Merge branch 'nightly' into ragemp

This commit is contained in:
Vortrex
2022-05-20 16:51:43 -05:00
142 changed files with 8651 additions and 7284 deletions

View File

@@ -224,9 +224,9 @@ function showCharacterSelectToClient(client) {
getPlayerData(client).currentSubAccount = 0;
logToConsole(LOG_DEBUG, `[VRR.SubAccount] Setting ${getPlayerDisplayForConsole(client)}'s character to ID ${getPlayerData(client).currentSubAccount}`);
let tempSubAccount = getPlayerData(client).subAccounts[0];
let ClanName = (tempSubAccount.clan != 0) ? getClanData(getClanIdFromDatabaseId(tempSubAccount.clan)).name : "None";
let clanName = (tempSubAccount.clan != 0) ? getClanData(getClanIdFromDatabaseId(tempSubAccount.clan)).name : "None";
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${msToTime(getCurrentUnixTimestamp()-tempSubAccount.lastLogin)} ago` : "Never";
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, ClanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, getGameConfig().skins[getGame()][tempSubAccount.skin][0]);
//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
//setTimeout(function() {
@@ -520,7 +520,7 @@ function setFightStyleCommand(command, params, client) {
if(!fightStyle) {
messagePlayerError(client, `That fight style doesn't exist!`);
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getServerGame()].map(fs => fs[0]).join(", ")}`);
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
return false;
}
@@ -532,7 +532,7 @@ function setFightStyleCommand(command, params, client) {
}
setPlayerFightStyle(client, fightStyleId);
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getServerGame()][fightStyleId][0]}`)
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
return true;
}