From 297ce51323f95c5bbd7352c7ce7db9fcef6c3214 Mon Sep 17 00:00:00 2001 From: Vortrex <3858226+VortrexFTW@users.noreply.github.com> Date: Wed, 15 Feb 2023 03:19:32 -0600 Subject: [PATCH] Use new custom fade camera --- scripts/server/misc.js | 10 +++++----- scripts/server/paintball.js | 2 +- scripts/server/utilities.js | 6 +++--- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/scripts/server/misc.js b/scripts/server/misc.js index 1598eba1..582b826a 100644 --- a/scripts/server/misc.js +++ b/scripts/server/misc.js @@ -376,7 +376,7 @@ function enterExitPropertyCommand(command, params, client) { } if (isFadeCameraSupported()) { - fadeCamera(client, false, 1.0); + fadePlayerCamera(client, false, 1000); } setTimeout(function () { @@ -411,7 +411,7 @@ function enterExitPropertyCommand(command, params, client) { } if (isFadeCameraSupported()) { - fadeCamera(client, false, 1.0); + fadePlayerCamera(client, false, 1000); } setTimeout(function () { @@ -927,7 +927,7 @@ function processPlayerDeath(client) { updatePlayerSpawnedState(client, false); setPlayerControlState(client, false); setTimeout(function () { - fadePlayerCamera(client, false, 1000); + fadePlayerCamera(client, false, 2000); setTimeout(function () { if (isPlayerInPaintBall(client)) { respawnPlayerForPaintBall(client); @@ -944,7 +944,7 @@ function processPlayerDeath(client) { spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]); - fadePlayerCamera(client, true, 1000); + fadePlayerCamera(client, true, 2000); updatePlayerSpawnedState(client, true); makePlayerStopAnimation(client); setPlayerControlState(client, true); @@ -960,7 +960,7 @@ function processPlayerDeath(client) { } spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]); - fadePlayerCamera(client, true, 1000); + fadePlayerCamera(client, true, 2000); updatePlayerSpawnedState(client, true); makePlayerStopAnimation(client); setPlayerControlState(client, true); diff --git a/scripts/server/paintball.js b/scripts/server/paintball.js index 664f79bd..91b70324 100644 --- a/scripts/server/paintball.js +++ b/scripts/server/paintball.js @@ -177,7 +177,7 @@ function respawnPlayerForPaintBall(client) { spawnPlayer(client, getBusinessData(businessId).exitPosition, 0.0, getPlayerSkin(client), getBusinessData(businessId).exitInterior, getBusinessData(businessId).exitDimension); if (isFadeCameraSupported()) { - fadeCamera(client, true, 0.5); + fadePlayerCamera(client, true, 500); } updatePlayerSpawnedState(client, true); makePlayerStopAnimation(client); diff --git a/scripts/server/utilities.js b/scripts/server/utilities.js index c430dba3..e6d56eed 100644 --- a/scripts/server/utilities.js +++ b/scripts/server/utilities.js @@ -272,7 +272,7 @@ function checkPlayerPedStates() { function showConnectCameraToPlayer(client) { if (isFadeCameraSupported()) { - fadeCamera(client, true, 1); + fadePlayerCamera(client, true, 1000); } if (isCustomCameraSupported()) { @@ -562,7 +562,7 @@ function processPlayerEnteringExitingProperty(client) { setTimeout(function () { if (isFadeCameraSupported()) { - fadeCamera(client, true, 1.0); + fadePlayerCamera(client, true, 1000); } updateInteriorLightsForPlayer(client, propertyData.interiorLights); }, 1000); @@ -622,7 +622,7 @@ function processPlayerEnteringExitingProperty(client) { setTimeout(function () { if (getGame() != V_GAME_MAFIA_ONE && getGame() != V_GAME_GTA_IV) { if (isFadeCameraSupported()) { - fadeCamera(client, true, 1.0); + fadePlayerCamera(client, true, 1000); } } updateInteriorLightsForPlayer(client, (inProperty != false) ? inProperty.interiorLights : true);