Fix vehicle heading
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@@ -1144,7 +1144,6 @@ function stopRentingVehicle(client) {
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getPlayerData(client).rentingVehicle = false;
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getVehicleData(vehicle).rentedBy = false;
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respawnVehicle(vehicle);
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getVehicleData(vehicle).needsSaved = true;
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}
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@@ -1164,6 +1163,7 @@ function respawnVehicle(vehicle) {
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destroyElement(vehicle);
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vehicles[i].vehicle = false;
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let newVehicle = spawnVehicle(vehicles[i]);
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vehicles[i].vehicle = newVehicle;
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setEntityData(newVehicle, "vrr.dataSlot", i, false);
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@@ -1178,6 +1178,7 @@ function respawnVehicle(vehicle) {
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function spawnVehicle(vehicleData) {
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logToConsole(LOG_DEBUG, `[VRR.Vehicle]: Spawning ${getVehicleNameFromModel(vehicleData.model)} at ${vehicleData.spawnPosition.x}, ${vehicleData.spawnPosition.y}, ${vehicleData.spawnPosition.z} with heading ${vehicleData.spawnRotation}`);
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let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
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setVehicleHeading(vehicle, vehicleData.spawnRotation)
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addToWorld(vehicle);
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if(!vehicle) {
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@@ -1202,12 +1203,12 @@ function spawnVehicle(vehicleData) {
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to OFF`);
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} else {
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setVehicleEngine(vehicle, intToBool(vehicleData.engine));
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngineState(vehicle)))}`);
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s engine to ${toUpperCase(getOnOffFromBool(getVehicleEngine(vehicle)))}`);
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}
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if(typeof vehicle.locked != "undefined") {
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setVehicleLocked(vehicle, intToBool(vehicleData.locked));
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLockState(vehicle)))}`);
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
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}
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setElementDimension(vehicle.dimension, vehicleData.dimension);
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