_PLAYER = 1;
const AG_BIZOWNER_JOB = 2;
const AG_BIZOWNER_CLAN = 3;
const AG_BIZOWNER_FACTION = 4;
const AG_BIZOWNER_PUBLIC = 5;
const AG_BIZOWNER_NONE = 0; // Not owned
const AG_BIZOWNER_PLAYER = 1; // Owned by a player (character/subaccount)
const AG_BIZOWNER_JOB = 2; // Owned by a job
const AG_BIZOWNER_CLAN = 3; // Owned by a clan
const AG_BIZOWNER_FACTION = 4; // Owned by a faction (not used at the moment)
const AG_BIZOWNER_PUBLIC = 5; // Public Business. Used for goverment/official places like police, fire, city hall, DMV, etc
// House Owner Types
const AG_HOUSEOWNER_NONE = 0;
const AG_HOUSEOWNER_PLAYER = 1;
const AG_HOUSEOWNER_JOB = 2;
const AG_HOUSEOWNER_CLAN = 3;
const AG_HOUSEOWNER_FACTION = 4;
const AG_HOUSEOWNER_PUBLIC = 5;
const AG_HOUSEOWNER_NONE = 0; // Not owned
const AG_HOUSEOWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const AG_HOUSEOWNER_JOB = 2; // Owned by a job
const AG_HOUSEOWNER_CLAN = 3; // Owned by a clan
const AG_HOUSEOWNER_FACTION = 4; // Owned by a faction
const AG_HOUSEOWNER_PUBLIC = 5; // Is a public house. Technically not owned. This probably won't be used.
// Business Location Types
const AG_BIZLOC_NONE = 0;
const AG_BIZLOC_FUEL = 1;
const AG_BIZLOC_DRIVETHRU = 2;
const AG_BIZLOC_VENDMACHINE = 3;
const AG_BIZLOC_NONE = 0; // None
const AG_BIZLOC_FUEL = 1; // Fuel pump
const AG_BIZLOC_DRIVETHRU = 2; // Drivethrough
const AG_BIZLOC_VENDMACHINE = 3; // Vending machine
// Account Contact Types
const AG_CONTACT_NONE = 0;
const AG_CONTACT_NEUTRAL = 1;
const AG_CONTACT_FRIEND = 2;
const AG_CONTACT_BLOCKED = 3;
const AG_CONTACT_NEUTRAL = 1; // Contact is neutral. Used for general contacts with no special additional features
const AG_CONTACT_FRIEND = 2; // Contact is a friend. Shows when they're online.
const AG_CONTACT_BLOCKED = 3; // Contact is blocked. Prevents all communication to/from them except for RP
// Job Work Types (Currently Unused)
const AG_JOBWORKTYPE_NONE = 0;
const AG_JOBWORKTYPE_ROUTE = 1; // Jobs that use routes. Bus, trash collector, mail, etc
const AG_JOBWORKTYPE_SELL = 2; // Jobs that sell items to other players and NPCs. Drugs, guns, etc
const AG_JOBWORKTYPE_SERVICE = 3; // Services to other players and NPCs. Taxi ride, mechanic fix, etc
const AG_JOBWORKTYPE_ROUTE = 1; // Jobs that use routes. Bus, trash collector, mail, etc
const AG_JOBWORKTYPE_SELL = 2; // Jobs that sell items to other players and NPCs. Drugs, guns, etc
const AG_JOBWORKTYPE_SERVICE = 3; // Services to other players and NPCs. Taxi ride, mechanic fix, etc
// Vehicle Seats
const AG_VEHSEAT_DRIVER = 0;
@@ -183,7 +177,7 @@ const AG_ITEM_USETYPE_BEER = 20; // Subtle drunk effect. Replenis
const AG_ITEM_USETYPE_WINE = 21; // Moderate drunk effect. Replenishes moderate amount of health.
const AG_ITEM_USETYPE_LIQUOR = 22; // Heavy drunk effect. Replenishes large amount of health.
const AG_ITEM_USETYPE_COFFEE = 23; // Replenishes moderate amount of health.
const AG_ITEM_USETYPE_AMMO_ROUND = 23; // Bullet. Loads into magazine.
const AG_ITEM_USETYPE_AMMO_ROUND = 23; // Bullet. Loads into magazine. Not used at the moment
const AG_ITEM_USETYPE_HANDCUFF = 24; //
const AG_ITEM_USETYPE_ROPE = 25; //
const AG_ITEM_USETYPE_BLINDFOLD = 26; //