Fix vehicle heading

This commit is contained in:
Vortrex
2022-01-02 20:00:46 -06:00
parent 94bb623e6a
commit 2c70601cbb

View File

@@ -1144,7 +1144,6 @@ function stopRentingVehicle(client) {
getPlayerData(client).rentingVehicle = false;
getVehicleData(vehicle).rentedBy = false;
respawnVehicle(vehicle);
getVehicleData(vehicle).needsSaved = true;
}
@@ -1164,6 +1163,7 @@ function respawnVehicle(vehicle) {
destroyElement(vehicle);
vehicles[i].vehicle = false;
let newVehicle = spawnVehicle(vehicles[i]);
vehicles[i].vehicle = newVehicle;
setEntityData(newVehicle, "vrr.dataSlot", i, false);
@@ -1178,6 +1178,7 @@ function respawnVehicle(vehicle) {
function spawnVehicle(vehicleData) {
logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
setVehicleHeading(vehicle, vehicleData.spawnRotation)
addToWorld(vehicle);
if(!vehicle) {
@@ -1202,12 +1203,12 @@ function spawnVehicle(vehicleData) {
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`);
} else {
setVehicleEngine(vehicle, intToBool(vehicleData.engine));
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngineState(vehicle)))}`);
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
}
if(typeof vehicle.locked != "undefined") {
setVehicleLocked(vehicle, intToBool(vehicleData.locked));
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLockState(vehicle)))}`);
logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
}
setElementDimension(vehicle.dimension, vehicleData.dimension);