Use new veh lights prop

This commit is contained in:
Vortrex
2022-05-03 11:55:18 -05:00
parent 16ad921d34
commit 23c513a316

View File

@@ -179,19 +179,7 @@ function setVehicleEngine(vehicleId, state) {
// =========================================================================== // ===========================================================================
function setVehicleLights(vehicleId, state) { function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) { getElementFromId(vehicleId).lights = state;
if(!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else {
if(!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
}
}
} }
// =========================================================================== // ===========================================================================
@@ -205,11 +193,7 @@ function repairVehicle(syncId) {
function syncVehicleProperties(vehicle) { function syncVehicleProperties(vehicle) {
if(doesEntityDataExist(vehicle, "vrr.lights")) { if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights"); let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) { vehicle.lights = lightStatus;
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
} }
if(doesEntityDataExist(vehicle, "vrr.invincible")) { if(doesEntityDataExist(vehicle, "vrr.invincible")) {
@@ -567,4 +551,10 @@ function syncElementProperties(element) {
} }
} }
// ===========================================================================
function getPlayerPed(client) {
return client.player;
}
// =========================================================================== // ===========================================================================