From 20d8b1709999d9c27566764f0cff10ab518fc098 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Wed, 2 Nov 2022 06:51:13 -0500 Subject: [PATCH] Use older game char spawn mechanism for IV --- scripts/server/subaccount.js | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/scripts/server/subaccount.js b/scripts/server/subaccount.js index b5298bdb..b269361b 100644 --- a/scripts/server/subaccount.js +++ b/scripts/server/subaccount.js @@ -517,22 +517,9 @@ function selectCharacter(client, characterId = -1) { //setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition); getPlayerData(client).pedState = AGRP_PEDSTATE_SPAWNING; - if (getGame() <= AGRP_GAME_GTA_SA) { + if (getGame() <= AGRP_GAME_GTA_IV_EFLC) { spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension); onPlayerSpawn(client); - } else if (getGame() == AGRP_GAME_GTA_IV) { - //spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0], spawnInterior, spawnDimension); - clearPlayerWeapons(client); - setPlayerPosition(client, spawnPosition); - setPlayerHeading(client, spawnHeading); - //setPlayerInterior(client, spawnInterior); - //setPlayerDimension(client, spawnDimension); - restorePlayerCamera(client); - setPlayerSkin(client, skin); - setTimeout(function () { - onPlayerSpawn(client); - //stopRadioStreamForPlayer(client); - }, 500); } else if (getGame() == AGRP_GAME_MAFIA_ONE) { //spawnPlayer(client, spawnPosition, spawnHeading, getGameConfig().skins[getGame()][skin][0]); //logToConsole(LOG_DEBUG, `[AGRP.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as ${getGameConfig().skins[getGame()][skin][1]} (${getGameConfig().skins[getGame()][skin][0]})`);