Use renamed game feature names

This commit is contained in:
Vortrex
2022-08-01 02:15:20 -05:00
parent fd10ae6665
commit 2d3eb800b3
6 changed files with 38 additions and 34 deletions

View File

@@ -846,11 +846,12 @@ function getPlayerHouse(client) {
// ===========================================================================
function saveAllHousesToDatabase() {
logToConsole(LOG_DEBUG, `[VRR.House]: Saving all server houses to database ...`);
if (getServerConfig().devServer) {
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.House]: Aborting save all houses to database, dev server is enabled.`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.House]: Saving all server houses to database ...`);
for (let i in getServerData().houses) {
if (getServerData().houses[i].needsSaved) {
saveHouseToDatabase(i);
@@ -1007,7 +1008,7 @@ function createHouseEntrancePickup(houseId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -1064,7 +1065,7 @@ function createHouseEntranceBlip(houseId) {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}
@@ -1121,7 +1122,7 @@ function createHouseExitPickup(houseId) {
return false;
}
if (!isGameFeatureSupported("pickups")) {
if (!isGameFeatureSupported("pickup")) {
return false;
}
@@ -1169,7 +1170,7 @@ function createHouseExitBlip(houseId) {
return false;
}
if (!isGameFeatureSupported("blips")) {
if (!isGameFeatureSupported("blip")) {
return false;
}