Add biz, svr blip/pickup, job cmds
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@@ -109,14 +109,19 @@ function loadCommands() {
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commandData("bizitemprice", setBusinessItemSellPriceCommand, "<item slot> <sell price>", getStaffFlagValue("None"), true, true, "Sets the purchase price of a business item"),
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commandData("bizname", setBusinessNameCommand, "<name>", getStaffFlagValue("None"), true, true, "Changes a business name"),
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commandData("bizowner", setBusinessOwnerCommand, "<player name/id>", getStaffFlagValue("None"), true, true, "Changes the owner of a business"),
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commandData("bizclan", setBusinessClanCommand, "", getStaffFlagValue("None"), true, true, "Gives a business to a clan"),
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commandData("bizpublic", setBusinessPublicCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Changes a business to public (city hall, govt buildings, etc)"),
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commandData("bizpublic", setBusinessJobCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Changes the owner of a business to a job"),
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commandData("bizrank", setBusinessRankCommand, "", getStaffFlagValue("None"), true, true, "Changes the job/clan rank required to use the business"),
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commandData("bizclan", setBusinessClanCommand, "", getStaffFlagValue("None"), true, true, "Changes the owner of a business to a clan"),
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commandData("bizbuyprice", setBusinessBuyPriceCommand, "<amount>", getStaffFlagValue("None"), true, true, "Changes the price to buy the business"),
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commandData("bizblip", setBusinessBlipCommand, "<type name/model id>", getStaffFlagValue("ManageBusinesses"), true, true, "Sets the business blip display"),
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commandData("bizpickup", setBusinessPickupCommand, "<type name/model id>", getStaffFlagValue("ManageBusinesses"), true, true, "Sets the business pickup display"),
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commandData("bizinfo", getBusinessInfoCommand, "[id]", getStaffFlagValue("None"), true, true, "Shows business information"),
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commandData("bizentrance", moveBusinessEntranceCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Shows business information"),
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commandData("bizinfo", getBusinessInfoCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows business information"),
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commandData("bizflooritems", getBusinessFloorItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business floor items (for sale) to a player"),
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commandData("bizflooritems", getBusinessStorageItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business storage items (i.e. back room) to a player"),
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commandData("bizentrance", moveBusinessEntranceCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Moves the entrance (exterior point) of the business"),
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commandData("bizexit", moveBusinessExitCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Moves the exit (interior point) of the business"),
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commandData("bizinttype", setBusinessInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageBusinesses"), true, true, "Changes the business' interior"),
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commandData("bizinttype", setBusinessInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageBusinesses"), true, true, "Changes the business interior"),
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commandData("bizdefaultitems", giveDefaultItemsToBusinessCommand, "<item template>", getStaffFlagValue("ManageItems"), true, true, "Gives the business the default items based on template name"),
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commandData("bizdelflooritems", deleteBusinessFloorItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items on the business floor (for-sale items)"),
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commandData("bizdelstorageitems", deleteBusinessStorageItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items in the business's storage"),
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@@ -187,11 +192,16 @@ function loadCommands() {
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commandData("newcharspawn", setNewCharacterSpawnPositionCommand, "", getStaffFlagValue("ManageServer"), true, true, "Sets the starting spawn position for new characters"),
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commandData("newcharcash", setNewCharacterMoneyCommand, "<amount>", getStaffFlagValue("ManageServer"), true, true, "Sets the starting money for new characters"),
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commandData("newcharskin", setNewCharacterSkinCommand, "[skin id]", getStaffFlagValue("ManageServer"), true, true, "Sets the default skin for new characters"),
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commandData("jobinfo", getJobInfoCommand, "", getStaffFlagValue("None"), true, true, "Get info for nearest or specified job"),
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commandData("joblocinfo", getJobLocationInfoCommand, "", getStaffFlagValue("None"), true, true, "Get info for nearest or specified job location"),
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commandData("reloadcfg", reloadServerConfigurationCommand, "", getStaffFlagValue("ManageServer"), true, true, "Loads and applies the server configuration"),
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commandData("reloademailcfg", reloadEmailConfigurationCommand, "", getStaffFlagValue("Developer"), true, true, "Loads and applies the email configuration"),
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commandData("reloaddbcfg", reloadDatabaseConfigurationCommand, "", getStaffFlagValue("Developer"), true, true, "Loads and applies the database configuration"),
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commandData("setbizblips", toggleServerBusinessBlipsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all business blips on/off"),
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commandData("sethouseblips", toggleServerHouseBlipsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all house blips on/off"),
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commandData("setjobblips", toggleServerJobBlipsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all job blips on/off"),
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commandData("setbizpickups", toggleServerBusinessPickupsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all business pickups on/off"),
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commandData("sethousepickups", toggleServerHousePickupsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all house pickups on/off"),
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commandData("setjobpickups", toggleServerJobPickupsCommand, "<0/1 state>", getStaffFlagValue("ManageServer"), true, true, "Toggles all job pickups on/off"),
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],
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core: [],
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database: [
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@@ -309,8 +319,6 @@ function loadCommands() {
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commandData("fare", taxiSetFareCommand, "", getStaffFlagValue("None"), true, false),
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// Police
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//commandData("tazer", policeTazerCommand, "", getStaffFlagValue("None"), true, false),
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//commandData("cuff", policeCuffCommand, "", getStaffFlagValue("None"), true, false),
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commandData("detain", policeDetainCommand, "", getStaffFlagValue("None"), true, false),
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commandData("drag", policeDragCommand, "", getStaffFlagValue("None"), true, false),
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commandData("search", policeSearchCommand, "", getStaffFlagValue("None"), true, false),
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@@ -322,7 +330,6 @@ function loadCommands() {
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// Admin Job Stuff
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commandData("addjobloc", createJobLocationCommand, "<job name/id>", getStaffFlagValue("ManageJobs"), true, false),
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commandData("deljobloc", deleteJobLocationCommand, "", getStaffFlagValue("ManageJobs"), true, false),
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//commandData("jobloctoggle", toggleJobLocationCommand, "", getStaffFlagValue("ManageJobs"), true, false),
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commandData("jobwhitelist", toggleJobWhiteListCommand, "[job id]", getStaffFlagValue("ManageJobs"), true, false),
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commandData("jobblacklist", toggleJobBlackListCommand, "[job id]", getStaffFlagValue("ManageJobs"), true, false),
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commandData("jobtoggle", toggleJobEnabledCommand, "[job id]", getStaffFlagValue("ManageJobs"), true, false),
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@@ -331,6 +338,9 @@ function loadCommands() {
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commandData("jobdelplayerbl", removePlayerFromJobBlackListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
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commandData("jobdelplayerbl", removePlayerFromJobWhiteListCommand, "<player name/id> [job id]", getStaffFlagValue("ManageJobs"), true, false),
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commandData("jobreloadall", reloadAllJobsCommand, "", getStaffFlagValue("ManageJobs"), true, false),
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commandData("jobinfo", getJobInfoCommand, "", getStaffFlagValue("None"), true, true, "Get info for nearest or specified job"),
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commandData("joblocinfo", getJobLocationInfoCommand, "", getStaffFlagValue("None"), true, true, "Get info for nearest or specified job location"),
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],
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keybind: [
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commandData("bindkey", addKeyBindCommand, "<key id/name> <command> [params]", getStaffFlagValue("None"), true, false, "Binds a key to a command and optional parameters"),
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@@ -741,3 +751,4 @@ function getCommandAliasesNames(command) {
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}
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// ===========================================================================
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