Merge branch 'nightly' into ragemp
This commit is contained in:
@@ -8,12 +8,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initNPCScript() {
|
||||
if(!getServerConfig().devServer) {
|
||||
getServerData().npcs = loadNPCsFromDatabase();
|
||||
}
|
||||
|
||||
setNPCDataIndexes();
|
||||
spawnNPCs();
|
||||
logToConsole(LOG_INFO, "[VRR.NPC]: Initializing NPC script ...");
|
||||
logToConsole(LOG_INFO, "[VRR.NPC]: NPC script initialized successfully!");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -46,8 +42,8 @@ function createNPCCommand(client, command, params) {
|
||||
|
||||
let position = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), 3);
|
||||
|
||||
let npcId = createNPC(skinId, position, getPlayerHeading(client));
|
||||
messageAdmins(`${client.name}{MAINCOLOUR} created a ${getSkinNameFromIndex(getNPCData(npcId).skin)} NPC!`);
|
||||
let npcId = createNPC(skinId, position, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension());
|
||||
messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} created a ${getSkinNameFromIndex(getNPCData(npcId).skin)} NPC!`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -139,7 +135,7 @@ function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveNPCsToDatabase() {
|
||||
function saveAllNPCsToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -152,6 +148,10 @@ function saveNPCsToDatabase() {
|
||||
// ===========================================================================
|
||||
|
||||
function saveNPCToDatabase(npcDataId) {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getNPCData(npcDataId) == null) {
|
||||
// Invalid NPC data
|
||||
return false;
|
||||
@@ -175,11 +175,11 @@ function saveNPCToDatabase(npcDataId) {
|
||||
if(tempNPCData.ped != false) {
|
||||
if(!tempNPCData.spawnLocked) {
|
||||
if(areServerElementsSupported()) {
|
||||
tempNPCData.spawnPosition = tempNPCData.vehicle.position;
|
||||
tempNPCData.spawnRotation = tempNPCData.vehicle.heading;
|
||||
tempNPCData.position = tempNPCData.ped.position;
|
||||
tempNPCData.heading = tempNPCData.ped.heading;
|
||||
} else {
|
||||
tempNPCData.spawnPosition = tempNPCData.syncPosition;
|
||||
tempNPCData.spawnRotation = tempNPCData.syncHeading;
|
||||
tempNPCData.position = tempNPCData.syncPosition;
|
||||
tempNPCData.heading = tempNPCData.syncHeading;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -273,7 +273,7 @@ function spawnNPC(npcIndex) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function spawnNPCs() {
|
||||
function spawnAllNPCs() {
|
||||
for(let i in getServerData().npcs) {
|
||||
spawnNPC(npcIndex);
|
||||
}
|
||||
@@ -297,7 +297,7 @@ function deleteNPCCommand(command, params, client) {
|
||||
let npcName = getNPCData(closestNPC).name;
|
||||
|
||||
deleteNPC(closestNPC);
|
||||
messageAdmins(`${client.name}{MAINCOLOUR} deleted NPC {npcPink}${npcName}`);
|
||||
messageAdmins(`${getPlayerName(client)}{MAINCOLOUR} deleted NPC {npcPink}${npcName}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -365,17 +365,19 @@ function getClosestNPC(position) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createNPC(skinIndex, position, heading) {
|
||||
function createNPC(skinIndex, position, heading, interior, dimension) {
|
||||
let tempNPCData = new NPCData(false);
|
||||
tempNPCData.position = position;
|
||||
tempNPCData.heading = heading;
|
||||
tempNPCData.skin = skinIndex;
|
||||
tempNPCData.interior = interior;
|
||||
tempNPCData.dimension = dimension;
|
||||
tempNPCData.animationName = "";
|
||||
|
||||
let npcIndex = getServerData().npcs.push(tempNPCData);
|
||||
setNPCDataIndexes();
|
||||
|
||||
spawnNPC(npcIndex-1);
|
||||
setNPCDataIndexes();
|
||||
|
||||
return npcIndex-1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user