Use new ped define (civ was removed)
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@@ -408,7 +408,7 @@ function getCiviliansInRange(position, range) {
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let peds = getPeds();
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let inRangeCivilians = [];
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for(let i in peds) {
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if(peds[i].isType(ELEMENT_CIVILIANS)) {
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if(peds[i].isType(ELEMENT_PED)) {
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if(getDistance(position, peds[i].position) <= range) {
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inRangeCivilians.push(peds[i]);
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}
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@@ -727,6 +727,23 @@ function getWeatherFromParams(params) {
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// ===========================================================================
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function getAnimationFromParams(params) {
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if(isNaN(params)) {
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for(let i in getGameData().animations[getServerGame()]) {
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if(toLowerCase(getGameData().animations[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
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return i;
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}
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}
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} else {
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if(typeof getGameData().animations[getServerGame()][params] != "undefined") {
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return toInteger(params);
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}
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}
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return 0;
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}
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// ===========================================================================
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function getClanFromParams(params) {
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if(isNaN(params)) {
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for(let i in getServerData().clans) {
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@@ -797,12 +814,12 @@ function getBusinessFromParams(params) {
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function getGameLocationFromParams(params) {
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if(isNaN(params)) {
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for(let i in getGameData().locations) {
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if(toLowerCase(getGameData().locations[i][0]).indexOf(toLowerCase(params)) != -1) {
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if(toLowerCase(getGameData().locations[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
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return i;
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}
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}
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} else {
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if(typeof getGameData().locations[params] != "undefined") {
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if(typeof getGameData().locations[getServerGame()][params] != "undefined") {
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return toInteger(params);
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}
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}
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@@ -1239,7 +1256,7 @@ function getClientsInRange(position, distance) {
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// ===========================================================================
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function getCiviliansInRange(position, distance) {
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return getElementsByType(ELEMENT_CIVILIAN).filter(x => x.position.distance(position) <= distance);
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return getElementsByType(ELEMENT_PED).filter(x => x.position.distance(position) <= distance);
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}
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// ===========================================================================
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@@ -1251,7 +1268,7 @@ function getElementsByTypeInRange(elementType, position, distance) {
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// ===========================================================================
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function getClosestCivilian(position) {
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return getElementsByType(ELEMENT_CIVILIAN).reduce((i, j) => ((i.position.distance(position) <= j.position.distance(position)) ? i : j));
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return getElementsByType(ELEMENT_PED).reduce((i, j) => ((i.position.distance(position) <= j.position.distance(position)) ? i : j));
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}
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// ===========================================================================
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