Merge branch 'nightly' into ragemp
This commit is contained in:
@@ -63,7 +63,7 @@ function listAccentsCommand(command, params, client) {
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let chunkedList = splitArrayIntoChunks(accentList, 8);
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "AccentList")));
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messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "AccentsListHeader")));
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for(let i in chunkedList) {
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messagePlayerInfo(client, chunkedList[i].join(", "));
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}
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@@ -91,7 +91,7 @@ function getAccentFromParams(params) {
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function reloadAccentConfigurationCommand(command, params, client) {
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getGlobalConfig().accents = loadAccentConfig();
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messageAdmins(`${client.name} {MAINCOLOUR}has reloaded the accent list`);
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messageAdmins(`{adminOrange}${getPlayerName(client)} {MAINCOLOUR}has reloaded the accent list`);
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}
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// ===========================================================================
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@@ -111,7 +111,7 @@ function addAccentCommand(command, params, client) {
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getGlobalConfig().accents.push(newAccentName);
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saveAccentConfig();
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messageAdmins(`${client.name}{MAINCOLOUR} added a new accent: ${newAccentName}`);
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messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} added a new accent: {ALTCOLOUR}${newAccentName}{MAINCOLOUR}`);
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}
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// ===========================================================================
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@@ -131,7 +131,7 @@ function removeAccentCommand(command, params, client) {
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getGlobalConfig().accents.push(newAccentName);
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saveAccentConfig();
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messageAdmins(`${client.name}{MAINCOLOUR} added a new accent: ${newAccentName}`);
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messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} removed an accent: {ALTCOLOUR}${newAccentName}{MAINCOLOUR}`);
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}
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// ===========================================================================
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@@ -92,14 +92,15 @@ function toggleAutoSelectLastCharacterCommand(command, params, client) {
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// ===========================================================================
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function toggleAccountGUICommand(command, params, client) {
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// Remember, the flag is BACKWARD. Enabled = NO GUI!
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let flagValue = getAccountSettingsFlagValue("NoGUI");
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if(doesPlayerHaveGUIEnabled(client)) {
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getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
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} else {
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getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softRed}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
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} else {
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getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerNormal(client, getLocaleString(client, "GUIAccountSettingToggle", `{softGreen}${toUpperCase(getLocaleString(client, "On"))}{MAINCOLOUR}`));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
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}
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@@ -111,7 +112,7 @@ function toggleAccountGUICommand(command, params, client) {
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
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} else {
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hideAllPlayerGUI(client);
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messagePlayerNormal(client, `👋 Welcome back to ${getServerName()}, ${getPlayerName(client)}! Please /login to continue.`, getColourByName("softGreen"));
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messagePlayerNormal(client, getLocaleString(client, "WelcomeBack", getServerName(), getPlayerName(client), "{ALTCOLOUR}/login{MAINCOLOUR}"));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
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}
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} else {
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@@ -120,7 +121,7 @@ function toggleAccountGUICommand(command, params, client) {
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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} else {
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hideAllPlayerGUI(client);
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messagePlayerNormal(client, `👋 Welcome to ${getServerName()}, ${getPlayerName(client)}! Please /register to continue.`, getColourByName("softGreen"));
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messagePlayerNormal(client, getLocaleString(client, "WelcomeNewPlayer", getServerName(), getPlayerName(client), "{ALTCOLOUR}/register{MAINCOLOUR}"));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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}
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}
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@@ -133,13 +134,13 @@ function toggleAccountGUICommand(command, params, client) {
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function toggleAccountLoginAttemptNotificationsCommand(command, params, client) {
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let flagValue = getAccountSettingsFlagValue("AuthAttemptAlert");
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if(hasBitFlag(getPlayerData(client).accountData.settings, flagValue)) {
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if(doesPlayerHaveLoginAlertsEnabled(client)) {
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getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now {MAINCOLOUR}be notified by email when somebody tries to login to your account`);
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messagePlayerNormal(client, `⚙️ You turned ${getBoolRedGreenInlineColour(false)}OFF{MAINCOLOUR} notification by email when somebody tries to login to your account`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the login attempt email notifications OFF for their account`);
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} else {
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getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not {MAINCOLOUR}be notified by email when somebody tries to login to your account`);
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messagePlayerNormal(client, `⚙️ You turned ${getBoolRedGreenInlineColour(true)}ON{MAINCOLOUR} notification by email when somebody tries to login to your account`);
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the login attempt email notifications OFF for their account`);
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}
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@@ -153,14 +154,14 @@ function toggleAccountServerLogoCommand(command, params, client) {
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if(!doesPlayerHaveLogoEnabled(client)) {
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getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now {MAINCOLOUR}be shown the server logo (if enabled on current server)`);
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messagePlayerSuccess(client, getLocaleString(client, "AccountServerLogoSet", `${getBoolRedGreenInlineColour(true)}${getLocaleString(client, "On")}{MAINCOLOUR}`));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
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if(getServerConfig().showLogo) {
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updatePlayerShowLogoState(client, true);
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}
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} else {
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getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not {MAINCOLOUR}be shown the server logo.`);
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messagePlayerSuccess(client, getLocaleString(client, "AccountServerLogoSet", `${getBoolRedGreenInlineColour(false)}${getLocaleString(client, "Off")}{MAINCOLOUR}`));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
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updatePlayerShowLogoState(client, false);
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}
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@@ -189,11 +190,11 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
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if(!doesPlayerHaveTwoFactorAuthEnabled(client)) {
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getPlayerData(client).accountData.settings = addBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerSuccess(client, `{MAINCOLOUR}You have turned ${getBoolRedGreenInlineColour(false)}ON {MAINCOLOUR} two factor authentication!{ALTCOLOUR}${addtoAuthenticatorCode}`);
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messagePlayerSuccess(client, getLocaleString(client, "TwoFactorAuthSet", `${getBoolRedGreenInlineColour(true)}${getLocaleString(client, "On")}{MAINCOLOUR}`));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
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} else {
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getPlayerData(client).accountData.settings = removeBitFlag(getPlayerData(client).accountData.settings, flagValue);
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messagePlayerSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF {MAINCOLOUR}two-factor authentication for login.`);
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messagePlayerSuccess(client, getLocaleString(client, "TwoFactorAuthSet", `${getBoolRedGreenInlineColour(false)}${toUpperCase(getLocaleString(client, "Off"))}{MAINCOLOUR}`));
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logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
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}
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return true;
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@@ -203,7 +204,7 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
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function registerCommand(command, params, client) {
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if(isPlayerRegistered(client)) {
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messagePlayerError(client, `Your name is already registered!`);
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messagePlayerError(client, getLocaleString(client, "AccountNameAlreadyRegistered"));
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return false;
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}
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@@ -235,8 +236,8 @@ function changeAccountPasswordCommand(command, params, client) {
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}
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if(!doesPasswordMeetRequirements(newPassword)) {
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messagePlayerError(client, `The new password must meet the requirements!`);
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messagePlayerInfo(client, `Passwords must have at least one capital letter, one lowercase letter, and one number!`);
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messagePlayerError(client, getLocaleString(client, "PasswordNotGoodEnough"));
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messagePlayerInfo(client, getLocaleString(client, "PasswordNeedsBase", `${getLocaleString(client, "PasswordNeedsCapitals", getGlobalConfig().passwordRequiredCapitals)}, ${getLocaleString(client, "PasswordNeedsSymbols", getGlobalConfig().passwordRequiredSymbols)}`));
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return false;
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}
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@@ -253,12 +254,12 @@ function setAccountChatScrollLinesCommand(command, params, client) {
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}
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if(isNaN(params)) {
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messagePlayerError(client, `The line amount must be a number!`);
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messagePlayerError(client, getLocaleString(client, "ChatScrollLinesNotNumber"));
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return false;
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}
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if(toInteger(params) < 1 || toInteger(params) > 6) {
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messagePlayerError(client, `The line amount must be between 1 and 6!`);
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messagePlayerError(client, getLocaleString(client, "ChatScrollLinesMustBeBetween", getGlobalConfig().minChatLines, getGlobalConfig().maxChatLines));
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return false;
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}
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@@ -266,7 +267,7 @@ function setAccountChatScrollLinesCommand(command, params, client) {
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getPlayerData(client).accountData.chatScrollLines = lines;
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sendPlayerChatScrollLines(client, lines);
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messagePlayerSuccess(client, `Your chatbox will now scroll ${toInteger(lines)} lines at a time!`);
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messagePlayerSuccess(client, getLocaleString(client, "ChatScrollLinesSet", lines));
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}
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// ===========================================================================
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@@ -300,7 +301,7 @@ function setAccountEmailCommand(command, params, client) {
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let emailAddress = getParam(params, " ", 1);
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if(!isValidEmailAddress(emailAddress)) {
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messagePlayerError(client, `The email '${emailAddress} is not valid!`);
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messagePlayerError(client, getLocaleString(client, "RegistrationFailedInvalidEmail"));
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return false;
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}
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@@ -310,7 +311,7 @@ function setAccountEmailCommand(command, params, client) {
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//}
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if(getPlayerData(client).accountData.emailAddress != "" && isAccountEmailVerified(getPlayerData(client).accountData)) {
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messagePlayerError(client, `You already set your email and verified it!`);
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messagePlayerError(client, getLocaleString(client, "AccountEmailAlreadySetAndVerified"));
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return false;
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}
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@@ -320,9 +321,9 @@ function setAccountEmailCommand(command, params, client) {
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setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
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sendEmailVerificationEmail(client, emailVerificationCode);
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messagePlayerSuccess(client, `Your email has been set!`);
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messagePlayerAlert(client, `Please verify your email to enable extra account security and recovery features.`);
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messagePlayerAlert(client, `A verification code and instructions have been sent to your email.`);
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messagePlayerSuccess(client, getLocaleString(client, "EmailSet"));
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messagePlayerAlert(client, getLocaleString(client, "RegistrationEmailVerifyReminder"));
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messagePlayerAlert(client, getLocaleString(client, "EmailVerificationCodeSent"));
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saveAccountToDatabase(getPlayerData(client).accountData);
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}
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@@ -342,7 +343,7 @@ function verifyAccountEmailCommand(command, params, client) {
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}
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if(module.hashing.sha512(verificationCode) != getPlayerData(client).accountData.emailVerificationCode) {
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messagePlayerError(client, `Invalid email verification code! A new one has been created and sent to your email.`);
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messagePlayerError(client, getLocaleString(client, "InvalidEmailVerificationCode"));
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let emailVerificationCode = generateEmailVerificationCode();
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setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
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sendEmailVerificationEmail(client, emailVerificationCode);
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@@ -352,8 +353,8 @@ function verifyAccountEmailCommand(command, params, client) {
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getPlayerData(client).accountData.flags.moderation = addBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("EmailVerified"));
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getPlayerData(client).accountData.emailVerificationCode = "";
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messagePlayerSuccess(client, `Your email has been verified!`);
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messagePlayerAlert(client, `You can now use your email for password resets, two-factor authentication, alerts, and more!`);
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messagePlayerSuccess(client, getLocaleString(client, "EmailVerified"));
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messagePlayerAlert(client, getLocaleString(client, "EmailVerifiedTip"));
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saveAccountToDatabase(getPlayerData(client).accountData);
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}
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||||
|
||||
@@ -583,14 +584,14 @@ function loginSuccess(client) {
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||||
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||||
if(doesPlayerHaveStaffPermission(client, "Developer") || doesPlayerHaveStaffPermission(client, "ManageServer")) {
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logToConsole(LOG_WARN, `[VRR.Account] ${getPlayerDisplayForConsole(client)} has needed permissions and is being given administrator access`);
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client.administrator = true;
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setPlayerNativeAdminState(client, true);
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}
|
||||
|
||||
if(doesServerHaveTesterOnlyEnabled()) {
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||||
if(!hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
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setTimeout(function() {
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getPlayerData(client).customDisconnectReason = "Kicked - Not a tester";
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||||
client.disconnect();
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disconnectPlayer(client);
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}, 3500);
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||||
|
||||
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
||||
@@ -607,7 +608,7 @@ function loginSuccess(client) {
|
||||
|
||||
if(getPlayerData(client).subAccounts.length == 0) {
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||||
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
||||
showPlayerPromptGUI(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
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showPlayerPrompt(client, getLocaleString(client, "NoCharactersGUIMessage"), getLocaleString(client, "NoCharactersGUIWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
|
||||
getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
|
||||
} else {
|
||||
@@ -618,11 +619,20 @@ function loginSuccess(client) {
|
||||
showCharacterSelectToClient(client);
|
||||
}
|
||||
|
||||
getPlayerData(client).accountData.ipAddress = client.ip;
|
||||
|
||||
getPlayerData(client).accountData.ipAddress = getPlayerIP(client);
|
||||
sendPlayerChatScrollLines(client, getPlayerData(client).accountData.chatScrollLines);
|
||||
messagePlayerNormal(null, `👋 ${getPlayerName(client)} has joined the server`, getColourByName("softYellow"));
|
||||
|
||||
messageDiscordChatChannel(`👋 ${getPlayerName(client)} has joined the server`);
|
||||
|
||||
//let countryName = "Unknown";
|
||||
//if(getCountryNameFromIP(getPlayerIP(client))) {
|
||||
// countryName = getCountryNameFromIP(getPlayerIP(client));
|
||||
//}
|
||||
|
||||
//let clients = getClients();
|
||||
//for(let i in clients) {
|
||||
// messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerJoinedServer", `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`, `{ALTCOLOUR}${countryName}{MAINCOLOUR}`), getColourByName("softYellow"));
|
||||
//}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -794,7 +804,7 @@ function createAccount(name, password, email = "") {
|
||||
function checkLogin(client, password) {
|
||||
getPlayerData(client).loginAttemptsRemaining = getPlayerData(client).loginAttemptsRemaining-1;
|
||||
if(getPlayerData(client).loginAttemptsRemaining <= 0) {
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
|
||||
if(isPlayerLoggedIn(client)) {
|
||||
@@ -830,8 +840,8 @@ function checkLogin(client, password) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
}
|
||||
|
||||
if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
|
||||
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, client.name, client.ip, getServerGame());
|
||||
if(isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
|
||||
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -846,17 +856,18 @@ function checkLogin(client, password) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${getPlayerData(client).loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
}
|
||||
|
||||
if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
|
||||
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, client.name, client.ip, getServerGame());
|
||||
if(isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
|
||||
sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//if(doesPlayerHaveTwoFactorAuthEnabled(client)) {
|
||||
// getPlayerData(client).twoFactorAuthCode = toUpperCase(generateRandomString(6));
|
||||
// showPlayerTwoFactorAuthenticationGUI(client);
|
||||
// return true;
|
||||
//}
|
||||
if(doesPlayerHaveTwoFactorAuthEnabled(client) && checkForSMTPModule() && getEmailConfig().enabled) {
|
||||
getPlayerData(client).twoFactorAuthCode = toUpperCase(generateRandomString(6));
|
||||
showPlayerTwoFactorAuthenticationGUI(client);
|
||||
sendAccountTwoFactorAuthCode(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerData(client).twoFactorAuthCode);
|
||||
return true;
|
||||
}
|
||||
|
||||
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
||||
showPlayerLoginSuccessGUI(client);
|
||||
@@ -864,8 +875,8 @@ function checkLogin(client, password) {
|
||||
|
||||
loginSuccess(client);
|
||||
|
||||
if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
|
||||
sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, client.name, client.ip, getServerGame());
|
||||
if(isAccountEmailVerified(getPlayerData(client).accountData) && !isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
|
||||
sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -973,7 +984,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
|
||||
|
||||
if(doesServerHaveTesterOnlyEnabled() && !isPlayerATester(client)) {
|
||||
setTimeout(function() {
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
}, 5000);
|
||||
|
||||
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
||||
@@ -990,7 +1001,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
|
||||
|
||||
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
||||
showPlayerRegistrationSuccessGUI(client);
|
||||
showPlayerPromptGUI(client, getLocaleString(client, "NoCharactersMessage"), getLocaleString(client, "NoCharactersWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
|
||||
showPlayerPrompt(client, getLocaleString(client, "NoCharactersMessage"), getLocaleString(client, "NoCharactersWindowTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
|
||||
getPlayerData(client).promptType = VRR_PROMPT_CREATEFIRSTCHAR;
|
||||
} else {
|
||||
messagePlayerAlert(client, getLocaleString(client, "NoCharactersChatMessage"), `{ALTCOLOUR}/newchar{MAINCOLOUR}`);
|
||||
@@ -1024,7 +1035,7 @@ function checkAccountResetPasswordRequest(client, inputText) {
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} entered the correct reset password verification code. Awaiting new password input ...`);
|
||||
} else {
|
||||
getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to reset their password (verification code not correct)`);
|
||||
}
|
||||
}
|
||||
@@ -1038,7 +1049,7 @@ function checkAccountChangePassword(client, newPassword, confirmNewPassword) {
|
||||
if(!isPlayerLoggedIn(client)) {
|
||||
if(getPlayerData(client).passwordResetState != VRR_RESETPASS_STATE_SETPASS) {
|
||||
//getPlayerData(client).passwordResetState = VRR_RESETPASS_STATE_NONE;
|
||||
//client.disconnect();
|
||||
//disconnectPlayer(client);
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to change their password (not logged in or not using reset password)`);
|
||||
return false;
|
||||
}
|
||||
@@ -1089,7 +1100,7 @@ function isValidEmailAddress(emailAddress) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function savePlayersToDatabase() {
|
||||
function saveAllPlayersToDatabase() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Account]: Saving all clients to database ...");
|
||||
getClients().forEach(function(client) {
|
||||
savePlayerToDatabase(client);
|
||||
@@ -1115,7 +1126,7 @@ function savePlayerToDatabase(client) {
|
||||
//let subAccountData = getPlayerCurrentSubAccount(client);
|
||||
|
||||
if(getPlayerPed(client) != null) {
|
||||
if(getPlayerData(client).returnToPosition != null) {
|
||||
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType != VRR_RETURNTO_TYPE_ADMINGET) {
|
||||
getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
|
||||
getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
|
||||
getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
|
||||
@@ -1141,11 +1152,11 @@ function initClient(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(client.getData("vrr.isInitialized") != null || client.getData("vrr.isInitialized") == true) {
|
||||
if(doesEntityDataExist(client, "vrr.isInitialized") || getEntityData(client, "vrr.isInitialized") == true) {
|
||||
return false;
|
||||
}
|
||||
|
||||
client.setData("vrr.isInitialized", true, false);
|
||||
setEntityData(client, "vrr.isInitialized", true, false);
|
||||
|
||||
sendPlayerGUIColours(client);
|
||||
sendPlayerGUIInit(client);
|
||||
@@ -1157,19 +1168,19 @@ function initClient(client) {
|
||||
|
||||
setTimeout(function() {
|
||||
if(client != null) {
|
||||
|
||||
clearChatBox(client);
|
||||
let tempAccountData = loadAccountFromName(getPlayerName(client), true);
|
||||
let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
|
||||
|
||||
getServerData().clients[client.index] = new ClientData(client, tempAccountData, tempSubAccounts);
|
||||
getServerData().clients[getPlayerId(client)] = new ClientData(client, tempAccountData, tempSubAccounts);
|
||||
|
||||
getServerData().clients[client.index].sessionId = saveConnectionToDatabase(client);
|
||||
getServerData().clients[client.index].connectTime = getCurrentUnixTimestamp();
|
||||
getServerData().clients[getPlayerId(client)].sessionId = saveConnectionToDatabase(client);
|
||||
getServerData().clients[getPlayerId(client)].connectTime = getCurrentUnixTimestamp();
|
||||
requestClientInfo(client);
|
||||
|
||||
if(tempAccountData != false) {
|
||||
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
|
||||
sendPlayerLocaleId(client, getPlayerData(client).accountData.locale);
|
||||
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == getPlayerIP(client)) {
|
||||
messagePlayerAlert(client, getLocaleString(client, "AutoLoggedInIP"));
|
||||
loginSuccess(client);
|
||||
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
|
||||
@@ -1182,7 +1193,7 @@ function initClient(client) {
|
||||
messagePlayerNormal(client, getLocaleString(client, "WelcomeBack", getServerName(), getPlayerName(client), "/login"),getColourByName("softGreen"));
|
||||
|
||||
//if(checkForGeoIPModule()) {
|
||||
// let iso = module.geoip.getCountryISO(client.ip);
|
||||
// let iso = module.geoip.getCountryISO(getPlayerIP(client));
|
||||
// let localeId = getLocaleFromCountryISO(iso);
|
||||
//}
|
||||
//showGameMessage(client, getLocaleString(client, "LocaleOffer", `/lang ${getLocaleData(localeId)[2]}`), getColourByName("white"), 10000, "Roboto");
|
||||
@@ -1190,6 +1201,7 @@ function initClient(client) {
|
||||
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
|
||||
}
|
||||
} else {
|
||||
sendPlayerLocaleId(client, 0);
|
||||
if(doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
|
||||
showPlayerRegistrationGUI(client);
|
||||
@@ -1200,9 +1212,12 @@ function initClient(client) {
|
||||
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
|
||||
}
|
||||
|
||||
getServerData().clients[client.index].keyBinds = loadAccountKeybindsFromDatabase(getServerData().clients[client.index].accountData.databaseId);
|
||||
getServerData().clients[getPlayerId(client)].keyBinds = loadAccountKeybindsFromDatabase(getServerData().clients[getPlayerId(client)].accountData.databaseId);
|
||||
sendAccountKeyBindsToClient(client);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
@@ -1212,7 +1227,7 @@ function saveConnectionToDatabase(client) {
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeName = escapeDatabaseString(dbConnection, getPlayerName(client));
|
||||
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (NOW(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0', '${safeName}', '${client.ip}')`;
|
||||
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (NOW(), ${getServerConfig().databaseId}, '${scriptVersion}', '${getPlayerGameVersion(client)}', '0.0.0', '${safeName}', '${getPlayerIP(client)}')`;
|
||||
queryDatabase(dbConnection, dbQueryString);
|
||||
return getDatabaseInsertId(dbConnection);
|
||||
}
|
||||
@@ -1406,7 +1421,13 @@ function isAccountTwoFactorAuthenticationVerified(accountData) {
|
||||
// ===========================================================================
|
||||
|
||||
function doesPlayerHaveTwoFactorAuthEnabled(client) {
|
||||
return hasBitFlag(getPlayerData(client).accountData.flags.settings, getAccountSettingsFlagValue("TwoFactorAuth"));
|
||||
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("TwoFactorAuth"));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function doesPlayerHaveLoginAlertsEnabled(client) {
|
||||
return hasBitFlag(getPlayerData(client).accountData.settings, getAccountSettingsFlagValue("AuthAttemptAlert"));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1464,7 +1485,7 @@ function verifyAccountEmail(accountData, verificationCode) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getServerGame()) {
|
||||
function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getGame()) {
|
||||
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
|
||||
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
|
||||
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
|
||||
@@ -1472,7 +1493,7 @@ function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getSe
|
||||
let emailBodyText = getEmailConfig().bodyContent.accountAuthFailAlert;
|
||||
emailBodyText = emailBodyText.replace("{GAMENAME}", getGameName(game));
|
||||
emailBodyText = emailBodyText.replace("{IPADDRESS}", ip);
|
||||
emailBodyText = emailBodyText.replace("{LOCATION}", `${cityName}, ${countryName}, ${countryName}`);
|
||||
emailBodyText = emailBodyText.replace("{LOCATION}", `${cityName}, ${subDivisionName}, ${countryName}`);
|
||||
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
|
||||
emailBodyText = emailBodyText.replace("{TIMESTAMP}", date.toLocaleString('en-US'));
|
||||
|
||||
@@ -1482,7 +1503,7 @@ function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getSe
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendAccountLoginSuccessNotification(emailAddress, name, ip, game = getServerGame()) {
|
||||
function sendAccountLoginSuccessNotification(emailAddress, name, ip, game = getGame()) {
|
||||
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
|
||||
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
|
||||
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
|
||||
@@ -1520,7 +1541,7 @@ function checkPlayerTwoFactorAuthentication(client, authCode) {
|
||||
}
|
||||
}
|
||||
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1530,4 +1551,16 @@ function isPlayerATester(client) {
|
||||
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendAccountTwoFactorAuthCode(emailAddress, name, twoFactorAuthCode) {
|
||||
let emailBodyText = getEmailConfig().bodyContent.twoFactorAuthentication;
|
||||
emailBodyText = emailBodyText.replace("{2FACODE}", twoFactorAuthCode);
|
||||
emailBodyText = emailBodyText.replace("{GAMENAME}", getGameName(getGame()));
|
||||
emailBodyText = emailBodyText.replace("{SERVERNAME}", getServerName());
|
||||
|
||||
sendEmail(emailAddress, name, `Login code for ${getServerName()}`, emailBodyText);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -25,7 +25,7 @@ function playPlayerAnimationCommand(command, params, client) {
|
||||
|
||||
if(!animationSlot) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
|
||||
messagePlayerInfo(client, getLocaleString(client, "AnimationHelpTip"), `{ALTCOLOUR}/animlist{MAINCOLOUR}`);
|
||||
messagePlayerInfo(client, getLocaleString(client, "AnimationCommandTip", `{ALTCOLOUR}/animlist{MAINCOLOUR}`));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -64,13 +64,13 @@ function stopPlayerAnimationCommand(command, params, client) {
|
||||
getPlayerData(client).animationStart = 0;
|
||||
getPlayerData(client).animationForced = false;
|
||||
|
||||
setPlayerMouseCameraState(client, false);
|
||||
//setPlayerMouseCameraState(client, false);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showAnimationListCommand(command, params, client) {
|
||||
let animList = getGameConfig().animations[getServerGame()].map(function(x) { return x.name; });
|
||||
let animList = getGameConfig().animations[getGame()].map(function(x) { return x.name; });
|
||||
|
||||
let chunkedList = splitArrayIntoChunks(animList, 10);
|
||||
|
||||
@@ -87,7 +87,7 @@ function showAnimationListCommand(command, params, client) {
|
||||
* @param {number} animationSlot - The slot index of the animation
|
||||
* @return {Array} The animation's data (array)
|
||||
*/
|
||||
function getAnimationData(animationSlot, gameId = getServerGame()) {
|
||||
function getAnimationData(animationSlot, gameId = getGame()) {
|
||||
return getGameConfig().animations[gameId][animationSlot];
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ function makePlayerStopAnimation(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function getAnimationFromParams(params) {
|
||||
let animations = getGameConfig().animations[getServerGame()];
|
||||
let animations = getGameConfig().animations[getGame()];
|
||||
if(isNaN(params)) {
|
||||
for(let i in animations) {
|
||||
if(toLowerCase(animations[i].name).indexOf(toLowerCase(params)) != -1) {
|
||||
@@ -152,7 +152,7 @@ function getAnimationFromParams(params) {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(typeof getGameConfig().animations[getServerGame()][params] != "undefined") {
|
||||
if(typeof getGameConfig().animations[getGame()][params] != "undefined") {
|
||||
return toInteger(params);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initBanScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Ban]: Initializing ban script ...");
|
||||
logToConsole(LOG_INFO, "[VRR.Ban]: Ban script initialized!");
|
||||
@@ -39,7 +37,7 @@ function accountBanCommand(command, params, client) {
|
||||
|
||||
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name}) account was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
|
||||
|
||||
announceAdminAction(`PlayerAccountBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
|
||||
announceAdminAction(`PlayerAccountBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
|
||||
banAccount(getPlayerData(targetClient).accountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
@@ -69,7 +67,7 @@ function subAccountBanCommand(command, params, client, fromDiscord) {
|
||||
|
||||
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name})'s subaccount was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
|
||||
|
||||
announceAdminAction(`PlayerCharacterBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
|
||||
announceAdminAction(`PlayerCharacterBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
|
||||
banSubAccount(getPlayerData(targetClient).currentSubAccountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
|
||||
|
||||
disconnectPlayer(client);
|
||||
@@ -98,11 +96,11 @@ function ipBanCommand(command, params, client, fromDiscord) {
|
||||
return false;
|
||||
}
|
||||
|
||||
announceAdminAction(`PlayerIPBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
|
||||
banIPAddress(targetClient.ip, getPlayerData(client).accountData.databaseId, reason);
|
||||
announceAdminAction(`PlayerIPBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
|
||||
banIPAddress(getPlayerIP(targetClient), getPlayerData(client).accountData.databaseId, reason);
|
||||
|
||||
server.banIP(targetClient.ip);
|
||||
targetClient.disconnect();
|
||||
serverBanIP(getPlayerIP(targetClient));
|
||||
disconnectPlayer(targetClient);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -129,10 +127,10 @@ function subNetBanCommand(command, params, client, fromDiscord) {
|
||||
return false;
|
||||
}
|
||||
|
||||
announceAdminAction(`PlayerSubNetBanned`, `{ALTCOLOUR}${targetClient.name}{MAINCOLOUR}`);
|
||||
banSubNet(targetClient.ip, getSubNet(targetClient.ip, octetAmount), getPlayerData(client).accountData.databaseId, reason);
|
||||
announceAdminAction(`PlayerSubNetBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
|
||||
banSubNet(getPlayerIP(targetClient), getSubNet(getPlayerIP(targetClient), octetAmount), getPlayerData(client).accountData.databaseId, reason);
|
||||
|
||||
server.banIP(targetClient.ip);
|
||||
serverBanIP(getPlayerIP(targetClient));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -254,13 +252,9 @@ function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
|
||||
// ===========================================================================
|
||||
|
||||
function isAccountBanned(accountId) {
|
||||
let bans = getServerData().bans;
|
||||
for(let i in bans) {
|
||||
if(bans[i].type == VRR_BANTYPE_ACCOUNT) {
|
||||
if(bans[i].detail == accountId) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_ACCOUNT && ban.detail === accountId);
|
||||
if(bans.length > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -269,13 +263,9 @@ function isAccountBanned(accountId) {
|
||||
// ===========================================================================
|
||||
|
||||
function isSubAccountBanned(subAccountId) {
|
||||
let bans = getServerData().bans;
|
||||
for(let i in bans) {
|
||||
if(bans[i].type == VRR_BANTYPE_SUBACCOUNT) {
|
||||
if(bans[i].detail == subAccountId) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
|
||||
if(bans.length > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -284,13 +274,9 @@ function isSubAccountBanned(subAccountId) {
|
||||
// ===========================================================================
|
||||
|
||||
function isIpAddressBanned(ipAddress) {
|
||||
let bans = getServerData().bans;
|
||||
for(let i in bans) {
|
||||
if(bans[i].type == VRR_BANTYPE_IPADDRESS) {
|
||||
if(bans[i].detail == ipAddress) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_IPADDRESS && ban.detail === ipAddress);
|
||||
if(bans.length > 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
let serverBitFlags = {
|
||||
staffFlags: {},
|
||||
moderationFlags: {},
|
||||
@@ -244,40 +242,6 @@ function initBitFlagScript() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createBitFlagTable(keyNames) {
|
||||
let bitVal = 0;
|
||||
let bitTable = {};
|
||||
let incVal = 1;
|
||||
|
||||
for(let i in keyNames) {
|
||||
let key = keyNames[i];
|
||||
bitTable[key] = bitVal;
|
||||
bitVal = 1 << incVal;
|
||||
incVal++;
|
||||
}
|
||||
return bitTable;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function hasBitFlag(allFlags, checkForFlag) {
|
||||
if(allFlags == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(allFlags == -1) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if((allFlags & checkForFlag) == checkForFlag) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function doesPlayerHaveStaffPermission(client, requiredFlags) {
|
||||
if(isConsole(client)) {
|
||||
return true;
|
||||
@@ -415,18 +379,6 @@ function takePlayerStaffFlag(client, flagName) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function addBitFlag(allFlags, flagValue) {
|
||||
return allFlags | flagValue;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function removeBitFlag(allFlags, flagValue) {
|
||||
return allFlags ^ flagValue;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function takePlayerStaffFlag(client, flagName) {
|
||||
if(!getStaffFlagValue(flagName)) {
|
||||
return false;
|
||||
@@ -455,20 +407,4 @@ function getServerBitFlagKeys() {
|
||||
return serverBitFlagKeys;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createBitwiseTable(tableKeys) {
|
||||
let bitVal = 0;
|
||||
let bitTable = {};
|
||||
let incVal = 1;
|
||||
|
||||
for(let i in tableKeys) {
|
||||
let key = tableKeys[i];
|
||||
bitTable[key] = bitVal;
|
||||
bitVal = 1 << incVal;
|
||||
incVal++;
|
||||
}
|
||||
return bitTable;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
File diff suppressed because it is too large
Load Diff
@@ -173,7 +173,7 @@ function adminChatCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
messageAdmins(`{jobYellow}[Admin Chat] {ALTCOLOUR}${getPlayerName(client)} [#CCCCCC](${getPlayerStaffTitle(client)}){MAINCOLOUR}: ${params}`);
|
||||
messageAdmins(`{jobYellow}[Admin Chat] {ALTCOLOUR}${getPlayerName(client)}: ${params}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -9,11 +9,6 @@
|
||||
|
||||
function initClanScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Clan]: Initializing clans script ...");
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().clans = loadClansFromDatabase();
|
||||
}
|
||||
|
||||
setAllClanDataIndexes();
|
||||
logToConsole(LOG_INFO, "[VRR.Clan]: Clan script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
@@ -36,7 +31,7 @@ function loadClansFromDatabase() {
|
||||
//tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
|
||||
tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
|
||||
tempClans.push(tempClanData);
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -705,8 +700,7 @@ function showClanRankFlagsCommand(command, params, client) {
|
||||
|
||||
let chunkedList = splitArrayIntoChunks(flagList, 6);
|
||||
|
||||
messagePlayerInfo(client, `{clanOrange}== {jobYellow}Clan Rank Flags (${getClanRankData(clanId, rankId).name}){clanOrange}===================`);
|
||||
|
||||
makeChatBoxSectionHeader(client, getLocaleString(client, "ClanRankFlags"), getClanRankData(clanId, rankId).name);
|
||||
for(let i in chunkedList) {
|
||||
messagePlayerInfo(client, chunkedList[i].join("{MAINCOLOUR}, "));
|
||||
}
|
||||
@@ -847,7 +841,7 @@ function setClanMemberRankCommand(command, params, client) {
|
||||
let oldClanRank = getClanRankData(clanId, getPlayerClanRank(targetClient));
|
||||
getPlayerCurrentSubAccount(targetClient).clanRank = getClanRankData(clanId, rankId).databaseId;
|
||||
getPlayerCurrentSubAccount(targetClient).clanRankIndex = rankId;
|
||||
messagePlayerSuccess(client, `You changed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}rank from {ALTCOLOUR}${oldClanRank.name} {MAINCOLOUR}to {ALTCOLOUR}${getClanRankData(clanId, rankId).name}`);
|
||||
messagePlayerSuccess(client, `You changed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s{MAINCOLOUR} rank from {ALTCOLOUR}${oldClanRank.name}{MAINCOLOUR} to {ALTCOLOUR}${getClanRankData(clanId, rankId).name}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -873,7 +867,7 @@ function createClan(name) {
|
||||
// ===========================================================================
|
||||
|
||||
function deleteClan(clanId) {
|
||||
saveClansToDatabase();
|
||||
//saveAllClansToDatabase();
|
||||
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
@@ -1086,7 +1080,7 @@ function setClanRankTitle(clanId, rankId, title) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveClansToDatabase() {
|
||||
function saveAllClansToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -1214,7 +1208,7 @@ function showClanFlagListCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let rankId = getClanRankFromParams(clanId, getParam(params, " ", 1));
|
||||
let rankId = getClanRankFromParams(clanId, getParam(params, " ", 1));
|
||||
|
||||
if(!getClanRankData(clanId, rankId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "ClanRankInvalid"));
|
||||
@@ -1237,6 +1231,8 @@ let rankId = getClanRankFromParams(clanId, getParam(params, " ", 1));
|
||||
}
|
||||
*/
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* @param {String} params - The params to search for
|
||||
* @return {Number} The data index of a matching clan
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initClassScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Class]: Initializing class script ...");
|
||||
logToConsole(LOG_INFO, "[VRR.Class]: Class script initialized successfully!");
|
||||
@@ -59,6 +57,7 @@ class ServerConfigData {
|
||||
this.inflationMultiplier = 1;
|
||||
this.testerOnly = false;
|
||||
this.devServer = false;
|
||||
this.nameTagDistance = 50.0;
|
||||
|
||||
this.antiCheat = {
|
||||
enabled: false,
|
||||
@@ -89,7 +88,7 @@ class ServerConfigData {
|
||||
this.discordConfig = {
|
||||
sendEvents: true,
|
||||
sendChat: true,
|
||||
sendAdminEvents: true,
|
||||
sendAdmin: true,
|
||||
};
|
||||
|
||||
if(dbAssoc) {
|
||||
@@ -109,27 +108,22 @@ class ServerConfigData {
|
||||
this.minute = toInteger(dbAssoc["svr_start_time_min"]);
|
||||
this.minuteDuration = toInteger(dbAssoc["svr_time_min_duration"]);
|
||||
this.weather = toInteger(dbAssoc["svr_start_weather"]);
|
||||
//this.fallingSnow = intToBool(toInteger(dbAssoc["svr_start_snow_falling"]));
|
||||
//this.groundSnow = intToBool(toInteger(dbAssoc["svr_start_snow_ground"]));
|
||||
//this.useGUI = intToBool(toInteger(dbAssoc["svr_gui_enabled"]));
|
||||
//this.showLogo = intToBool(toInteger(dbAssoc["svr_logo_enabled"]));
|
||||
//this.testerOnly = intToBool(toInteger(dbAssoc["svr_tester_only"]));
|
||||
|
||||
/*
|
||||
this.createJobPickups = intToBool(toInteger(dbAssoc["svr_job_pickups_enabled"]));
|
||||
this.createBusinessPickups = intToBool(toInteger(dbAssoc["svr_biz_pickups_enabled"]));
|
||||
this.createHousePickups = intToBool(toInteger(dbAssoc["svr_house_pickups_enabled"]));
|
||||
this.createJobBlips = intToBool(toInteger(dbAssoc["svr_job_blips_enabled"]));
|
||||
this.createBusinessBlips = intToBool(toInteger(dbAssoc["svr_biz_blips_enabled"]));
|
||||
this.createHouseBlips = intToBool(toInteger(dbAssoc["svr_house_blips_enabled"]));
|
||||
*/
|
||||
|
||||
this.fallingSnow = intToBool(toInteger(dbAssoc["svr_snow_falling"]));
|
||||
this.groundSnow = intToBool(toInteger(dbAssoc["svr_snow_ground"]));
|
||||
this.useGUI = intToBool(toInteger(dbAssoc["svr_gui"]));
|
||||
this.showLogo = intToBool(toInteger(dbAssoc["svr_logo"]));
|
||||
this.createJobPickups = intToBool(toInteger(dbAssoc["svr_job_pickups"]));
|
||||
this.createBusinessPickups = intToBool(toInteger(dbAssoc["svr_biz_pickups"]));
|
||||
this.createHousePickups = intToBool(toInteger(dbAssoc["svr_house_pickups"]));
|
||||
this.createJobBlips = intToBool(toInteger(dbAssoc["svr_job_blips"]));
|
||||
this.createBusinessBlips = intToBool(toInteger(dbAssoc["svr_biz_blips"]));
|
||||
this.createHouseBlips = intToBool(toInteger(dbAssoc["svr_house_blips"]));
|
||||
this.guiColourPrimary = [toInteger(dbAssoc["svr_gui_col1_r"]), toInteger(dbAssoc["svr_gui_col1_g"]), toInteger(dbAssoc["svr_gui_col1_b"])];
|
||||
this.guiColourSecondary = [toInteger(dbAssoc["svr_gui_col2_r"]), toInteger(dbAssoc["svr_gui_col2_g"]), toInteger(dbAssoc["svr_gui_col2_b"])];
|
||||
this.guiTextColourPrimary = [toInteger(dbAssoc["svr_gui_textcol1_r"]), toInteger(dbAssoc["svr_gui_textcol1_g"]), toInteger(dbAssoc["svr_gui_textcol1_b"])];
|
||||
//this.guiTextColourSecondary = [toInteger(dbAssoc["svr_gui_textcol2_r"]), toInteger(dbAssoc["svr_gui_textcol2_g"]), toInteger(dbAssoc["svr_gui_textcol2_b"])];
|
||||
this.inflationMultiplier = toFloat(dbAssoc["svr_inflation_multiplier"]);
|
||||
|
||||
this.nameTagDistance = toFloat(dbAssoc["svr_nametag_distance"]);
|
||||
this.discordBotToken = intToBool(dbAssoc["svr_discord_bot_token"]);
|
||||
this.introMusicURL = dbAssoc["svr_intro_music"];
|
||||
|
||||
@@ -137,9 +131,9 @@ class ServerConfigData {
|
||||
//this.realTimeZone = dbAssoc["svr_real_time_timezone"];
|
||||
|
||||
this.discord = {
|
||||
sendEvents: true,
|
||||
sendChat: true,
|
||||
sendAdmin: true,
|
||||
sendEvents: intToBool(dbAssoc["svr_discord_send_events"]),
|
||||
sendChat: intToBool(dbAssoc["svr_discord_send_chat"]),
|
||||
sendAdmin: intToBool(dbAssoc["svr_discord_send_admin"]),
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -252,7 +246,7 @@ class ClientData {
|
||||
|
||||
this.customDisconnectReason = "";
|
||||
|
||||
this.interiorCutscene = "";
|
||||
this.interiorCutscene = -1;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -540,7 +534,7 @@ class BusinessData {
|
||||
this.entranceBlipModel = -1;
|
||||
this.entrancePickup = null;
|
||||
this.entranceBlip = null;
|
||||
this.entranceCutscene = "";
|
||||
this.entranceCutscene = -1;
|
||||
|
||||
this.exitPosition = false;
|
||||
this.exitRotation = 0.0;
|
||||
@@ -550,7 +544,7 @@ class BusinessData {
|
||||
this.exitBlipModel = -1;
|
||||
this.exitPickup = null;
|
||||
this.exitBlip = null;
|
||||
this.exitCutscene = "";
|
||||
this.exitCutscene = -1;
|
||||
|
||||
this.entranceFee = 0;
|
||||
this.till = 0;
|
||||
@@ -561,6 +555,8 @@ class BusinessData {
|
||||
|
||||
this.triggers = [];
|
||||
|
||||
this.customInterior = false;
|
||||
|
||||
if(dbAssoc) {
|
||||
this.databaseId = toInteger(dbAssoc["biz_id"]);
|
||||
this.name = toString(dbAssoc["biz_name"]);
|
||||
@@ -577,7 +573,7 @@ class BusinessData {
|
||||
this.entranceDimension = toInteger(dbAssoc["biz_entrance_vw"]);
|
||||
this.entrancePickupModel = toInteger(dbAssoc["biz_entrance_pickup"]);
|
||||
this.entranceBlipModel = toInteger(dbAssoc["biz_entrance_blip"]);
|
||||
this.entranceCutscene = toString(dbAssoc["biz_entrance_cutscene"]);
|
||||
this.entranceCutscene = toInteger(dbAssoc["biz_entrance_cutscene"]);
|
||||
|
||||
this.exitPosition = toVector3(dbAssoc["biz_exit_pos_x"], dbAssoc["biz_exit_pos_y"], dbAssoc["biz_exit_pos_z"]);
|
||||
this.exitRotation = toInteger(dbAssoc["biz_exit_rot_z"]);
|
||||
@@ -585,14 +581,14 @@ class BusinessData {
|
||||
this.exitDimension = toInteger(dbAssoc["biz_exit_vw"]);
|
||||
this.exitPickupModel = toInteger(dbAssoc["biz_exit_pickup"]);
|
||||
this.exitBlipModel = toInteger(dbAssoc["biz_exit_blip"]);
|
||||
this.exitCutscene = toString(dbAssoc["biz_exit_cutscene"]);
|
||||
this.exitCutscene = toInteger(dbAssoc["biz_exit_cutscene"]);
|
||||
|
||||
this.entranceFee = toInteger(dbAssoc["biz_entrance_fee"]);
|
||||
this.till = toInteger(dbAssoc["biz_till"]);
|
||||
|
||||
this.labelHelpType = toInteger(dbAssoc["biz_label_help_type"]);
|
||||
this.streamingRadioStation = toInteger(dbAssoc["biz_radiostation"]);
|
||||
|
||||
this.customInterior = intToBool(toInteger(dbAssoc["biz_custom_interior"]));
|
||||
}
|
||||
};
|
||||
};
|
||||
@@ -681,7 +677,6 @@ class HouseData {
|
||||
this.entranceBlipModel = -1;
|
||||
this.entrancePickup = null;
|
||||
this.entranceBlip = null;
|
||||
this.entranceCutscene = "";
|
||||
|
||||
this.exitPosition = false;
|
||||
this.exitRotation = 0.0;
|
||||
@@ -691,12 +686,13 @@ class HouseData {
|
||||
this.exitBlipModel = -1;
|
||||
this.exitPickup = null;
|
||||
this.exitBlip = null;
|
||||
this.exitCutscene = "";
|
||||
|
||||
this.streamingRadioStation = -1;
|
||||
|
||||
this.triggers = [];
|
||||
|
||||
this.customInterior = false;
|
||||
|
||||
if(dbAssoc) {
|
||||
this.databaseId = toInteger(dbAssoc["house_id"]);
|
||||
this.description = toString(dbAssoc["house_description"]);
|
||||
@@ -715,7 +711,7 @@ class HouseData {
|
||||
this.entranceDimension = toInteger(dbAssoc["house_entrance_vw"]);
|
||||
this.entrancePickupModel = toInteger(dbAssoc["house_entrance_pickup"]);
|
||||
this.entranceBlipModel = toInteger(dbAssoc["house_entrance_blip"]);
|
||||
this.entranceCutscene = toString(dbAssoc["house_entrance_cutscene"]);
|
||||
this.entranceCutscene = toInteger(dbAssoc["house_entrance_cutscene"]);
|
||||
|
||||
this.exitPosition = toVector3(toFloat(dbAssoc["house_exit_pos_x"]), toFloat(dbAssoc["house_exit_pos_y"]), toFloat(dbAssoc["house_exit_pos_z"]));
|
||||
this.exitRotation = toFloat(dbAssoc["house_exit_rot_z"]);
|
||||
@@ -723,7 +719,9 @@ class HouseData {
|
||||
this.exitDimension = toInteger(dbAssoc["house_exit_vw"]);
|
||||
this.exitPickupModel = toInteger(dbAssoc["house_exit_pickup"]);
|
||||
this.exitBlipModel = toInteger(dbAssoc["house_exit_blip"]);
|
||||
this.exitCutscene = toString(dbAssoc["house_exit_cutscene"]);
|
||||
this.exitCutscene = toInteger(dbAssoc["house_exit_cutscene"]);
|
||||
|
||||
this.customInterior = intToBool(toInteger(dbAssoc["house_custom_interior"]));
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1259,14 +1257,12 @@ class JobLocationData {
|
||||
this.routeCache = [];
|
||||
|
||||
if(dbAssoc) {
|
||||
this.databaseId = dbAssoc["job_loc_id"];
|
||||
this.jobId = dbAssoc["job_loc_job"];
|
||||
this.position = toVector3(dbAssoc["job_loc_pos_x"], dbAssoc["job_loc_pos_y"], dbAssoc["job_loc_pos_z"]);
|
||||
this.blip = false;
|
||||
this.pickup = false;
|
||||
this.enabled = dbAssoc["job_loc_enabled"];
|
||||
this.interior = dbAssoc["job_loc_int"];
|
||||
this.dimension = dbAssoc["job_loc_vw"];
|
||||
this.databaseId = toInteger(dbAssoc["job_loc_id"]);
|
||||
this.jobId = toInteger(dbAssoc["job_loc_job"]);
|
||||
this.position = toVector3(toFloat(dbAssoc["job_loc_pos_x"]), toFloat(dbAssoc["job_loc_pos_y"]), toFloat(dbAssoc["job_loc_pos_z"]));
|
||||
this.enabled = toInteger(dbAssoc["job_loc_enabled"]);
|
||||
this.interior = toInteger(dbAssoc["job_loc_int"]);
|
||||
this.dimension = toInteger(dbAssoc["job_loc_vw"]);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1718,4 +1714,27 @@ class JobRouteLocationData {
|
||||
this.pay = toInteger(dbAssoc["job_route_loc_pay"]);
|
||||
}
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class GateData {
|
||||
constructor(dbAssoc = false) {
|
||||
this.databaseId = 0;
|
||||
this.name = "";
|
||||
this.scriptName = "";
|
||||
this.enabled = false;
|
||||
this.position = toVector3(0.0, 0.0, 0.0);
|
||||
this.locked = true;
|
||||
this.ownerType = VRR_GATEOWNER_NONE;
|
||||
this.ownerId = 0;
|
||||
|
||||
if(dbAssoc) {
|
||||
this.databaseId = toInteger(dbAssoc["gate_id"]);
|
||||
this.name = toString(dbAssoc["gate_name"]);
|
||||
this.scriptName = toString(dbAssoc["gate_script_name"]);
|
||||
this.enabled = intToBool(toInteger(dbAssoc["gate_enabled"]));
|
||||
this.position = toVector3(toFloat(dbAssoc["gate_pos_x"]), toFloat(dbAssoc["gate_pos_y"]), toFloat(dbAssoc["gate_pos_z"]));
|
||||
this.ownerType = toInteger(dbAssoc["gate_owner_type"]);
|
||||
this.ownerId = toInteger(dbAssoc["gate_owner_id"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,6 +67,9 @@ function addAllNetworkHandlers() {
|
||||
addNetworkEventHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
|
||||
addNetworkEventHandler("vrr.weaponDamage", playerDamagedByPlayer);
|
||||
|
||||
// Locale
|
||||
addNetworkEventHandler("vrr.localeSelect", playerSelectedNewLocale);
|
||||
|
||||
// Misc
|
||||
addNetworkEventHandler("vrr.plr.pos", updatePositionInPlayerData);
|
||||
addNetworkEventHandler("vrr.plr.rot", updateHeadingInPlayerData);
|
||||
@@ -98,7 +101,7 @@ function updateAllPlayerNameTags() {
|
||||
|
||||
function updatePlayerPing(client) {
|
||||
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
|
||||
sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), client.ping);
|
||||
sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), getPlayerPing(client));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -106,7 +109,7 @@ function updatePlayerPing(client) {
|
||||
function playerClientReady(client) {
|
||||
setEntityData(client, "vrr.isReady", true, false);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
|
||||
if(client.getData("vrr.isStarted") == true) {
|
||||
if(getEntityData(client, "vrr.isStarted") == true) {
|
||||
initClient(client);
|
||||
}
|
||||
}
|
||||
@@ -123,7 +126,7 @@ function playerGUIReady(client) {
|
||||
function playerClientStarted(client) {
|
||||
setEntityData(client, "vrr.isStarted", true, false);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
|
||||
if(client.getData("vrr.isReady") == true) {
|
||||
if(getEntityData(client, "vrr.isReady") == true) {
|
||||
initClient(client);
|
||||
}
|
||||
}
|
||||
@@ -132,14 +135,14 @@ function playerClientStarted(client) {
|
||||
|
||||
function playerClientStopped(client) {
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showGameMessage(client, text, colour, duration, fontName = "Pricedown") {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
|
||||
sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration);
|
||||
sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration, fontName);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -216,7 +219,7 @@ function syncPlayerProperties(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function updatePlayerSnowState(client) {
|
||||
if(isSnowSupported(getServerGame())) {
|
||||
if(isSnowSupported(getGame())) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
|
||||
sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
|
||||
}
|
||||
@@ -381,8 +384,8 @@ function showPlayerCharacterSelectFailedGUI(client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText, noButtonText) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage})`);
|
||||
function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText = "Yes", noButtonText = "No") {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage}, YesButton: ${yesButtonText}, NoButton: ${noButtonText})`);
|
||||
sendNetworkEventToPlayer("vrr.showPrompt", client, promptMessage, promptTitle, yesButtonText, noButtonText);
|
||||
}
|
||||
|
||||
@@ -404,7 +407,7 @@ function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK")
|
||||
|
||||
function sendRunCodeToClient(client, code, returnTo) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
|
||||
sendNetworkEventToPlayer("vrr.runCode", client, code, returnTo);
|
||||
sendNetworkEventToPlayer("vrr.runCode", client, code, getPlayerId(returnTo));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -500,9 +503,9 @@ function sendPlayerFrozenState(client, state) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function clearPlayerWeapons(client) {
|
||||
function clearPlayerWeapons(client, clearData = true) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
|
||||
sendNetworkEventToPlayer("vrr.clearWeapons", client);
|
||||
sendNetworkEventToPlayer("vrr.clearWeapons", client, clearData);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -729,17 +732,17 @@ function updateHeadingInVehicleData(client, vehicle, heading) {
|
||||
// ===========================================================================
|
||||
|
||||
function forcePlayerIntoSkinSelect(client) {
|
||||
if(getGameConfig().skinChangePosition[getServerGame()].length > 0) {
|
||||
if(typeof getGameConfig().skinChangePosition[getGame()] != "undefined") {
|
||||
getPlayerData(client).returnToPosition = getPlayerPosition(client);
|
||||
getPlayerData(client).returnToHeading = getPlayerHeading(client);
|
||||
getPlayerData(client).returnToInterior = getPlayerInterior(client);
|
||||
getPlayerData(client).returnToDimension = getPlayerDimension(client);
|
||||
getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
|
||||
|
||||
setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
|
||||
setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
|
||||
setPlayerInterior(client, getGameConfig().skinChangePosition[getServerGame()][2]);
|
||||
setPlayerDimension(client, client.index+500);
|
||||
setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]);
|
||||
setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]);
|
||||
setPlayerInterior(client, getGameConfig().skinChangePosition[getGame()][2]);
|
||||
setPlayerDimension(client, getPlayerId(client)+500);
|
||||
}
|
||||
|
||||
sendNetworkEventToPlayer("vrr.skinSelect", client, true);
|
||||
@@ -754,14 +757,14 @@ function updatePlayerCash(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllPoliceStationBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].policeStation != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].policeStation != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().policeStations[getServerGame()]) {
|
||||
for(let i in getServerData().policeStations[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].policeStation,
|
||||
getServerData().policeStations[getServerGame()][i].position.x,
|
||||
getServerData().policeStations[getServerGame()][i].position.y,
|
||||
getServerData().policeStations[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].policeStation,
|
||||
getServerData().policeStations[getGame()][i].position.x,
|
||||
getServerData().policeStations[getGame()][i].position.y,
|
||||
getServerData().policeStations[getGame()][i].position.z,
|
||||
3,
|
||||
getColourByName("policeBlue"),
|
||||
]);
|
||||
@@ -773,14 +776,14 @@ function sendAllPoliceStationBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllFireStationBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].fireStation != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].fireStation != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().fireStations[getServerGame()]) {
|
||||
for(let i in getServerData().fireStations[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].fireStation,
|
||||
getServerData().fireStations[getServerGame()][i].position.x,
|
||||
getServerData().fireStations[getServerGame()][i].position.y,
|
||||
getServerData().fireStations[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].fireStation,
|
||||
getServerData().fireStations[getGame()][i].position.x,
|
||||
getServerData().fireStations[getGame()][i].position.y,
|
||||
getServerData().fireStations[getGame()][i].position.z,
|
||||
3,
|
||||
getColourByName("firefighterRed"),
|
||||
]);
|
||||
@@ -792,14 +795,14 @@ function sendAllFireStationBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllHospitalBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].hospital != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].hospital != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().hospitals[getServerGame()]) {
|
||||
for(let i in getServerData().hospitals[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].hospital,
|
||||
getServerData().hospitals[getServerGame()][i].position.x,
|
||||
getServerData().hospitals[getServerGame()][i].position.y,
|
||||
getServerData().hospitals[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].hospital,
|
||||
getServerData().hospitals[getGame()][i].position.x,
|
||||
getServerData().hospitals[getGame()][i].position.y,
|
||||
getServerData().hospitals[getGame()][i].position.z,
|
||||
3,
|
||||
getColourByName("medicPink"),
|
||||
]);
|
||||
@@ -811,14 +814,14 @@ function sendAllHospitalBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllAmmunationBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].ammunation != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].ammunation != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().ammunations[getServerGame()]) {
|
||||
for(let i in getServerData().ammunations[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].ammunation,
|
||||
getServerData().ammunations[getServerGame()][i].position.x,
|
||||
getServerData().ammunations[getServerGame()][i].position.y,
|
||||
getServerData().ammunations[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].ammunation,
|
||||
getServerData().ammunations[getGame()][i].position.x,
|
||||
getServerData().ammunations[getGame()][i].position.y,
|
||||
getServerData().ammunations[getGame()][i].position.z,
|
||||
3,
|
||||
0
|
||||
]);
|
||||
@@ -830,14 +833,14 @@ function sendAllAmmunationBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllPayAndSprayBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].payAndSpray != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].payAndSpray != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().payAndSprays[getServerGame()]) {
|
||||
for(let i in getServerData().payAndSprays[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].payAndSpray,
|
||||
getServerData().payAndSprays[getServerGame()][i].position.x,
|
||||
getServerData().payAndSprays[getServerGame()][i].position.y,
|
||||
getServerData().payAndSprays[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].payAndSpray,
|
||||
getServerData().payAndSprays[getGame()][i].position.x,
|
||||
getServerData().payAndSprays[getGame()][i].position.y,
|
||||
getServerData().payAndSprays[getGame()][i].position.z,
|
||||
3,
|
||||
0
|
||||
]);
|
||||
@@ -849,14 +852,14 @@ function sendAllPayAndSprayBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllFuelStationBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].fuelStation != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].fuelStation != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().fuelStations[getServerGame()]) {
|
||||
for(let i in getServerData().fuelStations[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].fuelStation,
|
||||
getServerData().fuelStations[getServerGame()][i].position.x,
|
||||
getServerData().fuelStations[getServerGame()][i].position.y,
|
||||
getServerData().fuelStations[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].fuelStation,
|
||||
getServerData().fuelStations[getGame()][i].position.x,
|
||||
getServerData().fuelStations[getGame()][i].position.y,
|
||||
getServerData().fuelStations[getGame()][i].position.z,
|
||||
3,
|
||||
getColourByName("burntOrange"),
|
||||
]);
|
||||
@@ -868,10 +871,9 @@ function sendAllFuelStationBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerSetHealth(client, health) {
|
||||
sendNetworkEventToPlayer("vrr.health", client, health);
|
||||
sendNetworkEventToPlayer("vrr.health", client, toInteger(health));
|
||||
}
|
||||
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendPlayerSetArmour(client, armour) {
|
||||
@@ -899,7 +901,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(allowedSkins[allowedSkinIndex][0]);
|
||||
getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(getServerData().allowedSkins[allowedSkinIndex][0]);
|
||||
if(isPlayerWorking(client)) {
|
||||
messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
|
||||
setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
|
||||
@@ -926,7 +928,7 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
cachePlayerHotBarItems(client);
|
||||
|
||||
meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[allowedSkinIndex][1]}`);
|
||||
meActionToNearbyPlayers(client, `changes their skin to ${getServerData().allowedSkins[allowedSkinIndex][1]}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1068,7 +1070,7 @@ function setPlayerBuyingVehicleState(client, state, vehicleId, position) {
|
||||
|
||||
function receiveVehiclePurchaseStateUpdateFromClient(client, state) {
|
||||
if(getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
|
||||
checkVehicleBuying(client);
|
||||
checkVehiclePurchasing(client);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1170,11 +1172,33 @@ function tellPlayerToSpawn(client, skinId, position) {
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendPlayerLocaleStrings(client) {
|
||||
let strings = getGlobalConfig().locale.sendStringsToClient;
|
||||
for(let i in strings) {
|
||||
sendNetworkEventToPlayer("vrr.localeString", client, strings[i], getLocaleString(client, strings[i]));
|
||||
}
|
||||
function sendNameTagDistanceToClient(client, distance) {
|
||||
sendNetworkEventToPlayer("vrr.nameTagDistance", client, distance);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendGPSBlipToPlayer(client, position, colour) {
|
||||
sendNetworkEventToPlayer("vrr.showGPSBlip", client, position, colour);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function playerSelectedNewLocale(client, localeId) {
|
||||
getPlayerData(client).locale = localeId;
|
||||
sendPlayerLocaleId(client, localeId);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendPlayerLocaleId(client, localeId) {
|
||||
sendNetworkEventToPlayer("vrr.locale", client, localeId);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function showLocaleChooserForPlayer(client) {
|
||||
sendNetworkEventToPlayer("vrr.localeChooser", client);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
@@ -7,15 +7,8 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let serverCommands = [];
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initCommandScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Command]: Initializing commands script ...");
|
||||
serverCommands = loadCommands();
|
||||
cacheAllCommandsAliases(serverCommands);
|
||||
addAllCommandHandlers();
|
||||
logToConsole(LOG_INFO, "[VRR.Command]: Initialized commands script!");
|
||||
}
|
||||
|
||||
@@ -33,7 +26,6 @@ function loadCommands() {
|
||||
new CommandData("register", registerCommand, "<password>", getStaffFlagValue("None"), false, false, "Creates an account"),
|
||||
new CommandData("changepass", changeAccountPasswordCommand, "<old password> <new password>", getStaffFlagValue("None"), true, false, "Change an account password"),
|
||||
new CommandData("iplogin", toggleAutoLoginByIPCommand, "", getStaffFlagValue("None"), true, false, "Toggle whether to automatically login if you join with the same IP as your last join"),
|
||||
new CommandData("autolastchar", toggleAutoSelectLastCharacterCommand, "", getStaffFlagValue("None"), true, false, "Toggle whether to automatically spawn with the last character you played as"),
|
||||
new CommandData("gui", toggleAccountGUICommand, "", getStaffFlagValue("None"), false, false, "Toggle whether to use GUI. If GUI is disabled on the server, it won't show even if you have GUI enabled."),
|
||||
new CommandData("2fa", toggleAccountTwoFactorAuthCommand, "", getStaffFlagValue("None"), true, false, "Set up and use two-factor authentication."),
|
||||
new CommandData("setemail", setAccountEmailCommand, "<email address>", getStaffFlagValue("None"), true, false, "Sets your email. To reset your password, you must have a valid email set and verified."),
|
||||
@@ -75,8 +67,8 @@ function loadCommands() {
|
||||
//new CommandData("delbizloc", deleteBusinessLocationCommand, "[id]", getStaffFlagValue("ManageBusinesses"), true, false),
|
||||
new CommandData("bizreloadall", reloadAllBusinessesCommand, "", getStaffFlagValue("ManageBusinesses"), true, false, "Reloads all businesses from the database"),
|
||||
|
||||
new CommandData("bizlock", lockUnlockBusinessCommand, "", getStaffFlagValue("None"), true, true, "Locks a business"),
|
||||
new CommandData("bizlights", toggleBusinessInteriorLightsCommand, "", getStaffFlagValue("None"), true, true, "Turns on/off a business's interior lights"),
|
||||
//new CommandData("bizlock", lockUnlockBusinessCommand, "", getStaffFlagValue("None"), true, true, "Locks a business"),
|
||||
//new CommandData("bizlights", toggleBusinessInteriorLightsCommand, "", getStaffFlagValue("None"), true, true, "Turns on/off a business's interior lights"),
|
||||
new CommandData("bizbuy", buyBusinessCommand, "", getStaffFlagValue("None"), true, true, "Purchases a business"),
|
||||
new CommandData("bizfee", setBusinessEntranceFeeCommand, "<amount>", getStaffFlagValue("None"), true, true, "Sets a fee to charge players when they enter the business."),
|
||||
new CommandData("biztill", viewBusinessTillAmountCommand, "", getStaffFlagValue("None"), true, true, "Shows the business's till (cash register) amount"),
|
||||
@@ -131,15 +123,11 @@ function loadCommands() {
|
||||
new CommandData("clans", listClansCommand, "[search text]", getStaffFlagValue("None"), true, true, "List clans (search by partial name, if provided)"),
|
||||
new CommandData("clanranks", listClanRanksCommand, "[clan name]", getStaffFlagValue("None"), true, true, "Shows a list of a clan's ranks"),
|
||||
new CommandData("clanflags", showClanFlagListCommand, "", getStaffFlagValue("None"), true, true, "Shows a list of clan permission flags"),
|
||||
|
||||
new CommandData("addclan", createClanCommand, "<name>", getStaffFlagValue("ManageClans"), true, true, "Creates an new empty, unowned clan."),
|
||||
new CommandData("delclan", deleteClanCommand, "<clan id>", getStaffFlagValue("ManageClans"), true, true, "Deletes a clan by ID or name"),
|
||||
|
||||
new CommandData("clanaddrank", createClanRankCommand, "<rank id> <name>", getStaffFlagValue("None"), true, true, "Adds a clan rank"),
|
||||
new CommandData("clandelrank", deleteClanRankCommand, "<rank name>", getStaffFlagValue("None"), true, true, "Removes a clan rank"),
|
||||
|
||||
new CommandData("clansetrank", setClanMemberRankCommand, "<player name/id> <rank name>", getStaffFlagValue("None"), true, true, "Sets the rank of a clan member"),
|
||||
|
||||
new CommandData("clanowner", setClanOwnerCommand, "<player name/id>", getStaffFlagValue("None"), true, true, "Gives ownership of the clan to a player"),
|
||||
new CommandData("clantag", setClanTagCommand, "<tag>", getStaffFlagValue("None"), true, true, "Sets a clan's main tag"),
|
||||
new CommandData("clanranktag", setClanRankTagCommand, "<rank name/id> <tag>", getStaffFlagValue("None"), true, true, "Sets a clan rank's custom tag"),
|
||||
@@ -181,11 +169,14 @@ function loadCommands() {
|
||||
new CommandData("reloadaccentcfg", reloadAccentConfigurationCommand, "", getStaffFlagValue("Developer"), true, true, "Loads and applies the accent configuration and texts"),
|
||||
|
||||
new CommandData("setbizblips", toggleServerBusinessBlipsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all business blips on/off"),
|
||||
new CommandData("setbusinessblips", toggleServerBusinessBlipsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all business blips on/off"),
|
||||
new CommandData("sethouseblips", toggleServerHouseBlipsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all house blips on/off"),
|
||||
new CommandData("setjobblips", toggleServerJobBlipsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all job blips on/off"),
|
||||
new CommandData("setbizpickups", toggleServerBusinessPickupsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all business pickups on/off"),
|
||||
new CommandData("setbusinesspickups", toggleServerBusinessPickupsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all business pickups on/off"),
|
||||
new CommandData("sethousepickups", toggleServerHousePickupsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all house pickups on/off"),
|
||||
new CommandData("setjobpickups", toggleServerJobPickupsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all job pickups on/off"),
|
||||
new CommandData("nametagdistance", setServerNameTagDistanceCommand, "<distance>", getStaffFlagValue("ManageServer"), true, true, "Sets the distance at which name tags are displayed"),
|
||||
],
|
||||
core: [],
|
||||
database: [
|
||||
@@ -224,6 +215,20 @@ function loadCommands() {
|
||||
email: [
|
||||
new CommandData("testemail", testEmailCommand, "<email address>", getStaffFlagValue("Developer"), true, true),
|
||||
],
|
||||
gate: [
|
||||
new CommandData("gate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("housegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("bizgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("businessgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("door", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("opendoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("closedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
new CommandData("garagedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
|
||||
],
|
||||
help: [
|
||||
new CommandData("help", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
|
||||
new CommandData("commands", helpCommand, "", getStaffFlagValue("None"), false, false, "Shows help messages for information"),
|
||||
@@ -250,8 +255,9 @@ function loadCommands() {
|
||||
new CommandData("housebuy", buyHouseCommand, "", getStaffFlagValue("None"), true, false, "Purchases a house"),
|
||||
new CommandData("houseclan", setHouseClanCommand, "", getStaffFlagValue("None"), true, false, "Gives a house to your clan"),
|
||||
new CommandData("housedesc", setHouseDescriptionCommand, "", getStaffFlagValue("ManageHouses"), true, false, "Sets a house's description"),
|
||||
new CommandData("houselock", lockUnlockHouseCommand, "", getStaffFlagValue("None"), true, false, "Locks/unlocks a house door"),
|
||||
new CommandData("houselights", toggleHouseInteriorLightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights inside a house"),
|
||||
//new CommandData("houselock", lockUnlockHouseCommand, "", getStaffFlagValue("None"), true, false, "Locks/unlocks a house door"),
|
||||
//new CommandData("houselights", toggleHouseInteriorLightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights inside a house"),
|
||||
new CommandData("housedelowner", removeHouseOwnerCommand, "", getStaffFlagValue("ManageHouse"), true, true, "Removes the owner of a house, making the house unowned"),
|
||||
new CommandData("houseowner", setHouseOwnerCommand, "", getStaffFlagValue("None"), true, false, "Gives a house to a player"),
|
||||
new CommandData("housebuyprice", setHouseBuyPriceCommand, "", getStaffFlagValue("None"), true, false, "Sets the purchase price of a house so people can buy it"),
|
||||
new CommandData("houserentprice", setHouseRentPriceCommand, "", getStaffFlagValue("None"), true, false, "Sets the rent price of a house so people can rent it"),
|
||||
@@ -279,6 +285,8 @@ function loadCommands() {
|
||||
new CommandData("houseitems", listHouseInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items in the house's storage"),
|
||||
new CommandData("bizstorage", listBusinessStorageInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items in the business's extra storage (not buyable)"),
|
||||
new CommandData("bizfloor", listBusinessFloorInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items that can be bought from the business"),
|
||||
new CommandData("businessstorage", listBusinessStorageInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items in the business's extra storage (not buyable)"),
|
||||
new CommandData("businessfloor", listBusinessFloorInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items that can be bought from the business"),
|
||||
new CommandData("buylist", listBusinessFloorInventoryCommand, "", getStaffFlagValue("None"), true, false, "Shows the items that can be bought from the business"),
|
||||
|
||||
new CommandData("power", toggleItemEnabledCommand, "", getStaffFlagValue("None"), true, false, "Turns on or off an item"),
|
||||
@@ -308,6 +316,10 @@ function loadCommands() {
|
||||
new CommandData("uniform", jobUniformCommand, "[uniform]", getStaffFlagValue("None"), true, false, "Use a job uniform"),
|
||||
new CommandData("equip", jobEquipmentCommand, "[equipment]", getStaffFlagValue("None"), true, false, "Get equipment for your job"),
|
||||
|
||||
new CommandData("jobs", jobListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all jobs"),
|
||||
new CommandData("joblist", jobListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all jobs"),
|
||||
new CommandData("alljobs", jobListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all jobs"),
|
||||
|
||||
// Emergency Services (Police, Fire, EMS, etc)
|
||||
new CommandData("department", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false, "Communicate with all emergency services (radio must be on and able to transmit)"),
|
||||
new CommandData("d", jobDepartmentRadioCommand, "", getStaffFlagValue("None"), true, false, "Communicate with all emergency services (radio must be on and able to transmit)"),
|
||||
@@ -327,11 +339,18 @@ function loadCommands() {
|
||||
// Admin Job Stuff
|
||||
new CommandData("addjob", createJobCommand, "<name>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("addjobloc", createJobLocationCommand, "<job name/id>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("addjoblocation", createJobLocationCommand, "<job name/id>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("addjobuniform", createJobUniformCommand, "<job name/id> <skin name/id>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("deljobloc", deleteJobLocationCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("deljoblocation", deleteJobLocationCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("deljobuniform", deleteJobUniformCommand, "<job name/id> <skin name/id>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("addjobroute", createJobRouteCommand, "<name>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("addjobrouteloc", createJobRouteLocationCommand, "<name>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("addjobroutelocation", createJobRouteLocationCommand, "<name>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("deljobroute", deleteJobRouteCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("deljobrouteloc", deleteJobRouteLocationCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("deljobroutelocation", deleteJobRouteLocationCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobroutelocpos", setJobRouteLocationPositionCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobroutename", setJobRouteNameCommand, "<name>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobroutepay", setJobRoutePayCommand, "<amount>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobroutestartmsg", setJobRouteStartMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
@@ -341,7 +360,6 @@ function loadCommands() {
|
||||
new CommandData("jobrouteenabled", toggleJobRouteEnabledCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobroutevehcolours", setJobRouteVehicleColoursCommand, "<colour 1> <colour 2>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobroutedelays", setJobRouteAllLocationDelaysCommand, "<time in milliseconds>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
|
||||
new CommandData("jobcolour", setJobColourCommand, "<job id/name> <red> <green> <blue>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobblip", setJobBlipCommand, "<job id/name> <blip id/name>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobpickup", setJobPickupCommand, "<job id/name> <pickup id/name>", getStaffFlagValue("ManageJobs"), true, false),
|
||||
@@ -354,8 +372,11 @@ function loadCommands() {
|
||||
new CommandData("jobaddplayerbl", addPlayerToJobBlackListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobdelplayerbl", removePlayerFromJobBlackListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobdelplayerbl", removePlayerFromJobWhiteListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobaddplrwl", addPlayerToJobWhiteListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobaddplayerbl", addPlayerToJobBlackListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobdelplayerbl", removePlayerFromJobBlackListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobdelplrbl", removePlayerFromJobWhiteListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
|
||||
new CommandData("jobreloadall", reloadAllJobsCommand, "", getStaffFlagValue("ManageJobs"), true, false),
|
||||
|
||||
new CommandData("jobinfo", getJobInfoCommand, "", getStaffFlagValue("None"), true, true, "Get info for nearest or specified job"),
|
||||
new CommandData("joblocinfo", getJobLocationInfoCommand, "", getStaffFlagValue("None"), true, true, "Get info for nearest or specified job location"),
|
||||
],
|
||||
@@ -384,6 +405,8 @@ function loadCommands() {
|
||||
new CommandData("stuck", stuckPlayerCommand, "", getStaffFlagValue("None"), true, false, "Fixes your position and virtual world if bugged"),
|
||||
new CommandData("gps", gpsCommand, "[item or place name]", getStaffFlagValue("None"), true, false, "Shows you locations for special places or where to buy items"),
|
||||
new CommandData("speak", playerPedSpeakCommand, "<speech name>", getStaffFlagValue("None"), true, false, "Makes your ped say something in their game voice (IV only)"),
|
||||
new CommandData("lock", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
|
||||
new CommandData("lights", lightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights for your vehicle, house, or business"),
|
||||
],
|
||||
npc: [
|
||||
new CommandData("addnpc", createNPCCommand, "<skin id/name>", getStaffFlagValue("ManageNPCs"), true, false, "Creates an NPC with the specified skin"),
|
||||
@@ -394,16 +417,17 @@ function loadCommands() {
|
||||
//new CommandData("npcrespawn", respawnNPCCommand, "", getStaffFlagValue("ManageNPCs"), true, false, "Respawns the nearest NPC"),
|
||||
],
|
||||
race: [
|
||||
new CommandData("addrace", createRaceCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a race"),
|
||||
new CommandData("delrace", deleteRaceCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes a race by name"),
|
||||
new CommandData("addracecp", createRaceCheckPointCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a race checkpoint"),
|
||||
new CommandData("addracestart", createRaceStartPositionCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a starting position for a race"),
|
||||
new CommandData("delracestart", deleteRaceStartPositionCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest starting position for a race"),
|
||||
new CommandData("delracecp", deleteRaceCheckPointCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest race checkpoint"),
|
||||
new CommandData("racename", setRaceNameCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Sets a race's name"),
|
||||
new CommandData("startrace", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
|
||||
new CommandData("stoprace", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
|
||||
new CommandData("stopAllRacesCommand", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops a race"),
|
||||
// Unfinished!
|
||||
//new CommandData("addrace", createRaceCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a race"),
|
||||
//new CommandData("delrace", deleteRaceCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes a race by name"),
|
||||
//new CommandData("addracecp", createRaceCheckPointCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a race checkpoint"),
|
||||
//new CommandData("addracestart", createRaceStartPositionCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a starting position for a race"),
|
||||
//new CommandData("delracestart", deleteRaceStartPositionCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest starting position for a race"),
|
||||
//new CommandData("delracecp", deleteRaceCheckPointCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest race checkpoint"),
|
||||
//new CommandData("racename", setRaceNameCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Sets a race's name"),
|
||||
//new CommandData("startrace", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
|
||||
//new CommandData("stoprace", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
|
||||
//new CommandData("stopAllRacesCommand", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops a race"),
|
||||
],
|
||||
radio: [
|
||||
new CommandData("radiostation", playStreamingRadioCommand, "<radio station id>", getStaffFlagValue("None"), true, false, "Plays a radio station in your vehicle, house, or business (depending on which one you're in)"),
|
||||
@@ -423,9 +447,12 @@ function loadCommands() {
|
||||
new CommandData("getveh", getVehicleCommand, "<vehicle id>", getStaffFlagValue("BasicModeration"), true, true, "Teleports a vehicle to you."),
|
||||
new CommandData("warpinveh", warpIntoVehicleCommand, "[vehicle id]", getStaffFlagValue("ManageVehicles"), true, false),
|
||||
new CommandData("returnplr", returnPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Returns a player to their previous position."),
|
||||
new CommandData("returnplayer", returnPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Returns a player to their previous position."),
|
||||
new CommandData("gotopos", gotoPositionCommand, "<x> <y> <z> [int] [vw]", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to specific coordinates with optional interior and dimension."),
|
||||
new CommandData("gotoveh", gotoVehicleCommand, "<vehicle id>", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to a vehicle by ID."),
|
||||
new CommandData("gotovehicle", gotoVehicleCommand, "<vehicle id>", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to a vehicle by ID."),
|
||||
new CommandData("gotobiz", gotoBusinessCommand, "<business id/name>", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to a business by ID or name."),
|
||||
new CommandData("gotobusiness", gotoBusinessCommand, "<business id/name>", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to a business by ID or name."),
|
||||
new CommandData("gotohouse", gotoHouseCommand, "<house id/name>", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to a house by ID or description."),
|
||||
new CommandData("gotojob", gotoJobLocationCommand, "<job id/name> <location id>", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to a job location by name and location ID."),
|
||||
new CommandData("gotoloc", gotoGameLocationCommand, "<location name>", getStaffFlagValue("BasicModeration"), true, true, "Teleports you to a game location by name."),
|
||||
@@ -443,6 +470,7 @@ function loadCommands() {
|
||||
new CommandData("getstaffflags", getPlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all staff flags a player has (this server only)."),
|
||||
new CommandData("clearstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
|
||||
new CommandData("staffflags", getStaffFlagsCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all valid staff flag names."),
|
||||
new CommandData("stafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
|
||||
new CommandData("givemoney", givePlayerMoneyCommand, "<player name/id> <amount>", getStaffFlagValue("serverManager"), true, true),
|
||||
new CommandData("nonrpname", forceCharacterNameChangeCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to change their current character's name."),
|
||||
new CommandData("setname", setCharacterNameCommand, "<player name/id> <first name> <last name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's name directly."),
|
||||
@@ -451,21 +479,33 @@ function loadCommands() {
|
||||
//new CommandData("setfightstyle", setPlayerFightStyleCommand, "<player name/id> <fight style name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's fight style."),
|
||||
new CommandData("setstars", setPlayerWantedLevelCommand, "<player name/id> <wanted level>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to have a wanted level"),
|
||||
new CommandData("plrinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
|
||||
new CommandData("getplrhouse", getHousesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all houses owned by the player"),
|
||||
new CommandData("getplrbiz", getBusinessesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all businesses owned by the player"),
|
||||
new CommandData("getplrveh", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
|
||||
new CommandData("playerinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
|
||||
new CommandData("getplrhouses", getHousesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all houses owned by the player"),
|
||||
new CommandData("getplrbizs", getBusinessesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all businesses owned by the player"),
|
||||
new CommandData("getplrbusinesses", getBusinessesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all businesses owned by the player"),
|
||||
new CommandData("getplrvehs", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
|
||||
new CommandData("getplrvehicles", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
|
||||
new CommandData("getplayerhouses", getHousesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all houses owned by the player"),
|
||||
new CommandData("getplayerbizs", getBusinessesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all businesses owned by the player"),
|
||||
new CommandData("getplayerbusinesses", getBusinessesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all businesses owned by the player"),
|
||||
new CommandData("getplayervehs", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
|
||||
new CommandData("getplayervehicles", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
|
||||
new CommandData("geoip", getPlayerGeoIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves GeoIP information on a player (country & city)"),
|
||||
new CommandData("ip", getPlayerIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves IP information on a player"),
|
||||
new CommandData("plrsync", toggleSyncForElementsSpawnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Sets whether elements spawned by a player are synced (traffic, peds, etc)"),
|
||||
new CommandData("health", setPlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
|
||||
new CommandData("armour", setPlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
|
||||
new CommandData("infiniterun", setPlayerInfiniteRunCommand, "<player name/id> <state>", getStaffFlagValue("BasicModeration"), true, true, "Toggles a player's infinite sprint"),
|
||||
new CommandData("atbiz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
|
||||
new CommandData("atbusiness", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
|
||||
new CommandData("athouse", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
|
||||
],
|
||||
startup: [],
|
||||
subAccount: [
|
||||
new CommandData("switchchar", switchCharacterCommand, "", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("newchar", newCharacterCommand, "<first name> <last name>", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("usechar", useCharacterCommand, "<character id>", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("autolastchar", toggleAutoSelectLastCharacterCommand, "", getStaffFlagValue("None"), true, false, "Toggle whether to automatically spawn with the last character you played as"),
|
||||
],
|
||||
translate: [],
|
||||
trigger: [
|
||||
@@ -492,11 +532,9 @@ function loadCommands() {
|
||||
new CommandData("oldcar", getLastVehicleInfoCommand, "", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("lastcar", getLastVehicleInfoCommand, "", getStaffFlagValue("None"), true, false),
|
||||
|
||||
new CommandData("lock", vehicleLockCommand, "", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("unlock", vehicleLockCommand, "", getStaffFlagValue("None"), true, false),
|
||||
//new CommandData("unlock", vehicleLockCommand, "", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("engine", vehicleEngineCommand, "", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("siren", vehicleSirenCommand, "", getStaffFlagValue("None"), true, false),
|
||||
new CommandData("lights", vehicleLightsCommand, "", getStaffFlagValue("None"), true, false),
|
||||
|
||||
new CommandData("vehowner", setVehicleOwnerCommand, "<player id/name>", getStaffFlagValue("ManageVehicles"), true, true),
|
||||
new CommandData("vehpublic", setVehiclePublicCommand, "", getStaffFlagValue("ManageVehicles"), true, true),
|
||||
@@ -547,10 +585,11 @@ function loadCommands() {
|
||||
|
||||
function addAllCommandHandlers() {
|
||||
let commandCount = 0;
|
||||
for(let i in serverCommands) {
|
||||
for(let j in serverCommands[i]) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Command] Adding command handler for ${i} - ${serverCommands[i][j].command}`);
|
||||
addCommandHandler(serverCommands[i][j].command, processPlayerCommand);
|
||||
let commands = getCommands();
|
||||
for(let i in commands) {
|
||||
for(let j in commands[i]) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Command] Adding command handler for ${i} - ${commands[i][j].command}`);
|
||||
addCommandHandler(commands[i][j].command, processPlayerCommand);
|
||||
commandCount++;
|
||||
}
|
||||
}
|
||||
@@ -583,7 +622,7 @@ function getCommandData(command) {
|
||||
// ===========================================================================
|
||||
|
||||
function getCommands() {
|
||||
return serverCommands;
|
||||
return getServerData().commands;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -723,43 +762,44 @@ function processPlayerCommand(command, params, client) {
|
||||
}
|
||||
|
||||
if(!doesCommandExist(toLowerCase(command))) {
|
||||
console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
|
||||
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
|
||||
|
||||
let possibleCommand = getCommandFromParams(command);
|
||||
if(possibleCommand != false && doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(possibleCommand.command)))) {
|
||||
messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}does not exist! Did you mean {ALTCOLOUR}/${possibleCommand.command} ?`);
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidCommandPossibleMatchTip", `{ALTCOLOUR}/${command}{MAINCOLOUR}`, `{ALTCOLOUR}${toLowerCase(possibleCommand.command)}{MAINCOLOUR}`));
|
||||
} else {
|
||||
messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}does not exist! Use /help for commands and information.`);
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidCommandHelpTip", `{ALTCOLOUR}/${command}{MAINCOLOUR}`, `{ALTCOLOUR}/help{MAINCOLOUR}`));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!commandData.enabled) {
|
||||
console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (command is disabled): /${command} ${paramsDisplay}`);
|
||||
messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}is disabled!`);
|
||||
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (command is disabled): /${command} ${paramsDisplay}`);
|
||||
messagePlayerError(client, `The command {ALTCOLOUR}/${command}{MAINCOLOUR} is disabled!`);
|
||||
messagePlayerError(client, getLocaleString(client, "CommandDisabled", `{ALTCOLOUR}/${command}{MAINCOLOUR}`));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(doesCommandRequireLogin(toLowerCase(command))) {
|
||||
if(!isPlayerLoggedIn(client)) {
|
||||
console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
|
||||
messagePlayerError(client, `You must be logged in to use the {ALTCOLOUR}/${command} {MAINCOLOUR}command!`);
|
||||
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
|
||||
messagePlayerError(client, getLocaleString(client, "CommandRequiresLogin", `{ALTCOLOUR}/${command}{MAINCOLOUR}`));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//if(isClientFromDiscord(client)) {
|
||||
// if(!isCommandAllowedOnDiscord(command)) {
|
||||
// console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
|
||||
// messagePlayerError(client, `The {ALTCOLOUR}/${command} {MAINCOLOUR} command isn't available on discord!`);
|
||||
// return false;
|
||||
// }
|
||||
//}
|
||||
if(isClientFromDiscord(client)) {
|
||||
if(!isCommandAllowedOnDiscord(command)) {
|
||||
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
|
||||
messagePlayerError(client, `The {ALTCOLOUR}/${command}{MAINCOLOUR} command isn't available on discord!`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if(!client.console) {
|
||||
if(!isConsole(client)) {
|
||||
if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(command)))) {
|
||||
console.warn(`[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
|
||||
messagePlayerError(client, `You do not have permission to use the {ALTCOLOUR}/${toLowerCase(command)} {MAINCOLOUR}command!`);
|
||||
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
|
||||
messagePlayerError(client, "CommandNoPermissions", `{ALTCOLOUR}/${toLowerCase(command)}{MAINCOLOUR}`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -785,9 +825,10 @@ addCommandHandler("cmd", function(command, params, client) {
|
||||
// ===========================================================================
|
||||
|
||||
function listAllCommands() {
|
||||
for(let i in serverCommands) {
|
||||
for(let j in serverCommands[i]) {
|
||||
logToConsole(LOG_DEBUG, serverCommands[i][j].command);
|
||||
let commands = getCommands();
|
||||
for(let i in commands) {
|
||||
for(let j in commands[i]) {
|
||||
logToConsole(LOG_DEBUG, commands[i][j].command);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -796,9 +837,10 @@ function listAllCommands() {
|
||||
|
||||
function getAllCommandsInSingleArray() {
|
||||
let tempCommands = [];
|
||||
for(let i in serverCommands) {
|
||||
for(let j in serverCommands[i]) {
|
||||
tempCommands.push(serverCommands[i][j].command);
|
||||
let commands = getCommands();
|
||||
for(let i in commands) {
|
||||
for(let j in commands[i]) {
|
||||
tempCommands.push(commands[i][j].command);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -809,9 +851,10 @@ function getAllCommandsInSingleArray() {
|
||||
|
||||
function getAllCommandsInGroupInSingleArray(groupName, staffFlag = "None") {
|
||||
let tempCommands = [];
|
||||
for(let i in serverCommands[groupName]) {
|
||||
if(getCommandRequiredPermissions(serverCommands[groupName][i].command) == 0) {
|
||||
tempCommands.push(serverCommands[groupName][i].command);
|
||||
let commands = getCommands();
|
||||
for(let i in commands[groupName]) {
|
||||
if(getCommandRequiredPermissions(commands[groupName][i].command) == 0) {
|
||||
tempCommands.push(commands[groupName][i].command);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -822,11 +865,12 @@ function getAllCommandsInGroupInSingleArray(groupName, staffFlag = "None") {
|
||||
|
||||
function getAllCommandsForStaffFlagInSingleArray(staffFlagName) {
|
||||
let tempCommands = [];
|
||||
for(let i in serverCommands) {
|
||||
for(let j in serverCommands[i]) {
|
||||
if(getCommandRequiredPermissions(serverCommands[i][j].command) != 0) {
|
||||
if(hasBitFlag(getCommandRequiredPermissions(serverCommands[i][j].command), getStaffFlagValue(staffFlagName))) {
|
||||
tempCommands.push(serverCommands[i][j].command);
|
||||
let commands = getCommands();
|
||||
for(let i in commands) {
|
||||
for(let j in commands[i]) {
|
||||
if(getCommandRequiredPermissions(commands[i][j].command) != 0) {
|
||||
if(hasBitFlag(getCommandRequiredPermissions(commands[i][j].command), getStaffFlagValue(staffFlagName))) {
|
||||
tempCommands.push(commands[i][j].command);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -848,13 +892,14 @@ function doesCommandExist(command) {
|
||||
// ===========================================================================
|
||||
|
||||
function cacheAllCommandsAliases() {
|
||||
for(let i in serverCommands) {
|
||||
for(let j in serverCommands[i]) {
|
||||
for(let k in serverCommands) {
|
||||
for(let m in serverCommands[k]) {
|
||||
if(serverCommands[i][j].handlerFunction == serverCommands[k][m].handlerFunction) {
|
||||
serverCommands[i][j].aliases.push(serverCommands[k][m]);
|
||||
serverCommands[k][m].aliases.push(serverCommands[i][j]);
|
||||
let commands = getCommands();
|
||||
for(let i in commands) {
|
||||
for(let j in commands[i]) {
|
||||
for(let k in commands) {
|
||||
for(let m in commands[k]) {
|
||||
if(commands[i][j].handlerFunction == commands[k][m].handlerFunction) {
|
||||
commands[i][j].aliases.push(commands[k][m]);
|
||||
commands[k][m].aliases.push(commands[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -904,10 +949,11 @@ function getParam(params, delimiter, index) {
|
||||
// ===========================================================================
|
||||
|
||||
function getCommandFromParams(params) {
|
||||
for(let i in serverCommands) {
|
||||
for(let j in serverCommands[i]) {
|
||||
if(toLowerCase(serverCommands[i][j].command).indexOf(toLowerCase(params)) != -1) {
|
||||
return serverCommands[i][j];
|
||||
let commands = getCommands();
|
||||
for(let i in commands) {
|
||||
for(let j in commands[i]) {
|
||||
if(toLowerCase(commands[i][j].command).indexOf(toLowerCase(params)) != -1) {
|
||||
return commands[i][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,8 +8,6 @@
|
||||
// ===========================================================================
|
||||
|
||||
let serverConfig = false;
|
||||
let databaseConfig = false;
|
||||
let emailConfig = false;
|
||||
let gameConfig = false;
|
||||
|
||||
// ===========================================================================
|
||||
@@ -17,6 +15,11 @@ let gameConfig = false;
|
||||
let globalConfig = {
|
||||
keyBind: [],
|
||||
economy: {},
|
||||
database: {},
|
||||
locale: {},
|
||||
accents: {},
|
||||
discord: {},
|
||||
email: {},
|
||||
accountPasswordHash: "SHA512",
|
||||
npcFarProximity: 100,
|
||||
npcMediumProximity: 40,
|
||||
@@ -69,68 +72,97 @@ let globalConfig = {
|
||||
vehicleInactiveRespawnDelay: 1800000, // 20 minutes
|
||||
chatSectionHeaderLength: 96,
|
||||
useServerSideVehiclePurchaseCheck: true,
|
||||
useServerSideVehicleBurnCheck: false,
|
||||
businessPickupStreamInDistance: 100,
|
||||
businessPickupStreamOutDistance: 120,
|
||||
housePickupStreamInDistance: 100,
|
||||
housePickupStreamOutDistance: 120,
|
||||
jobPickupStreamInDistance: 100,
|
||||
jobPickupStreamOutDistance: 120,
|
||||
businessBlipStreamInDistance: 200,
|
||||
businessBlipStreamOutDistance: 220,
|
||||
houseBlipStreamInDistance: 200,
|
||||
houseBlipStreamOutDistance: 220,
|
||||
jobBlipStreamInDistance: 200,
|
||||
jobBlipStreamOutDistance: 220,
|
||||
businessBlipStreamInDistance: 150,
|
||||
businessBlipStreamOutDistance: 200,
|
||||
houseBlipStreamInDistance: 100,
|
||||
houseBlipStreamOutDistance: 120,
|
||||
jobBlipStreamInDistance: -1,
|
||||
jobBlipStreamOutDistance: -1,
|
||||
handcuffPlayerDistance: 3,
|
||||
firstAidKitPlayerDistance: 3,
|
||||
passwordRequiredCapitals: 0,
|
||||
passwordRequiredNumbers: 0,
|
||||
passwordRequiredSymbols: 0,
|
||||
minChatLines: 1,
|
||||
maxChatLines: 6,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initConfigScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ...");
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config]: Loading global config ...");
|
||||
loadGlobalConfig();
|
||||
|
||||
logToConsole(LOG_INFO, "[VRR.Config]: Loading server config ...");
|
||||
serverConfig = loadServerConfigFromGameAndPort(server.game, server.port, getMultiplayerMod());
|
||||
|
||||
logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
|
||||
getServerConfig().fallingSnow = intToBool(toInteger(server.getCVar("vrr_fallingsnow")));
|
||||
getServerConfig().groundSnow = intToBool(toInteger(server.getCVar("vrr_groundsnow")));
|
||||
getServerConfig().useGUI = intToBool(toInteger(server.getCVar("vrr_gui")));
|
||||
getServerConfig().showLogo = false;
|
||||
getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("vrr_testeronly")));
|
||||
getServerConfig().discordEnabled = false;
|
||||
getServerConfig().createJobPickups = intToBool(toInteger(server.getCVar("vrr_jobpickups")));
|
||||
getServerConfig().createBusinessPickups = intToBool(toInteger(server.getCVar("vrr_businesspickups")));
|
||||
getServerConfig().createHousePickups = intToBool(toInteger(server.getCVar("vrr_housepickups")));
|
||||
getServerConfig().createJobBlips = intToBool(toInteger(server.getCVar("vrr_jobblips")));
|
||||
getServerConfig().createBusinessBlips = intToBool(toInteger(server.getCVar("vrr_businessblips")));
|
||||
getServerConfig().createHouseBlips = intToBool(toInteger(server.getCVar("vrr_houseblips")));
|
||||
getServerConfig().useRealTime = intToBool(toInteger(server.getCVar("vrr_realtime")));
|
||||
getServerConfig().antiCheat.enabled = intToBool(toInteger(server.getCVar("vrr_anticheat")));
|
||||
|
||||
applyConfigToServer(serverConfig);
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
|
||||
|
||||
logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
|
||||
}
|
||||
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadGlobalConfig() {
|
||||
getGlobalConfig().economy = loadEconomyConfig();
|
||||
getGlobalConfig().locale = loadLocaleConfig();
|
||||
getGlobalConfig().accents = loadAccentConfig();
|
||||
getGlobalConfig().discord = loadDiscordConfig();
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading global configuration ...");
|
||||
try {
|
||||
getGlobalConfig().database = loadDatabaseConfig();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load global configuration. Error: ${error}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
try {
|
||||
getGlobalConfig().economy = loadEconomyConfig();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load economy configuration. Error: ${error}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
try {
|
||||
getGlobalConfig().locale = loadLocaleConfig();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load locale configuration. Error: ${error}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
try {
|
||||
getGlobalConfig().accents = loadAccentConfig();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load accent configuration. Error: ${error}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
try {
|
||||
getGlobalConfig().discord = loadDiscordConfig();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load discord configuration. Error: ${error}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
try {
|
||||
getGlobalConfig().keyBind = loadKeyBindConfig();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load keybind configuration. Error: ${error}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
try {
|
||||
getGlobalConfig().email = loadEmailConfig();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load email configuration. Error: ${error}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loaded global configuration successfully!");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadServerConfigFromGameAndPort(gameId, port, mpMod) {
|
||||
function loadServerConfigFromGameAndPort(gameId, port) {
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} AND svr_port = ${port} AND svr_mpmod = ${mpMod} LIMIT 1;`;
|
||||
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} AND svr_port = ${port} LIMIT 1;`;
|
||||
let dbQuery = queryDatabase(dbConnection, dbQueryString);
|
||||
if(dbQuery) {
|
||||
if(dbQuery.numRows > 0) {
|
||||
@@ -168,6 +200,12 @@ function loadServerConfigFromId(tempServerId) {
|
||||
// ===========================================================================
|
||||
|
||||
function applyConfigToServer(tempServerConfig) {
|
||||
logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
|
||||
getServerConfig().devServer = intToBool(toInteger(server.getCVar("vrr_devserver")));
|
||||
getServerConfig().testerOnly = intToBool(toInteger(server.getCVar("vrr_testeronly")));
|
||||
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
|
||||
|
||||
if(isTimeSupported()) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting time to to ${tempServerConfig.hour}:${tempServerConfig.minute} with minute duration of ${tempServerConfig.minuteDuration}`);
|
||||
setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration);
|
||||
@@ -225,6 +263,17 @@ function saveServerConfigToDatabase() {
|
||||
["svr_charselect_vw", getServerConfig().characterSelectDimension],
|
||||
["svr_inflation_multiplier", getServerConfig().inflationMultiplier],
|
||||
["svr_intro_music", getServerConfig().introMusicURL],
|
||||
["svr_gui", getServerConfig().useGUI],
|
||||
["svr_logo", getServerConfig().useLogo],
|
||||
["svr_snow_falling", getServerConfig().fallingSnow],
|
||||
["svr_snow_ground", getServerConfig().groundSnow],
|
||||
["svr_biz_blips", getServerConfig().createBusinessBlips],
|
||||
["svr_biz_pickups", getServerConfig().createBusinessPickups],
|
||||
["svr_house_blips", getServerConfig().createHouseBlips],
|
||||
["svr_house_pickups", getServerConfig().createHousePickups],
|
||||
["svr_job_blips", getServerConfig().createJobBlips],
|
||||
["svr_job_pickups", getServerConfig().createJobPickups],
|
||||
["svr_nametag_distance", getServerConfig().nameTagDistance],
|
||||
];
|
||||
|
||||
let dbQuery = null;
|
||||
@@ -372,7 +421,7 @@ function setWeatherCommand(command, params, client) {
|
||||
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction("ServerWeatherSet", getPlayerName(client), getGameConfig().weatherNames[getServerGame()][toInteger(weatherId)]);
|
||||
announceAdminAction("ServerWeatherSet", getPlayerName(client), getGameConfig().weatherNames[getGame()][toInteger(weatherId)]);
|
||||
updateServerRules();
|
||||
return true;
|
||||
}
|
||||
@@ -441,7 +490,7 @@ function setServerGUIColoursCommand(command, params, client) {
|
||||
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
//announceAdminAction(`${getPlayerName(client)} ${getInlineChatColourByName("orange")}set the server ${getBoolRedGreenInlineColour(fallingSnow)}${getOnOffFromBool(fallingSnow)} ${getInlineChatColourByName("orange")}and ground snow ${getBoolRedGreenInlineColour(groundSnow)}${getOnOffFromBool(groundSnow)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} has set the server GUI colours to ${colourRed}, ${colourGreen}, ${colourBlue}`);
|
||||
//updateServerRules();
|
||||
return true;
|
||||
}
|
||||
@@ -463,7 +512,7 @@ function toggleServerLogoCommand(command, params, client) {
|
||||
|
||||
updatePlayerShowLogoState(null, getServerConfig().useLogo);
|
||||
|
||||
//announceAdminAction(`${getPlayerName(client)}{MAINCOLOUR}${getBoolRedGreenInlineColour(doesServerHaveServerLogoEnabled())}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
|
||||
announceAdminAction(`ServerLogoSet`, `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().useLogo)}${toUpperCase(getOnOffFromBool(getServerConfig().useLogo))}`);
|
||||
updateServerRules();
|
||||
return true;
|
||||
}
|
||||
@@ -483,7 +532,7 @@ function toggleServerLogoCommand(command, params, client) {
|
||||
getServerConfig().createJobBlips = !getServerConfig().createJobBlips;
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction("ServerJobBlipsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobBlips))}{MAINCOLOUR}`);
|
||||
announceAdminAction("ServerJobBlipsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobBlips))}{MAINCOLOUR}`);
|
||||
resetAllJobBlips();
|
||||
return true;
|
||||
}
|
||||
@@ -503,7 +552,7 @@ function toggleServerLogoCommand(command, params, client) {
|
||||
getServerConfig().createJobPickups = !getServerConfig().createJobPickups;
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction("ServerJobPickupsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobPickups))}{MAINCOLOUR}`);
|
||||
announceAdminAction("ServerJobPickupsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createJobPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createJobPickups))}{MAINCOLOUR}`);
|
||||
resetAllJobPickups();
|
||||
return true;
|
||||
}
|
||||
@@ -523,7 +572,7 @@ function toggleServerLogoCommand(command, params, client) {
|
||||
getServerConfig().createBusinessBlips = !getServerConfig().createBusinessBlips;
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction("ServerBusinessBlipsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessBlips))}{MAINCOLOUR}`);
|
||||
announceAdminAction("ServerBusinessBlipsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessBlips))}{MAINCOLOUR}`);
|
||||
resetAllBusinessBlips();
|
||||
return true;
|
||||
}
|
||||
@@ -543,7 +592,7 @@ function toggleServerLogoCommand(command, params, client) {
|
||||
getServerConfig().createBusinessPickups = !getServerConfig().createBusinessPickups;
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction("ServerBusinessPickupsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessPickups))}{MAINCOLOUR}`);
|
||||
announceAdminAction("ServerBusinessPickupsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createBusinessPickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createBusinessPickups))}{MAINCOLOUR}`);
|
||||
resetAllBusinessPickups();
|
||||
return true;
|
||||
}
|
||||
@@ -563,7 +612,7 @@ function toggleServerLogoCommand(command, params, client) {
|
||||
getServerConfig().createHouseBlips = !getServerConfig().createHouseBlips;
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction("ServerHouseBlipsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHouseBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createHouseBlips))}{MAINCOLOUR}`);
|
||||
announceAdminAction("ServerHouseBlipsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHouseBlips)}${toUpperCase(getOnOffFromBool(getServerConfig().createHouseBlips))}{MAINCOLOUR}`);
|
||||
resetAllHouseBlips();
|
||||
return true;
|
||||
}
|
||||
@@ -583,7 +632,7 @@ function toggleServerLogoCommand(command, params, client) {
|
||||
getServerConfig().createHousePickups = !getServerConfig().createHousePickups;
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction("ServerHousePickupsSet", `{adminRed}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHousePickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createHousePickups))}{MAINCOLOUR}`);
|
||||
announceAdminAction("ServerHousePickupsSet", `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().createHousePickups)}${toUpperCase(getOnOffFromBool(getServerConfig().createHousePickups))}{MAINCOLOUR}`);
|
||||
resetAllHousePickups();
|
||||
return true;
|
||||
}
|
||||
@@ -604,7 +653,7 @@ function toggleServerGUICommand(command, params, client) {
|
||||
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
announceAdminAction(`${getPlayerName(client)}{MAINCOLOUR} turned GUI ${toLowerCase(getOnOffFromBool(getServerConfig().useGUI))} for this server`);
|
||||
announceAdminAction(`ServerGUISet`, `${getPlayerName(client)}{MAINCOLOUR}`, `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().useGUI)}${toUpperCase(getOnOffFromBool(getServerConfig().useGUI))}{MAINCOLOUR}`);
|
||||
updateServerRules();
|
||||
return true;
|
||||
}
|
||||
@@ -628,6 +677,7 @@ function toggleServerUseRealWorldTimeCommand(command, params, client) {
|
||||
//announceAdminAction(`${getPlayerName(client)}{MAINCOLOUR} turned real-world time ${getServerConfig().useRealTime} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
|
||||
updateServerGameTime();
|
||||
updateServerRules();
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} turned real-world time ${getOnOffFromBool(getServerConfig().useRealTime)} for this server (GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)})`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -654,6 +704,8 @@ function setServerRealWorldTimeZoneCommand(command, params, client) {
|
||||
//announceAdminAction(`${getPlayerName(client)} {MAINCOLOUR}set the time zone for in-game's real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
|
||||
updateServerGameTime();
|
||||
updateServerRules();
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set the timezone for in-game real-world time to GMT ${addPositiveNegativeSymbol(getServerConfig().realTimeZone)}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -674,6 +726,7 @@ function reloadServerConfigurationCommand(command, params, client) {
|
||||
updateServerRules();
|
||||
|
||||
messagePlayerSuccess(client, `You reloaded the server configuration!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reloaded the server config`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -689,8 +742,8 @@ function reloadServerConfigurationCommand(command, params, client) {
|
||||
*
|
||||
*/
|
||||
function reloadEmailConfigurationCommand(command, params, client) {
|
||||
emailConfig = loadEmailConfiguration();
|
||||
messagePlayerSuccess(client, `You reloaded the email configuration!`);
|
||||
getGlobalConfig().email = loadEmailConfig();
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reloaded the email config`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -706,19 +759,43 @@ function reloadEmailConfigurationCommand(command, params, client) {
|
||||
*
|
||||
*/
|
||||
function reloadDatabaseConfigurationCommand(command, params, client) {
|
||||
if(databaseConfig.usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
|
||||
console.warn(`[VRR.Database] Closing persistent database connection`);
|
||||
if(getDatabaseConfig().usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
|
||||
logToConsole(LOG_WARN, `[VRR.Database] Closing persistent database connection`);
|
||||
persistentDatabaseConnection.close();
|
||||
persistentDatabaseConnection = null;
|
||||
}
|
||||
databaseEnabled = false;
|
||||
databaseConfig = loadEmailConfig();
|
||||
messagePlayerSuccess(client, `You reloaded the database configuration!`);
|
||||
getGlobalConfig().database = loadDatabaseConfig();
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reloaded the database config`);
|
||||
databaseEnabled = true;
|
||||
if(databaseConfig.usePersistentConnection) {
|
||||
if(getDatabaseConfig().usePersistentConnection) {
|
||||
connectToDatabase();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function setServerNameTagDistanceCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
getServerConfig().nameTagDistance = toFloat(params);
|
||||
getServerConfig().needsSaved = true;
|
||||
|
||||
sendNameTagDistanceToClient(null, getServerConfig().nameTagDistance);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set the name tag distance to ${getServerConfig().nameTagDistance}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -731,6 +808,7 @@ function getServerIntroMusicURL() {
|
||||
// ===========================================================================
|
||||
|
||||
function loadLocaleConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading locale configuration");
|
||||
let localeConfig = JSON.parse(loadTextFile(`config/locale.json`));
|
||||
if(localeConfig != null) {
|
||||
return localeConfig;
|
||||
@@ -740,6 +818,7 @@ function loadLocaleConfig() {
|
||||
// ===========================================================================
|
||||
|
||||
function loadEconomyConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading economy configuration");
|
||||
let economyConfig = JSON.parse(loadTextFile(`config/economy.json`));
|
||||
if(economyConfig != null) {
|
||||
return economyConfig;
|
||||
@@ -749,6 +828,7 @@ function loadEconomyConfig() {
|
||||
// ===========================================================================
|
||||
|
||||
function loadAccentConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading accents configuration");
|
||||
let accentConfig = JSON.parse(loadTextFile(`config/accents.json`));
|
||||
if(accentConfig != null) {
|
||||
return accentConfig;
|
||||
@@ -758,10 +838,45 @@ function loadAccentConfig() {
|
||||
// ===========================================================================
|
||||
|
||||
function loadDiscordConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading discord configuration");
|
||||
let discordConfig = JSON.parse(loadTextFile(`config/discord.json`));
|
||||
if(discordConfig != null) {
|
||||
return discordConfig;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadDatabaseConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading database configuration");
|
||||
let databaseConfig = JSON.parse(loadTextFile("config/database.json"));
|
||||
if(databaseConfig != null) {
|
||||
return databaseConfig;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadKeyBindConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading keybind configuration");
|
||||
let keyBindConfig = JSON.parse(loadTextFile("config/keybind.json"));
|
||||
if(keyBindConfig != null) {
|
||||
return keyBindConfig;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadEmailConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading email configuration");
|
||||
let emailConfig = JSON.parse(loadTextFile("config/email.json"));
|
||||
if(emailConfig != null) {
|
||||
return emailConfig;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -830,4 +945,22 @@ function doesServerHaveGroundSnowEnabled() {
|
||||
return getServerConfig().groundSnow;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getDatabaseConfig() {
|
||||
return getGlobalConfig().database;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadServerConfig() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Config] Loading server configuration");
|
||||
try {
|
||||
serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort}`);
|
||||
thisResource.stop();
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -11,7 +11,11 @@
|
||||
const VRR_PROMPT_NONE = 0;
|
||||
const VRR_PROMPT_CREATEFIRSTCHAR = 1;
|
||||
const VRR_PROMPT_BIZORDER = 2;
|
||||
const VRR_PROMPT_GIVEVEHTOCLAN = 3;
|
||||
const VRR_PROMPT_VEHGIVETOCLAN = 3;
|
||||
const VRR_PROMPT_HOUSEGIVETOCLAN = 4;
|
||||
const VRR_PROMPT_BIZGIVETOCLAN = 5;
|
||||
const VRR_PROMPT_HOUSEBUY = 6;
|
||||
const VRR_PROMPT_BIZBUY = 7;
|
||||
|
||||
// Job Types
|
||||
const VRR_JOB_NONE = 0;
|
||||
@@ -59,6 +63,7 @@ const VRR_HOUSEOWNER_JOB = 2; // Owned by a job
|
||||
const VRR_HOUSEOWNER_CLAN = 3; // Owned by a clan
|
||||
const VRR_HOUSEOWNER_FACTION = 4; // Owned by a faction
|
||||
const VRR_HOUSEOWNER_PUBLIC = 5; // Is a public house. Technically not owned. This probably won't be used.
|
||||
const VRR_HOUSEOWNER_BIZ = 6; // Owned by a business. Used for apartment buildings where rent goes to business.
|
||||
|
||||
// Gate Owner Types
|
||||
const VRR_GATEOWNER_NONE = 0; // Not owned
|
||||
@@ -205,8 +210,8 @@ const VRR_ITEM_USETYPE_ARMOUR = 28; //
|
||||
const VRR_ITEM_USETYPE_HEALTH = 29; //
|
||||
const VRR_ITEM_USETYPE_AED = 30; //
|
||||
const VRR_ITEM_USETYPE_WALKIETALKIE = 31; //
|
||||
const VRR_ITEM_USETYPE_BOOMBOX = 32; //
|
||||
const VRR_ITEM_USETYPE_EARBUDS = 33; //
|
||||
const VRR_ITEM_USETYPE_AREARADIO = 32; //
|
||||
const VRR_ITEM_USETYPE_PERSONALRADIO = 33; //
|
||||
const VRR_ITEM_USETYPE_BADGE = 34; //
|
||||
const VRR_ITEM_USETYPE_DRINK = 35; // Drinkable item. Action output shows "Player_Name drinks some (drink name)"
|
||||
const VRR_ITEM_USETYPE_EXTINGUISHER = 36; // Extinguisher item. Allows putting out fires
|
||||
@@ -227,6 +232,7 @@ const VRR_ITEM_USETYPE_PLANT = 50; // Plantable item. Pot plants,
|
||||
const VRR_ITEM_USETYPE_MEGAPHONE = 51; // Megaphone item. Allows shouting over greater distances. Also called a bullhorn
|
||||
const VRR_ITEM_USETYPE_INJECTDRUG = 52; // Injectable drug. Action output shows "Player_Name injects some (drug)"
|
||||
const VRR_ITEM_USETYPE_ALCOHOL = 53; // Alcohol. Applies an intoxication/drunkness effect
|
||||
const VRR_ITEM_USETYPE_LOTTOTICKET = 54; // Lotto ticket. Allows a character to enter the lottery
|
||||
|
||||
// Item Drop Types
|
||||
const VRR_ITEM_DROPTYPE_NONE = 0; // Can't be dropped
|
||||
|
||||
@@ -7,56 +7,64 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let scriptVersion = "1.0";
|
||||
let scriptVersion = "1.1";
|
||||
let serverStartTime = 0;
|
||||
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE|LOG_WARN|LOG_ERROR;
|
||||
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* @typedef {Object} ServerData
|
||||
* @property {Array.<VehicleData>} vehicles
|
||||
* @property {Array.<ClientData>} clients
|
||||
* @property {Array.<BusinessData>} businesses
|
||||
* @property {Array.<HouseData>} houses
|
||||
* @property {Array.<HouseData>} commands
|
||||
* @property {Array.<ItemData>} items
|
||||
* @property {Array.<ItemTypeData>} itemTypes
|
||||
* @property {Array.<ClanData>} clans
|
||||
* @property {Array} localeStrings
|
||||
* @property {Array.<NPCData>} npcs
|
||||
* @property {Array.<RaceData>} races
|
||||
* @property {Array.<JobData>} jobs
|
||||
* @property {Array.<Gates>} gates
|
||||
* @property {Array} groundItemCache
|
||||
* @property {Array} groundPlantCache
|
||||
* @property {Array} purchasingVehicleCache
|
||||
* @property {Array} rentingVehicleCache
|
||||
*/
|
||||
let serverData = {
|
||||
vehicles: [],
|
||||
clients: new Array(128),
|
||||
businesses: [],
|
||||
houses: [],
|
||||
commands: {},
|
||||
groundItemCache: [],
|
||||
groundPlantCache: [],
|
||||
items: [],
|
||||
itemTypes: [],
|
||||
clans: [],
|
||||
antiCheat: {
|
||||
//whiteListedGameScripts: [],
|
||||
//blackListedGameScripts: [],
|
||||
},
|
||||
localeStrings: {},
|
||||
cachedTranslations: [],
|
||||
cachedTranslationFrom: [],
|
||||
triggers: [],
|
||||
//triggers: [],
|
||||
npcs: [],
|
||||
locales: [],
|
||||
accents: [],
|
||||
races: [],
|
||||
jobs: [],
|
||||
gates: [],
|
||||
groundItemCache: [],
|
||||
groundPlantCache: [],
|
||||
purchasingVehicleCache: [],
|
||||
rentingVehicleCache: [],
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
// Pre-cache allowed skins
|
||||
let allowedSkins = getAllowedSkins(getGame());
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initServerData() {
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
*
|
||||
* @return {ServerData}
|
||||
*
|
||||
*/
|
||||
function getServerData() {
|
||||
return serverData;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getModNatives() {
|
||||
return modNatives;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -15,8 +15,60 @@ let persistentDatabaseConnection = null;
|
||||
|
||||
function initDatabaseScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Database]: Initializing database script ...");
|
||||
databaseConfig = loadDatabaseConfiguration();
|
||||
logToConsole(LOG_INFO, "[VRR.Database]: Database script initialized successfully!");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createDatabaseInsertQuery(tableName, data) {
|
||||
let fields = [];
|
||||
let values = [];
|
||||
|
||||
for(let i in data) {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][0] != 'NaN') {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
|
||||
fields.push(data[i][0]);
|
||||
|
||||
if(typeof data[i][1] == "string") {
|
||||
if(data[i][1] == "{UNIXTIMESTAMP}") {
|
||||
values.push("UNIX_TIMESTAMP()");
|
||||
} else {
|
||||
values.push(`'${data[i][1]}'`);
|
||||
}
|
||||
} else {
|
||||
values.push(data[i][1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let queryString = `INSERT INTO ${tableName} (${fields.join(", ")}) VALUES (${values.join(", ")})`;
|
||||
return queryString;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createDatabaseUpdateQuery(tableName, data, whereClause) {
|
||||
let values = [];
|
||||
|
||||
for(let i in data) {
|
||||
if(data[i][0] != "undefined" && data[i][0] != NaN && data[i][0] != 'NaN') {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
|
||||
if(typeof data[i][1] == "string") {
|
||||
if(data[i][1] == "{UNIXTIMESTAMP}") {
|
||||
values.push(`${data[i][0]}=UNIX_TIMESTAMP()`);
|
||||
} else {
|
||||
values.push(`${data[i][0]}='${data[i][1]}'`);
|
||||
}
|
||||
} else {
|
||||
values.push(`${data[i][0]}=${data[i][1]}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let queryString = `UPDATE ${tableName} SET ${values.join(", ")} WHERE ${whereClause}`;
|
||||
return queryString;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -263,7 +263,7 @@ function simulateCommandForPlayerCommand(command, params, client) {
|
||||
}
|
||||
|
||||
getCommand(toLowerCase(tempCommand)).handlerFunction(tempCommand, tempParams, targetClient);
|
||||
messagePlayerSuccess(client, `The command string {ALTCOLOUR}/${tempCommand} ${tempParams}{MAINCOLOUR} has been simulated for {ALTCOLOUR}${targetgetPlayerName(client)}`);
|
||||
messagePlayerSuccess(client, `The command string {ALTCOLOUR}/${tempCommand} ${tempParams}{MAINCOLOUR} has been simulated for {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -324,8 +324,8 @@ function executeServerCodeCommand(command, params, client) {
|
||||
|
||||
messagePlayerSuccess(client, "Server code executed!");
|
||||
messagePlayerNormal(client, `Code: ${params}`, COLOUR_YELLOW);
|
||||
messagePlayerNormal(client, `Returns: ${returnValue}`, COLOUR_YELLOW);
|
||||
console.log(returnValue);
|
||||
messagePlayerNormal(client, `Returns: ${returnValue} (${typeof returnValue})`, COLOUR_YELLOW);
|
||||
logToConsole(LOG_INFO, `Server code executed by ${getPlayerDisplayForConsole(client)}: ${params}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -337,6 +337,7 @@ function executeClientCodeCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let splitParams = params.split(" ");
|
||||
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
|
||||
let targetCode = splitParams.slice(1).join(" ");
|
||||
|
||||
@@ -350,10 +351,10 @@ function executeClientCodeCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
sendRunCodeToClient(client, targetClient, targetCode, client.index);
|
||||
sendRunCodeToClient(targetClient, targetCode, client);
|
||||
|
||||
messagePlayerSuccess(client, "Executing client code for " + toString(targetgetPlayerName(client)) + "!");
|
||||
messagePlayerNormal(client, "Code: " + targetCode);
|
||||
messagePlayerSuccess(client, `Executing client code for ${getPlayerName(targetClient)}`);
|
||||
messagePlayerNormal(client, `Code: ${targetCode}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -380,7 +381,7 @@ function setPlayerTesterStatusCommand(command, params, client) {
|
||||
|
||||
let enabled = hasBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"));
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${client.name} ${getBoolRedGreenInlineColour(enabled)}${toUpperCase(getEnabledDisabledFromBool(enabled))} {ALTCOLOUR}${targetClient.name}'s {MAINCOLOUR}tester status`)
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} ${getBoolRedGreenInlineColour(enabled)}${toUpperCase(getEnabledDisabledFromBool(enabled))} {ALTCOLOUR}${getPlayerName(targetClient)}'s {MAINCOLOUR}tester status`)
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -399,7 +400,7 @@ function testPromptGUICommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
showPlayerPromptGUI(targetClient, "Testing the two button prompt GUI", "Testing", "Yes", "No")
|
||||
showPlayerPromptGUI(targetClient, "Testing the two button prompt GUI", "Testing", getLocaleString(client, "Yes"), getLocaleString(client, "No"))
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -444,16 +445,23 @@ function testErrorGUICommand(command, params, client) {
|
||||
// ===========================================================================
|
||||
|
||||
function saveServerDataCommand(command, params, client) {
|
||||
messageAdmins(`{clanOrange}Vortrex has forced a manual save of all data. Initiating ...`);
|
||||
messageAdmins(`{adminOrange}Vortrex{MAINCOLOUR} has forced a manual save of all data. Initiating ...`);
|
||||
saveServerDataToDatabase();
|
||||
messageAdmins(`{clanOrange}All server data saved to database successfully!`);
|
||||
messageAdmins(`{MAINCOLOUR}All server data saved to database successfully!`);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function testEmailCommand(command, params, client) {
|
||||
sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
|
||||
try {
|
||||
messagePlayerAlert(client, `Sending test email to ${params}`);
|
||||
sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
|
||||
} catch(error) {
|
||||
messagePlayerError(client, "The email could not be sent! Error: ${error}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -461,34 +469,32 @@ function testEmailCommand(command, params, client) {
|
||||
|
||||
function restartGameModeCommand(command, params, client) {
|
||||
messagePlayerNormal(null, `The server game mode is restarting!`, getColourByName("orange"));
|
||||
consoleCommand("/refresh");
|
||||
thisResource.restart();
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function clientRunCodeFail(client, returnTo, code) {
|
||||
function clientRunCodeFail(client, returnTo, error) {
|
||||
let returnClient = getClientFromIndex(returnTo);
|
||||
if(!returnClient) {
|
||||
return false;
|
||||
}
|
||||
|
||||
messagePlayerError(returnClient, `Client code failed to execute for ${getPlayerName(client)}!`);
|
||||
messagePlayerNormal(returnClient, `Code: ${code}`, getColourByName("yellow"));
|
||||
messagePlayerError(returnClient, `(${getPlayerName(client)}). Error: ${error}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function clientRunCodeSuccess(client, returnTo, returnVal, code) {
|
||||
function clientRunCodeSuccess(client, returnTo, returnVal) {
|
||||
let returnClient = getClientFromIndex(returnTo);
|
||||
if(!returnClient) {
|
||||
return false;
|
||||
}
|
||||
|
||||
messagePlayerSuccess(returnClient, `Client code executed for ${getPlayerName(client)}!`);
|
||||
messagePlayerNormal(returnClient, `Code: ${code}`, getColourByName("yellow"));
|
||||
messagePlayerNormal(returnClient, `Returns: ${returnVal}`, getColourByName("yellow"));
|
||||
//messagePlayerSuccess(returnClient, `Client code executed for ${getPlayerName(client)}!`);
|
||||
//messagePlayerNormal(returnClient, `Code: ${code}`, getColourByName("yellow"));
|
||||
messagePlayerNormal(returnClient, `(${getPlayerName(client)}) Code returns: ${returnVal}`, getColourByName("white"));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -667,7 +673,44 @@ function resetAllServerAmbienceElementsCommand(command, params, client) {
|
||||
|
||||
function reloadEconomyConfigurationCommand(command, params, client) {
|
||||
getGlobalConfig().economy = loadEconomyConfig();
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}has reloaded the economy settings`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)} {MAINCOLOUR}has reloaded the economy settings`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showLocalePickerTestCommand(command, params, client) {
|
||||
showLocaleChooserForPlayer(client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function executeDatabaseQueryCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!targetClient) {
|
||||
messagePlayerError(client, "That player was not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(targetCode == "") {
|
||||
messagePlayerError(client, "You didn't enter any code!");
|
||||
return false;
|
||||
}
|
||||
|
||||
let success = quickDatabaseQuery(params);
|
||||
|
||||
if(!success) {
|
||||
messagePlayerAlert(client, `Database query failed to execute: {ALTCOLOUR}${query}`);
|
||||
} else if(typeof success != "boolean") {
|
||||
messagePlayeSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
|
||||
messagePlayerInfo(client, `Returns: ${success}`);
|
||||
} else {
|
||||
messagePlayerSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -89,7 +89,11 @@ function getDiscordUserData(discordUserId) {
|
||||
// ===========================================================================
|
||||
|
||||
function messageDiscordChatChannel(messageString) {
|
||||
if(getServerConfig().devServer) {
|
||||
if(getServerConfig().devServer == true) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getGlobalConfig().discord.sendChat) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -108,6 +112,10 @@ function messageDiscordEventChannel(messageString) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getGlobalConfig().discord.sendEvents) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getServerConfig().discord.sendEvents) {
|
||||
return false;
|
||||
}
|
||||
@@ -123,6 +131,10 @@ function messageDiscordAdminChannel(messageString) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getGlobalConfig().discord.sendAdmin) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getServerConfig().discord.sendAdmin) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -111,7 +111,7 @@ function forcePlayerPayDayCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
messageAdmins(`${client.name} gave ${targetClient.name} an instant payday`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} gave {ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} an instant payday`);
|
||||
playerPayDay(targetClient);
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ function setPayDayBonusMultiplier(command, params, client) {
|
||||
|
||||
getGlobalConfig().economy.grossIncomeMultiplier = newMultiplier;
|
||||
|
||||
announceAdminAction(`PaydayBonusSet`, `{adminRed}${client.name}{MAINCOLOUR}`, `{ALTCOLOUR}${newMultiplier*100}%{MAINCOLOUR}`);
|
||||
announceAdminAction(`PaydayBonusSet`, `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `{ALTCOLOUR}${newMultiplier*100}%{MAINCOLOUR}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -147,7 +147,7 @@ function taxInfoCommand(command, params, client) {
|
||||
|
||||
function wealthInfoCommand(command, params, client) {
|
||||
let wealth = calculateWealth(client);
|
||||
messagePlayerInfo(client, `Your wealth is: $${wealth}. Use {ALTCOLOUR}/help wealth {MAINCOLOUR}for more information.`);
|
||||
messagePlayerInfo(client, `Your wealth is: {ALTCOLOUR}$${wealth}{MAINCOLOUR}. Use {ALTCOLOUR}/help wealth {MAINCOLOUR}for more information.`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -8,12 +8,7 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initEmailScript() {
|
||||
if(!checkForSMTPModule()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_INFO, "[VRR.Email]: Initializing email script ...");
|
||||
emailConfig = loadEmailConfiguration();
|
||||
logToConsole(LOG_INFO, "[VRR.Email]: Email script initialized successfully!");
|
||||
}
|
||||
|
||||
@@ -40,15 +35,8 @@ function sendEmail(toEmail, toName, subject, body) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadEmailConfiguration() {
|
||||
let emailConfigFile = loadTextFile("config/email.json");
|
||||
return JSON.parse(emailConfigFile);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getEmailConfig() {
|
||||
return emailConfig;
|
||||
return getGlobalConfig().email;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -15,35 +15,7 @@ function initEventScript() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function addAllEventHandlers() {
|
||||
addEventHandler("onResourceStart", onResourceStart);
|
||||
addEventHandler("onResourceStop", onResourceStop);
|
||||
addEventHandler("onServerStop", onResourceStop);
|
||||
|
||||
addEventHandler("onProcess", onProcess);
|
||||
addEventHandler("onEntityProcess", onEntityProcess);
|
||||
|
||||
addEventHandler("onPlayerConnect", onPlayerConnect);
|
||||
addEventHandler("onPlayerJoin", onPlayerJoin);
|
||||
addEventHandler("onPlayerJoined", onPlayerJoined);
|
||||
addEventHandler("onPlayerChat", onPlayerChat);
|
||||
addEventHandler("onPlayerQuit", onPlayerQuit);
|
||||
addEventHandler("onElementStreamIn", onElementStreamIn);
|
||||
addEventHandler("onElementStreamOut", onElementStreamOut);
|
||||
|
||||
addEventHandler("onPedSpawn", onPedSpawn);
|
||||
addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
|
||||
addEventHandler("onPedExitVehicle", onPedExitingVehicle);
|
||||
|
||||
addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
|
||||
addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
|
||||
|
||||
//addEventHandler("OnPlayerCommand", onPlayerCommand);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onPlayerConnect(event, ipAddress, port) {
|
||||
function onInitialConnectionToServer(ipAddress, port) {
|
||||
logToConsole(LOG_INFO, `[VRR.Event] Client connecting (IP: ${ipAddress})`);
|
||||
//if(isIpAddressBanned(ipAddress)) {
|
||||
// messagePlayerError(client, "You are banned from this server!");
|
||||
@@ -53,26 +25,33 @@ function onPlayerConnect(event, ipAddress, port) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onPlayerJoin(event, client) {
|
||||
logToConsole(LOG_INFO, `[VRR.Event] Client ${client.name}[${client.index}] joining from ${client.ip}`);
|
||||
function onPlayerJoin(client) {
|
||||
logToConsole(LOG_INFO, `[VRR.Event] Client ${getPlayerName(client)}[${getPlayerId(client)}] joining from ${getPlayerIP(client)}`);
|
||||
|
||||
if(isFadeCameraSupported()) {
|
||||
fadeCamera(client, true, 1.0);
|
||||
}
|
||||
|
||||
messageDiscordEventChannel(`👋 ${client.name} is connecting to the server ...`);
|
||||
let messageText = `👋 ${getPlayerName(client)} is connecting to the server ...`;
|
||||
messageDiscordEventChannel(messageText);
|
||||
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerConnecting", getPlayerName(client)));
|
||||
}
|
||||
|
||||
//messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has joined the server.`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onPlayerJoined(event, client) {
|
||||
function onPlayerJoined(client) {
|
||||
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onElementStreamIn(event, element, client) {
|
||||
function onElementStreamIn(element, client) {
|
||||
//if(getPlayerDimension(client) != getElementDimension(element)) {
|
||||
// event.preventDefault();
|
||||
//}
|
||||
@@ -87,29 +66,33 @@ function onElementStreamIn(event, element, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onElementStreamOut(event, element, client) {
|
||||
function onElementStreamOut(element, client) {
|
||||
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onPlayerQuit(event, client, quitReasonId) {
|
||||
function onPlayerQuit(client, quitReasonId) {
|
||||
logToConsole(LOG_INFO, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
|
||||
updateConnectionLogOnQuit(client, quitReasonId);
|
||||
|
||||
if(isPlayerLoggedIn(client)) {
|
||||
let reasonText = disconnectReasons[quitReasonId];
|
||||
if(getPlayerData(client).customDisconnectReason != "") {
|
||||
reasonText = getPlayerData(client).customDisconnectReason;
|
||||
}
|
||||
messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
|
||||
messageDiscordEventChannel(`👋 ${client.name} has left the server (${reasonText})`);
|
||||
let reasonText = disconnectReasons[quitReasonId];
|
||||
if(getPlayerData(client).customDisconnectReason != "" && getPlayerData(client).customDisconnectReason != undefined && getPlayerData(client).customDisconnectReason != false && getPlayerData(client).customDisconnectReason != null) {
|
||||
reasonText = getPlayerData(client).customDisconnectReason;
|
||||
}
|
||||
|
||||
messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
|
||||
|
||||
getClients().forEach(forClient => {
|
||||
let reasonText = getGroupedLocaleString(forClient, "DisconnectReasons", quitReasonId);
|
||||
messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", getPlayerName(client), reasonText));
|
||||
});
|
||||
//messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
|
||||
|
||||
if(isPlayerLoggedIn(client)) {
|
||||
savePlayerToDatabase(client);
|
||||
resetClientStuff(client);
|
||||
getServerData().clients[client.index] = null;
|
||||
} else {
|
||||
messageDiscordEventChannel(`👋 ${client.name} has left the server (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
|
||||
getServerData().clients[getPlayerId(client)] = null;
|
||||
}
|
||||
|
||||
clearTemporaryVehicles();
|
||||
@@ -118,14 +101,14 @@ function onPlayerQuit(event, client, quitReasonId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
async function onPlayerChat(event, client, messageText) {
|
||||
async function onPlayerChat(client, messageText) {
|
||||
processPlayerChat(client, messageText);
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onProcess(event, deltaTime) {
|
||||
function onProcess(deltaTime = 0) {
|
||||
updateServerGameTime();
|
||||
//checkPlayerSpawning();
|
||||
//checkPlayerPedState();
|
||||
@@ -136,12 +119,12 @@ function onProcess(event, deltaTime) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onEntityProcess(event, entity) {
|
||||
function onEntityProcess(entity) {
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onPedEnteringVehicle(event, ped, vehicle, seat) {
|
||||
function onPedEnteringVehicle(ped, vehicle, seat) {
|
||||
if(ped.isType(ELEMENT_PLAYER)) {
|
||||
let client = getClientFromPlayerElement(ped);
|
||||
getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGVEHICLE;
|
||||
@@ -161,8 +144,8 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
|
||||
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
|
||||
}
|
||||
|
||||
getPlayerData(client).enteringVehicle = null;
|
||||
makePlayerStopAnimation(client);
|
||||
//getPlayerData(client).enteringVehicle = null;
|
||||
//makePlayerStopAnimation(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -172,7 +155,7 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onPedExitingVehicle(event, ped, vehicle) {
|
||||
function onPedExitingVehicle(ped, vehicle) {
|
||||
if(!getVehicleData(vehicle)) {
|
||||
return false;
|
||||
}
|
||||
@@ -191,40 +174,28 @@ function onPedExitingVehicle(event, ped, vehicle) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onResourceStart(event, resource) {
|
||||
logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} started!`);
|
||||
function onResourceStart(resource) {
|
||||
logToConsole(LOG_WARN, `[VRR.Event] Resource ${resource.name} started!`);
|
||||
|
||||
if(resource != thisResource) {
|
||||
messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name} {MAINCOLOUR}started!`);
|
||||
messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} started!`);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function onResourceStop(event, resource) {
|
||||
logToConsole(LOG_WARN, `[VRR.Event] ${resource.name} stopped!`);
|
||||
function onResourceStop(resource) {
|
||||
logToConsole(LOG_WARN, `[VRR.Event] Resource ${resource.name} stopped!`);
|
||||
|
||||
if(resource != thisResource) {
|
||||
messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name} {MAINCOLOUR}stopped!`);
|
||||
messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} stopped!`);
|
||||
}
|
||||
|
||||
if(resource == thisResource) {
|
||||
saveServerDataToDatabase();
|
||||
clearArray(getServerData().vehicles);
|
||||
clearArray(getServerData().clients);
|
||||
clearArray(getServerData().businesses);
|
||||
clearArray(getServerData().houses);
|
||||
clearArray(getServerData().factions);
|
||||
clearArray(getServerData().jobs);
|
||||
clearArray(getServerData().clans);
|
||||
clearArray(getServerData().items);
|
||||
clearArray(getServerData().itemTypes);
|
||||
clearArray(getServerData().groundItemCache);
|
||||
clearArray(getServerData().groundPlantCache);
|
||||
kickAllClients();
|
||||
saveServerDataToDatabase();
|
||||
collectAllGarbage();
|
||||
}
|
||||
|
||||
collectAllGarbage();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -395,7 +366,7 @@ function onPlayerDeath(client, position) {
|
||||
setTimeout(function() {
|
||||
if(getPlayerCurrentSubAccount(client).inJail) {
|
||||
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
|
||||
client.despawnPlayer();
|
||||
despawnPlayer(client);
|
||||
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
|
||||
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
|
||||
|
||||
@@ -417,7 +388,7 @@ function onPlayerDeath(client, position) {
|
||||
setPlayerControlState(client, true);
|
||||
} else {
|
||||
let closestHospital = getClosestHospital(getPlayerPosition(client));
|
||||
client.despawnPlayer();
|
||||
despawnPlayer(client);
|
||||
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
|
||||
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
|
||||
|
||||
@@ -441,6 +412,17 @@ function onPlayerDeath(client, position) {
|
||||
}
|
||||
}, 2000);
|
||||
}, 1000);
|
||||
|
||||
let queryData = [
|
||||
["log_death_server", getServerId()]
|
||||
["log_death_who_died", getPlayerCurrentSubAccount(client).databaseId],
|
||||
["log_death_when_died", "{UNIXTIMESTAMP}"],
|
||||
["log_death_pos_x", position.x],
|
||||
["log_death_pos_y", position.y],
|
||||
["log_death_pos_z", position.x],
|
||||
];
|
||||
let queryString = createDatabaseInsertQuery("log_death", data);
|
||||
addToQueryQueue(queryString);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -467,27 +449,27 @@ function onPlayerSpawn(client) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
|
||||
if(!getPlayerData(client)) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
|
||||
if(!isPlayerLoggedIn(client)) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} is NOT logged in. Despawning their player.`);
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
|
||||
if(getPlayerData(client).currentSubAccount == -1) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} has NOT selected a character. Despawning their player.`);
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
|
||||
|
||||
if(getServerGame() == VRR_GAME_GTA_IV) {
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
|
||||
setEntityData(getPlayerPed(client), "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
|
||||
setEntityData(getPlayerPed(client), "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
|
||||
@@ -545,7 +527,7 @@ function onPlayerSpawn(client) {
|
||||
updatePlayerSnowState(client);
|
||||
}
|
||||
|
||||
if(areServerElementsSupported() && getServerGame() == VRR_GAME_GTA_SA) {
|
||||
if(areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
|
||||
setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
|
||||
|
||||
@@ -572,8 +554,6 @@ function onPlayerSpawn(client) {
|
||||
sendPlayerEnterPropertyKey(client, keyId.key);
|
||||
}
|
||||
|
||||
sendPlayerLocaleStrings(client);
|
||||
|
||||
//if(isGTAIV()) {
|
||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
|
||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
|
||||
@@ -611,6 +591,9 @@ function onPlayerSpawn(client) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
|
||||
updateAllPlayerNameTags();
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
|
||||
sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
|
||||
|
||||
if(!areServerElementsSupported()) {
|
||||
sendAllBusinessesToPlayer(client);
|
||||
sendAllHousesToPlayer(client);
|
||||
@@ -622,7 +605,7 @@ function onPlayerSpawn(client) {
|
||||
|
||||
getPlayerData(client).payDayTickStart = sdl.ticks;
|
||||
|
||||
messageDiscordEventChannel(`🧍 ${client.name} spawned as ${getCharacterFullName(client)}`);
|
||||
messageDiscordEventChannel(`🧍 ${getPlayerName(client)} spawned as ${getCharacterFullName(client)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initFishingScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Fishing]: Initializing fishing script ...");
|
||||
logToConsole(LOG_INFO, "[VRR.Fishing]: Fishing script initialized successfully!");
|
||||
|
||||
@@ -7,6 +7,13 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
function initGateScript() {
|
||||
logToConsole(LOG_INFO, `[VRR.Gate]: Initializing gate script ...`);
|
||||
logToConsole(LOG_INFO, `[VRR.Gate]: Gate script initialized successfully!`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function doesPlayerHaveGateKeys(client, vehicle) {
|
||||
let gateData = getGateData(vehicle);
|
||||
|
||||
@@ -91,7 +98,7 @@ function getGateData(gateId) {
|
||||
|
||||
function getClosestGate(position) {
|
||||
let closest = 0;
|
||||
for(let i in getServerData().gates[getServerGame()]) {
|
||||
for(let i in getServerData().gates[getGame()]) {
|
||||
if(getDistance(getServerData().gates[i].position, position) < getDistance(getServerData().gates[closest].position, position)) {
|
||||
closest = i;
|
||||
}
|
||||
@@ -109,7 +116,7 @@ function triggerGateCommand(command, params, client) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidGate"));
|
||||
}
|
||||
|
||||
if(!canPlayerUseGate(client, closestGate)) {
|
||||
if(!doesPlayerHaveGateKeys(client, closestGate)) {
|
||||
messagePlayerError(client, getLocaleString(client, "NoGateAccess"));
|
||||
return false;
|
||||
}
|
||||
@@ -117,4 +124,103 @@ function triggerGateCommand(command, params, client) {
|
||||
triggerGate(getGateData(closestGate).scriptName);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveAllGatesToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for(let i in getServerData().gates) {
|
||||
saveGateToDatabase(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveGateToDatabase(gateId) {
|
||||
if(getGateData(gateId) == null) {
|
||||
// Invalid gate data
|
||||
return false;
|
||||
}
|
||||
|
||||
let tempGateData = getGateData(gateId);
|
||||
|
||||
if(tempGateData.databaseId == -1) {
|
||||
// Temp gate, no need to save
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!tempGateData.needsSaved) {
|
||||
// Gate hasn't changed. No need to save.
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Gate]: Saving gate ${tempGateData.databaseId} to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeGateName = escapeDatabaseString(tempGateData.name);
|
||||
let safeGateScriptName = escapeDatabaseString(tempGateData.scriptName);
|
||||
|
||||
let data = [
|
||||
["gate_server", getServerId()],
|
||||
["gate_name", safeGateName],
|
||||
["gate_script_name", safeGateScriptName],
|
||||
["gate_owner_type", toInteger(tempGateData.ownerType)],
|
||||
["gate_owner_id", toInteger(tempGateData.ownerId)],
|
||||
["gate_pos_x", toFloat(tempGateData.position.x)],
|
||||
["gate_pos_y", toFloat(tempGateData.position.y)],
|
||||
["gate_pos_z", toFloat(tempGateData.position.z)],
|
||||
["gate_radius", toFloat(tempGateData.radius)],
|
||||
];
|
||||
|
||||
let dbQuery = null;
|
||||
if(tempGateData.databaseId == 0) {
|
||||
let queryString = createDatabaseInsertQuery("gate_main", data);
|
||||
dbQuery = queryDatabase(dbConnection, queryString);
|
||||
tempGateData.databaseId = getDatabaseInsertId(dbConnection);
|
||||
tempGateData.needsSaved = false;
|
||||
} else {
|
||||
let queryString = createDatabaseUpdateQuery("gate_main", data, `gate_id=${tempGateData.databaseId}`);
|
||||
dbQuery = queryDatabase(dbConnection, queryString);
|
||||
tempGateData.needsSaved = false;
|
||||
}
|
||||
|
||||
freeDatabaseQuery(dbQuery);
|
||||
disconnectFromDatabase(dbConnection);
|
||||
return true;
|
||||
}
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Gate]: Saved gate ${gateDataId} to database!`);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadGatesFromDatabase() {
|
||||
logToConsole(LOG_INFO, "[VRR.Gate]: Loading gates from database ...");
|
||||
|
||||
let tempGates = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
let dbAssoc;
|
||||
|
||||
if(dbConnection) {
|
||||
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM gate_main WHERE gate_server = ${getServerId()}`);
|
||||
if(dbQuery) {
|
||||
if(dbQuery.numRows > 0) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempGateData = new GateData(dbAssoc);
|
||||
tempGates.push(tempGateData);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Gate]: Gate '${tempGateData.name}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
logToConsole(LOG_INFO, `[VRR.Gate]: ${tempGates.length} gates loaded from database successfully!`);
|
||||
return tempGates;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -25,7 +25,7 @@ function playerPromptAnswerNo(client) {
|
||||
case VRR_PROMPT_CREATEFIRSTCHAR:
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} chose not to create a first character. Kicking them from the server ...`);
|
||||
showPlayerErrorGUI(client, "You don't have a character to play. Goodbye!", "No Characters");
|
||||
setTimeout(function() { client.disconnect(); }, 5000);
|
||||
setTimeout(function() { disconnectPlayer(client); }, 5000);
|
||||
break;
|
||||
|
||||
case VRR_PROMPT_BIZORDER:
|
||||
@@ -58,11 +58,12 @@ function playerPromptAnswerYes(client) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`);
|
||||
|
||||
switch(getPlayerData(client).promptType) {
|
||||
case VRR_PROMPT_CREATEFIRSTCHAR:
|
||||
case VRR_PROMPT_CREATEFIRSTCHAR: {
|
||||
showPlayerNewCharacterGUI(client);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_PROMPT_BIZORDER:
|
||||
case VRR_PROMPT_BIZORDER: {
|
||||
if(getPlayerData(client).businessOrderAmount > 0) {
|
||||
if(getBusinessData(getPlayerData(client).businessOrderBusiness).till < getPlayerData(client).businessOrderCost) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name} (Reason: Not enough money in business till)`);
|
||||
@@ -82,14 +83,14 @@ function playerPromptAnswerYes(client) {
|
||||
getPlayerData(client).businessOrderBusiness = false;
|
||||
getPlayerData(client).businessOrderItem = -1;
|
||||
getPlayerData(client).businessOrderValue = -1;
|
||||
|
||||
}
|
||||
} else {
|
||||
showPlayerErrorGUI(client, ``, `Business Order Canceled`);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_PROMPT_GIVEVEHTOCLAN:
|
||||
case VRR_PROMPT_GIVEVEHTOCLAN: {
|
||||
if(!isPlayerInAnyVehicle(client)) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustBeInVehicle"));
|
||||
return false;
|
||||
@@ -112,12 +113,117 @@ function playerPromptAnswerYes(client) {
|
||||
|
||||
getVehicleData(getPlayerVehicle(client)).ownerType = VRR_VEHOWNER_CLAN;
|
||||
getVehicleData(getPlayerVehicle(client)).ownerId = getPlayerCurrentSubAccount(client).clan;
|
||||
messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan"));
|
||||
messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan", getVehicleName(getPlayerVehicle(client))));
|
||||
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
case VRR_PROMPT_GIVEHOUSETOCLAN: {
|
||||
let houseId = getPlayerHouse(client);
|
||||
if(!houseId) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).ownerType != VRR_VEHOWNER_PLAYER) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_CLAN;
|
||||
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(client).clan;
|
||||
messagePlayerSuccess(client, getLocaleString(client, "GaveHouseToClan"));
|
||||
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_PROMPT_GIVEBIZTOCLAN: {
|
||||
let businessId = getPlayerBusiness(client);
|
||||
if(!businessId) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getBusinessData(businessId).ownerType != VRR_VEHOWNER_PLAYER) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustOwnBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getBusinessData(businessId).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustOwnBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getBusinessData(businessId).ownerType = VRR_BIZOWNER_CLAN;
|
||||
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(client).clan;
|
||||
messagePlayerSuccess(client, getLocaleString(client, "GaveBusinessToClan"));
|
||||
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_PROMPT_BUYHOUSE: {
|
||||
let houseId = getPlayerHouse(client);
|
||||
if(!houseId) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).buyPrice <= 0) {
|
||||
messagePlayerError(client, getLocaleString(client, "HouseNotForSale"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getPlayerCurrentSubAccount(client).cash < getHouseData(houseId).buyPrice) {
|
||||
messagePlayerError(client, getLocaleString(client, "HousePurchaseNotEnoughMoney"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_PLAYER;
|
||||
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
|
||||
getHouseData(houseId).buyPrice = 0;
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
updateHousePickupLabelData(houseId);
|
||||
|
||||
messagePlayerSuccess(client, `You are now the owner of {houseGreen}${getHouseData(houseId).description}`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_PROMPT_BUYBIZ: {
|
||||
let businessId = getPlayerBusiness(client);
|
||||
if(!businessId) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getBusinessData(businessId).buyPrice <= 0) {
|
||||
messagePlayerError(client, getLocaleString(client, "BusinessNotForSale"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getPlayerCurrentSubAccount(client).cash < getBusinessData(businessId).buyPrice) {
|
||||
messagePlayerError(client, getLocaleString(client, "HousePurchaseNotEnoughMoney"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getBusinessData(businessId).ownerType = VRR_BIZOWNER_PLAYER;
|
||||
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
|
||||
getBusinessData(businessId).buyPrice = 0;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `You are now the owner of {businessBlue}${getBusinessData(businessId).name}`);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
submitBugReport(client, `[AUTOMATED REPORT] Unknown prompt type: ${getPlayerData(client).promptType}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
getPlayerData(client).promptType = VRR_PROMPT_NONE;
|
||||
|
||||
@@ -16,7 +16,7 @@ function initHelpScript() {
|
||||
|
||||
let randomTips = [
|
||||
`{MAINCOLOUR}Look for yellow dots on your map for job locations.`,
|
||||
`{MAINCOLOUR}You can set custom key binds. Use {ALTCOLOUR}/help keys {MAINCOLOUR} for details.`,
|
||||
`{MAINCOLOUR}You can set custom key binds. Use {ALTCOLOUR}/info keys {MAINCOLOUR} for details.`,
|
||||
`{MAINCOLOUR}Use /notips if you don't want to see tips and extra information`,
|
||||
`{MAINCOLOUR}You can edit your keybinds using {ALTCOLOUR}/bindkey and /unbindkey`,
|
||||
`{MAINCOLOUR}Press ℹ️ to see your inventory, and use number keys to select an item`,
|
||||
@@ -40,8 +40,8 @@ let randomTips = [
|
||||
//`{MAINCOLOUR}You can change your quick item display. Choices are GTAV-style pie menu or Minecraft-style hotbar`,
|
||||
//`{MAINCOLOUR}Hold [#0066FF]E {MAINCOLOUR}to hail a nearby taxi if you need a ride.`,
|
||||
//`{MAINCOLOUR}Press [#0066FF]G {MAINCOLOUR}to enter a vehicle as passenger.`,
|
||||
//`{MAINCOLOUR}Banks can provide loans. Use {ALTCOLOUR}/help loans {MAINCOLOUR} for more details.`,
|
||||
`{MAINCOLOUR}Want to make a clan? Use {ALTCOLOUR}/help clans {MAINCOLOUR} for details.`,
|
||||
//`{MAINCOLOUR}Banks can provide loans. Use {ALTCOLOUR}/info loans {MAINCOLOUR} for more details.`,
|
||||
`{MAINCOLOUR}Want to make a clan? Use {ALTCOLOUR}/info clans {MAINCOLOUR} for details.`,
|
||||
`{MAINCOLOUR}Legal weapons can be purchased at any ammunation.`,
|
||||
];
|
||||
|
||||
@@ -184,8 +184,8 @@ function helpCommand(command, params, client) {
|
||||
// ===========================================================================
|
||||
|
||||
function showMainHelpMessage(client) {
|
||||
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderHelpMainList")));
|
||||
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Use /help <category> for commands and info. Example: {ALTCOLOUR}/help vehicle`);
|
||||
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HelpMainListHeader")));
|
||||
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Use /info <category> for commands and info. Example: {ALTCOLOUR}/info vehicle`);
|
||||
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Help Categories: [#A9A9A9]account, command, vehicle, job, chat, rules, website, animation`);
|
||||
messagePlayerNormal(client, `{clanOrange}• [#A9A9A9]skin, mechanic, dealership, discord, colour, keybind`);
|
||||
}
|
||||
@@ -205,10 +205,10 @@ function showAccountHelpMessage(client) {
|
||||
function showVehicleHelpMessage(client) {
|
||||
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderVehicleHelp")));
|
||||
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 0, `{ALTCOLOUR}/help dealership{MAINCOLOUR}`));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 0, `{ALTCOLOUR}/info dealership{MAINCOLOUR}`));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 1, `{ALTCOLOUR}/lock, /engine, /lights, /trunk, /rentveh, /buyveh, /rentprice, /buyprice{MAINCOLOUR}`));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 2));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 3, `{ALTCOLOUR}/help mechanic{MAINCOLOUR}`));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "VehicleHelp", 3, `{ALTCOLOUR}/info mechanic{MAINCOLOUR}`));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -249,7 +249,7 @@ function showRulesHelpMessage(client) {
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 1));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 2));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 3));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 4), `{ALTCOLOUR}/help language {MAINCOLOUR}`);
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 4), `{ALTCOLOUR}/info language {MAINCOLOUR}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -280,7 +280,7 @@ function showAnimationHelpMessage(client) {
|
||||
function showClothesHelpMessage(client) {
|
||||
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderSkinHelp")));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "SkinHelp", 0, `{ALTCOLOUR}/buy {MAINCOLOUR}`));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "SkinHelp", 1, `{ALTCOLOUR}/help items {MAINCOLOUR}`));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "SkinHelp", 1, `{ALTCOLOUR}/info items {MAINCOLOUR}`));
|
||||
messagePlayerHelpContent(client, getGroupedLocaleString(client, "SkinHelp", 2));
|
||||
}
|
||||
|
||||
@@ -380,7 +380,7 @@ function showCommandHelpMessage(client, commandName) {
|
||||
*
|
||||
*/
|
||||
function helpGetCarCommand(command, params, client) {
|
||||
messagePlayerAlert(client, getLocaleString(client, "CarCommandHelp", `{ALTCOLOUR}/help vehicle{MAINCOLOUR}`));
|
||||
messagePlayerAlert(client, getLocaleString(client, "CarCommandHelp", `{ALTCOLOUR}/info vehicle{MAINCOLOUR}`));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -395,7 +395,7 @@ function helpGetCarCommand(command, params, client) {
|
||||
*
|
||||
*/
|
||||
function helpGetSkinCommand(command, params, client) {
|
||||
messagePlayerAlert(client, getLocaleString(client, "SkinCommandHelp", `{ALTCOLOUR}/help skin{MAINCOLOUR}`));
|
||||
messagePlayerAlert(client, getLocaleString(client, "SkinCommandHelp", `{ALTCOLOUR}/info skin{MAINCOLOUR}`));
|
||||
messagePlayerAlert(client, ``);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,19 +9,6 @@
|
||||
|
||||
function initHouseScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.House]: Initializing house script ...");
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().houses = loadHousesFromDatabase();
|
||||
}
|
||||
|
||||
if(getServerConfig().createHousePickups) {
|
||||
createAllHousePickups();
|
||||
}
|
||||
|
||||
if(getServerConfig().createHouseBlips) {
|
||||
createAllHouseBlips();
|
||||
}
|
||||
|
||||
setAllHouseIndexes();
|
||||
logToConsole(LOG_INFO, "[VRR.House]: House script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
@@ -35,11 +22,15 @@ function loadHousesFromDatabase() {
|
||||
let dbAssoc;
|
||||
|
||||
if(dbConnection) {
|
||||
dbAssoc = await fetchQueryAssoc(dbConnection, `SELECT * FROM house_main WHERE house_server = ${getServerId()}`);
|
||||
for(let i in dbAssoc) {
|
||||
let tempHouseData = new HouseData(dbAssoc[i]);
|
||||
tempHouses.push(tempHouseData);
|
||||
logToConsole(LOG_VERBOSE, `[VRR.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
||||
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM house_main WHERE house_server = ${getServerId()}`);
|
||||
if(dbQuery) {
|
||||
if(dbQuery.numRows > 0) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempHouseData = new HouseData(dbAssoc);
|
||||
tempHouses.push(tempHouseData);
|
||||
logToConsole(LOG_VERBOSE, `[VRR.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
@@ -60,70 +51,13 @@ function loadHousesFromDatabase() {
|
||||
*
|
||||
*/
|
||||
function createHouseCommand(command, params, client) {
|
||||
let entranceLocation = new HouseLocationData(false);
|
||||
entranceLocation.entrancePosition = getPlayerPosition(client);
|
||||
entranceLocation.entranceRotation = 0.0;
|
||||
entranceLocation.entrancePickupModel = getGameConfig().pickupModels[getServerGame()].House;
|
||||
entranceLocation.entranceBlipModel = getGameConfig().blipSprites[getServerGame()].House;
|
||||
entranceLocation.entranceInterior = 0;
|
||||
entranceLocation.entranceDimension = 0;
|
||||
|
||||
entranceLocation.exitPosition = toVector3(0.0, 0.0, 0.0);
|
||||
entranceLocation.exitRotation = 0.0;
|
||||
entranceLocation.exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
|
||||
entranceLocation.exitBlipModel = -1;
|
||||
entranceLocation.exitInterior = 0;
|
||||
entranceLocation.exitDimension = 0;
|
||||
|
||||
let tempHouseData = createHouse(params, entranceLocation);
|
||||
let houseId = getServerData().houses.push(tempHouseData);
|
||||
|
||||
saveHouseToDatabase(houseId-1);
|
||||
setAllHouseIndexes();
|
||||
|
||||
createHouseEntrancePickup(houseId-1);
|
||||
createHouseExitPickup(houseId-1);
|
||||
createHouseEntranceBlip(houseId-1);
|
||||
createHouseExitBlip(houseId-1);
|
||||
|
||||
//getHouseData(houseId).needsSaved = true;
|
||||
|
||||
let messageText = `{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}created house {houseGreen}${tempHouseData.description}`;
|
||||
logToConsole(LOG_INFO, messageText);
|
||||
messageAdmins(messageText);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function lockUnlockHouseCommand(command, params, client) {
|
||||
let houseId = getPlayerHouse(client);
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).locked = !getHouseData(houseId).locked;
|
||||
|
||||
//for(let i in getHouseData(houseId).locations) {
|
||||
// if(getHouseData(houseId).locations[i].type == VRR_HOUSE_LOC_DOOR) {
|
||||
// setEntityData(getHouseData(houseId).locations[i].entrancePickup, "vrr.label.locked", getHouseData(houseId).locked, true);
|
||||
// }
|
||||
//}
|
||||
|
||||
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.locked", getHouseData(houseId).locked, true);
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messagePlayerSuccess(client, `House {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}${getLockedUnlockedFromBool((getHouseData(houseId).locked))}!`);
|
||||
createHouse(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getGame()].House, -1, getPlayerInterior(client), getPlayerDimension(client), getPlayerData(client).interiorCutscene);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} created house: {houseGreen}${params}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -177,17 +111,11 @@ function setHouseDescriptionCommand(command, params, client) {
|
||||
let oldDescription = getHouseData(houseId).description;
|
||||
getHouseData(houseId).description = newHouseDescription;
|
||||
|
||||
//for(let i in getHouseData(houseId).locations) {
|
||||
// if(getHouseData(houseId).locations[i].type == VRR_HOUSE_LOC_DOOR) {
|
||||
// setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.name", getHouseData(houseId).description, true);
|
||||
// }
|
||||
//}
|
||||
|
||||
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.name", getHouseData(houseId).description, true);
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}renamed house {houseGreen}${oldDescription} {MAINCOLOUR}to {houseGreen}${getHouseData(houseId).description}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} renamed house {houseGreen}${oldDescription}{MAINCOLOUR} to {houseGreen}${getHouseData(houseId).description}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -225,8 +153,39 @@ function setHouseOwnerCommand(command, params, client) {
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_PLAYER;
|
||||
getHouseData(houseId).ownerId = getServerData().clients[newHouseOwner.index].accountData.databaseId;
|
||||
messagePlayerSuccess(`{MAINCOLOUR}You gave house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}to {ALTCOLOUR}${newHouseOwner.name}`);
|
||||
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(newHouseOwner).databaseId;
|
||||
messagePlayerSuccess(`{MAINCOLOUR}You gave house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} to {ALTCOLOUR}${newHouseOwner.name}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function removeHouseOwnerCommand(command, params, client) {
|
||||
let houseId = getPlayerHouse(client);
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
|
||||
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_NONE;
|
||||
getHouseData(houseId).ownerId = -1;
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You removed house {houseGreen}${getHouseData(houseId).description}'s{MAINCOLOUR} owner`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -255,18 +214,20 @@ function setHouseClanCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
|
||||
if(getHouseData(houseId).ownerType == VRR_HOUSEOWNER_PLAYER && getHouseData(houseId).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
|
||||
return false;
|
||||
}
|
||||
if(getHouseData(houseId).ownerType != VRR_VEHOWNER_PLAYER) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
if(getHouseData(houseId).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_CLAN;
|
||||
getHouseData(houseId).ownerId = getClanData(clanId).databaseId;
|
||||
messagePlayerSuccess(`{MAINCOLOUR}You gave house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR} to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan!`);
|
||||
showPlayerPrompt(client, getLocaleString(client, "SetHouseClanConfirmMessage"), getLocaleString(client, "SetHouseClanConfirmTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
|
||||
getPlayerData(client).promptType = VRR_PROMPT_HOUSEGIVETOCLAN;
|
||||
|
||||
//messagePlayerSuccess(`{MAINCOLOUR}You gave house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan!`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -295,23 +256,6 @@ function setHouseClanCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let clanRankId = getClanRankFromParams(clanId, params);
|
||||
|
||||
if(!getClanRankData(clanId, clanRankId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "ClanRankInvalid"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(doesPlayerHaveClanPermission(client, getClanFlagValue("ManageHouses"))) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getClanRankData(clanId, clanRankId).level > getPlayerCurrentSubAccount(client).clanRank) {
|
||||
messagePlayerError(client, "That rank is above your level!");
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).clanRank = getClanRankData(clanId, clanRankId).level;
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
messagePlayerSuccess(`{MAINCOLOUR}You set house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR}'s clan rank to {clanOrange}${getClanRankData(clanId, clanRankId).name} {MAINCOLOUR}(level ${getClanRankData(clanId, clanRankId).level}) and above!`);
|
||||
@@ -341,9 +285,9 @@ function setHousePickupCommand(command, params, client) {
|
||||
if(toLowerCase(typeParam) == "None") {
|
||||
getHouseData(houseId).entrancePickupModel = -1;
|
||||
} else {
|
||||
if(isNull(getGameConfig().pickupModels[getServerGame()][typeParam])) {
|
||||
if(isNull(getGameConfig().pickupModels[getGame()][typeParam])) {
|
||||
messagePlayerError(client, "Invalid pickup type! Use a pickup type name or a model ID");
|
||||
let pickupTypes = Object.keys(getGameConfig().pickupModels[getServerGame()]);
|
||||
let pickupTypes = Object.keys(getGameConfig().pickupModels[getGame()]);
|
||||
let chunkedList = splitArrayIntoChunks(pickupTypes, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPickupTypes")));
|
||||
@@ -353,7 +297,7 @@ function setHousePickupCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).entrancePickupModel = getGameConfig().pickupModels[getServerGame()][typeParam];
|
||||
getHouseData(houseId).entrancePickupModel = getGameConfig().pickupModels[getGame()][typeParam];
|
||||
}
|
||||
} else {
|
||||
getHouseData(houseId).entrancePickupModel = toInteger(typeParam);
|
||||
@@ -364,7 +308,7 @@ function setHousePickupCommand(command, params, client) {
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${client.name} {MAINCOLOUR}set house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}pickup display to {ALTCOLOUR}${toLowerCase(typeParam)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} pickup display to {ALTCOLOUR}${toLowerCase(typeParam)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -387,6 +331,11 @@ function setHouseInteriorTypeCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(typeof getGameConfig().interiors[getGame()] == "undefined") {
|
||||
messagePlayerError(client, `There are no interiors available for this game!`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNaN(typeParam)) {
|
||||
let tempHouseLocation = new HouseLocationData(false);
|
||||
|
||||
@@ -395,13 +344,13 @@ function setHouseInteriorTypeCommand(command, params, client) {
|
||||
tempHouseLocation.exitInterior = -1;
|
||||
getHouseData(houseId).exitPickupModel = -1;
|
||||
getHouseData(houseId).hasInterior = false;
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}removed house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}interior`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} removed house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} interior`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNull(getGameConfig().interiors[getServerGame()][typeParam])) {
|
||||
if(isNull(getGameConfig().interiors[getGame()][typeParam])) {
|
||||
messagePlayerError(client, "Invalid interior type! Use an interior type name");
|
||||
let interiorTypesList = Object.keys(getGameConfig().interiors[getServerGame()]);
|
||||
let interiorTypesList = Object.keys(getGameConfig().interiors[getGame()]);
|
||||
let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader("InteriorTypes"));
|
||||
@@ -411,10 +360,10 @@ function setHouseInteriorTypeCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).exitPosition = getGameConfig().interiors[getServerGame()][typeParam][0];
|
||||
getHouseData(houseId).exitInterior = getGameConfig().interiors[getServerGame()][typeParam][1];
|
||||
getHouseData(houseId).exitPosition = getGameConfig().interiors[getGame()][typeParam][0];
|
||||
getHouseData(houseId).exitInterior = getGameConfig().interiors[getGame()][typeParam][1];
|
||||
getHouseData(houseId).exitDimension = getHouseData(houseId).databaseId+getGlobalConfig().houseDimensionStart;
|
||||
getHouseData(houseId).exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
|
||||
getHouseData(houseId).exitPickupModel = getGameConfig().pickupModels[getGame()].Exit;
|
||||
getHouseData(houseId).hasInterior = true;
|
||||
}
|
||||
|
||||
@@ -425,7 +374,7 @@ function setHouseInteriorTypeCommand(command, params, client) {
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${client.name} {MAINCOLOUR}set house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}interior type to {ALTCOLOUR}${toLowerCase(typeParam)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} interior type to {ALTCOLOUR}${toLowerCase(typeParam)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -452,8 +401,8 @@ function setHouseBlipCommand(command, params, client) {
|
||||
if(toLowerCase(typeParam) == "None") {
|
||||
getHouseData(houseId).entranceBlipModel = -1;
|
||||
} else {
|
||||
if(isNull(getGameConfig().blipSprites[getServerGame()][typeParam])) {
|
||||
let blipTypes = Object.keys(getGameConfig().blipSprites[getServerGame()]);
|
||||
if(isNull(getGameConfig().blipSprites[getGame()][typeParam])) {
|
||||
let blipTypes = Object.keys(getGameConfig().blipSprites[getGame()]);
|
||||
let chunkedList = splitArrayIntoChunks(blipTypes, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBlipTypes")));
|
||||
@@ -463,7 +412,7 @@ function setHouseBlipCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).entranceBlipModel = getGameConfig().blipSprites[getServerGame()][typeParam];
|
||||
getHouseData(houseId).entranceBlipModel = getGameConfig().blipSprites[getGame()][typeParam];
|
||||
}
|
||||
} else {
|
||||
getHouseData(houseId).entranceBlipModel = toInteger(typeParam);
|
||||
@@ -476,7 +425,7 @@ function setHouseBlipCommand(command, params, client) {
|
||||
resetHouseBlips(houseId);
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${client.name} {MAINCOLOUR}set house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}blip display to {ALTCOLOUR}${toLowerCase(typeParam)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} blip display to {ALTCOLOUR}${toLowerCase(typeParam)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -494,7 +443,7 @@ function moveHouseEntranceCommand(command, params, client) {
|
||||
let houseId = getPlayerHouse(client);
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messagePlayer(client, getLocaleString(client, "InvalidHouse"));
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -512,7 +461,7 @@ function moveHouseEntranceCommand(command, params, client) {
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}moved house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}entrance to their position`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} moved house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} entrance to their position`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -527,10 +476,10 @@ function moveHouseEntranceCommand(command, params, client) {
|
||||
*
|
||||
*/
|
||||
function moveHouseExitCommand(command, params, client) {
|
||||
let houseId = getPlayerHouse(client);
|
||||
let houseId = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messagePlayer(client, getLocaleString(client, "InvalidHouse"));
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -552,7 +501,7 @@ function moveHouseExitCommand(command, params, client) {
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}moved house {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}exit to their position`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} moved house {houseGreen}${getHouseData(houseId).description}{MAINCOLOUR} exit to their position`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -574,7 +523,7 @@ function deleteHouseCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}deleted house {houseGreen}${getHouseData(houseId).description}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} deleted house {houseGreen}${getHouseData(houseId).description}`);
|
||||
deleteHouse(houseId, getPlayerData(client).accountData.databaseId);
|
||||
}
|
||||
|
||||
@@ -622,10 +571,8 @@ function deleteHouse(houseId, whoDeleted = 0) {
|
||||
* @return {bool} Whether or not the player was successfully removed from the house
|
||||
*
|
||||
*/
|
||||
function removePlayerFromHouses(client) {
|
||||
if(isPlayerInAnyHouse(client)) {
|
||||
exitHouse(client);
|
||||
}
|
||||
function removePlayerFromHouse(client) {
|
||||
exitHouse(client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -638,25 +585,37 @@ function removePlayerFromHouses(client) {
|
||||
* @return {bool} Whether or not the player was successfully removed from the house
|
||||
*
|
||||
*/
|
||||
function createHouse(description, entranceLocation) {
|
||||
function createHouse(description, entrancePosition, exitPosition, entrancePickupModel = -1, entranceBlipModel = -1, entranceInterior = 0, entranceDimension = 0, entranceCutscene = -1) {
|
||||
let tempHouseData = new HouseData(false);
|
||||
tempHouseData.description = description;
|
||||
|
||||
tempHouseData.entrancePosition = entranceLocation.entrancePosition;
|
||||
tempHouseData.entranceRotation = entranceLocation.entranceRotation;
|
||||
tempHouseData.entrancePickupModel = entranceLocation.entrancePickupModel;
|
||||
tempHouseData.entranceBlipModel = entranceLocation.entranceBlipModel;
|
||||
tempHouseData.entranceInterior = entranceLocation.entranceInterior;
|
||||
tempHouseData.entranceDimension = entranceLocation.entranceDimension;
|
||||
tempHouseData.entrancePosition = entrancePosition;
|
||||
tempHouseData.entranceRotation = 0.0;
|
||||
tempHouseData.entrancePickupModel = entrancePickupModel;
|
||||
tempHouseData.entranceBlipModel = entranceBlipModel;
|
||||
tempHouseData.entranceInterior = entranceInterior;
|
||||
tempHouseData.entranceDimension = entranceDimension;
|
||||
tempHouseData.entranceCutscene = entranceCutscene;
|
||||
|
||||
tempHouseData.exitPosition = entranceLocation.exitPosition;
|
||||
tempHouseData.exitRotation = entranceLocation.exitRotation;
|
||||
tempHouseData.exitPickupModel = entranceLocation.exitPickupModel;
|
||||
tempHouseData.exitBlipModel = entranceLocation.exitBlipModel;
|
||||
tempHouseData.exitInterior = entranceLocation.exitInterior;
|
||||
tempHouseData.entranceDimension = entranceLocation.entranceDimension;
|
||||
tempHouseData.exitPosition = exitPosition;
|
||||
tempHouseData.exitRotation = 0.0;
|
||||
tempHouseData.exitPickupModel = 0;
|
||||
tempHouseData.exitBlipModel = -1;
|
||||
tempHouseData.exitInterior = 0;
|
||||
tempHouseData.exitDimension = 0;
|
||||
tempHouseData.exitCutscene = -1;
|
||||
|
||||
return tempHouseData;
|
||||
tempHouseData.needsSaved = true;
|
||||
|
||||
let houseId = getServerData().houses.push(tempHouseData);
|
||||
|
||||
saveHouseToDatabase(houseId-1);
|
||||
setHouseDataIndexes();
|
||||
|
||||
createHousePickups(houseId-1);
|
||||
createHouseBlips(houseId-1);
|
||||
|
||||
return houseId-1;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -700,14 +659,21 @@ function getClosestHouseExit(position, dimension) {
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerHouse(client) {
|
||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||
return getHouseData(closestEntrance).index
|
||||
}
|
||||
if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
|
||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||
return getHouseData(closestEntrance).index;
|
||||
}
|
||||
} else {
|
||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||
return getHouseData(closestEntrance).index;
|
||||
}
|
||||
|
||||
for(let i in getServerData().houses) {
|
||||
if(getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
|
||||
return i;
|
||||
for(let i in getServerData().houses) {
|
||||
if(getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -716,7 +682,7 @@ function getPlayerHouse(client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveHousesToDatabase() {
|
||||
function saveAllHousesToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -735,12 +701,14 @@ function saveHousesToDatabase() {
|
||||
function saveHouseToDatabase(houseId) {
|
||||
let tempHouseData = getServerData().houses[houseId];
|
||||
|
||||
if(!tempHouseData.needsSaved) {
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_VERBOSE, `[VRR.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
|
||||
let safeExitCutscene = escapeDatabaseString(dbConnection, tempHouseData.exitCutscene);
|
||||
let safeEntranceCutscene = escapeDatabaseString(dbConnection, tempHouseData.entranceCutscene);
|
||||
|
||||
let data = [
|
||||
["house_server", getServerId()],
|
||||
@@ -757,7 +725,7 @@ function saveHouseToDatabase(houseId) {
|
||||
["house_entrance_vw", tempHouseData.entranceDimension],
|
||||
["house_entrance_pickup", tempHouseData.entrancePickupModel],
|
||||
["house_entrance_blip", tempHouseData.entranceBlipModel],
|
||||
["house_entrance_cutscene", safeEntranceCutscene],
|
||||
["house_entrance_cutscene", tempHouseData.entranceCutscene],
|
||||
["house_exit_pos_x", tempHouseData.exitPosition.x],
|
||||
["house_exit_pos_y", tempHouseData.exitPosition.y],
|
||||
["house_exit_pos_z", tempHouseData.exitPosition.z],
|
||||
@@ -766,12 +734,12 @@ function saveHouseToDatabase(houseId) {
|
||||
["house_exit_vw", tempHouseData.exitDimension],
|
||||
["house_exit_pickup", tempHouseData.exitPickupModel],
|
||||
["house_exit_blip", tempHouseData.exitBlipModel],
|
||||
["house_exit_cutscene", safeExitCutscene],
|
||||
["house_exit_cutscene", tempHouseData.exitCutscene],
|
||||
["house_buy_price", tempHouseData.buyPrice],
|
||||
["house_rent_price", tempHouseData.rentPrice],
|
||||
["house_has_interior", boolToInt(tempHouseData.hasInterior)],
|
||||
["house_interior_lights", boolToInt(tempHouseData.interiorLights)],
|
||||
|
||||
["house_custom_interior", boolToInt(tempHouseData.customInterior)],
|
||||
];
|
||||
|
||||
let dbQuery = null;
|
||||
@@ -800,6 +768,10 @@ function saveHouseToDatabase(houseId) {
|
||||
function saveHouseLocationToDatabase(houseId, locationId) {
|
||||
let tempHouseLocationData = getServerData().houses[houseId].locations[locationId];
|
||||
|
||||
if(!tempHouseLocationData.needsSaved) {
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_VERBOSE, `[VRR.House]: Saving house location '${locationId}' for house '${getHouseData(houseId).databaseId}' to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
@@ -869,31 +841,43 @@ function createAllHouseBlips() {
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseEntrancePickup(houseId) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getServerConfig().createHousePickups) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).entrancePickupModel != -1) {
|
||||
let pickupModelId = getGameConfig().pickupModels[getServerGame()].House;
|
||||
if(!getHouseData(houseId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getServerData().houses[houseId].entrancePickupModel != 0) {
|
||||
pickupModelId = getHouseData(houseId).entrancePickupModel;
|
||||
}
|
||||
let houseData = getHouseData(houseId);
|
||||
|
||||
if(areServerElementsSupported()) {
|
||||
let entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
|
||||
if(entrancePickup != null) {
|
||||
setElementOnAllDimensions(entrancePickup, false);
|
||||
setElementDimension(entrancePickup, getHouseData(houseId).entranceDimension);
|
||||
setElementStreamInDistance(entrancePickup, getGlobalConfig().housePickupStreamInDistance);
|
||||
setElementStreamOutDistance(entrancePickup, getGlobalConfig().housePickupStreamOutDistance);
|
||||
setElementTransient(entrancePickup, false);
|
||||
addToWorld(entrancePickup);
|
||||
//if(houseData.hasInterior) {
|
||||
// return false;
|
||||
//}
|
||||
|
||||
getHouseData(houseId).entrancePickup = entrancePickup;
|
||||
updateHousePickupLabelData(houseId);
|
||||
}
|
||||
}
|
||||
if(houseData.entrancePickupModel == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let pickupModelId = getGameConfig().pickupModels[getGame()].House;
|
||||
|
||||
if(getServerData().houses[houseId].entrancePickupModel != 0) {
|
||||
pickupModelId = getHouseData(houseId).entrancePickupModel;
|
||||
}
|
||||
|
||||
let entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getGame()].house);
|
||||
if(entrancePickup != null) {
|
||||
setElementOnAllDimensions(entrancePickup, false);
|
||||
setElementDimension(entrancePickup, getHouseData(houseId).entranceDimension);
|
||||
setElementStreamInDistance(entrancePickup, getGlobalConfig().housePickupStreamInDistance);
|
||||
setElementStreamOutDistance(entrancePickup, getGlobalConfig().housePickupStreamOutDistance);
|
||||
setElementTransient(entrancePickup, false);
|
||||
|
||||
getHouseData(houseId).entrancePickup = entrancePickup;
|
||||
updateHousePickupLabelData(houseId);
|
||||
}
|
||||
}
|
||||
@@ -901,100 +885,150 @@ function createHouseEntrancePickup(houseId) {
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseEntranceBlip(houseId) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getServerConfig().createHouseBlips) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).entranceBlipModel != -1) {
|
||||
let blipModelId = getGameConfig().blipSprites[getServerGame()].House;
|
||||
if(!getHouseData(houseId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getServerData().houses[houseId].entranceBlipModel != 0) {
|
||||
blipModelId = getHouseData(houseId).entranceBlipModel;
|
||||
let houseData = getHouseData(houseId);
|
||||
|
||||
//if(houseData.hasInterior) {
|
||||
// return false;
|
||||
//}
|
||||
|
||||
if(houseData.entranceBlipModel == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let blipModelId = getGameConfig().blipSprites[getGame()].House;
|
||||
if(getServerData().houses[houseId].entranceBlipModel != 0) {
|
||||
blipModelId = getHouseData(houseId).entranceBlipModel;
|
||||
}
|
||||
|
||||
let entranceBlip = createGameBlip(houseData.entrancePosition, blipModelId, getColourByName("houseGreen"));
|
||||
if(entranceBlip != null) {
|
||||
if(houseData.exitDimension != -1) {
|
||||
setElementDimension(entranceBlip, houseData.entranceDimension);
|
||||
setElementOnAllDimensions(entranceBlip, false);
|
||||
} else {
|
||||
setElementOnAllDimensions(entranceBlip, true);
|
||||
}
|
||||
|
||||
if(areServerElementsSupported()) {
|
||||
let entranceBlip = createGameBlip(getHouseData(houseId).entrancePosition, blipModelId, 1, getColourByName("houseGreen"));
|
||||
if(entranceBlip != null) {
|
||||
setElementDimension(entranceBlip, getHouseData(houseId).entranceDimension);
|
||||
setElementOnAllDimensions(entranceBlip, false);
|
||||
setElementStreamInDistance(entranceBlip, getGlobalConfig().houseBlipStreamInDistance);
|
||||
setElementStreamOutDistance(entranceBlip, getGlobalConfig().houseBlipStreamOutDistance);
|
||||
setElementTransient(entranceBlip, false);
|
||||
setEntityData(entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
|
||||
setEntityData(entranceBlip, "vrr.owner.id", houseId, false);
|
||||
addToWorld(entranceBlip);
|
||||
|
||||
getHouseData(houseId).entranceBlip = entranceBlip;
|
||||
}
|
||||
if(getGlobalConfig().houseBlipStreamInDistance == -1 || getGlobalConfig().houseBlipStreamOutDistance == -1) {
|
||||
entranceBlip.netFlags.distanceStreaming = false;
|
||||
} else {
|
||||
setElementStreamInDistance(entranceBlip, getGlobalConfig().houseBlipStreamInDistance);
|
||||
setElementStreamOutDistance(entranceBlip, getGlobalConfig().houseBlipStreamOutDistance);
|
||||
}
|
||||
|
||||
setEntityData(entranceBlip, "vrr.owner.type", VRR_BLIP_HOUSE_ENTRANCE, false);
|
||||
setEntityData(entranceBlip, "vrr.owner.id", houseId, false);
|
||||
|
||||
houseData.entranceBlip = entranceBlip;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseExitPickup(houseId) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getServerConfig().createHousePickups) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).hasInterior) {
|
||||
if(getHouseData(houseId).exitPickupModel != -1) {
|
||||
let pickupModelId = getGameConfig().pickupModels[getServerGame()].Exit;
|
||||
if(!getHouseData(houseId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getServerData().houses[houseId].exitPickupModel != 0) {
|
||||
pickupModelId = getHouseData(houseId).exitPickupModel;
|
||||
}
|
||||
let houseData = getHouseData(houseId);
|
||||
|
||||
if(areServerElementsSupported()) {
|
||||
let exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
|
||||
if(exitPickup != null) {
|
||||
setElementDimension(exitPickup, getHouseData(houseId).exitDimension);
|
||||
setElementOnAllDimensions(exitPickup, false);
|
||||
setElementStreamInDistance(exitPickup, getGlobalConfig().housePickupStreamInDistance);
|
||||
setElementStreamOutDistance(exitPickup, getGlobalConfig().housePickupStreamOutDistance);
|
||||
setElementTransient(exitPickup, false);
|
||||
addToWorld(exitPickup);
|
||||
//if(houseData.hasInterior) {
|
||||
// return false;
|
||||
//}
|
||||
|
||||
getHouseData(houseId).exitPickup = exitPickup;
|
||||
updateHousePickupLabelData(houseId);
|
||||
}
|
||||
}
|
||||
updateHousePickupLabelData(houseId);
|
||||
}
|
||||
if(houseData.exitPickupModel == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
|
||||
|
||||
if(getServerData().houses[houseId].exitPickupModel != 0) {
|
||||
pickupModelId = houseData.exitPickupModel;
|
||||
}
|
||||
|
||||
let exitPickup = createGamePickup(pickupModelId, houseData.exitPosition, getGameConfig().pickupTypes[getGame()].house);
|
||||
if(exitPickup != null) {
|
||||
setElementDimension(exitPickup, houseData.exitDimension);
|
||||
setElementOnAllDimensions(exitPickup, false);
|
||||
setElementStreamInDistance(exitPickup, getGlobalConfig().housePickupStreamInDistance);
|
||||
setElementStreamOutDistance(exitPickup, getGlobalConfig().housePickupStreamOutDistance);
|
||||
setElementTransient(exitPickup, false);
|
||||
|
||||
getHouseData(houseId).exitPickup = exitPickup;
|
||||
updateHousePickupLabelData(houseId);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseExitBlip(houseId) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getServerConfig().createHouseBlips) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).hasInterior) {
|
||||
if(getHouseData(houseId).exitBlipModel != -1) {
|
||||
let blipModelId = getGameConfig().blipSprites[getServerGame()].House;
|
||||
if(!getHouseData(houseId)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getServerData().houses[houseId].exitBlipModel != 0) {
|
||||
blipModelId = getHouseData(houseId).exitBlipModel;
|
||||
}
|
||||
let houseData = getHouseData(houseId);
|
||||
|
||||
if(areServerElementsSupported()) {
|
||||
let exitBlip = createGameBlip(blipModelId, getHouseData(houseId).exitPosition, 1, getColourByName("houseGreen"));
|
||||
if(exitBlip != null) {
|
||||
setElementDimension(exitBlip, getHouseData(houseId).entranceDimension);
|
||||
setElementOnAllDimensions(exitBlip, false);
|
||||
setElementStreamInDistance(exitBlip, getGlobalConfig().houseBlipStreamInDistance);
|
||||
setElementStreamOutDistance(exitBlip, getGlobalConfig().houseBlipStreamOutDistance);
|
||||
setElementTransient(exitBlip, false);
|
||||
setEntityData(exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
|
||||
setEntityData(exitBlip, "vrr.owner.id", houseId, false);
|
||||
addToWorld(exitBlip);
|
||||
//if(houseData.hasInterior) {
|
||||
// return false;
|
||||
//}
|
||||
|
||||
getHouseData(houseId).exitBlip = exitBlip;
|
||||
}
|
||||
}
|
||||
if(houseData.exitBlipModel == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let blipModelId = getGameConfig().blipSprites[getGame()].Exit;
|
||||
|
||||
if(getServerData().houses[houseId].exitBlipModel != 0) {
|
||||
blipModelId = houseData.exitBlipModel;
|
||||
}
|
||||
|
||||
let exitBlip = createGameBlip(houseData.exitPosition, blipModelId, 1, getColourByName("houseGreen"));
|
||||
if(exitBlip != null) {
|
||||
if(houseData.exitDimension != -1) {
|
||||
setElementDimension(exitBlip, houseData.exitDimension);
|
||||
setElementOnAllDimensions(exitBlip, false);
|
||||
} else {
|
||||
setElementOnAllDimensions(entranceBlip, true);
|
||||
}
|
||||
|
||||
if(getGlobalConfig().houseBlipStreamInDistance == -1 || getGlobalConfig().houseBlipStreamOutDistance == -1) {
|
||||
exitBlip.netFlags.distanceStreaming = false;
|
||||
} else {
|
||||
setElementStreamInDistance(exitBlip, getGlobalConfig().houseBlipStreamInDistance);
|
||||
setElementStreamOutDistance(exitBlip, getGlobalConfig().houseBlipStreamOutDistance);
|
||||
}
|
||||
setElementTransient(exitBlip, false);
|
||||
setEntityData(exitBlip, "vrr.owner.type", VRR_BLIP_HOUSE_EXIT, false);
|
||||
setEntityData(exitBlip, "vrr.owner.id", houseId, false);
|
||||
getHouseData(houseId).exitBlip = exitBlip;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1008,15 +1042,18 @@ function getHouseOwnerTypeText(ownerType) {
|
||||
case VRR_HOUSEOWNER_PLAYER:
|
||||
return "player";
|
||||
|
||||
case VRR_BIZOWNER_NONE:
|
||||
case VRR_HOUSEOWNER_NONE:
|
||||
return "not owned";
|
||||
|
||||
case VRR_BIZOWNER_PUBLIC:
|
||||
case VRR_HOUSEOWNER_PUBLIC:
|
||||
return "not owned";
|
||||
|
||||
case VRR_BIZOWNER_JOB:
|
||||
case VRR_HOUSEOWNER_JOB:
|
||||
return "job";
|
||||
|
||||
case VRR_HOUSEOWNER_BIZ:
|
||||
return "business";
|
||||
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
@@ -1045,14 +1082,16 @@ function getHouseInfoCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let houseData = getHouseData(houseId);
|
||||
|
||||
let ownerName = "Unknown";
|
||||
switch(getHouseData(houseId).ownerType) {
|
||||
case VRR_HOUSEOWNER_CLAN:
|
||||
ownerName = getClanData(getHouseData(houseId).ownerId).name;
|
||||
ownerName = getClanData(houseData).name;
|
||||
break;
|
||||
|
||||
case VRR_HOUSEOWNER_PLAYER:
|
||||
let subAccountData = loadSubAccountFromId(getHouseData(houseId).ownerId);
|
||||
let subAccountData = loadSubAccountFromId(houseData.ownerId);
|
||||
ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
|
||||
break;
|
||||
|
||||
@@ -1064,12 +1103,38 @@ function getHouseInfoCommand(command, params, client) {
|
||||
ownerName = "Public";
|
||||
break;
|
||||
|
||||
case VRR_HOUSEOWNER_BIZ:
|
||||
ownerName = getBusinessDataFromDatabaseId(houseData.ownerId).name;
|
||||
break;
|
||||
|
||||
case VRR_HOUSEOWNER_JOB:
|
||||
ownerName = getJobData(getHouseData(houseId).ownerId).name;
|
||||
ownerName = getJobData(houseData.ownerId).name;
|
||||
break;
|
||||
}
|
||||
|
||||
messagePlayerNormal(client, `🏠 {houseGreen}[House Info] {MAINCOLOUR}Description: {ALTCOLOUR}${getHouseData(houseId).description}, {MAINCOLOUR}Owner: {ALTCOLOUR}${ownerName} (${getHouseOwnerTypeText(getHouseData(houseId).ownerType)}), {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(getHouseData(houseId).locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${houseId}/${getHouseData(houseId).databaseId}`);
|
||||
|
||||
let tempStats = [
|
||||
[`Name`, `${houseData.description}`],
|
||||
[`ID`, `${houseData.index}/${houseData.databaseId}`],
|
||||
[`Owner`, `${ownerName} (${getHouseOwnerTypeText(houseData.ownerType)})`],
|
||||
[`Locked`, `${getLockedUnlockedFromBool(houseData.locked)}`],
|
||||
[`BuyPrice`, `${houseData.buyPrice}`],
|
||||
[`RentPrice`, `${houseData.rentPrice}`],
|
||||
[`HasInterior`, `${getYesNoFromBool(houseData.hasInterior)}`],
|
||||
[`CustomInterior`, `${getYesNoFromBool(houseData.customInterior)}`],
|
||||
[`InteriorLights`, `${getOnOffFromBool(houseData.interiorLights)}`],
|
||||
[`RadioStation`, `${houseData.streamingRadioStation}`],
|
||||
];
|
||||
|
||||
let stats = tempStats.map(stat => `{MAINCOLOUR}${stat[0]}: {ALTCOLOUR}${stat[1]}{MAINCOLOUR}`);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderHouseInfo", houseData.description)));
|
||||
let chunkedList = splitArrayIntoChunks(stats, 6);
|
||||
for(let i in chunkedList) {
|
||||
messagePlayerInfo(client, chunkedList[i].join(", "));
|
||||
}
|
||||
|
||||
//messagePlayerNormal(client, `🏠 {houseGreen}[House Info]{MAINCOLOUR} Description: {ALTCOLOUR}${getHouseData(houseId).description}, {MAINCOLOUR}Owner: {ALTCOLOUR}${ownerName} (${getHouseOwnerTypeText(getHouseData(houseId).ownerType)}), {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(getHouseData(houseId).locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${houseId}/${getHouseData(houseId).databaseId}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1105,8 +1170,9 @@ function setHouseBuyPriceCommand(command, params, client) {
|
||||
}
|
||||
|
||||
getHouseData(houseId).buyPrice = amount;
|
||||
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.price", getHouseData(houseId).buyPrice, true);
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set house {houseGreen}${getHouseData(houseId).description}'s {MAINCOLOUR}for-sale price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
updateHousePickupLabelData(houseId);
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set house {houseGreen}${getHouseData(houseId).description}'s{MAINCOLOUR} for-sale price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1142,8 +1208,9 @@ function setHouseRentPriceCommand(command, params, client) {
|
||||
}
|
||||
|
||||
getHouseData(houseId).rentPrice = amount;
|
||||
setEntityData(getHouseData(houseId).entrancePickup, "vrr.label.price", `Rent: ${getHouseData(houseId).rentPrice}`, true);
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set house {houseGreen}${getHouseData(houseId).description}'s {MAINCOLOUR}rent price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
updateHousePickupLabelData(houseId);
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set house {houseGreen}${getHouseData(houseId).description}'s{MAINCOLOUR} rent price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1175,19 +1242,8 @@ function buyHouseCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).ownerType = VRR_BIZOWNER_PLAYER;
|
||||
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
|
||||
getHouseData(houseId).buyPrice = 0;
|
||||
|
||||
updateHousePickupLabelData(houseId);
|
||||
|
||||
messagePlayerSuccess(client, `You are now the owner of {houseGreen}${getHouseData(houseId).description}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isPlayerInAnyHouse(client) {
|
||||
return doesEntityDataExist(client, "vrr.inHouse");
|
||||
showPlayerPrompt(client, getLocaleString(client, "BuyHouseConfirmMessage"), getLocaleString(client, "BuyHouseConfirmTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
|
||||
getPlayerData(client).promptType = VRR_PROMPT_HOUSEBUY;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1278,8 +1334,8 @@ function deleteHouseExitBlip(houseId) {
|
||||
function reloadAllHousesCommand(command, params, client) {
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(isPlayerInAnyHouse(clients[i])) {
|
||||
removePlayerFromHouses(clients[i]);
|
||||
if(getPlayerHouse(clients[i]) != -1) {
|
||||
removePlayerFromHouse(clients[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1295,7 +1351,7 @@ function reloadAllHousesCommand(command, params, client) {
|
||||
createAllHousePickups();
|
||||
createAllHouseBlips();
|
||||
|
||||
announceAdminAction(`HousesReloaded`);
|
||||
announceAdminAction(`AllHousesReloaded`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1307,12 +1363,11 @@ function exitHouse(client) {
|
||||
setPlayerDimension(client, getServerData().house[houseId].entranceDimension);
|
||||
setPlayerPosition(client, getServerData().house[houseId].entrancePosition);
|
||||
}
|
||||
removeEntityData(client, "vrr.inHouse");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setAllHouseIndexes() {
|
||||
function setHouseDataIndexes() {
|
||||
for(let i in getServerData().houses) {
|
||||
getServerData().houses[i].index = i;
|
||||
|
||||
@@ -1517,7 +1572,7 @@ function updateHousePickupLabelData(houseId) {
|
||||
setEntityData(houseData.entrancePickup, "vrr.owner.type", VRR_PICKUP_HOUSE_ENTRANCE, false);
|
||||
setEntityData(houseData.entrancePickup, "vrr.owner.id", houseId, false);
|
||||
setEntityData(houseData.entrancePickup, "vrr.label.type", VRR_LABEL_HOUSE, true);
|
||||
//setEntityData(houseData.entrancePickup, "vrr.label.name", houseData.description, true);
|
||||
setEntityData(houseData.entrancePickup, "vrr.label.name", houseData.description, true);
|
||||
setEntityData(houseData.entrancePickup, "vrr.label.locked", houseData.locked, true);
|
||||
if(houseData.buyPrice > 0) {
|
||||
setEntityData(houseData.entrancePickup, "vrr.label.price", houseData.buyPrice, true);
|
||||
@@ -1537,4 +1592,36 @@ function updateHousePickupLabelData(houseId) {
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function deleteAllHouseBlips() {
|
||||
for(let i in getServerData().houses) {
|
||||
deleteHouseEntranceBlip(i);
|
||||
deleteHouseExitBlip(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function deleteAllHousePickups() {
|
||||
for(let i in getServerData().houses) {
|
||||
deleteHouseEntrancePickup(i);
|
||||
deleteHouseExitPickup(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseBlips(houseId) {
|
||||
createHouseEntranceBlip(houseId);
|
||||
createHouseExitBlip(houseId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHousePickups(houseId) {
|
||||
createHouseEntrancePickup(houseId);
|
||||
createHouseExitPickup(houseId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -38,6 +38,7 @@ require("scripts/server/messaging.js");
|
||||
require("scripts/server/misc.js");
|
||||
require("scripts/server/npc.js");
|
||||
require("scripts/server/staff.js");
|
||||
require("scripts/server/race.js");
|
||||
require("scripts/server/radio.js");
|
||||
require("scripts/server/security.js");
|
||||
require("scripts/server/subaccount.js");
|
||||
|
||||
@@ -9,16 +9,6 @@
|
||||
|
||||
function initItemScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Item]: Initializing item script ...");
|
||||
getServerData().itemTypes = loadItemTypesFromDatabase();
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().items = loadItemsFromDatabase();
|
||||
}
|
||||
|
||||
setItemTypeDataIndexes();
|
||||
setItemDataIndexes();
|
||||
|
||||
cacheAllGroundItems();
|
||||
createAllGroundItemObjects();
|
||||
logToConsole(LOG_INFO, "[VRR.Item]: Item script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
@@ -295,13 +285,13 @@ function pickupItemCommand(command, params, client) {
|
||||
let itemId = getClosestItemOnGround(getPlayerPosition(client));
|
||||
|
||||
if(!getItemData(itemId)) {
|
||||
messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
|
||||
//messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
|
||||
submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item data for item ${itemId} on ground returned false.`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getItemTypeData(getItemData(itemId).itemTypeIndex)) {
|
||||
messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
|
||||
//messagePlayerError(client, `The item you're trying to pick up is bugged. A bug report has been sent to the server developers.`);
|
||||
submitBugReport(client, `(AUTOMATED REPORT) Pickup Item: Getting item type ${getItemData(itemId).itemType} data for item ${itemId}/${getItemData(itemId).databaseId} on ground returned false.`);
|
||||
return false;
|
||||
}
|
||||
@@ -717,25 +707,26 @@ function setItemTypeUseValueCommand(command, params, client) {
|
||||
// ===========================================================================
|
||||
|
||||
function playerUseItem(client, hotBarSlot) {
|
||||
let closestPlayer;
|
||||
let tempUseValue;
|
||||
|
||||
let vehicle;
|
||||
let fuelPump;
|
||||
|
||||
let itemIndex = getPlayerData(client).hotBarItems[hotBarSlot];
|
||||
|
||||
if(itemIndex == -1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getItemData(itemIndex)) {
|
||||
submitBugReport(client, `[AUTOMATED REPORT] Tried to use invalid item (index ${itemIndex} in player slot ${hotBarSlot})`);
|
||||
cachePlayerHotBarItems(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useType) {
|
||||
case VRR_ITEM_USETYPE_SKIN:
|
||||
case VRR_ITEM_USETYPE_SKIN: {
|
||||
getPlayerData(client).itemActionItem = itemIndex;
|
||||
forcePlayerIntoSkinSelect(client);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_WEAPON:
|
||||
case VRR_ITEM_USETYPE_WEAPON: {
|
||||
for(let i in getPlayerData(client).hotBarItems) {
|
||||
if(getPlayerData(client).hotBarItems[i] != -1) {
|
||||
if(getItemData(getPlayerData(client).hotBarItems[i]) != false) {
|
||||
@@ -753,16 +744,19 @@ function playerUseItem(client, hotBarSlot) {
|
||||
}
|
||||
messagePlayerError(client, `You don't have any ammo to load into your ${getItemTypeData(getItemData(itemIndex).itemTypeIndex).name}!`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_AMMO_CLIP:
|
||||
case VRR_ITEM_USETYPE_AMMO_CLIP: {
|
||||
messagePlayerError(client, `To load this ammo into a weapon, equip the weapon and ${(doesPlayerHaveKeyBindForCommand(client, "use")) ? `press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use").key))}` : `{ALTCOLOUR}/use`}`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_STORAGE:
|
||||
case VRR_ITEM_USETYPE_STORAGE: {
|
||||
showItemInventoryToPlayer(client, itemIndex);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_FOOD:
|
||||
case VRR_ITEM_USETYPE_FOOD: {
|
||||
meActionToNearbyPlayers(client, `eats some of their ${getItemName(itemIndex)}`);
|
||||
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
|
||||
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
|
||||
@@ -771,8 +765,9 @@ function playerUseItem(client, hotBarSlot) {
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_DRINK:
|
||||
case VRR_ITEM_USETYPE_DRINK: {
|
||||
meActionToNearbyPlayers(client, `drinks some of their ${getItemName(itemIndex)}`);
|
||||
givePlayerHealth(client, getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue);
|
||||
getItemData(itemIndex).value = getItemData(itemIndex).value - getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue;
|
||||
@@ -781,16 +776,18 @@ function playerUseItem(client, hotBarSlot) {
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_ARMOUR:
|
||||
case VRR_ITEM_USETYPE_ARMOUR: {
|
||||
meActionToNearbyPlayers(client, `puts on a ${getItemName(itemIndex)}`);
|
||||
givePlayerArmour(client, getItemData(itemIndex).useValue);
|
||||
deleteItem(itemIndex);
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_ROPE:
|
||||
closestPlayer = getClosestPlayer(getPlayerPosition(client), getPlayerPed(client));
|
||||
case VRR_ITEM_USETYPE_ROPE: {
|
||||
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
|
||||
|
||||
if(!getPlayerData(closestPlayer)) {
|
||||
messagePlayerError(client, "There isn't anyone close enough to tie up!");
|
||||
@@ -820,9 +817,10 @@ function playerUseItem(client, hotBarSlot) {
|
||||
meActionToNearbyPlayers(client, `takes their rope and ties ${getCharacterFullName(closestPlayer)}'s hands and feet together.`);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_HANDCUFF:
|
||||
closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
|
||||
case VRR_ITEM_USETYPE_HANDCUFF: {
|
||||
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
|
||||
|
||||
if(!getPlayerData(closestPlayer)) {
|
||||
messagePlayerError(client, "There isn't anyone close enough to handcuff!");
|
||||
@@ -847,13 +845,15 @@ function playerUseItem(client, hotBarSlot) {
|
||||
meActionToNearbyPlayers(client, `takes their cuffs and places them on ${getCharacterFullName(closestPlayer)}`);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_NONE:
|
||||
case VRR_ITEM_USETYPE_NONE: {
|
||||
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_VEHREPAIR:
|
||||
vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
case VRR_ITEM_USETYPE_VEHREPAIR: {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
|
||||
meActionToNearbyPlayers(client, `takes their repair kit and fixes the vehicle`);
|
||||
repairVehicle(vehicle);
|
||||
@@ -864,25 +864,28 @@ function playerUseItem(client, hotBarSlot) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_VEHUPGRADE_PART:
|
||||
vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
case VRR_ITEM_USETYPE_VEHUPGRADE_PART: {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
|
||||
meActionToNearbyPlayers(client, `takes their upgrade kit and adds a ${getItemName(itemIndex)} to the vehicle.`);
|
||||
addVehicleUpgrade(vehicle, getItemData(itemIndex).useId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_VEHLIVERY:
|
||||
vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
case VRR_ITEM_USETYPE_VEHLIVERY: {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
|
||||
meActionToNearbyPlayers(client, `takes their decal kit and adds some decals to the vehicle.`);
|
||||
setVehicleLivery(vehicle, getItemData(itemIndex).value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_VEHCOLOUR:
|
||||
vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
case VRR_ITEM_USETYPE_VEHCOLOUR: {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
|
||||
if(getItemData(itemIndex).useId == 1) {
|
||||
meActionToNearbyPlayers(client, `takes their vehicle colour kit and changes the primary colour of the vehicle.`);
|
||||
@@ -895,10 +898,11 @@ function playerUseItem(client, hotBarSlot) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_FUELCAN:
|
||||
vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
fuelPump = getClosestFuelPump(getPlayerPosition(client));
|
||||
case VRR_ITEM_USETYPE_FUELCAN: {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
let fuelPump = getClosestFuelPump(getPlayerPosition(client));
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getDistance(getPlayerPosition(client), getFuelPumpData(fuelPump).position)) {
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleRepairDistance) {
|
||||
meActionToNearbyPlayers(client, `takes their fuel can and refills the vehicle`);
|
||||
@@ -927,14 +931,16 @@ function playerUseItem(client, hotBarSlot) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_WALKIETALKIE:
|
||||
case VRR_ITEM_USETYPE_WALKIETALKIE: {
|
||||
getItemData(itemIndex).enabled = !getItemData(itemIndex).enabled;
|
||||
//messagePlayerAlert(client, `You turned ${getBoolRedGreenInlineColour(getItemData(itemIndex).enabled)}${toUpperCase(getOnOffFromBool(getItemData(itemIndex).enabled))} {MAINCOLOUR}your walkie talkie in slot ${getPlayerData(client).activeHotBarSlot+1} {ALTCOLOUR}${getItemValueDisplayForItem(itemIndex)}`);
|
||||
meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(getItemData(itemIndex).enabled))} their walkie-talkie`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_PHONE:
|
||||
case VRR_ITEM_USETYPE_PHONE: {
|
||||
if(getItemData(itemIndex).value == 0) {
|
||||
let phoneNumber = generateRandomPhoneNumber();
|
||||
getItemData(itemIndex).value = phoneNumber;
|
||||
@@ -950,8 +956,9 @@ function playerUseItem(client, hotBarSlot) {
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_SMOKEDRUG:
|
||||
case VRR_ITEM_USETYPE_SMOKEDRUG: {
|
||||
meActionToNearbyPlayers(client, `smokes some ${getItemName(itemIndex)}`);
|
||||
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
|
||||
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
|
||||
@@ -960,8 +967,9 @@ function playerUseItem(client, hotBarSlot) {
|
||||
deleteItem(itemIndex);
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_SNORTDRUG:
|
||||
case VRR_ITEM_USETYPE_SNORTDRUG: {
|
||||
meActionToNearbyPlayers(client, `snorts some ${getItemName(itemIndex)}`);
|
||||
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
|
||||
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
|
||||
@@ -970,8 +978,9 @@ function playerUseItem(client, hotBarSlot) {
|
||||
deleteItem(itemIndex);
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_INJECTDRUG:
|
||||
case VRR_ITEM_USETYPE_INJECTDRUG: {
|
||||
meActionToNearbyPlayers(client, `shoots up some ${getItemName(itemIndex)}`);
|
||||
getPlayerData(client).incomingDamageMultiplier = getPlayerData(client).incomingDamageMultiplier-(getItemTypeData(getItemData(itemIndex).itemTypeIndex).useValue/100);
|
||||
if(getPlayerData(client).incomingDamageMultiplier < 0.25) {
|
||||
@@ -980,8 +989,9 @@ function playerUseItem(client, hotBarSlot) {
|
||||
deleteItem(itemIndex);
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_PLANT:
|
||||
case VRR_ITEM_USETYPE_PLANT: {
|
||||
meActionToNearbyPlayers(client, `bends down and plants a ${getItemName(itemIndex)} in the ground`);
|
||||
createGroundPlant(itemIndex);
|
||||
if(getItemData(itemIndex).value == 0) {
|
||||
@@ -989,27 +999,64 @@ function playerUseItem(client, hotBarSlot) {
|
||||
switchPlayerActiveHotBarSlot(client, -1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_BADGE:
|
||||
case VRR_ITEM_USETYPE_BADGE: {
|
||||
meActionToNearbyPlayers(client, `shows their badge to everyone nearby.`);
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= 7) {
|
||||
messagePlayerInfo(client, `{clanOrange}== {jobYellow}Badge {clanOrange}====================================`);
|
||||
messagePlayerNormal(client, `{clanOrange}Name: {MAINCOLOUR}${getCharacterFullName(client)}`);
|
||||
messagePlayerNormal(client, `{clanOrange}Type: {MAINCOLOUR}${getJobData(getPlayerJob(client)).name}`);
|
||||
messagePlayerNormal(client, `{clanOrange}Rank: {MAINCOLOUR}${getJobRankName(getPlayerJob(client), getPlayerJobRank(client))}`);
|
||||
makeChatBoxSectionHeader(clients[i], getLocaleString(client, "Badge", getCharacterFullName(client)));
|
||||
messagePlayerNormal(client, `{clanOrange}Type:{MAINCOLOUR} ${getJobData(getPlayerJob(client)).name}`);
|
||||
messagePlayerNormal(client, `{clanOrange}ID:{MAINCOLOUR} ${addPrefixNumberFill(getPlayerCurrentSubAccount(client).databaseId, 5)}`);
|
||||
messagePlayerNormal(client, `{clanOrange}Rank:{MAINCOLOUR} ${getJobRankName(getPlayerJob(client), getPlayerJobRank(client))}`);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_AMMO_CLIP:
|
||||
case VRR_ITEM_USETYPE_AMMO_CLIP: {
|
||||
messagePlayerError(client, `Equip a compatible weapon and press R to use an ammo clip/magazine`);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
case VRR_ITEM_USETYPE_HEALTH: {
|
||||
let closestPlayer = getClosestPlayer(getPlayerPosition(client), client);
|
||||
|
||||
if(!getPlayerData(closestPlayer)) {
|
||||
messagePlayerError(client, "There isn't anyone close enough to heal!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getDistance(getPlayerPosition(closestPlayer), getPlayerPosition(client)) > getGlobalConfig().firstAidKitPlayerDistance) {
|
||||
messagePlayerError(client, "There isn't anyone close enough to heal!");
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_LOTTOTICKET: {
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_AREARADIO: {
|
||||
let state = getItemData(itemIndex)
|
||||
meActionToNearbyPlayers(client, `turns ${getOnOffFromBool(state)} the boombox radio`);
|
||||
messagePlayerAlert(client, `Use /radiostation to set the radio station and drop it on the ground to play`);
|
||||
break;
|
||||
}
|
||||
|
||||
case VRR_ITEM_USETYPE_PERSONALRADIO: {
|
||||
meActionToNearbyPlayers(client, `turns ${getOnOffFromBool(state)} the boombox radio`);
|
||||
messagePlayerAlert(client, `Use /radiostation to set the radio station`);
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
messagePlayerError(client, `The ${getItemName(itemIndex)} doesn't do anything when you try to use it.`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(getItemData(itemIndex) != false) {
|
||||
@@ -1028,10 +1075,10 @@ function playerDropItem(client, hotBarSlot) {
|
||||
meActionToNearbyPlayers(client, `drops ${getProperDeterminerForName(getItemName(itemId))} ${getItemName(itemId)} on the ground`);
|
||||
|
||||
resyncWeaponItemAmmo(client);
|
||||
clearPlayerWeapons(client);
|
||||
|
||||
getPlayerData(client).hotBarItems[hotBarSlot] = -1;
|
||||
updatePlayerHotBar(client);
|
||||
clearPlayerWeapons(client);
|
||||
|
||||
getItemData(itemId).ownerType = VRR_ITEM_OWNER_GROUND;
|
||||
getItemData(itemId).ownerId = 0;
|
||||
@@ -1297,7 +1344,7 @@ function getClosestItemOnGround(position) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setItemDataIndexes() {
|
||||
function setAllItemDataIndexes() {
|
||||
for(let i in getServerData().items) {
|
||||
if(getServerData().items[i]) {
|
||||
getServerData().items[i].index = i;
|
||||
@@ -1308,7 +1355,7 @@ function setItemDataIndexes() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setItemTypeDataIndexes() {
|
||||
function setAllItemTypeDataIndexes() {
|
||||
for(let i in getServerData().itemTypes) {
|
||||
if(getServerData().itemTypes[i]) {
|
||||
getServerData().itemTypes[i].index = i;
|
||||
@@ -1326,13 +1373,9 @@ function setItemTypeDataIndexes() {
|
||||
// ===========================================================================
|
||||
|
||||
function cacheAllGroundItems() {
|
||||
getServerData().groundItemCache = [];
|
||||
|
||||
for(let i in getServerData().items) {
|
||||
if(getServerData().items[i].ownerType == VRR_ITEM_OWNER_GROUND) {
|
||||
getServerData().groundItemCache.push(i);
|
||||
}
|
||||
}
|
||||
clearArray(getServerData().groundItemCache);
|
||||
getServerData().groundItemCache = getServerData().items.filter(item => item.ownerType == VRR_ITEM_OWNER_GROUND);
|
||||
//getServerData().groundPlantCache = getServerData().items.filter(item => item.ownerType == VRR_ITEM_OWNER_PLANT);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1368,19 +1411,11 @@ function cachePlayerHotBarItems(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for(let i = 0 ; i < 9 ; i++) {
|
||||
getPlayerData(client).hotBarItems[i] = -1;
|
||||
}
|
||||
clearArray(getPlayerData(client).hotBarItems);
|
||||
getPlayerData(client).hotBarItems = getServerData().items.filter(item => item.ownerType == VRR_ITEM_OWNER_PLAYER && item.ownerId == getPlayerCurrentSubAccount(client).databaseId);
|
||||
|
||||
for(let i in getServerData().items) {
|
||||
if(getItemData(i).ownerType == VRR_ITEM_OWNER_PLAYER) {
|
||||
if(getItemData(i).ownerId == getPlayerCurrentSubAccount(client).databaseId) {
|
||||
let firstSlot = getPlayerFirstEmptyHotBarSlot(client);
|
||||
if(firstSlot != -1) {
|
||||
getPlayerData(client).hotBarItems[firstSlot] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(getPlayerData(client).hotBarItems.length < getGlobalConfig().maxPlayerItemSlots) {
|
||||
getPlayerData(client).hotBarItems.concat(Array(getGlobalConfig().maxPlayerItemSlots-getPlayerData(client).hotBarItems.length).fill(-1));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1460,7 +1495,7 @@ function deleteItem(itemId) {
|
||||
quickDatabaseQuery(`DELETE FROM item_main WHERE item_id = ${getItemData(itemId).databaseId}`);
|
||||
}
|
||||
getServerData().items[itemId] = false;
|
||||
setItemDataIndexes();
|
||||
setAllItemDataIndexes();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1469,12 +1504,12 @@ function getBestNewOwnerToPutItem(client) {
|
||||
let closestDistance = 100.0;
|
||||
let position = getPlayerPosition(client);
|
||||
|
||||
let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
|
||||
let possibleHouse = getPlayerHouse(client);
|
||||
if(getHouseData(possibleHouse)) {
|
||||
return [VRR_ITEM_OWNER_HOUSE, possibleHouse];
|
||||
}
|
||||
|
||||
let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
|
||||
let possibleBusiness = getPlayerBusiness(client);
|
||||
if(getBusinessData(possibleBusiness)) {
|
||||
return [VRR_ITEM_OWNER_BIZSTORAGE, possibleBusiness];
|
||||
}
|
||||
@@ -1496,7 +1531,7 @@ function getBestItemToTake(client, slot) {
|
||||
let ownerType = VRR_ITEM_OWNER_NONE;
|
||||
let ownerId = 0;
|
||||
|
||||
let possibleHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
|
||||
let possibleHouse = getPlayerHouse(client);
|
||||
if(getHouseData(possibleHouse)) {
|
||||
if(typeof getHouseData(possibleHouse).itemCache[slot] != "undefined") {
|
||||
itemId = getHouseData(possibleHouse).itemCache[slot];
|
||||
@@ -1505,7 +1540,7 @@ function getBestItemToTake(client, slot) {
|
||||
}
|
||||
}
|
||||
|
||||
let possibleBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
|
||||
let possibleBusiness = getPlayerBusiness(client);
|
||||
if(getBusinessData(possibleBusiness)) {
|
||||
if(typeof getBusinessData(possibleBusiness).floorItemCache[slot] != "undefined") {
|
||||
itemId = getBusinessData(possibleBusiness).floorItemCache[slot];
|
||||
@@ -1540,7 +1575,18 @@ function getBestItemToTake(client, slot) {
|
||||
*
|
||||
*/
|
||||
function listPlayerInventoryCommand(command, params, client) {
|
||||
showPlayerInventoryToPlayer(client, client);
|
||||
let targetClient = client;
|
||||
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("BasicModeration"))) {
|
||||
if(!areParamsEmpty(client)) {
|
||||
if(targetClient == false) {
|
||||
sendMessageToPlayer(client, getLocaleString(client, "InvalidPlayer"));
|
||||
return false;
|
||||
}
|
||||
targetClient = getPlayerFromParams(params);
|
||||
}
|
||||
}
|
||||
showPlayerInventoryToPlayer(client, targetClient);
|
||||
//showPlayerInventoryToPlayer(client, client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1555,7 +1601,7 @@ function listPlayerInventoryCommand(command, params, client) {
|
||||
*
|
||||
*/
|
||||
function listBusinessStorageInventoryCommand(command, params, client) {
|
||||
let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
|
||||
let businessId = getPlayerBusiness(client);
|
||||
|
||||
if(!getBusinessData(businessId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
|
||||
@@ -1582,7 +1628,7 @@ function listBusinessStorageInventoryCommand(command, params, client) {
|
||||
*
|
||||
*/
|
||||
function listBusinessFloorInventoryCommand(command, params, client) {
|
||||
let businessId = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
|
||||
let businessId = getPlayerBusiness(client);
|
||||
|
||||
if(!getBusinessData(businessId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
|
||||
@@ -1609,7 +1655,7 @@ function listBusinessFloorInventoryCommand(command, params, client) {
|
||||
*
|
||||
*/
|
||||
function listHouseInventoryCommand(command, params, client) {
|
||||
let houseId = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client));
|
||||
let houseId = getPlayerHouse(client);
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
|
||||
@@ -1676,7 +1722,7 @@ function getItemTypeData(itemTypeId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveItemsToDatabase() {
|
||||
function saveAllItemsToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -1688,7 +1734,7 @@ function saveItemsToDatabase() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveItemTypesToDatabase() {
|
||||
function saveAllItemTypesToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -2240,7 +2286,7 @@ function showPlayerInventoryToPlayer(client, targetClient) {
|
||||
if(client == targetClient) {
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderSelfItemList")));
|
||||
} else {
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerItemList")));
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerItemList", getCharacterFullName(targetClient))));
|
||||
}
|
||||
|
||||
let chunkedList = splitArrayIntoChunks(itemDisplay, 5);
|
||||
@@ -2317,7 +2363,6 @@ function createGroundPlant(itemId) {
|
||||
createGroundItem(getItemTypeData(itemId).useId, 1, position, dimension);
|
||||
groundPlantCache.push(itemId);
|
||||
groundItemCache.push(itemId);
|
||||
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,6 @@
|
||||
|
||||
function initKeyBindScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.KeyBind]: Initializing key bind script ...");
|
||||
getGlobalConfig().keyBind = loadKeyBindConfiguration();
|
||||
logToConsole(LOG_INFO, "[VRR.KeyBind]: Key bind script initialized!");
|
||||
}
|
||||
|
||||
@@ -19,16 +18,19 @@ function initKeyBindScript() {
|
||||
function addKeyBindCommand(command, params, client) {
|
||||
let splitParams = params.split(" ");
|
||||
|
||||
let keys = getKeysInComboName(getParam(params, " ", 1));
|
||||
let keyId = getKeyIdFromParams(getParam(params, " ", 1));
|
||||
let tempCommand = getParam(params, " ", 2);
|
||||
let tempParams = (splitParams.length > 2) ? splitParams.slice(2).join(" ") : "";
|
||||
|
||||
if(keys.indexOf(false) != -1) {
|
||||
messagePlayerError(client, "One of the key names you input is invalid!");
|
||||
messagePlayerTip(client, "Use simple key names, letters, or numbers. Don't add spaces. Must be lowercase.");
|
||||
messagePlayerTip(client, "No actual symbols, use a name for those if needed like ampersand, hashtag, tilde, etc");
|
||||
if(!keyId) {
|
||||
messagePlayerError(client, "The key ID or name you input is invalid!");
|
||||
messagePlayerTip(client, "Use simple key names, letters, or numbers. Don't add spaces.");
|
||||
messagePlayerInfo(client, `Examples: {ALTCOLOUR}1, 2, a, b, numplus, num1, f1, f2, pageup, delete, insert, rightshift, leftctrl`);
|
||||
messagePlayerInfo(client, `For combos, use a plus sign between the keys. No spaces! Example: {ALTCOLOUR}rightctrl+num3{MAINCOLOUR}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!keyId) {
|
||||
messagePlayerError(client, "That key name/id is invalid!");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -38,12 +40,14 @@ function addKeyBindCommand(command, params, client) {
|
||||
}
|
||||
|
||||
addPlayerKeyBind(client, keyId, tempCommand, tempParams);
|
||||
messagePlayerSuccess(client, `You binded the {ALTCOLOUR}${toUpperCase(keys.join(" + "))} {MAINCOLOUR}keys to command: {ALTCOLOUR}/${tempCommand} ${tempParams}`);
|
||||
messagePlayerSuccess(client, `You binded the {ALTCOLOUR}${toUpperCase(getKeyNameFromId(keyId))} {MAINCOLOUR}key to command: {ALTCOLOUR}/${tempCommand} ${tempParams}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function removeKeyBindCommand(command, params, client) {
|
||||
let splitParams = params.split(" ");
|
||||
|
||||
let keyId = getKeyIdFromParams(getParam(params, " ", 1));
|
||||
|
||||
if(!keyId) {
|
||||
@@ -70,8 +74,6 @@ function addPlayerKeyBind(client, keys, command, params, tempKey = false) {
|
||||
keyBindData.databaseId = -1;
|
||||
}
|
||||
|
||||
keyBindData.needsSaved = true;
|
||||
|
||||
getPlayerData(client).keyBinds.push(keyBindData);
|
||||
sendAddAccountKeyBindToClient(client, keys, (keys.length > 1) ? VRR_KEYSTATE_COMBO : VRR_KEYSTATE_UP);
|
||||
|
||||
@@ -91,11 +93,12 @@ function removePlayerKeyBind(client, keyId) {
|
||||
quickDatabaseQuery(`DELETE FROM acct_hotkey WHERE acct_hotkey_acct = ${getPlayerData(client).accountData.databaseId} AND acct_hotkey_key = ${keyId}`);
|
||||
}
|
||||
|
||||
for(let i in getPlayerData(client).keyBinds) {
|
||||
if(getPlayerData(client).keyBinds[i].key == keyId) {
|
||||
getPlayerData(client).keyBinds.splice(i, 1);
|
||||
}
|
||||
}
|
||||
//for(let i in getPlayerData(client).keyBinds) {
|
||||
// if(getPlayerData(client).keyBinds[i].key == keyId) {
|
||||
// getPlayerData(client).keyBinds.splice(i, 1);
|
||||
// }
|
||||
//}
|
||||
getPlayerData(client).keyBinds = getPlayerData(client).keyBinds.filter(keyBind => keyBind.key != keyId);
|
||||
sendRemoveAccountKeyBindToClient(client, keyId);
|
||||
|
||||
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "enter")) {
|
||||
@@ -195,13 +198,6 @@ function sendAccountKeyBindsToClient(client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadKeyBindConfiguration() {
|
||||
let keyBindConfigFile = loadTextFile("config/keybind.json");
|
||||
return JSON.parse(keyBindConfigFile);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showKeyBindListCommand(command, params, client) {
|
||||
let keybindList = getPlayerData(client).keyBinds.map(function(x) { return `{ALTCOLOUR}${toUpperCase(getKeyNameFromId(x.key))}: {MAINCOLOUR}${x.commandString}`; });
|
||||
|
||||
@@ -214,29 +210,4 @@ function showKeyBindListCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getKeyNamesInComboName(comboName) {
|
||||
if(comboName.indexOf("+") != -1) {
|
||||
return comboName.split("+");
|
||||
} else {
|
||||
return [comboName];
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getKeysInComboName(comboName) {
|
||||
let keyNames = getKeyNamesInComboName(comboName);
|
||||
let keys = [];
|
||||
for(let i in keyNames) {
|
||||
if(getKeyIdFromParams(keyNames[i])) {
|
||||
keys.push(getKeyIdFromParams(keyNames[i]));
|
||||
} else {
|
||||
keys.push(false);
|
||||
}
|
||||
}
|
||||
return keys
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -7,22 +7,8 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let translateURL = "http://api.mymemory.translated.net/get?de={3}&q={0}&langpair={1}|{2}";
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initLocaleScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Locale]: Initializing locale script ...");
|
||||
getServerData().localeStrings = loadAllLocaleStrings();
|
||||
|
||||
// Translation Cache
|
||||
getServerData().cachedTranslations = new Array(getGlobalConfig().locale.locales.length);
|
||||
getServerData().cachedTranslationFrom = new Array(getGlobalConfig().locale.locales.length);
|
||||
getServerData().cachedTranslationFrom.fill([]);
|
||||
getServerData().cachedTranslations.fill(getServerData().cachedTranslationFrom);
|
||||
|
||||
getGlobalConfig().locale.defaultLanguageId = getLocaleFromParams(getGlobalConfig().locale.defaultLanguageId);
|
||||
|
||||
logToConsole(LOG_INFO, "[VRR.Locale]: Locale script initialized!");
|
||||
}
|
||||
|
||||
@@ -30,8 +16,10 @@ function initLocaleScript() {
|
||||
|
||||
function getLocaleString(client, stringName, ...args) {
|
||||
let tempString = getRawLocaleString(stringName, getPlayerData(client).locale);
|
||||
if(tempString == "") {
|
||||
if(tempString == "" || tempString == null || typeof tempString == "undefined") {
|
||||
logToConsole(LOG_WARN, `[VRR.Locale] Locale string missing for ${stringName} on language ${getLocaleData(getPlayerData(client).locale).englishName}`);
|
||||
submitBugReport(client, `(AUTOMATED REPORT) Locale string "${stringName}" is missing for "${getPlayerLocaleName(client)}"`);
|
||||
return "";
|
||||
}
|
||||
|
||||
for(let i = 1; i <= args.length; i++) {
|
||||
@@ -45,7 +33,8 @@ function getLocaleString(client, stringName, ...args) {
|
||||
|
||||
function getLanguageLocaleString(localeId, stringName, ...args) {
|
||||
let tempString = getRawLocaleString(stringName, localeId);
|
||||
if(tempString == "") {
|
||||
if(tempString == "" || tempString == null || typeof tempString == "undefined") {
|
||||
logToConsole(LOG_WARN, `[VRR.Locale] Locale string missing for ${stringName} on language ${getLocaleData(getPlayerData(client).locale).englishName}`);
|
||||
submitBugReport(client, `(AUTOMATED REPORT) Locale string "${stringName}" is missing for "${getPlayerLocaleName(client)}"`);
|
||||
}
|
||||
|
||||
@@ -163,7 +152,7 @@ function setLocaleCommand(command, params, client) {
|
||||
getPlayerData(client).accountData.locale = localeId;
|
||||
getPlayerData(client).locale = localeId;
|
||||
messagePlayerSuccess(client, getLocaleString(client, "LocaleChanged1", getLocaleString(client, "LocaleNativeName")));
|
||||
sendPlayerLocaleStrings(client);
|
||||
sendPlayerLocaleId(client, localeId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -188,9 +177,7 @@ function reloadLocaleConfigurationCommand(command, params, client) {
|
||||
getServerData().cachedTranslationFrom.fill([]);
|
||||
getServerData().cachedTranslations.fill(getServerData().cachedTranslationFrom);
|
||||
|
||||
getGlobalConfig().locale.defaultLanguageId = getLocaleFromParams(getGlobalConfig().locale.defaultLanguage);
|
||||
|
||||
messageAdmins(`${client.name}{MAINCOLOUR} has reloaded the locale settings and texts`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} has reloaded the locale settings and texts`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -209,7 +196,7 @@ async function translateMessage(messageText, translateFrom = getGlobalConfig().l
|
||||
}
|
||||
}
|
||||
|
||||
let thisTranslationURL = translateURL.format(encodeURI(messageText), toUpperCase(getGlobalConfig().locale.locales[translateFrom].isoCode), toUpperCase(getGlobalConfig().locale.locales[translateTo].isoCode), getGlobalConfig().locale.apiEmail);
|
||||
let thisTranslationURL = getGlobalConfig().locale.translateURL.format(encodeURI(messageText), toUpperCase(getGlobalConfig().locale.locales[translateFrom].isoCode), toUpperCase(getGlobalConfig().locale.locales[translateTo].isoCode), getGlobalConfig().locale.apiEmail);
|
||||
httpGet(
|
||||
thisTranslationURL,
|
||||
"",
|
||||
|
||||
@@ -17,11 +17,13 @@ function initMessagingScript() {
|
||||
function announceAdminAction(localeString, ...args) {
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
let messageText = getLocaleString.apply(null, [clients[i], localeString, args]);
|
||||
let argsArray = [clients[i], localeString];
|
||||
argsArray = argsArray.concat(args);
|
||||
let messageText = getLocaleString.apply(null, argsArray);
|
||||
messagePlayerNormal(clients[i], `⚠️ ${messageText}`, getColourByName("orange"));
|
||||
}
|
||||
|
||||
messageDiscordEventChannel(getLanguageLocaleString.apply(null, [0, localeString, args]));
|
||||
messageDiscordEventChannel(getLanguageLocaleString.apply(null, [0, localeString].concat(args)));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -56,7 +58,7 @@ function messagePlayerNormal(client, messageText, colour = COLOUR_WHITE) {
|
||||
|
||||
function messageAdmins(messageText, colour = getColourByName("softRed")) {
|
||||
//
|
||||
//console.warn(`🛡️ ${plainMessage}`);
|
||||
//logToConsole(LOG_WARN, `🛡️ ${plainMessage}`);
|
||||
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
|
||||
@@ -296,7 +296,7 @@ function getPlayerInfoCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
messagePlayerNormal(client, `{clanOrange}== {jobYellow}Player Info {clanOrange}==============================`);
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerInfo")));
|
||||
|
||||
let clan = (getPlayerCurrentSubAccount(targetClient).clan != 0) ? `{ALTCOLOUR}${getClanData(getClanIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).clan)).name}[${getPlayerCurrentSubAccount(targetClient).clan}] (Rank: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).name}[Level: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).level}, DBID: ${getClanRankData(getPlayerCurrentSubAccount(targetClient).clan, getPlayerCurrentSubAccount(targetClient).clanRank).databaseId}` : `(None)`;
|
||||
let job = (getPlayerCurrentSubAccount(targetClient).job != 0) ? `{ALTCOLOUR}${getJobData(getJobIdFromDatabaseId(getPlayerCurrentSubAccount(targetClient).job)).name}[${getPlayerCurrentSubAccount(targetClient).job}] (Rank: ${getPlayerCurrentSubAccount(targetClient).jobRank})` : `(None)`;
|
||||
@@ -304,8 +304,8 @@ function getPlayerInfoCommand(command, params, client) {
|
||||
let stats = [
|
||||
`{MAINCOLOUR}Account: {ALTCOLOUR}${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}]`,
|
||||
`{MAINCOLOUR}Character: {ALTCOLOUR}${getCharacterFullName(targetClient)}[${getPlayerCurrentSubAccount(targetClient).databaseId}]`,
|
||||
`{MAINCOLOUR}Connected: {ALTCOLOUR}${getTimeDifferenceDisplay(Math.ceil(sdl.tick/1000), getPlayerData(targetClient).connectTime)} ago`,
|
||||
`{MAINCOLOUR}Registered: ${getPlayerData(targetClient).accountData}`,
|
||||
`{MAINCOLOUR}Connected: {ALTCOLOUR}${getTimeDifferenceDisplay(getCurrentUnixTimestamp(), getPlayerData(targetClient).connectTime)} ago`,
|
||||
`{MAINCOLOUR}Registered: ${getPlayerData(targetClient).accountData.registerDate}`,
|
||||
`{MAINCOLOUR}Game Version: {ALTCOLOUR}${targetClient.gameVersion}`,
|
||||
`{MAINCOLOUR}Client Version: {ALTCOLOUR}${getPlayerData(targetClient).clientVersion}`,
|
||||
`{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`,
|
||||
@@ -322,6 +322,10 @@ function getPlayerInfoCommand(command, params, client) {
|
||||
// ===========================================================================
|
||||
|
||||
function playerChangeAFKState(client, afkState) {
|
||||
if(!getPlayerData(client)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerData(client).afk = afkState;
|
||||
updateAllPlayerNameTags();
|
||||
}
|
||||
@@ -348,23 +352,26 @@ function checkPlayerSpawning() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showPlayerPrompt(client, promptType, promptMessage, promptTitle) {
|
||||
if(promptType == VRR_PROMPT_NONE) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerData(client).promptType = promptType;
|
||||
|
||||
function showPlayerPrompt(client, promptMessage, promptTitle, yesButtonText, noButtonText) {
|
||||
if(canPlayerUseGUI(client)) {
|
||||
showPlayerPromptGUI(client, promptMessage, promptTitle);
|
||||
showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText, noButtonText);
|
||||
} else {
|
||||
messagePlayerNormal(client, `❓ ${promptMessage}`);
|
||||
messagePlayerInfo(client, `{MAINCOLOUR}Use {ALTCOLOUR}/yes or {ALTCOLOUR}/no`);
|
||||
messagePlayerInfo(client, getLocaleString(client, "PromptResponseTip", `{ALTCOLOUR}/yes{MAINCOLOUR}`, `{ALTCOLOUR}/no{MAINCOLOUR}`));
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function updateServerGameTime() {
|
||||
if(isTimeSupported()) {
|
||||
game.time.hour = getServerConfig().hour;
|
||||
@@ -374,6 +381,15 @@ function updateServerGameTime() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function listOnlineAdminsCommand(command, params, client) {
|
||||
//== Admins ===================================
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAdminsList")));
|
||||
@@ -398,6 +414,15 @@ function listOnlineAdminsCommand(command, params, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function gpsCommand(command, params, client) {
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBusinessList")));
|
||||
|
||||
@@ -407,17 +432,18 @@ function gpsCommand(command, params, client) {
|
||||
|
||||
switch(toLowerCase(params)) {
|
||||
case "police":
|
||||
blipColour = "businessBlue"
|
||||
case "policestation":
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_POLICE;
|
||||
break;
|
||||
|
||||
case "hospital":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_HOSPITAL;
|
||||
break;
|
||||
|
||||
case "job":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_JOB;
|
||||
break;
|
||||
|
||||
@@ -425,7 +451,7 @@ function gpsCommand(command, params, client) {
|
||||
case "skins":
|
||||
case "clothes":
|
||||
case "player":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
useType = VRR_ITEM_USETYPE_SKIN;
|
||||
break;
|
||||
@@ -436,20 +462,20 @@ function gpsCommand(command, params, client) {
|
||||
case "weapons":
|
||||
case "wep":
|
||||
case "weps":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
useType = VRR_ITEM_USETYPE_WEAPON;
|
||||
break;
|
||||
|
||||
case "food":
|
||||
case "eat":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
useType = VRR_ITEM_USETYPE_FOOD;
|
||||
break;
|
||||
|
||||
case "drink":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
useType = VRR_ITEM_USETYPE_DRINK;
|
||||
break;
|
||||
@@ -457,7 +483,7 @@ function gpsCommand(command, params, client) {
|
||||
case "alcohol":
|
||||
case "booze":
|
||||
case "bar":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
useType = VRR_ITEM_USETYPE_ALCOHOL;
|
||||
break;
|
||||
@@ -467,7 +493,7 @@ function gpsCommand(command, params, client) {
|
||||
case "vehrepair":
|
||||
case "spray":
|
||||
case "fix":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
useType = VRR_ITEM_USETYPE_VEHREPAIR;
|
||||
break;
|
||||
@@ -476,7 +502,7 @@ function gpsCommand(command, params, client) {
|
||||
case "vehcolour":
|
||||
case "carcolour":
|
||||
case "colour":
|
||||
blipColour = "businessBlue"
|
||||
blipColour = "mediumGrey"
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
useType = VRR_ITEM_USETYPE_VEHCOLOUR;
|
||||
break;
|
||||
@@ -485,12 +511,12 @@ function gpsCommand(command, params, client) {
|
||||
let itemTypeId = getItemTypeFromParams(params);
|
||||
if(getItemTypeData(itemTypeId) != false) {
|
||||
locationType = VRR_GPS_TYPE_BUSINESS;
|
||||
blipColour = "businessBlue";
|
||||
blipColour = "mediumGrey";
|
||||
useType = getItemTypeData(itemTypeId).useType;
|
||||
} else {
|
||||
let gameLocationId = getGameLocationFromParams(params);
|
||||
if(gameLocationId != false) {
|
||||
position = getGameConfig().locations[getServerGame()][gameLocationId][1]
|
||||
position = getGameConfig().locations[getGame()][gameLocationId][1]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -528,6 +554,15 @@ function gpsCommand(command, params, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function stuckPlayerCommand(command, params, client) {
|
||||
if((getCurrentUnixTimestamp()-getPlayerData(client).lastStuckCommand) < getGlobalConfig().stuckCommandInterval) {
|
||||
messagePlayerError(client, "CantUseCommandYet");
|
||||
@@ -539,7 +574,7 @@ function stuckPlayerCommand(command, params, client) {
|
||||
|
||||
messagePlayerAlert(client, getLocaleString(client, "FixingStuck"));
|
||||
|
||||
if(getGameConfig().skinChangePosition[getServerGame()].length > 0) {
|
||||
if(getGameConfig().skinChangePosition[getGame()].length > 0) {
|
||||
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
|
||||
messagePlayerAlert(client, "You canceled the skin change.");
|
||||
restorePlayerCamera(client);
|
||||
@@ -598,6 +633,15 @@ function stuckPlayerCommand(command, params, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function playerPedSpeakCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
@@ -607,4 +651,188 @@ function playerPedSpeakCommand(command, params, client) {
|
||||
makePlayerPedSpeak(client, params);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function lockCommand(command, params, client) {
|
||||
if(isPlayerInAnyVehicle(client)) {
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!isPlayerInFrontVehicleSeat(client)) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked;
|
||||
setVehicleLocked(vehicle, getVehicleData(vehicle).locked);
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
|
||||
return true;
|
||||
} else {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleLockDistance) {
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked;
|
||||
setVehicleLocked(vehicle, getVehicleData(vehicle).locked);
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
let businessId = getPlayerBusiness(client);
|
||||
if(businessId != -1) {
|
||||
if(!canPlayerManageBusiness(client, businessId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getBusinessData(businessId).locked = !getBusinessData(businessId).locked;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
|
||||
messagePlayerSuccess(client, `${getLockedUnlockedEmojiFromBool((getBusinessData(businessId).locked))} Business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}${getLockedUnlockedFromBool((getBusinessData(businessId).locked))}!`);
|
||||
return true;
|
||||
}
|
||||
|
||||
let houseId = getPlayerHouse(client);
|
||||
if(houseId != -1) {
|
||||
if(!canPlayerManageHouse(client, houseId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).locked = !getHouseData(houseId).locked;
|
||||
updateHousePickupLabelData(houseId);
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
messagePlayerSuccess(client, `House {houseGreen}${getHouseData(houseId).description} {MAINCOLOUR}${getLockedUnlockedFromBool((getHouseData(houseId).locked))}!`);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function lightsCommand(command, params, client) {
|
||||
if(isPlayerInAnyVehicle(client)) {
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!isPlayerInFrontVehicleSeat(client)) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
|
||||
setVehicleLights(vehicle, getVehicleData(vehicle).lights)
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))} the ${getVehicleName(vehicle)}'s lights`);
|
||||
} else {
|
||||
/*
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
if(vehicle != false) {
|
||||
if(getDistance(getPlayerPosition(client), getVehiclePosition(vehicle)) <= getGlobalConfig().vehicleLockDistance) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
|
||||
setVehicleLights(vehicle, getVehicleData(vehicle).lights);
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
let businessId = getPlayerBusiness(client);
|
||||
if(businessId != -1) {
|
||||
if(!canPlayerManageBusiness(client, businessId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getBusinessData(businessId).interiorLights = !getBusinessData(businessId).interiorLights;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(getPlayerBusiness(client) == getPlayerBusiness(clients[i]) && getPlayerDimension(clients[i]) == getBusinessData(businessId).exitDimension) {
|
||||
updateInteriorLightsForPlayer(clients[i], getBusinessData(businessId).interiorLights);
|
||||
}
|
||||
}
|
||||
|
||||
meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool((getBusinessData(businessId).interiorLights)))} on the business lights`);
|
||||
return true;
|
||||
}
|
||||
|
||||
let houseId = getPlayerHouse(client);
|
||||
if(houseId != -1) {
|
||||
if(!canPlayerManageHouse(client, houseId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "CantModifyHouse"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).interiorLights = !getHouseData(houseId).interiorLights;
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(getPlayerHouse(client) == getPlayerHouse(clients[i]) && getPlayerDimension(clients[i]) == getHouseData(houseId).exitDimension) {
|
||||
updateInteriorLightsForPlayer(clients[i], getHouseData(houseId).interiorLights);
|
||||
}
|
||||
}
|
||||
|
||||
meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool((getHouseData(houseId).interiorLights)))} on the house lights`);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
1047
scripts/server/native/connected-nativeclass.js
Normal file
1047
scripts/server/native/connected-nativeclass.js
Normal file
File diff suppressed because it is too large
Load Diff
@@ -22,6 +22,23 @@ let builtInCommands = [
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
let disconnectReasons = [
|
||||
"Lost Connection",
|
||||
"Disconnected",
|
||||
"Unsupported Client",
|
||||
"Wrong Game",
|
||||
"Incorrect Password",
|
||||
"Unsupported Executable",
|
||||
"Disconnected",
|
||||
"Banned",
|
||||
"Failed",
|
||||
"Invalid Name",
|
||||
"Crashed",
|
||||
"Modified Game"
|
||||
];
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerPosition(client) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncPosition;
|
||||
@@ -92,7 +109,7 @@ function getPlayerInterior(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerDimension(client, dimension) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
|
||||
logToConsole(LOG_VERBOSE, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
|
||||
if(!areServerElementsSupported()) {
|
||||
getPlayerData(client).syncDimension = dimension;
|
||||
} else {
|
||||
@@ -105,7 +122,7 @@ function setPlayerDimension(client, dimension) {
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerInterior(client, interior) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
|
||||
logToConsole(LOG_VERBOSE, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
|
||||
sendPlayerSetInterior(client, interior);
|
||||
if(isPlayerLoggedIn(client) && isPlayerSpawned(client)) {
|
||||
getPlayerCurrentSubAccount(client).interior = interior;
|
||||
@@ -261,7 +278,7 @@ function setPlayerHealth(client, health) {
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerHealth(client) {
|
||||
return getServerData(client).health;
|
||||
return getPlayerData(client).health;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -331,7 +348,7 @@ function takePlayerCash(client, amount) {
|
||||
|
||||
function disconnectPlayer(client) {
|
||||
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -377,11 +394,12 @@ function getElementDimension(element) {
|
||||
// ===========================================================================
|
||||
|
||||
function setElementDimension(element, dimension) {
|
||||
if(typeof element.dimension != "undefined") {
|
||||
element.dimension = dimension;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if(typeof element.dimension != "undefined") {
|
||||
logToConsole(LOG_VERBOSE, `Setting element ${element} (${element.id}) dimension to ${dimension}`);
|
||||
element.dimension = dimension;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -420,14 +438,20 @@ function givePlayerArmour(client, amount) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getServerGame() {
|
||||
return getGame();
|
||||
function consolePrint(text) {
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function consolePrint(text) {
|
||||
console.log(text);
|
||||
function consoleWarn(text) {
|
||||
console.warn(text);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function consoleError(text) {
|
||||
console.error(text);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -495,7 +519,7 @@ function destroyGameElement(element) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isMeleeWeapon(weaponId, gameId = getServerGame()) {
|
||||
function isMeleeWeapon(weaponId, gameId = getGame()) {
|
||||
return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1);
|
||||
}
|
||||
|
||||
@@ -508,6 +532,9 @@ function getPlayerLastVehicle(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function isVehicleObject(vehicle) {
|
||||
if(vehicle == null || vehicle == undefined) {
|
||||
return false;
|
||||
}
|
||||
return (vehicle.type == ELEMENT_VEHICLE);
|
||||
}
|
||||
|
||||
@@ -520,7 +547,8 @@ function repairVehicle(vehicle) {
|
||||
// ===========================================================================
|
||||
|
||||
function setVehicleLights(vehicle, lights) {
|
||||
vehicle.lights = lights;
|
||||
setEntityData(vehicle, "vrr.lights", lights, true);
|
||||
sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, lights);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -593,7 +621,7 @@ function createGameVehicle(modelIndex, position, heading, toClient = null) {
|
||||
|
||||
function createGameCivilian(modelIndex, position, heading, toClient = null) {
|
||||
if(areServerElementsSupported()) {
|
||||
let civilian = game.createCivilian(getGameConfig().skins[getGame()][modelIndex][0], 0);
|
||||
let civilian = game.createCivilian(getGameConfig().skins[getGame()][modelIndex][1], 0);
|
||||
if(!isNull(civilian)) {
|
||||
civilian.position = position;
|
||||
civilian.heading = heading;
|
||||
@@ -608,7 +636,7 @@ function createGameCivilian(modelIndex, position, heading, toClient = null) {
|
||||
// ===========================================================================
|
||||
|
||||
function getIsland(position) {
|
||||
if(getServerGame() == VRR_GAME_GTA_III) {
|
||||
if(getGame() == VRR_GAME_GTA_III) {
|
||||
if(position.x > 616) {
|
||||
return VRR_ISLAND_PORTLAND;
|
||||
} else if(position.x < -283) {
|
||||
@@ -644,6 +672,14 @@ function setGameTime(hour, minute, minuteDuration = 1000) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setGameWeather(weather) {
|
||||
if(isWeatherSupported()) {
|
||||
mp.world.weather = weather;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerFightStyle(client, fightStyleId) {
|
||||
if(!isPlayerSpawned(client)) {
|
||||
return false;
|
||||
@@ -653,7 +689,7 @@ function setPlayerFightStyle(client, fightStyleId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getServerGame()][fightStyleId][1][0], getGameConfig().fightStyles[getServerGame()][fightStyleId][1][1]]);
|
||||
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getGame()][fightStyleId][1][0], getGameConfig().fightStyles[getGame()][fightStyleId][1][1]]);
|
||||
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
|
||||
}
|
||||
|
||||
@@ -739,7 +775,7 @@ function givePlayerWeaponAmmo(client, ammo) {
|
||||
|
||||
function getPlayerWeapon(client) {
|
||||
if(areServerElementsSupported(client)) {
|
||||
return getPlayerPed(client).weapon;;
|
||||
return getPlayerPed(client).weapon;
|
||||
} else {
|
||||
return getPlayerData(client).syncWeapon;
|
||||
}
|
||||
@@ -748,26 +784,26 @@ function getPlayerWeapon(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function connectToDatabase() {
|
||||
if(databaseConfig.usePersistentConnection) {
|
||||
if(getDatabaseConfig().usePersistentConnection) {
|
||||
if(persistentDatabaseConnection == null) {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Initializing database connection ...");
|
||||
persistentDatabaseConnection = module.mysql.connect(databaseConfig.host, databaseConfig.user, databaseConfig.pass, databaseConfig.name, databaseConfig.port);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Initializing database connection ...`);
|
||||
persistentDatabaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port);
|
||||
if(persistentDatabaseConnection.error) {
|
||||
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
|
||||
logToConsole(LOG_ERROR, `[VRR.Database] Database connection error: ${persistentDatabaseConnection.error}`);
|
||||
persistentDatabaseConnection = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Database connection successful!");
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Database connection successful!`);
|
||||
return persistentDatabaseConnection;
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Using existing database connection.");
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Using existing database connection.`);
|
||||
return persistentDatabaseConnection;
|
||||
}
|
||||
} else {
|
||||
let databaseConnection = module.mysql.connect(databaseConfig.host, databaseConfig.user, databaseConfig.pass, databaseConfig.name, databaseConfig.port);
|
||||
let databaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port);
|
||||
if(databaseConnection.error) {
|
||||
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
|
||||
logToConsole(LOG_ERROR, `[VRR.Database] Database connection error: ${persistentDatabaseConnection.error}`);
|
||||
return false;
|
||||
} else {
|
||||
return databaseConnection;
|
||||
@@ -778,7 +814,7 @@ function connectToDatabase() {
|
||||
// ===========================================================================
|
||||
|
||||
function disconnectFromDatabase(dbConnection) {
|
||||
if(!databaseConfig.usePersistentConnection) {
|
||||
if(!getDatabaseConfig().usePersistentConnection) {
|
||||
try {
|
||||
dbConnection.close();
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Database connection closed successfully`);
|
||||
@@ -791,9 +827,16 @@ function disconnectFromDatabase(dbConnection) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function queryDatabase(dbConnection, queryString) {
|
||||
function queryDatabase(dbConnection, queryString, useThread = false) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Query string: ${queryString}`);
|
||||
return dbConnection.query(queryString);
|
||||
if(useThread == true) {
|
||||
Promise.resolve().then(() => {
|
||||
let queryResult = dbConnection.query(queryString);
|
||||
return queryResult;
|
||||
});
|
||||
} else {
|
||||
return dbConnection.query(queryString);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -838,14 +881,8 @@ function freeDatabaseQuery(dbQuery) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
async function fetchQueryAssoc(dbQuery) {
|
||||
let queryAssoc = new Promise(function() {
|
||||
let result = dbConnection.query(queryString);
|
||||
let tempAassoc = result.fetchAssoc();
|
||||
result.free();
|
||||
resolve(tempAassoc);
|
||||
});
|
||||
return queryAssoc;
|
||||
function fetchQueryAssoc(dbQuery) {
|
||||
return dbQuery.fetchAssoc();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -883,102 +920,6 @@ function quickDatabaseQuery(queryString) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function executeDatabaseQueryCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!targetClient) {
|
||||
messagePlayerError(client, "That player was not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(targetCode == "") {
|
||||
messagePlayerError(client, "You didn't enter any code!");
|
||||
return false;
|
||||
}
|
||||
|
||||
let success = quickDatabaseQuery(params);
|
||||
|
||||
if(!success) {
|
||||
messagePlayerAlert(client, `Database query failed to execute: {ALTCOLOUR}${query}`);
|
||||
} else if(typeof success != "boolean") {
|
||||
messagePlayeSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
|
||||
messagePlayerInfo(client, `Returns: ${success}`);
|
||||
} else {
|
||||
messagePlayerSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setConstantsAsGlobalVariablesInDatabase() {
|
||||
let dbConnection = connectToDatabase();
|
||||
let entries = Object.entries(global);
|
||||
for(let i in entries) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Checking entry ${i} (${entries[i]})`);
|
||||
if(toString(i).slice(0, 3).indexOf("VRR_") != -1) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Adding ${i} (${entries[i]}) to database global variables`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadDatabaseConfiguration() {
|
||||
let databaseConfigFile = loadTextFile("config/database.json");
|
||||
return JSON.parse(databaseConfigFile);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createDatabaseInsertQuery(tableName, data) {
|
||||
let fields = [];
|
||||
let values = [];
|
||||
|
||||
for(let i in data) {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][0] != 'NaN') {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
|
||||
fields.push(data[i][0]);
|
||||
|
||||
if(typeof data[i][1] == "string") {
|
||||
values.push(`'${data[i][1]}'`);
|
||||
} else {
|
||||
values.push(data[i][1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let queryString = `INSERT INTO ${tableName} (${fields.join(", ")}) VALUES (${values.join(", ")})`;
|
||||
return queryString;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createDatabaseUpdateQuery(tableName, data, whereClause) {
|
||||
let values = [];
|
||||
|
||||
for(let i in data) {
|
||||
if(data[i][0] != "undefined" && data[i][0] != NaN && data[i][0] != 'NaN') {
|
||||
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
|
||||
if(typeof data[i][1] == "string") {
|
||||
values.push(`${data[i][0]}='${data[i][1]}'`);
|
||||
} else {
|
||||
values.push(`${data[i][0]}=${data[i][1]}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let queryString = `UPDATE ${tableName} SET ${values.join(", ")} WHERE ${whereClause}`;
|
||||
return queryString;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function sendNetworkEventToPlayer(eventName, client, ...args) {
|
||||
let argsArray = [eventName, client];
|
||||
argsArray = argsArray.concat(args);
|
||||
@@ -1041,6 +982,9 @@ function getClosestCivilian(position) {
|
||||
// ===========================================================================
|
||||
|
||||
function getVehiclesInRange(position, range) {
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
return getServerData().vehicles.reduce((i, j) => (getDistance(position, i.syncPosition) <= getDistance(position, j.syncPosition)) ? i : j);
|
||||
}
|
||||
return getElementsByTypeInRange(ELEMENT_VEHICLE, position, range);
|
||||
}
|
||||
|
||||
@@ -1095,7 +1039,7 @@ function getPlayerPing(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function setVehicleHealth(vehicle, health) {
|
||||
vehicle.health = 1000;
|
||||
vehicle.health = health;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1150,30 +1094,43 @@ function getPlayerPed(client) {
|
||||
|
||||
function setEntityData(entity, dataName, dataValue, syncToClients = true) {
|
||||
if(entity != null) {
|
||||
return entity.setData(dataName, dataValue, syncToClients);
|
||||
if(areServerElementsSupported()) {
|
||||
return entity.setData(dataName, dataValue, syncToClients);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function removeEntityData(entity, dataName) {
|
||||
if(entity != null) {
|
||||
return entity.removeData(dataName);
|
||||
if(areServerElementsSupported()) {
|
||||
return entity.removeData(dataName);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function doesEntityDataExist(entity, dataName) {
|
||||
if(entity != null) {
|
||||
return (entity.getData(dataName) != null);
|
||||
if(areServerElementsSupported()) {
|
||||
return (entity.getData(dataName) != null);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
// ===========================================================================
|
||||
|
||||
function disconnectPlayer(client) {
|
||||
client.disconnect();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerId(client) {
|
||||
@@ -1313,5 +1270,4 @@ function bindServerEventHandler(eventName, bindTo, handlerFunction) {
|
||||
});
|
||||
}
|
||||
|
||||
>>>>>>> Stashed changes
|
||||
// ===========================================================================
|
||||
@@ -2,151 +2,141 @@
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: ragemp.js
|
||||
// DESC: Provides wrapped natives for RageMP
|
||||
// FILE: connected.js
|
||||
// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
class DatabaseConnection {
|
||||
constructor(host, username, password, database, port = 3306) {
|
||||
this.host = host;
|
||||
this.port = port;
|
||||
this.username = username;
|
||||
this.password = password;
|
||||
this.connection = database;
|
||||
this.insertId = 0;
|
||||
this.error = null;
|
||||
|
||||
let handle = mysql.createConnection({
|
||||
host: this.host,
|
||||
port: this.port,
|
||||
username: this.username,
|
||||
password: this.password,
|
||||
database: this.database
|
||||
});
|
||||
|
||||
this.connection = handle;
|
||||
}
|
||||
|
||||
query(queryString) {
|
||||
return new DatabaseQuery(this.connection, queryString);
|
||||
}
|
||||
|
||||
close() {
|
||||
this.connection.close();
|
||||
}
|
||||
}
|
||||
|
||||
class DatabaseQuery {
|
||||
constructor(connection, queryString) {
|
||||
this.connection = connection;
|
||||
this.rows = [];
|
||||
this.fields = [];
|
||||
this.numRows = 0;
|
||||
|
||||
this.connection.query(queryString, function(err, results, fields) {
|
||||
if(err) {
|
||||
logToConsole(LOG_DEBUG|LOG_ERROR, err);
|
||||
return false;
|
||||
}
|
||||
|
||||
this.rows = results;
|
||||
this.fields = fields;
|
||||
|
||||
this.connection.insertId = results.insertId;
|
||||
this.numRows = results.changedRows;
|
||||
});
|
||||
}
|
||||
|
||||
fetchAssoc() {
|
||||
return this.rows;
|
||||
}
|
||||
|
||||
free() {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
const VRR_ELEMENT_NONE = 0;
|
||||
const VRR_ELEMENT_VEHICLE = 1;
|
||||
const VRR_ELEMENT_PLAYER = 2;
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
let builtInCommands = [
|
||||
|
||||
"refresh",
|
||||
"restart",
|
||||
"stop",
|
||||
"start",
|
||||
"reconnect",
|
||||
"setname",
|
||||
"connect",
|
||||
"disconnect",
|
||||
"say",
|
||||
"dumpdoc",
|
||||
];
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
let disconnectReasons = [
|
||||
|
||||
"Lost Connection",
|
||||
"Disconnected",
|
||||
"Unsupported Client",
|
||||
"Wrong Game",
|
||||
"Incorrect Password",
|
||||
"Unsupported Executable",
|
||||
"Disconnected",
|
||||
"Banned",
|
||||
"Failed",
|
||||
"Invalid Name",
|
||||
"Crashed",
|
||||
"Modified Game"
|
||||
];
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerPosition(client) {
|
||||
return client.position;
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncPosition;
|
||||
} else {
|
||||
if(getPlayerPed(client) != null) {
|
||||
return getPlayerPed(client).position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerPosition(client, position) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
|
||||
client.position = position;
|
||||
sendPlayerSetPosition(client, position);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerHeading(client) {
|
||||
return client.heading
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncHeading;
|
||||
} else {
|
||||
if(getPlayerPed(client) != null) {
|
||||
return getPlayerPed(client).heading;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerHeading(client, heading) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
|
||||
client.heading = heading;
|
||||
sendPlayerSetHeading(client, heading);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerVehicle(client) {
|
||||
return client.vehicle;
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData().syncVehicle;
|
||||
} else {
|
||||
if(getPlayerPed(client).vehicle) {
|
||||
return getPlayerPed(client).vehicle;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerDimension(client) {
|
||||
return client.dimension;
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncDimension;
|
||||
} else {
|
||||
if(getPlayerPed(client) != null) {
|
||||
return getPlayerPed(client).dimension;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerInterior(client) {
|
||||
return 0;
|
||||
return getPlayerCurrentSubAccount(client).interior || 0;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerDimension(client, dimension) {
|
||||
logToConsole(LOG_VERBOSE, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
|
||||
client.dimension = dimension;
|
||||
if(!areServerElementsSupported()) {
|
||||
getPlayerData(client).syncDimension = dimension;
|
||||
} else {
|
||||
if(getPlayerPed(client) != null) {
|
||||
getPlayerPed(client).dimension = dimension;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerInterior(client, interior) {
|
||||
logToConsole(LOG_VERBOSE, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
|
||||
return false;
|
||||
sendPlayerSetInterior(client, interior);
|
||||
if(isPlayerLoggedIn(client) && isPlayerSpawned(client)) {
|
||||
getPlayerCurrentSubAccount(client).interior = interior;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isPlayerInAnyVehicle(client) {
|
||||
return (client.vehicle != null);
|
||||
if(!areServerElementsSupported()) {
|
||||
return (getPlayerData().syncVehicle != null);
|
||||
} else {
|
||||
return (getPlayerPed(client).vehicle != null);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -156,7 +146,17 @@ function getPlayerVehicleSeat(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return client.seat;
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData().syncVehicleSeat;
|
||||
} else {
|
||||
for(let i = 0 ; i <= 8 ; i++) {
|
||||
if(getPlayerVehicle(client).getOccupant(i) == getPlayerPed(client)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -180,37 +180,60 @@ function getVehicleHeading(vehicle) {
|
||||
// ===========================================================================
|
||||
|
||||
function setVehicleHeading(vehicle, heading) {
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
return sendNetworkEventToPlayer("vrr.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
|
||||
}
|
||||
return vehicle.heading = heading;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getElementTransient(element) {
|
||||
if(typeof element.transient != "undefined") {
|
||||
return element.transient;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setElementTransient(element, state) {
|
||||
if(typeof element.transient != "undefined") {
|
||||
element.transient = state;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getVehicleSyncer(vehicle) {
|
||||
return null;
|
||||
return getElementSyncer(vehicle);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getVehicleForNetworkEvent(vehicle) {
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
if(getVehicleData(vehicle).ivNetworkId != -1) {
|
||||
return getVehicleData(vehicle).ivNetworkId;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
return vehicle.id;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function deleteGameElement(element) {
|
||||
element.destroy();
|
||||
try {
|
||||
if(element != null) {
|
||||
destroyElement(element);
|
||||
return true;
|
||||
}
|
||||
} catch(error) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -223,52 +246,70 @@ function isPlayerInFrontVehicleSeat(client) {
|
||||
|
||||
function removePlayerFromVehicle(client) {
|
||||
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
|
||||
client.removeFromVehicle();
|
||||
sendPlayerRemoveFromVehicle(client);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerSkin(client, skinIndex) {
|
||||
client.model = getGameConfig().skins[getGame()][skinIndex][0];
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
triggerNetworkEvent("vrr.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
|
||||
} else {
|
||||
getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerSkin(client) {
|
||||
return getSkinIndexFromModel(client.model);
|
||||
return getSkinIndexFromModel(client.player.modelIndex);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerHealth(client, health) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`);
|
||||
client.health = health;
|
||||
sendPlayerSetHealth(client, health);
|
||||
getServerData(client).health = health;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerHealth(client) {
|
||||
return client.health;
|
||||
return getPlayerData(client).health;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerArmour(client, armour) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`);
|
||||
client.armour = armour;
|
||||
sendPlayerSetArmour(client, armour);
|
||||
//client.player.armour = armour;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerArmour(client) {
|
||||
return client.armour;
|
||||
if(areServerElementsSupported(client)) {
|
||||
return getPlayerPed(client).armour;
|
||||
} else {
|
||||
return getPlayerData(client).syncArmour;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerCash(client, amount) {
|
||||
if(client == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNaN(amount)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerCurrentSubAccount(client).cash = toInteger(amount);
|
||||
updatePlayerCash(client);
|
||||
}
|
||||
@@ -305,6 +346,14 @@ function takePlayerCash(client, amount) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function disconnectPlayer(client) {
|
||||
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
|
||||
disconnectPlayer(client);
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getElementSyncer(element) {
|
||||
return getClients()[element.syncer];
|
||||
}
|
||||
@@ -725,14 +774,7 @@ function connectToDatabase() {
|
||||
return persistentDatabaseConnection;
|
||||
}
|
||||
} else {
|
||||
let databaseConnection = mysql.createConnection({
|
||||
host: getDatabaseConfig().host,
|
||||
user: getDatabaseConfig().user,
|
||||
password: getDatabaseConfig().pass,
|
||||
database: getDatabaseConfig().name,
|
||||
port: getDatabaseConfig().port
|
||||
});
|
||||
|
||||
let databaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port);
|
||||
if(databaseConnection.error) {
|
||||
logToConsole(LOG_ERROR, `[VRR.Database] Database connection error: ${persistentDatabaseConnection.error}`);
|
||||
return false;
|
||||
@@ -778,7 +820,7 @@ function escapeDatabaseString(dbConnection, unsafeString = "") {
|
||||
}
|
||||
|
||||
if(typeof unsafeString == "string") {
|
||||
return dbConnection.escape(unsafeString);
|
||||
return dbConnection.escapeString(unsafeString);
|
||||
}
|
||||
return unsafeString;
|
||||
}
|
||||
@@ -812,12 +854,8 @@ function freeDatabaseQuery(dbQuery) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function fetchQueryAssoc(queryString) {
|
||||
let queryResult = dbConnection.query(queryString, function(error, result, fields) {
|
||||
resolve(result);
|
||||
});
|
||||
|
||||
return queryResult;
|
||||
function fetchQueryAssoc(dbQuery) {
|
||||
return dbQuery.fetchAssoc();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -8,12 +8,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initNPCScript() {
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().npcs = loadNPCsFromDatabase();
|
||||
}
|
||||
|
||||
setNPCDataIndexes();
|
||||
spawnNPCs();
|
||||
logToConsole(LOG_INFO, "[VRR.NPC]: Initializing NPC script ...");
|
||||
logToConsole(LOG_INFO, "[VRR.NPC]: NPC script initialized successfully!");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -46,8 +42,8 @@ function createNPCCommand(client, command, params) {
|
||||
|
||||
let position = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), 3);
|
||||
|
||||
let npcId = createNPC(skinId, position, getPlayerHeading(client));
|
||||
messageAdmins(`${client.name}{MAINCOLOUR} created a ${getSkinNameFromIndex(getNPCData(npcId).skin)} NPC!`);
|
||||
let npcId = createNPC(skinId, position, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension());
|
||||
messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} created a ${getSkinNameFromIndex(getNPCData(npcId).skin)} NPC!`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -139,7 +135,7 @@ function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveNPCsToDatabase() {
|
||||
function saveAllNPCsToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -152,6 +148,10 @@ function saveNPCsToDatabase() {
|
||||
// ===========================================================================
|
||||
|
||||
function saveNPCToDatabase(npcDataId) {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getNPCData(npcDataId) == null) {
|
||||
// Invalid NPC data
|
||||
return false;
|
||||
@@ -175,11 +175,11 @@ function saveNPCToDatabase(npcDataId) {
|
||||
if(tempNPCData.ped != false) {
|
||||
if(!tempNPCData.spawnLocked) {
|
||||
if(areServerElementsSupported()) {
|
||||
tempNPCData.spawnPosition = tempNPCData.vehicle.position;
|
||||
tempNPCData.spawnRotation = tempNPCData.vehicle.heading;
|
||||
tempNPCData.position = tempNPCData.ped.position;
|
||||
tempNPCData.heading = tempNPCData.ped.heading;
|
||||
} else {
|
||||
tempNPCData.spawnPosition = tempNPCData.syncPosition;
|
||||
tempNPCData.spawnRotation = tempNPCData.syncHeading;
|
||||
tempNPCData.position = tempNPCData.syncPosition;
|
||||
tempNPCData.heading = tempNPCData.syncHeading;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -273,7 +273,7 @@ function spawnNPC(npcIndex) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function spawnNPCs() {
|
||||
function spawnAllNPCs() {
|
||||
for(let i in getServerData().npcs) {
|
||||
spawnNPC(npcIndex);
|
||||
}
|
||||
@@ -297,7 +297,7 @@ function deleteNPCCommand(command, params, client) {
|
||||
let npcName = getNPCData(closestNPC).name;
|
||||
|
||||
deleteNPC(closestNPC);
|
||||
messageAdmins(`${client.name}{MAINCOLOUR} deleted NPC {npcPink}${npcName}`);
|
||||
messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} deleted NPC {npcPink}${npcName}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -365,17 +365,19 @@ function getClosestNPC(position) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createNPC(skinIndex, position, heading) {
|
||||
function createNPC(skinIndex, position, heading, interior, dimension) {
|
||||
let tempNPCData = new NPCData(false);
|
||||
tempNPCData.position = position;
|
||||
tempNPCData.heading = heading;
|
||||
tempNPCData.skin = skinIndex;
|
||||
tempNPCData.interior = interior;
|
||||
tempNPCData.dimension = dimension;
|
||||
tempNPCData.animationName = "";
|
||||
|
||||
let npcIndex = getServerData().npcs.push(tempNPCData);
|
||||
setNPCDataIndexes();
|
||||
|
||||
spawnNPC(npcIndex-1);
|
||||
setNPCDataIndexes();
|
||||
|
||||
return npcIndex-1;
|
||||
}
|
||||
|
||||
@@ -8,11 +8,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initRaceScript() {
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().races = loadRacesFromDatabase();
|
||||
}
|
||||
|
||||
setRaceDataIndexes();
|
||||
logToConsole(LOG_INFO, "[VRR.Race]: Initializing race script ...");
|
||||
logToConsole(LOG_INFO, "[VRR.Race]: Race script initialized successfully!");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -28,4 +25,56 @@ function getRaceData(raceId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setAllRaceDataIndexes() {
|
||||
for(let i in getServerData().races) {
|
||||
getServerData().races[i].index = i;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadRacesFromDatabase() {
|
||||
// To-do
|
||||
return [];
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveRacesToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for(let i in getServerData().races) {
|
||||
saveRaceToDatabase(getServerData().races[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveRaceToDatabase(raceData) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createRaceCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
let raceId = getRaceFromParams(params);
|
||||
|
||||
if(raceId == false) {
|
||||
messagePlayerError(client, "A race with that name already exists!");
|
||||
return false;
|
||||
}
|
||||
|
||||
createRace(params);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} created race {ALTCOLOUR}${params}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -9,11 +9,6 @@
|
||||
|
||||
function initRadioScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Radio]: Initializing radio script ...");
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().radioStations = loadRadioStationsFromDatabase();
|
||||
}
|
||||
|
||||
setRadioStationIndexes();
|
||||
logToConsole(LOG_INFO, "[VRR.Radio]: Radio script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
@@ -65,13 +60,16 @@ function playStreamingRadioCommand(command, params, client) {
|
||||
}
|
||||
|
||||
if(isPlayerInAnyVehicle(client)) {
|
||||
if(!getVehicleData(getPlayerVehicle(client))) {
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(radioStationId == 0) {
|
||||
getVehicleData(getPlayerVehicle(client)).streamingRadioStation = -1;
|
||||
getVehicleData(vehicle).streamingRadioStation = -1;
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
getPlayerData(client).streamingRadioStation = -1;
|
||||
meActionToNearbyPlayers(client, `turns off their vehicle's radio`);
|
||||
|
||||
@@ -84,13 +82,13 @@ function playStreamingRadioCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(getPlayerVehicle(client)).streamingRadioStation = radioStationId-1;
|
||||
getVehicleData(vehicle).streamingRadioStation = radioStationId-1;
|
||||
getPlayerData(client).streamingRadioStation = radioStationId-1;
|
||||
meActionToNearbyPlayers(client, getLocaleString(client, "ActionVehicleRadioStationChange", getRadioStationData(radioStationId-1).name, getRadioStationData(radioStationId-1).genre));
|
||||
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(getPlayerVehicle(client) == getPlayerVehicle(clients[i])) {
|
||||
if(vehicle == getPlayerVehicle(clients[i])) {
|
||||
playRadioStreamForPlayer(clients[i], getRadioStationData(radioStationId-1).url, true, getPlayerStreamingRadioVolume(client));
|
||||
}
|
||||
}
|
||||
@@ -99,6 +97,7 @@ function playStreamingRadioCommand(command, params, client) {
|
||||
let houseId = getEntityData(client, "vrr.inHouse");
|
||||
if(radioStationId == 0) {
|
||||
getHouseData(houseId).streamingRadioStation = -1;
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
getPlayerData(client).streamingRadioStation = -1;
|
||||
meActionToNearbyPlayers(client, `turns off the house radio`);
|
||||
|
||||
@@ -110,6 +109,7 @@ function playStreamingRadioCommand(command, params, client) {
|
||||
}
|
||||
} else {
|
||||
getHouseData(houseId).streamingRadioStation = radioStationId-1;
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
getPlayerData(client).streamingRadioStation = radioStationId-1;
|
||||
meActionToNearbyPlayers(client, getLocaleString(client, "ActionHouseRadioStationChange", getRadioStationData(radioStationId-1).name, getRadioStationData(radioStationId-1).genre));
|
||||
|
||||
@@ -124,6 +124,7 @@ function playStreamingRadioCommand(command, params, client) {
|
||||
let businessId = getPlayerBusiness(client);
|
||||
if(radioStationId == 0) {
|
||||
getBusinessData(businessId).streamingRadioStation = -1;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
getPlayerData(client).streamingRadioStation = -1;
|
||||
meActionToNearbyPlayers(client, `turns off the business radio`);
|
||||
|
||||
@@ -135,6 +136,7 @@ function playStreamingRadioCommand(command, params, client) {
|
||||
}
|
||||
} else {
|
||||
getBusinessData(businessId).streamingRadioStation = radioStationId-1;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
getPlayerData(client).streamingRadioStation = radioStationId-1;
|
||||
meActionToNearbyPlayers(client, getLocaleString(client, "ActionBusinessRadioStationChange", getRadioStationData(radioStationId-1).name, getRadioStationData(radioStationId-1).genre));
|
||||
|
||||
@@ -226,7 +228,7 @@ function showRadioStationListCommand(command, params, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setRadioStationIndexes() {
|
||||
function setAllRadioStationIndexes() {
|
||||
for(let i in getServerData().radioStations) {
|
||||
getServerData().radioStations[i].index = i;
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ function kickClientCommand(command, params, client) {
|
||||
|
||||
//getPlayerData(targetClient).customDisconnectReason = reason;
|
||||
announceAdminAction(`PlayerKicked`, getPlayerName(targetClient));
|
||||
targetClient.disconnect();
|
||||
targetdisconnectPlayer(client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -83,9 +83,9 @@ function setStaffTitleCommand(command, params, client) {
|
||||
}
|
||||
|
||||
getPlayerData(targetClient).accountData.staffTitle = staffTitle;
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s staff title to ${staffTitle}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} staff title to ${staffTitle}`);
|
||||
messagePlayerAlert(client, `${getPlayerName(client)} set your staff title to ${staffTitle}`);
|
||||
targetClient.disconnect();
|
||||
targetdisconnectPlayer(client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -119,7 +119,7 @@ function muteClientCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
messageAdmins(`${targetClient.name} {MAINCOLOUR}has been muted by ${client.name}!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been muted by {adminOrange}${getPlayerName(client)}`);
|
||||
getPlayerData(targetClient).muted = true;
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ function unMuteClientCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
messageAdmins(`${targetClient.name} {MAINCOLOUR}has been un-muted by ${client.name}!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been un-muted by {adminOrange}${getPlayerName(client)}`);
|
||||
getPlayerData(targetClient).muted = false;
|
||||
}
|
||||
|
||||
@@ -189,7 +189,7 @@ function freezeClientCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
messageAdmins(`${targetClient.name} {MAINCOLOUR}has been frozen by ${client.name}!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been frozen by ${getPlayerName(client)}`);
|
||||
//setPlayerFrozenState(client, state);
|
||||
setPlayerControlState(client, false);
|
||||
}
|
||||
@@ -225,7 +225,7 @@ function unFreezeClientCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
messageAdmins(`${targetClient.name} {MAINCOLOUR}has been un-frozen by ${client.name}!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(targetClient)}{MAINCOLOUR} has been un-frozen by ${getPlayerName(client)}`);
|
||||
//sendPlayerFrozenState(client, false);
|
||||
setPlayerControlState(client, true);
|
||||
}
|
||||
@@ -294,11 +294,11 @@ function getPlayerGeoIPInformationCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, targetClient.ip);
|
||||
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, targetClient.ip);
|
||||
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, targetClient.ip);
|
||||
let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, getPlayerIP(targetClient));
|
||||
let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, getPlayerIP(targetClient));
|
||||
let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, getPlayerIP(targetClient));
|
||||
|
||||
messagePlayerInfo(client, `{ALTCOLOUR}${targetClient.name} {MAINCOLOUR}is from {ALTCOLOUR}${cityName}, ${subDivisionName}, ${countryName}`);
|
||||
messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} is from {ALTCOLOUR}${cityName}, ${subDivisionName}, ${countryName}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -324,7 +324,7 @@ function getPlayerIPInformationCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
messagePlayerInfo(client, `{ALTCOLOUR}${targetClient.name}'s{MAINCOLOUR} IP is ${targetClient.ip}`);
|
||||
messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} IP is ${getPlayerIP(targetClient)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -393,7 +393,7 @@ function getVehicleCommand(command, params, client) {
|
||||
setElementInterior(vehicle, getPlayerInterior(client));
|
||||
setElementDimension(vehicle, getPlayerDimension(client));
|
||||
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}teleported a {vehiclePurple}${getVehicleName(vehicle)} {ALTCOLOUR}(ID ${vehicle.id}) {MAINCOLOUR}to you`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} teleported a {vehiclePurple}${getVehicleName(vehicle)}{ALTCOLOUR} (ID ${vehicle.id}){MAINCOLOUR} to their position`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -494,25 +494,26 @@ function gotoGameLocationCommand(command, params, client) {
|
||||
|
||||
let gameLocationId = getGameLocationFromParams(params);
|
||||
|
||||
if(!gameLocationId) {
|
||||
if(gameLocationId == false) {
|
||||
messagePlayerError(client, "That game location doesn't exist!");
|
||||
return false;
|
||||
}
|
||||
|
||||
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
|
||||
setPlayerPosition(client, getGameConfig().locations[getServerGame()][gameLocationId][1]);
|
||||
setPlayerPosition(client, getGameConfig().locations[getGame()][gameLocationId][1]);
|
||||
setPlayerHeading(client, getGameConfig().locations[getGame()][gameLocationId][1]);
|
||||
setPlayerInterior(client, 0);
|
||||
setPlayerDimension(client, 0);
|
||||
updateInteriorLightsForPlayer(client, true);
|
||||
|
||||
//setTimeout(function() {
|
||||
// setPlayerPosition(client, getGameConfig().locations[getServerGame()][gameLocationId][1]);
|
||||
// setPlayerPosition(client, getGameConfig().locations[getGame()][gameLocationId][1]);
|
||||
// setPlayerInterior(client, 0);
|
||||
// setPlayerDimension(client, 0);
|
||||
// updateInteriorLightsForPlayer(client, true);
|
||||
//}, 500);
|
||||
|
||||
messagePlayerSuccess(client, `You teleported to game location {ALTCOLOUR}${getGameConfig().locations[getServerGame()][gameLocationId][0]}`);
|
||||
messagePlayerSuccess(client, `You teleported to game location {ALTCOLOUR}${getGameConfig().locations[getGame()][gameLocationId][0]}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -814,7 +815,7 @@ function playerInteriorCommand(command, params, client) {
|
||||
|
||||
let interiorId = getParam(params, " ", 2);
|
||||
setPlayerInterior(targetClient, Number(interiorId));
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s interior to {ALTCOLOUR}${interiorId}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} interior to {ALTCOLOUR}${interiorId}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -841,13 +842,13 @@ function playerVirtualWorldCommand(command, params, client) {
|
||||
}
|
||||
|
||||
if(getParamsCount(params, " ") == 1) {
|
||||
messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}'s {MAINCOLOUR}virtual world is {ALTCOLOUR}${getPlayerDimension(targetClient)}`);
|
||||
messagePlayerInfo(client, `{ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} virtual world is {ALTCOLOUR}${getPlayerDimension(targetClient)}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
let dimensionId = getParam(params, " ", 2);
|
||||
setPlayerDimension(targetClient, Number(dimensionId));
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}set {ALTCOLOUR}${getPlayerName(targetClient)}'s {MAINCOLOUR}virtual world to {ALTCOLOUR}${dimensionId}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} virtual world to {ALTCOLOUR}${dimensionId}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -881,21 +882,12 @@ function getPlayerCommand(command, params, client) {
|
||||
getPlayerData(targetClient).returnToInterior = getPlayerInterior(targetClient);
|
||||
getPlayerData(targetClient).returnToType = VRR_RETURNTO_TYPE_ADMINGET;
|
||||
|
||||
if(isPlayerInAnyHouse(targetClient)) {
|
||||
getPlayerData(targetClient).returnToHouse = getPlayerHouse(targetClient);
|
||||
}
|
||||
|
||||
if(isPlayerInAnyBusiness(targetClient)) {
|
||||
getPlayerData(targetClient).returnToBusiness = getPlayerBusiness(targetClient);
|
||||
}
|
||||
|
||||
removePlayerFromVehicle(targetClient);
|
||||
setPlayerPosition(targetClient, getPosBehindPos(getPlayerPosition(client), getPlayerHeading(client), 2));
|
||||
setPlayerHeading(targetClient, getPlayerHeading(client));
|
||||
setPlayerInterior(targetClient, getPlayerInterior(client));
|
||||
setPlayerDimension(targetClient, getPlayerDimension(client));
|
||||
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}teleported {ALTCOLOUR}${getPlayerName(targetClient)} {MAINCOLOUR}to their position.`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} teleported {ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} to their position.`);
|
||||
messagePlayerAlert(targetClient, `An admin has teleported you to their location`);
|
||||
}
|
||||
|
||||
@@ -942,7 +934,7 @@ function returnPlayerCommand(command, params, client) {
|
||||
getPlayerData(targetClient).returnToBusiness = null;
|
||||
getPlayerData(targetClient).returnToType = VRR_RETURNTO_TYPE_NONE;
|
||||
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}returned {ALTCOLOUR}${getPlayerName(targetClient)} {MAINCOLOUR}to their previous position.`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} returned {ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} to their previous position.`);
|
||||
messagePlayerAlert(targetClient, `An admin has returned you to your previous location`);
|
||||
}
|
||||
|
||||
@@ -985,7 +977,7 @@ function addPlayerStaffFlagCommand(command, params, client) {
|
||||
}
|
||||
|
||||
givePlayerStaffFlag(targetClient, flagName);
|
||||
messageAdmins(`${client.name} has {MAINCOLOUR}given {ALTCOLOUR}${getPlayerName(targetClient)} {MAINCOLOUR}the {ALTCOLOUR}${flagName} {MAINCOLOUR}staff flag`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} has given {ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR} the {ALTCOLOUR}${flagName}{MAINCOLOUR} staff flag`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1027,7 +1019,7 @@ function removePlayerStaffFlagCommand(command, params, client) {
|
||||
}
|
||||
|
||||
takePlayerStaffFlag(targetClient, flagName);
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}has taken the {ALTCOLOUR}${flagName} {MAINCOLOUR}staff flag from {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} has taken the {ALTCOLOUR}${flagName}{MAINCOLOUR} staff flag from {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1063,7 +1055,7 @@ function removePlayerStaffFlagsCommand(command, params, client) {
|
||||
}
|
||||
|
||||
clearPlayerStaffFlags(targetClient);
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}removed all staff flags from {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} removed all staff flags from {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1190,7 +1182,7 @@ function givePlayerMoneyCommand(command, params, client) {
|
||||
givePlayerCash(targetClient, toInteger(amount));
|
||||
updatePlayerCash(targetClient);
|
||||
//messagePlayerSuccess(client, `You gave {ALTCOLOUR}$${amount} {MAINCOLOUR}to {ALTCOLOUR}${getCharacterFullName(targetClient)}`);
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}gave {ALTCOLOUR}$${amount} {MAINCOLOUR}to {ALTCOLOUR}${getCharacterFullName(targetClient)}`)
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} gave {ALTCOLOUR}$${amount}{MAINCOLOUR} to {ALTCOLOUR}${getCharacterFullName(targetClient)}`)
|
||||
messagePlayerAlert(targetClient, `An admin gave you {ALTCOLOUR}$${amount}`);
|
||||
}
|
||||
|
||||
@@ -1227,11 +1219,11 @@ function setPlayerAccentCommand(command, params, client) {
|
||||
|
||||
if(newAccent == "") {
|
||||
//messagePlayerSuccess(client, `You removed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent.`);
|
||||
messageAdmins(client, `${client.name} removed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent.`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} removed {ALTCOLOUR}${getCharacterFullName(targetClient)}'s{MAINCOLOUR} accent.`);
|
||||
messagePlayerAlert(client, `An admin removed your accent.`);
|
||||
} else {
|
||||
//messagePlayerSuccess(client, `You set {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent to {ALTCOLOUR}${newAccent}`);
|
||||
messageAdmins(`${client.name} set {ALTCOLOUR}${getCharacterFullName(targetClient)}'s {MAINCOLOUR}accent to {ALTCOLOUR}${newAccent}`)
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getCharacterFullName(targetClient)}'s{MAINCOLOUR} accent to {ALTCOLOUR}${newAccent}`)
|
||||
messagePlayerAlert(client, `An admin set your accent to {ALTCOLOUR}${newAccent}`);
|
||||
}
|
||||
}
|
||||
@@ -1262,7 +1254,7 @@ function forceCharacterNameChangeCommand(command, params, client) {
|
||||
|
||||
getPlayerData(targetClient).changingCharacterName = true;
|
||||
|
||||
messageAdmins(`${client.name} {MAINCOLOUR}forced {ALTCOLOUR}${getPlayerName(targetClient)} (${getCharacterFullName(targetClient)}) {MAINCOLOUR}to change their character's name.`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} forced {ALTCOLOUR}${getPlayerName(targetClient)} (${getCharacterFullName(targetClient)}){MAINCOLOUR} to change their character's name.`);
|
||||
showPlayerNewCharacterFailedGUI(targetClient, getLocaleString(targetClient, "NonRPName"));
|
||||
}
|
||||
|
||||
@@ -1305,7 +1297,7 @@ function setCharacterNameCommand(command, params, client) {
|
||||
getPlayerCurrentSubAccount(targetClient).firstName = firstName;
|
||||
getPlayerCurrentSubAccount(targetClient).lastName = lastName;
|
||||
|
||||
messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}forced {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} current character name from {ALTCOLOUR}${oldName}{MAINCOLOUR} to {ALTCOLOUR}${newName}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set {ALTCOLOUR}${getPlayerName(targetClient)}'s{MAINCOLOUR} current character name from {ALTCOLOUR}${oldName}{MAINCOLOUR} to {ALTCOLOUR}${newName}`);
|
||||
|
||||
updateAllPlayerNameTags();
|
||||
}
|
||||
@@ -1349,7 +1341,36 @@ function setPlayerSkinCommand(command, params, client) {
|
||||
getPlayerCurrentSubAccount(targetClient).skin = skinIndex;
|
||||
setPlayerSkin(targetClient, skinIndex);
|
||||
|
||||
messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s{MAINCOLOUR} skin to {ALTCOLOUR}${getGameConfig().skins[getGame()][skinIndex][1]}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} skin to {ALTCOLOUR}${getGameConfig().skins[getGame()][skinIndex][1]}`);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function setPlayerStaffTitleCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
let splitParams = params.split(" ");
|
||||
let targetClient = getPlayerFromParams(splitParams[0]);
|
||||
let newTitle = splitParams.slice(1).join(" ");
|
||||
|
||||
if(!targetClient) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerData(client).accountData.staffTitle = newTitle;
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} staff title to {ALTCOLOUR}${newTitle}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1385,7 +1406,7 @@ function setPlayerHealthCommand(command, params, client) {
|
||||
|
||||
setPlayerHealth(targetClient, health);
|
||||
|
||||
messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} health to {ALTCOLOUR}${health}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} health to {ALTCOLOUR}${health}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1415,7 +1436,7 @@ function setPlayerArmourCommand(command, params, client) {
|
||||
|
||||
setPlayerArmour(targetClient, armour);
|
||||
|
||||
messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} armour to {ALTCOLOUR}${armour}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} armour to {ALTCOLOUR}${armour}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1451,7 +1472,7 @@ function setPlayerInfiniteRunCommand(command, params, client) {
|
||||
state = toInteger(state);
|
||||
setPlayerInfiniteRun(targetClient, intToBool(state));
|
||||
|
||||
messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} ${getBoolRedGreenInlineColour(state)}${(state) ? "enabled" : "disabled"}{MAINCOLOUR} infinite run for {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} ${getBoolRedGreenInlineColour(state)}${(state) ? "enabled" : "disabled"}{MAINCOLOUR} infinite run for {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1481,7 +1502,7 @@ function setPlayerWantedLevelCommand(command, params, client) {
|
||||
|
||||
setPlayerWantedLevel(targetClient, wantedLevel);
|
||||
|
||||
//messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s {MAINCOLOUR}skin to {ALTCOLOUR}${getGameConfig().skins[getGame()][skinIndex][1]}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set ${getPlayerName(targetClient)}'s{MAINCOLOUR} wanted level to {ALTCOLOUR}${wantedLevel}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1544,7 +1565,12 @@ function getBusinessesOwnedByPlayerCommand(command, params, client) {
|
||||
|
||||
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPlayerBusinessesList", getCharacterFullName(targetClient))));
|
||||
for(let i in businesses) {
|
||||
messagePlayerNormal(client, `🏢 {businessBlue}[Business Info] {MAINCOLOUR}Name: {ALTCOLOUR}${businesses[i].name}, {MAINCOLOUR}Locked: {ALTCOLOUR}${getYesNoFromBool(intToBool(businesses[i].locked))}, {MAINCOLOUR}ID: {ALTCOLOUR}${businesses[i].index}/${businesses[i].databaseId}`);
|
||||
let info = [
|
||||
`Name: ${businesses[i].name}`,
|
||||
`Locked: ${businesses[i].locked}`,
|
||||
`ID: ${businesses[i].index}/${businesses[i].databaseId}`,
|
||||
]
|
||||
messagePlayerNormal(client, `🏢 {businessBlue}[Business Info] {MAINCOLOUR}${info.join(", ")}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1631,10 +1657,10 @@ function toggleSyncForElementsSpawnedByPlayerCommand(command, params, client) {
|
||||
|
||||
if(!hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"))) {
|
||||
getPlayerData(client).accountData.flags.moderation = addBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"));
|
||||
messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}turned {softGreen}ON client element sync for {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} turned {softGreen}ON{MAINCOLOUR} client element sync for {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
} else {
|
||||
getPlayerData(client).accountData.flags.moderation = removeBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"));
|
||||
messageAdmins(`${getPlayerName(client)} {MAINCOLOUR}turned {softRed}OFF client element sync for {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} turned {softRed}OFF{MAINCOLOUR} client element sync for {ALTCOLOUR}${getPlayerName(targetClient)}`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1714,15 +1740,77 @@ function forceFightStyleCommand(command, params, client) {
|
||||
|
||||
if(!fightStyleId) {
|
||||
messagePlayerError(client, `That fight style doesn't exist!`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getServerGame()].map(fs => fs[0]).join(", ")}`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerCurrentSubAccount(client).fightStyle = fightStyleId;
|
||||
setPlayerFightStyle(client, fightStyleId);
|
||||
messagePlayerSuccess(client, `You set ${getCharacterFullName(targetClient)}'s fight style to ${getGameConfig().fightStyles[getServerGame()][fightStyleId][0]}`)
|
||||
messagePlayerSuccess(client, `You set ${getCharacterFullName(targetClient)}'s fight style to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function getPlayerCurrentHouseCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
|
||||
|
||||
let houseId = getPlayerHouse(targetClient);
|
||||
|
||||
if(!houseId) {
|
||||
messagePlayerAlert(client, `${getPlayerName(targetClient)} isn't in or at a house!`);
|
||||
return false;
|
||||
}
|
||||
|
||||
let houseData = getHouseData(houseId);
|
||||
messagePlayerInfo(client, `${getPlayerName(targetClient)}'s is at/in house '${houseData.description}' (ID ${houseId}/${houseData.databaseId})`);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function getPlayerCurrentBusinessCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
|
||||
|
||||
let businessId = getPlayerBusiness(targetClient);
|
||||
|
||||
if(!businessId) {
|
||||
messagePlayerAlert(client, `${getPlayerName(targetClient)} isn't in or at a house!`);
|
||||
return false;
|
||||
}
|
||||
|
||||
let businessData = getBusinessData(houseId);
|
||||
messagePlayerInfo(client, `${getPlayerName(targetClient)}'s is at/in business '${businessData.name}' (ID ${businessId}/${businessData.databaseId})`);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -38,14 +38,22 @@ function initServerScripts() {
|
||||
initEconomyScript();
|
||||
initRadioScript();
|
||||
initLocaleScript();
|
||||
|
||||
initCommandScript();
|
||||
|
||||
serverStartTime = getCurrentUnixTimestamp();
|
||||
// Load config and stuff
|
||||
loadGlobalConfig();
|
||||
loadServerConfig();
|
||||
applyConfigToServer(getServerConfig());
|
||||
|
||||
// Load all the server data
|
||||
loadServerDataFromDatabase();
|
||||
setAllServerDataIndexes();
|
||||
createAllServerElements();
|
||||
|
||||
initAllClients();
|
||||
|
||||
initTimers();
|
||||
|
||||
serverStartTime = getCurrentUnixTimestamp();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -83,20 +91,20 @@ function checkForAllRequiredModules() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Startup]: Checking for required modules ...");
|
||||
|
||||
if(!checkForHashingModule()) {
|
||||
console.warn("[VRR.Startup]: Hashing module is not loaded!");
|
||||
console.warn("[VRR.Startup]: This resource will now shutdown.");
|
||||
logToConsole(LOG_WARN, "[VRR.Startup]: Hashing module is not loaded!");
|
||||
logToConsole(LOG_WARN, "[VRR.Startup]: This resource will now shutdown.");
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
if(!checkForMySQLModule()) {
|
||||
console.warn("[VRR.Startup]: MySQL module is not loaded!");
|
||||
console.warn("[VRR.Startup]: This resource will now shutdown.");
|
||||
logToConsole(LOG_WARN, "[VRR.Startup]: MySQL module is not loaded!");
|
||||
logToConsole(LOG_WARN, "[VRR.Startup]: This resource will now shutdown.");
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
if(!checkForSMTPModule()) {
|
||||
console.warn("[VRR.Startup]: SMTP Email module is not loaded!");
|
||||
console.warn("[VRR.Startup]: Email features will NOT be available!");
|
||||
logToConsole(LOG_WARN, "[VRR.Startup]: SMTP Email module is not loaded!");
|
||||
logToConsole(LOG_WARN, "[VRR.Startup]: Email features will NOT be available!");
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, "[VRR.Startup]: All required modules loaded!");
|
||||
@@ -105,6 +113,71 @@ function checkForAllRequiredModules() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loadServerDataFromDatabase() {
|
||||
logToConsole(LOG_INFO, "[VRR.Config]: Loading server data ...");
|
||||
|
||||
// Always load these regardless of "test server" status
|
||||
getServerData().localeStrings = loadAllLocaleStrings();
|
||||
getServerData().allowedSkins = getAllowedSkins(getGame());
|
||||
|
||||
// Translation Cache
|
||||
getServerData().cachedTranslations = new Array(getGlobalConfig().locale.locales.length);
|
||||
getServerData().cachedTranslationFrom = new Array(getGlobalConfig().locale.locales.length);
|
||||
getServerData().cachedTranslationFrom.fill([]);
|
||||
getServerData().cachedTranslations.fill(getServerData().cachedTranslationFrom);
|
||||
|
||||
// Only load these if the server isn't a testing/dev server
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().itemTypes = loadItemTypesFromDatabase();
|
||||
getServerData().items = loadItemsFromDatabase();
|
||||
getServerData().businesses = loadBusinessesFromDatabase();
|
||||
getServerData().houses = loadHousesFromDatabase();
|
||||
getServerData().vehicles = loadVehiclesFromDatabase();
|
||||
getServerData().clans = loadClansFromDatabase();
|
||||
getServerData().npcs = loadNPCsFromDatabase();
|
||||
getServerData().races = loadRacesFromDatabase();
|
||||
getServerData().radioStations = loadRadioStationsFromDatabase();
|
||||
getServerData().gates = loadGatesFromDatabase();
|
||||
getServerData().jobs = loadJobsFromDatabase();
|
||||
}
|
||||
|
||||
getServerData().commands = loadCommands();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setAllServerDataIndexes() {
|
||||
setAllItemTypeDataIndexes();
|
||||
setAllItemDataIndexes();
|
||||
setBusinessDataIndexes();
|
||||
setHouseDataIndexes();
|
||||
setAllClanDataIndexes();
|
||||
setAllJobDataIndexes();
|
||||
setNPCDataIndexes();
|
||||
setAllRaceDataIndexes();
|
||||
setAllRadioStationIndexes();
|
||||
cacheAllGroundItems();
|
||||
cacheAllBusinessItems();
|
||||
cacheAllCommandsAliases();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createAllServerElements() {
|
||||
createAllBusinessPickups();
|
||||
createAllBusinessBlips();
|
||||
createAllHousePickups();
|
||||
createAllHouseBlips();
|
||||
createAllJobPickups();
|
||||
createAllJobBlips();
|
||||
createAllGroundItemObjects();
|
||||
spawnAllVehicles();
|
||||
spawnAllNPCs();
|
||||
addAllCommandHandlers();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
initServerScripts();
|
||||
|
||||
// ===========================================================================
|
||||
@@ -224,9 +224,9 @@ function showCharacterSelectToClient(client) {
|
||||
getPlayerData(client).currentSubAccount = 0;
|
||||
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
|
||||
let tempSubAccount = getPlayerData(client).subAccounts[0];
|
||||
let ClanName = (tempSubAccount.clan != 0) ? getClanData(getClanIdFromDatabaseId(tempSubAccount.clan)).name : "None";
|
||||
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIdFromDatabaseId(tempSubAccount.clan)).name : "None";
|
||||
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp()-tempSubAccount.lastLogin)} ago` : "Never";
|
||||
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, ClanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
|
||||
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
|
||||
|
||||
//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
|
||||
//setTimeout(function() {
|
||||
@@ -520,7 +520,7 @@ function setFightStyleCommand(command, params, client) {
|
||||
|
||||
if(!fightStyle) {
|
||||
messagePlayerError(client, `That fight style doesn't exist!`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getServerGame()].map(fs => fs[0]).join(", ")}`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -532,7 +532,7 @@ function setFightStyleCommand(command, params, client) {
|
||||
}
|
||||
|
||||
setPlayerFightStyle(client, fightStyleId);
|
||||
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getServerGame()][fightStyleId][0]}`)
|
||||
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -19,53 +19,65 @@ function saveServerDataToDatabase() {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Utilities]: Saving all server data to database ...");
|
||||
|
||||
try {
|
||||
saveClientsToDatabase();
|
||||
saveAllPlayersToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save clients to database: ${error}`);
|
||||
logToConsole(LOG_ERROR, `Could not save players to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveClansToDatabase();
|
||||
saveAllClansToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save clans to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveHousesToDatabase();
|
||||
saveAllHousesToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save houses to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveBusinessesToDatabase();
|
||||
saveAllBusinessesToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save businesses to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveVehiclesToDatabase();
|
||||
saveAllVehiclesToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save vehicles to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveItemTypesToDatabase();
|
||||
saveAllItemTypesToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save item types to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveItemsToDatabase();
|
||||
saveAllItemsToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save items to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveJobsToDatabase();
|
||||
saveAllJobsToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save jobs to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveAllNPCsToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save NPCs to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveAllGatesToDatabase();
|
||||
} catch(error) {
|
||||
logToConsole(LOG_ERROR, `Could not save gates to database: ${error}`);
|
||||
}
|
||||
|
||||
try {
|
||||
saveServerConfigToDatabase();
|
||||
} catch(error) {
|
||||
@@ -93,7 +105,7 @@ function oneMinuteTimerFunction() {
|
||||
checkServerGameTime();
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Checking rentable vehicles`);
|
||||
vehicleRentCheck();
|
||||
checkVehicleRenting();
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
|
||||
updateAllPlayerNameTags();
|
||||
@@ -118,19 +130,18 @@ function thirtyMinuteTimerFunction() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function vehicleRentCheck() {
|
||||
// Loop through players, not vehicles. Much more efficient (and doesn't consume resources when no players are connected)
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(isClientInitialized(clients[i])) {
|
||||
if(getPlayerData(clients[i]) != false) {
|
||||
if(isPlayerLoggedIn(clients[i] && isPlayerSpawned(clients[i]))) {
|
||||
if(getPlayerData(clients[i]).rentingVehicle != false) {
|
||||
if(getPlayerCurrentSubAccount(clients[i]).cash < getServerData().vehicles[getPlayerData(clients[i]).rentingVehicle].rentPrice) {
|
||||
messagePlayerAlert(clients[i], `You do not have enough money to continue renting this vehicle!`);
|
||||
stopRentingVehicle(clients[i]);
|
||||
function checkVehicleRenting() {
|
||||
let renting = getServerData().rentingVehicleCache;
|
||||
for(let i in renting) {
|
||||
if(isClientInitialized(renting[i])) {
|
||||
if(getPlayerData(renting[i]) != false) {
|
||||
if(isPlayerLoggedIn(renting[i] && isPlayerSpawned(renting[i]))) {
|
||||
if(getPlayerData(renting[i]).rentingVehicle != false) {
|
||||
if(getPlayerCurrentSubAccount(renting[i]).cash < getServerData().vehicles[getPlayerData(renting[i]).rentingVehicle].rentPrice) {
|
||||
messagePlayerAlert(renting[i], `You do not have enough money to continue renting this vehicle!`);
|
||||
stopRentingVehicle(renting[i]);
|
||||
} else {
|
||||
takePlayerCash(clients[i], getServerData().vehicles[getPlayerData(clients[i]).rentingVehicle].rentPrice);
|
||||
takePlayerCash(renting[i], getServerData().vehicles[getPlayerData(renting[i]).rentingVehicle].rentPrice);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,19 +7,7 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let disconnectReasons = [
|
||||
"Lost Connection",
|
||||
"Disconnected",
|
||||
"Unsupported Client",
|
||||
"Wrong Game",
|
||||
"Incorrect Password",
|
||||
"Unsupported Executable",
|
||||
"Disconnected",
|
||||
"Banned",
|
||||
"Failed",
|
||||
"Invalid Name",
|
||||
"Crashed"
|
||||
];
|
||||
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -28,7 +16,7 @@ function getPositionArea(position) {
|
||||
position = vec3ToVec2(position);
|
||||
}
|
||||
|
||||
let gameAreas = getGameAreas(getServerGame());
|
||||
let gameAreas = getGameAreas(getGame());
|
||||
for(let i in gameAreas) {
|
||||
if(isPositionInArea(position, gameAreas[i][1])) {
|
||||
return i;
|
||||
@@ -64,7 +52,7 @@ function getGameAreas(gameId) {
|
||||
function getPlayerData(client) {
|
||||
if(client != null) {
|
||||
if(isClientInitialized(client)) {
|
||||
return getServerData().clients[client.index];
|
||||
return getServerData().clients[getPlayerId(client)];
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -94,9 +82,11 @@ function updateServerRules() {
|
||||
|
||||
if(isWeatherSupported()) {
|
||||
if(getServerConfig() != false) {
|
||||
let value = getGameConfig().weatherNames[getServerGame()][getServerConfig().weather];
|
||||
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Weather" as ${value}`);
|
||||
server.setRule("Weather", value);
|
||||
if(typeof getGameConfig().weatherNames[getGame()] != "undefined") {
|
||||
let value = getGameConfig().weatherNames[getGame()][getServerConfig().weather];
|
||||
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Weather" as ${value}`);
|
||||
server.setRule("Weather", value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,13 +104,13 @@ function updateServerRules() {
|
||||
|
||||
function getWeatherFromParams(params) {
|
||||
if(isNaN(params)) {
|
||||
for(let i in getGameConfig().weatherNames[getServerGame()]) {
|
||||
if(toLowerCase(getGameConfig().weatherNames[getServerGame()][i]).indexOf(toLowerCase(params)) != -1) {
|
||||
for(let i in getGameConfig().weatherNames[getGame()]) {
|
||||
if(toLowerCase(getGameConfig().weatherNames[getGame()][i]).indexOf(toLowerCase(params)) != -1) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(typeof getGameConfig().weatherNames[getServerGame()][params] != "undefined") {
|
||||
if(typeof getGameConfig().weatherNames[getGame()][params] != "undefined") {
|
||||
return toInteger(params);
|
||||
}
|
||||
}
|
||||
@@ -132,13 +122,13 @@ function getWeatherFromParams(params) {
|
||||
|
||||
function getFightStyleFromParams(params) {
|
||||
if(isNaN(params)) {
|
||||
for(let i in getGameConfig().fightStyles[getServerGame()]) {
|
||||
if(toLowerCase(getGameConfig().fightStyles[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
|
||||
for(let i in getGameConfig().fightStyles[getGame()]) {
|
||||
if(toLowerCase(getGameConfig().fightStyles[getGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(typeof getGameConfig().fightStyles[getServerGame()][params] != "undefined") {
|
||||
if(typeof getGameConfig().fightStyles[getGame()][params] != "undefined") {
|
||||
return toInteger(params);
|
||||
}
|
||||
}
|
||||
@@ -149,27 +139,35 @@ function getFightStyleFromParams(params) {
|
||||
// ===========================================================================
|
||||
|
||||
function getClosestHospital(position) {
|
||||
let closest = 0;
|
||||
for(let i in getGameConfig().hospitals[getServerGame()]) {
|
||||
if(getDistance(getGameConfig().hospitals[getServerGame()][i].position, position) < getDistance(getGameConfig().hospitals[getServerGame()][closest].position, position)) {
|
||||
closest = i;
|
||||
if(typeof getGameConfig().hospitals[getGame()] == "undefined") {
|
||||
return {position: getServerConfig().newCharacter.spawnPosition};
|
||||
} else {
|
||||
let closest = 0;
|
||||
for(let i in getGameConfig().hospitals[getGame()]) {
|
||||
if(getDistance(getGameConfig().hospitals[getGame()][i].position, position) < getDistance(getGameConfig().hospitals[getGame()][closest].position, position)) {
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return getGameConfig().hospitals[getServerGame()][closest];
|
||||
return getGameConfig().hospitals[getGame()][closest];
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getClosestPoliceStation(position) {
|
||||
let closest = 0;
|
||||
for(let i in getGameConfig().policeStations[getServerGame()]) {
|
||||
if(getDistance(getGameConfig().policeStations[getServerGame()][i].position, position) < getDistance(getGameConfig().policeStations[getServerGame()][closest].position, position)) {
|
||||
closest = i;
|
||||
if(typeof getGameConfig().policeStations[getGame()] == "undefined") {
|
||||
return {position: getServerConfig().newCharacter.spawnPosition};
|
||||
} else {
|
||||
let closest = 0;
|
||||
for(let i in getGameConfig().policeStations[getGame()]) {
|
||||
if(getDistance(getGameConfig().policeStations[getGame()][i].position, position) < getDistance(getGameConfig().policeStations[getGame()][closest].position, position)) {
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return getGameConfig().policeStations[getServerGame()][closest];
|
||||
return getGameConfig().policeStations[getGame()][closest];
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -178,7 +176,7 @@ function getPlayerDisplayForConsole(client) {
|
||||
if(isNull(client)) {
|
||||
return "(Unknown client)";
|
||||
}
|
||||
return `${getPlayerName(client)}[${client.index}]`;
|
||||
return `${getPlayerName(client)}[${getPlayerId(client)}]`;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -208,8 +206,8 @@ function getPlayerIsland(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function isAtPayAndSpray(position) {
|
||||
for(let i in getGameConfig().payAndSprays[getServerGame()]) {
|
||||
if(getDistance(position, getGameConfig().payAndSprays[getServerGame()][i]) <= getGlobalConfig().payAndSprayDistance) {
|
||||
for(let i in getGameConfig().payAndSprays[getGame()]) {
|
||||
if(getDistance(position, getGameConfig().payAndSprays[getGame()][i]) <= getGlobalConfig().payAndSprayDistance) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -295,19 +293,16 @@ function showCharacterSelectCameraToPlayer(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function getClosestPlayer(position, exemptPlayer) {
|
||||
//let clients = getClients();
|
||||
//let closest = 0;
|
||||
//for(let i in clients) {
|
||||
// if(exemptClient != clients[i]) {
|
||||
// if(getDistance(getPlayerPosition(clients[i]), position) < getDistance(getPlayerPosition(clients[closest]), position)) {
|
||||
// closest = i;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
return getElementsByType(ELEMENT_PLAYER).filter((fp) => fp != exemptPlayer).reduce((i, j) => ((i.position.distance(position) <= j.position.distance(position)) ? i : j));
|
||||
|
||||
//return clients[closest];
|
||||
let clients = getClients();
|
||||
let closest = 0;
|
||||
for(let i in clients) {
|
||||
if(exemptClient != clients[i]) {
|
||||
if(getDistance(getPlayerPosition(clients[i]), position) < getDistance(getPlayerPosition(clients[closest]), position)) {
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
return clients[closest];
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -358,6 +353,10 @@ function updateConnectionLogOnAuth(client, authId) {
|
||||
// ===========================================================================
|
||||
|
||||
function updateConnectionLogOnClientInfoReceive(client, clientVersion, screenWidth, screenHeight) {
|
||||
if(getPlayerData(client) != false) {
|
||||
getPlayerData(client).clientVersion = clientVersion;
|
||||
}
|
||||
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeClientVersion = escapeDatabaseString(dbConnection, clientVersion);
|
||||
@@ -396,6 +395,10 @@ function getClientFromSyncerId(syncerId) {
|
||||
// ===========================================================================
|
||||
|
||||
function triggerWebHook(messageString, serverId = getServerId(), type = VRR_DISCORD_WEBHOOK_LOG) {
|
||||
if(!getGlobalConfig().discord.webhook.enabled) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let tempURL = getGlobalConfig().discord.webhook.webhookBaseURL;
|
||||
tempURL = tempURL.replace("{0}", encodeURI(messageString));
|
||||
tempURL = tempURL.replace("{1}", serverId);
|
||||
@@ -449,7 +452,7 @@ function clearTemporaryPeds() {
|
||||
|
||||
function kickAllClients() {
|
||||
getClients().forEach((client) => {
|
||||
client.disconnect();
|
||||
disconnectPlayer(client);
|
||||
})
|
||||
}
|
||||
|
||||
@@ -464,7 +467,7 @@ function updateTimeRule() {
|
||||
// ===========================================================================
|
||||
|
||||
function isClientInitialized(client) {
|
||||
return (typeof getServerData().clients[client.index] != "undefined");
|
||||
return (typeof getServerData().clients[getPlayerId(client)] != "undefined");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -494,3 +497,13 @@ function getPlayerConnectionsInLastMonthByName(name) {
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function addPrefixNumberFill(number, amount) {
|
||||
let numberString = toString(number);
|
||||
while(numberString.length < amount) {
|
||||
numberString = toString(`0${numberString}`);
|
||||
}
|
||||
return toString(numberString);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -9,12 +9,6 @@
|
||||
|
||||
function initVehicleScript() {
|
||||
logToConsole(LOG_INFO, "[VRR.Vehicle]: Initializing vehicle script ...");
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().vehicles = loadVehiclesFromDatabase();
|
||||
}
|
||||
|
||||
spawnAllVehicles();
|
||||
setAllVehicleIndexes();
|
||||
logToConsole(LOG_INFO, "[VRR.Vehicle]: Vehicle script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
@@ -28,10 +22,13 @@ function loadVehiclesFromDatabase() {
|
||||
let dbAssoc;
|
||||
if(dbConnection) {
|
||||
let dbQueryString = `SELECT * FROM veh_main WHERE veh_server = ${getServerId()} AND veh_deleted = 0`;
|
||||
dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
|
||||
for(let i in dbAssoc) {
|
||||
let tempVehicleData = new VehicleData(dbAssoc[i]);
|
||||
tempVehicles.push(tempVehicleData);
|
||||
let dbQuery = queryDatabase(dbConnection, dbQueryString);
|
||||
if(dbQuery) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempVehicleData = new VehicleData(dbAssoc);
|
||||
tempVehicles.push(tempVehicleData);
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
@@ -42,7 +39,7 @@ function loadVehiclesFromDatabase() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveVehiclesToDatabase() {
|
||||
function saveAllVehiclesToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -147,7 +144,7 @@ function saveVehicleToDatabase(vehicleDataId) {
|
||||
getServerData().vehicles[vehicleDataId].needsSaved = false;
|
||||
} else {
|
||||
let queryString = createDatabaseUpdateQuery("veh_main", data, `veh_id=${tempVehicleData.databaseId}`);
|
||||
dbQuery = queryDatabase(dbConnection, queryString);
|
||||
dbQuery = queryDatabase(dbConnection, queryString, true);
|
||||
getServerData().vehicles[vehicleDataId].needsSaved = false;
|
||||
}
|
||||
|
||||
@@ -174,9 +171,9 @@ function spawnAllVehicles() {
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* @param {Vehicle} vehicle - The vehicle element
|
||||
* @return {VehicleData} The vehicles's data (class instance)
|
||||
*/
|
||||
* @param {Vehicle} vehicle - The vehicle element
|
||||
* @return {VehicleData} The vehicles's data (class instance)
|
||||
*/
|
||||
function getVehicleData(vehicle) {
|
||||
if(getGame() != VRR_GAME_GTA_IV) {
|
||||
if(isVehicleObject(vehicle)) {
|
||||
@@ -215,7 +212,7 @@ function createVehicleCommand(command, params, client) {
|
||||
let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
|
||||
let vehicle = createPermanentVehicle(modelIndex, frontPos, heading, getPlayerInterior(client), getPlayerDimension(client));
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}created a {vehiclePurple}${getVehicleName(vehicle)}!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} created a {vehiclePurple}${getVehicleName(vehicle)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -236,22 +233,38 @@ function createTemporaryVehicleCommand(command, params, client) {
|
||||
let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
|
||||
let vehicle = createTemporaryVehicle(modelIndex, frontPos, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}created a temporary {vehiclePurple}${getVehicleName(vehicle)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} created a temporary {vehiclePurple}${getVehicleName(vehicle)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getNearbyVehiclesCommand(command, params, client) {
|
||||
let distance = getParam(params, " ", 1) || 10.0;
|
||||
let distance = 10.0;
|
||||
|
||||
let nearbyVehicles = getElementsByTypeInRange(ELEMENT_VEHICLE, getPlayerPosition, distance);
|
||||
if(!areParamsEmpty(params)) {
|
||||
distance = getParam(params, " ", 1);
|
||||
}
|
||||
|
||||
if(isNaN(distance)) {
|
||||
messagePlayerError(client, "The distance must be a number!");
|
||||
return false;
|
||||
}
|
||||
|
||||
distance = toFloat(distance);
|
||||
|
||||
if(distance <= 0) {
|
||||
messagePlayerError(client, "The distance must be more than 0!");
|
||||
return false;
|
||||
}
|
||||
|
||||
let nearbyVehicles = getVehiclesInRange(getPlayerPosition(client), distance);
|
||||
|
||||
if(nearbyVehicles.length == 0) {
|
||||
messagePlayerAlert(client, getLocaleString(client, "NoVehiclesWithinRange", distance));
|
||||
return false;
|
||||
}
|
||||
|
||||
let vehiclesList = getServerData().radioStations.map(function(x) { return `{ALTCOLOUR}${getVehicleData(x).index}: {MAINCOLOUR}${getVehicleName(x)} {darkGrey}(${getDistance(getPlayerPosition(client), getVehiclePosition(x))} ${getLocaleString(client, "Meters")} ${getGroupedLocaleString(client, "CardinalDirections")[getCardinalDirection(getPlayerPosition(client), getVehiclePosition(x))]}})`; });
|
||||
let vehiclesList = nearbyVehicles.map(function(x) { return `{ALTCOLOUR}${getVehicleData(x).index}: {MAINCOLOUR}${getVehicleName(x)} {darkGrey}(${getDistance(getPlayerPosition(client), getVehiclePosition(x))} ${getLocaleString(client, "Meters")} ${getGroupedLocaleString(client, "CardinalDirections")[getCardinalDirection(getPlayerPosition(client), getVehiclePosition(x))]}})`; });
|
||||
let chunkedList = splitArrayIntoChunks(vehiclesList, 4);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderVehiclesInRangeList")));
|
||||
@@ -262,42 +275,6 @@ function getNearbyVehiclesCommand(command, params, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function vehicleLockCommand(command, params, client) {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
|
||||
if(!getPlayerVehicle(client) && getDistance(getVehiclePosition(vehicle), getPlayerPosition(client)) > getGlobalConfig().vehicleLockDistance) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustBeInOrNearVehicle"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isPlayerInAnyVehicle(client)) {
|
||||
vehicle = getPlayerVehicle(client);
|
||||
if(!isPlayerInFrontVehicleSeat(client)) {
|
||||
messagePlayerError(client, getLocaleString(client, "MustBeInVehicleFrontSeat"));
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if(!doesPlayerHaveVehicleKeys(client, vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "DontHaveVehicleKey"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).locked = !getVehicleData(vehicle).locked;
|
||||
vehicle.locked = getVehicleData(vehicle).locked;
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).locked))} the ${getVehicleName(vehicle)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function vehicleTrunkCommand(command, params, client) {
|
||||
let vehicle = getClosestVehicle(getPlayerPosition(client));
|
||||
|
||||
@@ -318,8 +295,8 @@ function vehicleTrunkCommand(command, params, client) {
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).trunk = !getVehicleData(vehicle).trunk;
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
setVehicleTrunkState(vehicle, getVehicleData(vehicle).trunk);
|
||||
|
||||
meActionToNearbyPlayers(client, `${toLowerCase(getOpenedClosedFromBool(getVehicleData(vehicle).trunk))} the ${getVehicleName(vehicle)}'s trunk.`);
|
||||
}
|
||||
@@ -345,8 +322,8 @@ function vehicleLightsCommand(command, params, client) {
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
|
||||
setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
|
||||
|
||||
meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))}`);
|
||||
}
|
||||
@@ -570,6 +547,7 @@ function buyVehicleCommand(command, params, client) {
|
||||
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_TESTDRIVE, vehicle.id, getVehiclePosition(vehicle));
|
||||
meActionToNearbyPlayers(client, `receives a set of keys to test drive the ${getVehicleName(vehicle)} and starts the engine`);
|
||||
messagePlayerInfo(client, getLocaleString(client, "DealershipPurchaseTestDrive"));
|
||||
getServerData().purchasingVehicleCache.push(client);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -608,10 +586,15 @@ function rentVehicleCommand(command, params, client) {
|
||||
}
|
||||
}
|
||||
|
||||
if(getVehicleData(vehicle).rentPrice > getPlayerCurrentSubAccount(client).cash) {
|
||||
messagePlayerError(client, getLocaleString(client, "NotEnoughCashNeedAmountMore", getVehicleData(vehicle).rentPrice-getPlayerCurrentSubAccount(client).cash));
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).rentedBy = client;
|
||||
getPlayerData(client).rentingVehicle = vehicle;
|
||||
getVehicleData(vehicle).rentStart = getCurrentUnixTimestamp();
|
||||
|
||||
getServerData().rentingVehicleCache.push(client);
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
meActionToNearbyPlayers(client, `rents the ${getVehicleName(vehicle)} and receives a set of vehicle keys!`);
|
||||
@@ -731,6 +714,11 @@ function setVehicleJobCommand(command, params, client) {
|
||||
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
let closestJobLocation = getClosestJobLocation(getVehiclePosition(vehicle));
|
||||
let jobId = closestJobLocation.job;
|
||||
|
||||
@@ -749,7 +737,7 @@ function setVehicleJobCommand(command, params, client) {
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {jobYellow}${getJobData(jobId).name} {MAINCOLOUR}job! (Job ID ${jobId})`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} owner to the {jobYellow}${getJobData(jobId).name} {MAINCOLOUR}job! (Job ID ${jobId})`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -766,9 +754,13 @@ function setVehicleRankCommand(command, params, client) {
|
||||
}
|
||||
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
let rankId = params;
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_CLAN) {
|
||||
rankId = getClanRankFromParams(getVehicleData(vehicle).ownerId, params);
|
||||
if(!getClanRankData(getVehicleData(vehicle).ownerId, rankId)) {
|
||||
@@ -776,10 +768,10 @@ function setVehicleRankCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
getVehicleData(vehicle).rank = getClanRankData(getVehicleData(vehicle).ownerId, rankId).databaseId;
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}rank to {ALTCOLOUR}${getClanRankData(getVehicleData(vehicle).ownerId, rankId).name} {MAINCOLOUR}of the {clanOrange}${getClanData(getVehicleData(vehicle).ownerId).name} [#FFFFFFclan!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} rank to {ALTCOLOUR}${getClanRankData(getVehicleData(vehicle).ownerId, rankId).name}{MAINCOLOUR} of the {clanOrange}${getClanData(getVehicleData(vehicle).ownerId).name}{MAINCOLOUR} clan!`);
|
||||
} else if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
|
||||
getVehicleData(vehicle).rank = rankId;
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}rank to {ALTCOLOUR}${rankId} {MAINCOLOUR}of the {jobYellow}${getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name} {MAINCOLOUR}job!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} rank to {ALTCOLOUR}${rankId}{MAINCOLOUR} of the {jobYellow}${getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name}{MAINCOLOUR} job!`);
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
@@ -796,6 +788,11 @@ function setVehicleClanCommand(command, params, client) {
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
let clanId = getPlayerClan(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getClanData(clanId)) {
|
||||
messagePlayerError(client, "That clan is invalid or doesn't exist!");
|
||||
return false;
|
||||
@@ -811,7 +808,7 @@ function setVehicleClanCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
showPlayerPromptGUI(client, getLocaleString(client, "SetVehicleClanConfirmMessage"), getLocaleString(client, "SetVehicleClanConfirm"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
|
||||
showPlayerPrompt(client, getLocaleString(client, "SetVehicleClanConfirmMessage"), getLocaleString(client, "SetVehicleClanConfirmTitle"), getLocaleString(client, "Yes"), getLocaleString(client, "No"));
|
||||
getPlayerData(client).promptType = VRR_PROMPT_GIVEVEHTOCLAN;
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
@@ -826,12 +823,22 @@ function setVehicleToBusinessCommand(command, params, client) {
|
||||
}
|
||||
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
let businessId = toInteger(isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : getClosestBusinessEntrance(getPlayerPosition(client));
|
||||
let businessId = getPlayerBusiness(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getBusinessData(businessId)) {
|
||||
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_BIZ;
|
||||
getVehicleData(vehicle).ownerId = getBusinessData(businessId).databaseId;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}business`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} owner to the {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}business`);
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
}
|
||||
@@ -847,6 +854,11 @@ function setVehicleOwnerCommand(command, params, client) {
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
let targetClient = getPlayerFromParams(params);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!targetClient) {
|
||||
messagePlayerError(client, "That player is invalid or isn't connected!");
|
||||
return false;
|
||||
@@ -855,7 +867,7 @@ function setVehicleOwnerCommand(command, params, client) {
|
||||
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_PLAYER;
|
||||
getVehicleData(vehicle).ownerId = getPlayerCurrentSubAccount(targetClient).databaseId;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to {ALTCOLOUR}${getClientSubAccountName(targetClient)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} owner to {ALTCOLOUR}${getClientSubAccountName(targetClient)}`);
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
}
|
||||
@@ -870,10 +882,15 @@ function setVehiclePublicCommand(command, params, client) {
|
||||
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
getVehicleData(vehicle).ownerType = VRR_VEHOWNER_PUBLIC;
|
||||
getVehicleData(vehicle).ownerId = 0;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}a public vehicle!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} to a public vehicle!`);
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
}
|
||||
@@ -888,6 +905,11 @@ function setVehicleRentPriceCommand(command, params, client) {
|
||||
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!doesClientOwnVehicle(client, vehicle)) {
|
||||
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageVehicles"))) {
|
||||
messagePlayerError(client, "You can't set the rent price for this vehicle!");
|
||||
@@ -899,9 +921,7 @@ function setVehicleRentPriceCommand(command, params, client) {
|
||||
getVehicleData(vehicle).rentPrice = amount;
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}rent price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} rent price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -914,6 +934,11 @@ function setVehicleBuyPriceCommand(command, params, client) {
|
||||
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!doesClientOwnVehicle(client, vehicle)) {
|
||||
if(!doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageVehicles"))) {
|
||||
messagePlayerError(client, "You can't set the buy price for this vehicle!");
|
||||
@@ -925,7 +950,7 @@ function setVehicleBuyPriceCommand(command, params, client) {
|
||||
getVehicleData(vehicle).buyPrice = amount;
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)}'s {MAINCOLOUR}buy price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}'s{MAINCOLOUR} buy price to {ALTCOLOUR}$${makeLargeNumberReadable(amount)}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -939,6 +964,11 @@ function removeVehicleOwnerCommand(command, params, client) {
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
let targetClient = getPlayerFromParams(params);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!targetClient) {
|
||||
messagePlayerError(client, "That player is invalid or isn't connected!");
|
||||
return false;
|
||||
@@ -949,7 +979,7 @@ function removeVehicleOwnerCommand(command, params, client) {
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to nobody!`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} owner to nobody!`);
|
||||
messagePlayerInfo(client, `Nobody will be able to use this vehicle until it receives a new owner (either bought or set by admin).`);
|
||||
}
|
||||
|
||||
@@ -964,7 +994,7 @@ function getVehicleInfoCommand(command, params, client) {
|
||||
let vehicle = getPlayerVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, "This is a random traffic vehicle and doesn't have any info");
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -975,7 +1005,7 @@ function getVehicleInfoCommand(command, params, client) {
|
||||
ownerType = toLowerCase(getVehicleOwnerTypeText(vehicleData.ownerType));
|
||||
switch(vehicleData.ownerType) {
|
||||
case VRR_VEHOWNER_CLAN:
|
||||
ownerName = getClanData(vehicleData.ownerId).name;
|
||||
ownerName = getClanData(getClanIdFromDatabaseId(vehicleData.ownerId)).name;
|
||||
ownerType = "clan";
|
||||
break;
|
||||
|
||||
@@ -991,7 +1021,7 @@ function getVehicleInfoCommand(command, params, client) {
|
||||
break;
|
||||
|
||||
case VRR_VEHOWNER_BIZ:
|
||||
ownerName = getBusinessData(vehicleData.ownerId).name;
|
||||
ownerName = getBusinessData(getBusinessIdFromDatabaseId(vehicleData.ownerId)).name;
|
||||
ownerType = "business";
|
||||
break;
|
||||
|
||||
@@ -1013,7 +1043,7 @@ function getLastVehicleInfoCommand(command, params, client) {
|
||||
let vehicle = getPlayerLastVehicle(client);
|
||||
|
||||
if(!getVehicleData(vehicle)) {
|
||||
messagePlayerError(client, "This is a random traffic vehicle and doesn't have any info");
|
||||
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1067,7 +1097,7 @@ function toggleVehicleSpawnLockCommand(command, params, client) {
|
||||
getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
|
||||
}
|
||||
|
||||
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}to spawn {ALTCOLOUR}${(getVehicleData(vehicle).spawnLocked) ? "at it's current location" : "wherever a player leaves it."}`);
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set their {vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR} to spawn {ALTCOLOUR}${(getVehicleData(vehicle).spawnLocked) ? "at it's current location" : "wherever a player leaves it."}`);
|
||||
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
}
|
||||
@@ -1203,11 +1233,11 @@ function respawnBusinessVehiclesCommand(command, params, client) {
|
||||
// ===========================================================================
|
||||
|
||||
function stopRentingVehicle(client) {
|
||||
getServerData().rentingVehicleCache.splice(getServerData().rentingVehicleCache.indexOf(client), 1);
|
||||
let vehicle = getPlayerData(client).rentingVehicle;
|
||||
getPlayerData(client).rentingVehicle = false;
|
||||
getVehicleData(vehicle).rentedBy = false;
|
||||
respawnVehicle(vehicle);
|
||||
getVehicleData(vehicle).needsSaved = true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1241,13 +1271,18 @@ function respawnVehicle(vehicle) {
|
||||
function spawnVehicle(vehicleData) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
|
||||
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
|
||||
setVehicleHeading(vehicle, vehicleData.spawnRotation);
|
||||
setElementTransient(vehicle, false);
|
||||
addToWorld(vehicle);
|
||||
|
||||
if(!vehicle) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setVehicleHeading(vehicle, vehicleData.spawnRotation)
|
||||
setVehicleHeading(vehicle, vehicleData.spawnRotation);
|
||||
setElementDimension(vehicle, vehicleData.dimension);
|
||||
addToWorld(vehicle);
|
||||
|
||||
vehicleData.vehicle = vehicle;
|
||||
|
||||
if(isGameFeatureSupported("vehicleColours")) {
|
||||
@@ -1267,8 +1302,7 @@ function spawnVehicle(vehicleData) {
|
||||
setVehicleEngine(vehicle, false);
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`);
|
||||
} else {
|
||||
setVehicleEngine(vehicle, intToBool(vehicleData.engine));
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
|
||||
setVehicleEngine(vehicle, intToBool(vehicleData.engine));logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
|
||||
}
|
||||
|
||||
if(typeof vehicle.locked != "undefined") {
|
||||
@@ -1276,8 +1310,6 @@ function spawnVehicle(vehicleData) {
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
|
||||
}
|
||||
|
||||
setElementDimension(vehicle, vehicleData.dimension);
|
||||
|
||||
//setVehicleHealth(vehicle, 1000);
|
||||
repairVehicle(vehicle);
|
||||
|
||||
@@ -1287,14 +1319,16 @@ function spawnVehicle(vehicleData) {
|
||||
setEntityData(vehicle, "vrr.engine", vehicleData.engine, true);
|
||||
|
||||
forcePlayerToSyncElementProperties(null, vehicle);
|
||||
|
||||
|
||||
return vehicle;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isVehicleAtPayAndSpray(vehicle) {
|
||||
for(let i in getServerData().payAndSprays[getServerGame()]) {
|
||||
if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
|
||||
for(let i in getServerData().payAndSprays[getGame()]) {
|
||||
if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1433,9 +1467,9 @@ function processVehiclePurchasing() {
|
||||
return false;
|
||||
}
|
||||
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
checkVehicleBuying(clients[i]);
|
||||
let purchasingVehicles = getServerData().purchasingVehicleCache;
|
||||
for(let i in purchasingVehicles) {
|
||||
checkVehiclePurchasing(purchasingVehicles[i]);
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -1443,7 +1477,7 @@ function processVehiclePurchasing() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkVehicleBuying(client) {
|
||||
function checkVehiclePurchasing(client) {
|
||||
if(!isPlayerLoggedIn(client)) {
|
||||
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
|
||||
return false;
|
||||
@@ -1466,6 +1500,7 @@ function checkVehicleBuying(client) {
|
||||
|
||||
if(!isPlayerInAnyVehicle(client)) {
|
||||
if(getPlayerData(client).buyingVehicle != false) {
|
||||
getServerData().purchasingVehicleCache.splice(getServerData().purchasingVehicleCache.indexOf(client), 1);
|
||||
messagePlayerError(client, getLocaleString(client, "DealershipPurchaseExitedVehicle"));
|
||||
respawnVehicle(getPlayerData(client).buyingVehicle);
|
||||
getPlayerData(client).buyingVehicle = false;
|
||||
@@ -1476,6 +1511,7 @@ function checkVehicleBuying(client) {
|
||||
|
||||
if(getDistance(getVehiclePosition(getPlayerData(client).buyingVehicle), getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition) > getGlobalConfig().buyVehicleDriveAwayDistance) {
|
||||
if(getPlayerCurrentSubAccount(client).cash < getVehicleData(getPlayerData(client).buyingVehicle).buyPrice) {
|
||||
getServerData().purchasingVehicleCache.splice(getServerData().purchasingVehicleCache.indexOf(client), 1);
|
||||
messagePlayerError(client, getLocaleString(client, "VehiclePurchaseNotEnoughMoney"));
|
||||
respawnVehicle(getPlayerData(client).buyingVehicle);
|
||||
getPlayerData(client).buyingVehicle = false;
|
||||
@@ -1483,6 +1519,7 @@ function checkVehicleBuying(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getServerData().purchasingVehicleCache.splice(getServerData().purchasingVehicleCache.indexOf(client), 1);
|
||||
createNewDealershipVehicle(getVehicleData(getPlayerData(client).buyingVehicle).model, getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(client).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice, getVehicleData(getPlayerData(client).buyingVehicle).ownerId);
|
||||
takePlayerCash(client, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice);
|
||||
updatePlayerCash(client);
|
||||
@@ -1501,10 +1538,16 @@ function checkVehicleBuying(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function processVehicleBurning() {
|
||||
if(!getGlobalConfig().useServerSideVehicleBurnCheck) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let vehicles = getElementsByType(ELEMENT_VEHICLE);
|
||||
for(let i in vehicles) {
|
||||
if(vehicles[i].health <= 250) {
|
||||
return false;
|
||||
if(vehicles[i].syncer == null) {
|
||||
if(vehicles[i].health <= 250) {
|
||||
vehicles[i].health = 250;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user