Add some natives wrapping

This commit is contained in:
Vortrex
2021-02-26 13:46:45 -06:00
parent fbd65cd6bd
commit 200ebc3741
6 changed files with 1252 additions and 0 deletions

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// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: client.js
// DESC: Provides wrapped client natives for RAGEMP
// TYPE: Natives (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
function getClientGame() {
return AG_GAME_GTA_V;
}
// ---------------------------------------------------------------------------
function sendToServer(eventName, ...args) {
mp.events.call(eventName, args);
}
// ---------------------------------------------------------------------------
function receiveFromServer(eventName, handlerFunction) {
mp.events.add(eventName, handlerFunction);
}
// ---------------------------------------------------------------------------

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// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: server.js
// DESC: Provides wrapped server natives for RAGEMP
// TYPE: Natives (JavaScript)
// ===========================================================================
// ---------------------------------------------------------------------------
function getServerGame() {
return AG_GAME_GTA_V;
}
// ---------------------------------------------------------------------------
function getPlayerPosition(client) {
return client.player.position;
}
// ---------------------------------------------------------------------------
function setPlayerPosition(client, position) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
client.position = position;
}
// ---------------------------------------------------------------------------
function getPlayerHeading(client) {
if(getServerGame() == GAME_GTA_IV) {
return getPlayerData(client).syncHeading;
} else {
if(client.player != null) {
return client.player.heading;
}
}
}
// ---------------------------------------------------------------------------
function setPlayerHeading(client, heading) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
sendPlayerSetHeading(client, heading);
}
// ---------------------------------------------------------------------------
function getPlayerVehicle(client) {
if(getServerGame() == GAME_GTA_IV) {
return getPlayerData().syncVehicle;
} else {
if(client.player.vehicle) {
return client.player.vehicle;
}
}
return false;
}
// ---------------------------------------------------------------------------
function getPlayerDimension(client) {
return client.player.dimension;
}
// ---------------------------------------------------------------------------
function getPlayerInterior(client) {
if(getPlayerData(client)) {
if(getPlayerCurrentSubAccount(client)) {
return getPlayerCurrentSubAccount(client).interior;
}
}
}
// ---------------------------------------------------------------------------
function setPlayerDimension(client, dimension) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
client.player.dimension = dimension;
}
// ---------------------------------------------------------------------------
function setPlayerInterior(client, interior) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
sendPlayerSetInterior(client, interior);
getPlayerCurrentSubAccount(client).interior = interior;
}
// ---------------------------------------------------------------------------
function isPlayerInAnyVehicle(client) {
if(getServerGame() == GAME_GTA_IV) {
return (getPlayerData().syncVehicle != null);
} else {
return (client.player.vehicle != null);
}
}
// ---------------------------------------------------------------------------
function getPlayerVehicleSeat(client) {
if(!isPlayerInAnyVehicle(client)) {
return false;
}
for(let i = 0 ; i <= 8 ; i++) {
if(getPlayerVehicle(client).getOccupant(i) == client.player) {
return i;
}
}
return false;
}
// ---------------------------------------------------------------------------
function isPlayerSpawned(client) {
return (client.player != null);
}
// ---------------------------------------------------------------------------
function getVehiclePosition(vehicle) {
return vehicle.position;
}
// ---------------------------------------------------------------------------
function getVehicleHeading(vehicle) {
return vehicle.heading;
}
// ---------------------------------------------------------------------------
function getVehicleSyncer(vehicle) {
return getElementSyncer(vehicle);
}
// ---------------------------------------------------------------------------
function getVehicleForNetworkEvent(vehicle) {
return vehicle;
}
// ---------------------------------------------------------------------------
function deleteGameElement(element) {
logToConsole(LOG_DEBUG, `Destroying game element ${element.id} (Type: ${element.type})`);
if(element != null) {
destroyElement(element);
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function isPlayerInFrontVehicleSeat(client) {
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
}
// ---------------------------------------------------------------------------
function removePlayerFromVehicle(client) {
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
sendPlayerRemoveFromVehicle(client);
return true;
}
// ---------------------------------------------------------------------------
function setPlayerSkin(client, skin) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${skin} (${getSkinNameFromId(skin)})`);
client.player.modelIndex = skin;
}
// ---------------------------------------------------------------------------
function getPlayerSkin(client) {
return client.player.modelIndex;
}
// ---------------------------------------------------------------------------
function disconnectPlayer(client) {
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
client.disconnect();
return false;
}
// ---------------------------------------------------------------------------
function getElementSyncer(element) {
return getClients()[element.syncer];
}
// ---------------------------------------------------------------------------
function getPlayerWeaponAmmo(client) {
return client.player.weaponAmmunition;
}
// ---------------------------------------------------------------------------
function setPlayerVelocity(client, velocity) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
client.player.velocity = velocity;
}
// ---------------------------------------------------------------------------
function getPlayerVelocity(client, velocity) {
return client.player.velocity;
}
// ---------------------------------------------------------------------------
function getElementDimension(element) {
return element.dimension;
}
// ---------------------------------------------------------------------------
function setElementDimension(element, dimension) {
return element.dimension = dimension;
}
// ---------------------------------------------------------------------------
function givePlayerHealth(client, amount) {
if(getPlayerHealth(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
setPlayerHealth(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
setPlayerHealth(client, getPlayerHealth(client)+amount);
}
}
// ---------------------------------------------------------------------------
function givePlayerArmour(client, amount) {
if(getPlayerArmour(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
setPlayerArmour(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
setPlayerArmour(client, getPlayerArmour(client)+amount);
}
}
// ---------------------------------------------------------------------------

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// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: native.js
// DESC: Provides util funcs for native wrapping
// TYPE: Shared (JavaScript)
// ===========================================================================
"use strict";
setErrorMode(RESOURCEERRORMODE_STRICT);
// ---------------------------------------------------------------------------
function and(var1, var2) {
return (var1 && var2);
}
// ---------------------------------------------------------------------------
function or(var1, var2) {
return (var1 || var2);
}
// ---------------------------------------------------------------------------
function not(var1) {
return !var1;
}
// ---------------------------------------------------------------------------
function bitAnd(var1, var2) {
return var1 & var2;
}
// ---------------------------------------------------------------------------
function bitOr(var1, var2) {
return var1 | var2;
}
// ---------------------------------------------------------------------------
function bitXor(var1, var2) {
return var1 ^ var2;
}
// ---------------------------------------------------------------------------
function bitNot(var1) {
return ~var1;
}
// ---------------------------------------------------------------------------
function bitLeftShift(var1, var2) {
return var1 << var2;
}
// ---------------------------------------------------------------------------
function bitRightShift(var1, var2) {
return var1 >> var2;
}
// ---------------------------------------------------------------------------
function greaterThan(var1, var2) {
return var1 > var2;
}
// ---------------------------------------------------------------------------
function lessThan(var1, var2) {
return (var1 < var2);
}
// ---------------------------------------------------------------------------
function greaterThanOrEqualTo(var1, var2) {
return (var1 >= var2);
}
// ---------------------------------------------------------------------------
function lessThanOrEqualTo(var1, var2) {
return (var1 <= var2);
}
// ---------------------------------------------------------------------------
function equals(var1, var2) {
return (var1 == var2);
}
// ---------------------------------------------------------------------------
function modulo(var1, var2) {
return var1 % var2;
}
// ---------------------------------------------------------------------------
function add(...args) {
return args.reduce((acc, a) => {
return acc + a;
}, 0);
}
// ---------------------------------------------------------------------------
function subtract(...args) {
return args.reduce((acc, a) => {
return acc - a;
}, 0);
}
// ---------------------------------------------------------------------------
function multiply(...args) {
return args.reduce((acc, a) => {
return acc * a;
}, 0);
}
// ---------------------------------------------------------------------------
function divide(...args) {
return args.reduce((acc, a) => {
return acc / a;
}, 0);
}
// ---------------------------------------------------------------------------
function toArray(...args) {
return args;
}
// ---------------------------------------------------------------------------
function toInteger(val) {
return Number(val);
}
// ---------------------------------------------------------------------------
function toFloat(val, fixed = 2) {
return parseFloat((val).toFixed(fixed));
}
// ---------------------------------------------------------------------------
function toString(val) {
return String(val);
}
// ---------------------------------------------------------------------------
function toVector3(x, y, z) {
return new Vec3(x, y, z);
}
// ---------------------------------------------------------------------------
function toVector2(x, y) {
return new Vec2(x, y);
}
// ---------------------------------------------------------------------------
function toUpperCase(val) {
return String(val).toUpperCase();
}
// ---------------------------------------------------------------------------
function toLowerCase(val) {
return String(val).toLowerCase();
}
// ---------------------------------------------------------------------------
function isNull(val) {
if(val == null) {
return true;
}
if(typeof val === "undefined") {
return true;
}
return false;
}
// ---------------------------------------------------------------------------
function getEntityData(entity, dataName) {
if(entity != null) {
if(entity.getData != null) {
return entity.getData(dataName);
}
}
return null;
}
// ---------------------------------------------------------------------------
function setEntityData(entity, dataName, dataValue, syncToClients = true) {
if(entity != null) {
if(!isNull(server)) {
return entity.setData(dataName, dataValue, syncToClients);
} else {
return entity.setData(dataName, dataValue);
}
}
}
// ---------------------------------------------------------------------------
function removeEntityData(entity, dataName) {
if(entity != null) {
return entity.removeData(dataName);
}
return null;
}
// ---------------------------------------------------------------------------
function doesEntityDataExist(entity, dataName) {
if(entity != null) {
return (entity.getData(dataName) != null);
}
return null;
}
// ---------------------------------------------------------------------------
function getDistance(vec1, vec2) {
if(isNull(vec1) || isNull(vec2)) {
return false;
}
return vec1.distance(vec2);
}
// ---------------------------------------------------------------------------
function isConsole(client) {
if(client == null) {
return false;
}
return client.console;
}
// ---------------------------------------------------------------------------
function logToConsole(tempLogLevel, text) {
if((logLevel & tempLogLevel) || logLevel == LOG_ALL) {
if(tempLogLevel == LOG_ERROR) {
console.error(text);
return true;
} else if(tempLogLevel == LOG_WARN) {
console.warn(text);
return true;
} else {
console.log(text);
return true;
}
}
return false;
}
// ---------------------------------------------------------------------------
function isSamePlayer(client1, client2) {
return (client1 == client2);
}
// ---------------------------------------------------------------------------
function getClientFromIndex(index) {
let clients = getClients();
for(let i in clients) {
if(clients[i].index == index) {
return clients[i];
}
}
}
// ---------------------------------------------------------------------------
function getConsoleClient() {
let clients = getClients();
for(let i in clients) {
if(isConsole(clients[i])) {
return clients[i];
}
}
}
// ---------------------------------------------------------------------------
function getPlayerFromParams(params) {
let clients = getClients();
if(isNaN(params)) {
for(let i in clients) {
if(!clients[i].console) {
if(toLowerCase(clients[i].name).indexOf(toLowerCase(params)) != -1) {
return clients[i];
}
if(toLowerCase(getCharacterFullName(clients[i])).indexOf(toLowerCase(params)) != -1) {
return clients[i];
}
}
}
} else {
if(typeof clients[toInteger(params)] != "undefined") {
return clients[toInteger(params)];
}
}
return false;
}
// ---------------------------------------------------------------------------
function getPlayers() {
return getClients();
}
// ---------------------------------------------------------------------------