Add hotbar to render state func
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@@ -284,13 +284,14 @@ function processPlayerSpawn(ped) {
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restorePlayerCamera(client, false, 1.0);
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restorePlayerCamera(client, false, 1.0);
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updatePlayerSpawnedState(client, true);
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updatePlayerSpawnedState(client, true);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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setPlayerVirtualWorld(client, getPlayerCurrentSubAccount(client).dimension);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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updateAllPlayerNameTags();
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updateAllPlayerNameTags();
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getPlayerData(client).switchingCharacter = false;
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getPlayerData(client).switchingCharacter = false;
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updatePlayerCash(client);
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updatePlayerCash(client);
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updatePlayerJobType(client);
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updatePlayerJobType(client);
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setPlayer2DRendering(client, true, true, true, true);
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setPlayer2DRendering(client, true, true, true, true, true);
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updatePlayerSnowState(client);
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updatePlayerSnowState(client);
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updatePlayerHotBar(client);
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sendExcludedModelsForGroundSnowToPlayer(client);
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sendExcludedModelsForGroundSnowToPlayer(client);
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sendRemovedWorldObjectsToPlayer(client);
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sendRemovedWorldObjectsToPlayer(client);
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