Spawn ped for char select
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@@ -193,6 +193,11 @@ function showCharacterSelectToClient(client) {
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let clanName = (tempSubAccount.clan != 0) ? getClanData(tempSubAccount.clan).name : "None";
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let clanName = (tempSubAccount.clan != 0) ? getClanData(tempSubAccount.clan).name : "None";
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${getTimeDifferenceDisplay(tempSubAccount.lastLogin, getCurrentUnixTimestamp())} ago` : "Never";
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${getTimeDifferenceDisplay(tempSubAccount.lastLogin, getCurrentUnixTimestamp())} ago` : "Never";
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
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spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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setTimeout(function() {
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showCharacterSelectCameraToPlayer(client);
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}, 500);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
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} else {
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} else {
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//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
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//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
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@@ -210,7 +215,7 @@ function showCharacterSelectToClient(client) {
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// ===========================================================================
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// ===========================================================================
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function checkNewCharacter(client, firstName, lastName, skinId) {
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function checkNewCharacter(client, firstName, lastName) {
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if(areParamsEmpty(firstName)) {
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if(areParamsEmpty(firstName)) {
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showPlayerNewCharacterFailedGUI(client, "First name cannot be blank!");
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showPlayerNewCharacterFailedGUI(client, "First name cannot be blank!");
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return false;
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return false;
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@@ -223,7 +228,8 @@ function checkNewCharacter(client, firstName, lastName, skinId) {
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}
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}
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lastName = lastName.trim();
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lastName = lastName.trim();
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if(!skinId) {
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let skinId = getPlayerData(client).creatingCharacterSkin;
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if(skinId == -1) {
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skinId = getServerConfig().newCharacter.skin;
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skinId = getServerConfig().newCharacter.skin;
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}
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}
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@@ -240,6 +246,7 @@ function checkNewCharacter(client, firstName, lastName, skinId) {
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getPlayerData(client).subAccounts = loadSubAccountsFromAccount(getPlayerData(client).accountData.databaseId);
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getPlayerData(client).subAccounts = loadSubAccountsFromAccount(getPlayerData(client).accountData.databaseId);
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getPlayerData(client).currentSubAccount = 0;
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getPlayerData(client).currentSubAccount = 0;
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getPlayerData(client).creatingCharacter = false;
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let tempSubAccount = getPlayerData(client).subAccounts[0];
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let tempSubAccount = getPlayerData(client).subAccounts[0];
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showCharacterSelectToClient(client);
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showCharacterSelectToClient(client);
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}
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}
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@@ -303,6 +310,8 @@ function selectCharacter(client, characterId = -1) {
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let spawnDimension = getPlayerCurrentSubAccount(client).dimension;
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let spawnDimension = getPlayerCurrentSubAccount(client).dimension;
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let skin = getPlayerCurrentSubAccount(client).skin;
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let skin = getPlayerCurrentSubAccount(client).skin;
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getPlayerData(client).switchingCharacter = false;
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} as character ID ${getPlayerData(client).currentSubAccount} with skin ${skin} (${spawnPosition.x}, ${spawnPosition.y}, ${spawnPosition.z})`);
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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//setPlayerCameraLookAt(client, getPosBehindPos(spawnPosition, spawnHeading, 5), spawnPosition);
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getPlayerData(client).pedState = AG_PEDSTATE_SPAWNING;
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getPlayerData(client).pedState = AG_PEDSTATE_SPAWNING;
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@@ -348,8 +357,9 @@ function switchCharacterCommand(command, params, client) {
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resetClientStuff(client);
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resetClientStuff(client);
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client.despawnPlayer();
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client.despawnPlayer();
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getPlayerData(client).switchingCharacter = true;
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showConnectCameraToPlayer(client);
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spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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showCharacterSelectCameraToPlayer(client);
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showCharacterSelectToClient(client);
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showCharacterSelectToClient(client);
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}
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}
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@@ -419,6 +429,12 @@ function isPlayerSwitchingCharacter(client) {
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// ===========================================================================
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// ===========================================================================
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function isPlayerCreatingCharacter(client) {
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return getPlayerData(client).creatingCharacter;
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}
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// ===========================================================================
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function getPlayerCurrentSubAccount(client) {
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function getPlayerCurrentSubAccount(client) {
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if(!getPlayerData(client)) {
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if(!getPlayerData(client)) {
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return false;
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return false;
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