Set dimension before adding to world
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@@ -1232,8 +1232,10 @@ function spawnVehicle(vehicleData) {
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return false;
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return false;
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}
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}
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setVehicleHeading(vehicle, vehicleData.spawnRotation)
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setVehicleHeading(vehicle, vehicleData.spawnRotation);
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setElementDimension(vehicle, vehicleData.dimension);
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addToWorld(vehicle);
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addToWorld(vehicle);
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vehicleData.vehicle = vehicle;
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vehicleData.vehicle = vehicle;
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if(isGameFeatureSupported("vehicleColours")) {
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if(isGameFeatureSupported("vehicleColours")) {
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@@ -1262,8 +1264,6 @@ function spawnVehicle(vehicleData) {
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
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}
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}
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setElementDimension(vehicle, vehicleData.dimension);
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//setVehicleHealth(vehicle, 1000);
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//setVehicleHealth(vehicle, 1000);
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repairVehicle(vehicle);
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repairVehicle(vehicle);
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@@ -1273,6 +1273,8 @@ function spawnVehicle(vehicleData) {
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setEntityData(vehicle, "vrr.engine", vehicleData.engine, true);
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setEntityData(vehicle, "vrr.engine", vehicleData.engine, true);
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forcePlayerToSyncElementProperties(null, vehicle);
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forcePlayerToSyncElementProperties(null, vehicle);
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return vehicle;
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return vehicle;
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}
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}
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