Add animations to game data
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@@ -2944,6 +2944,87 @@ let gameData = {
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[-676.32, 1204.98, 11.10], // Downtown
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],
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],
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animations: [
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[],
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[ // GTA III
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["walk", 0, 0, VRR_ANIMTYPE_ADD, 0.0],
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["jog", 0, 1, VRR_ANIMTYPE_ADD, 0.0],
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["look1", 0, 7, VRR_ANIMTYPE_ADD, 0.0],
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["tired", 0, 9, VRR_ANIMTYPE_ADD, 0.0],
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["raisegun", 0, 10, VRR_ANIMTYPE_ADD, 0.0],
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["wave", 0, 12, VRR_ANIMTYPE_ADD, 0.0],
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["talk", 0, 11, VRR_ANIMTYPE_ADD, 0.0],
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["stomachhit", 0, 18, VRR_ANIMTYPE_ADD, 0.0],
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["headhit", 0, 18, VRR_ANIMTYPE_ADD, 0.0],
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["throw1", 0, 53, VRR_ANIMTYPE_ADD, 0.0],
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["throw2", 0, 54, VRR_ANIMTYPE_ADD, 0.0],
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["punch1", 0, 54, VRR_ANIMTYPE_ADD, 0.0],
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["headbutt", 0, 70, VRR_ANIMTYPE_ADD, 0.0],
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["kick", 0, 71, VRR_ANIMTYPE_ADD, 0.0],
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["kneekick", 0, 72, VRR_ANIMTYPE_ADD, 0.0],
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["punch2", 0, 73, VRR_ANIMTYPE_ADD, 0.0],
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["flipkick", 0, 74, VRR_ANIMTYPE_ADD, 0.0],
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["bow", 0, 126, VRR_ANIMTYPE_ADD, 0.0],
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["opendoor1", 0, 127, VRR_ANIMTYPE_ADD, 0.0],
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["opendoor2", 0, 128, VRR_ANIMTYPE_ADD, 0.0],
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["falling", 0, 151, VRR_ANIMTYPE_ADD, 0.0],
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["dive", 0, 156, VRR_ANIMTYPE_ADD, 0.0],
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["headscratch", 0, 157, VRR_ANIMTYPE_ADD, 0.0],
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["look2", 0, 158, VRR_ANIMTYPE_ADD, 0.0],
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["drop", 0, 162, VRR_ANIMTYPE_ADD, 0.0],
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["cower", 0, 163, VRR_ANIMTYPE_ADD, 0.0],
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["aimdown", 0, 160, VRR_ANIMTYPE_ADD, 0.0],
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["aimcrouch", 0, 165, VRR_ANIMTYPE_ADD, 0.0],
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["throw3", 0, 166, VRR_ANIMTYPE_ADD, 0.0],
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["handsup", 0, 167, VRR_ANIMTYPE_ADD, 0.0],
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],
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[ // GTA VC
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["walk", 0, 0, VRR_ANIMTYPE_ADD, 0.0],
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["jog", 0, 1, VRR_ANIMTYPE_ADD, 0.0],
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["handcuffs", 0, 7, VRR_ANIMTYPE_ADD, 0.0],
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["tired", 0, 9, VRR_ANIMTYPE_ADD, 0.0],
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["raisegun", 0, 10, VRR_ANIMTYPE_ADD, 0.0],
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["wave", 0, 12, VRR_ANIMTYPE_ADD, 0.0],
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["talk", 0, 11, VRR_ANIMTYPE_ADD, 0.0],
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["stomachhit", 0, 18, VRR_ANIMTYPE_ADD, 0.0],
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["headhit", 0, 18, VRR_ANIMTYPE_ADD, 0.0],
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["headbutt", 0, 49, VRR_ANIMTYPE_ADD, 0.0],
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["kick", 0, 50, VRR_ANIMTYPE_ADD, 0.0],
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["kneekick", 0, 51, VRR_ANIMTYPE_ADD, 0.0],
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["throw2", 0, 54, VRR_ANIMTYPE_ADD, 0.0],
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["punch1", 0, 52, VRR_ANIMTYPE_ADD, 0.0],
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["punch2", 0, 53, VRR_ANIMTYPE_ADD, 0.0],
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["flipkick", 0, 54, VRR_ANIMTYPE_ADD, 0.0],
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["headscratch", 0, 152, VRR_ANIMTYPE_ADD, 0.0],
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["aimdown", 0, 155, VRR_ANIMTYPE_ADD, 0.0],
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["look2", 0, 153, VRR_ANIMTYPE_ADD, 0.0],
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["handsup", 0, 161, VRR_ANIMTYPE_ADD, 0.0],
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["cower", 0, 162, VRR_ANIMTYPE_ADD, 0.0],
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["fucku", 0, 163, VRR_ANIMTYPE_ADD, 0.0],
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["phone", 0, 166, VRR_ANIMTYPE_ADD, 0.0],
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["sit", 0, 169, VRR_ANIMTYPE_BLEND, 1.0],
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["atm", 0, 171, VRR_ANIMTYPE_ADD, 0.0],
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["cpr", 24, 214, VRR_ANIMTYPE_ADD, 0.0],
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["idle1", 26, 215, VRR_ANIMTYPE_ADD, 0.0],
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["idle2", 26, 216, VRR_ANIMTYPE_ADD, 0.0],
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["idle3", 26, 217, VRR_ANIMTYPE_ADD, 0.0],
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["idle4", 26, 218, VRR_ANIMTYPE_ADD, 0.0],
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["dance1", 28, 226, VRR_ANIMTYPE_ADD, 0.0],
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["dance2", 28, 227, VRR_ANIMTYPE_ADD, 0.0],
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["dance3", 28, 228, VRR_ANIMTYPE_ADD, 0.0],
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["dance4", 28, 229, VRR_ANIMTYPE_ADD, 0.0],
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["dance5", 28, 230, VRR_ANIMTYPE_ADD, 0.0],
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["dance6", 28, 231, VRR_ANIMTYPE_ADD, 0.0],
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["dance7", 28, 232, VRR_ANIMTYPE_ADD, 0.0],
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],
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[ // GTA SA
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],
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null,
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[
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]
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]
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};
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// ===========================================================================
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@@ -2964,4 +3045,4 @@ function getAllowedSkinDataBySkinId(skinId) {
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return 0;
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}
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// ===========================================================================
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// ===========================================================================
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