Use renamed game feature names
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@@ -206,7 +206,7 @@ function saveAllVehiclesToDatabase() {
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return false;
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}
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all server vehicles to database ...");
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logToConsole(LOG_DEBUG, "[VRR.Vehicle]: Saving all server vehicles to database ...");
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let vehicles = getServerData().vehicles;
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for (let i in vehicles) {
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if (vehicles[i].needsSaved) {
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@@ -1480,7 +1480,7 @@ function spawnVehicle(vehicleData) {
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vehicleData.vehicle = vehicle;
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if (isGameFeatureSupported("vehicleColours")) {
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if (isGameFeatureSupported("vehicleColour")) {
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if (vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) {
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vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
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let colour1 = rgbaArrayFromToColour(vehicleData.colour1RGBA);
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@@ -1614,7 +1614,7 @@ function createTemporaryVehicle(modelIndex, position, heading, interior = 0, dim
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tempVehicleData.databaseId = -1;
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tempVehicleData.interior = interior;
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tempVehicleData.dimension = dimension;
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if (!isGameFeatureSupported("vehicleColours")) {
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if (!isGameFeatureSupported("vehicleColour")) {
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tempVehicleData.colour1 = 0;
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tempVehicleData.colour2 = 0;
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tempVehicleData.colour3 = 0;
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@@ -1640,7 +1640,7 @@ function createPermanentVehicle(modelIndex, position, heading, interior = 0, dim
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tempVehicleData.model = modelIndex;
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tempVehicleData.interior = interior;
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tempVehicleData.dimension = dimension;
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if (!isGameFeatureSupported("vehicleColours")) {
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if (!isGameFeatureSupported("vehicleColour")) {
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tempVehicleData.colour1 = 0;
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tempVehicleData.colour2 = 0;
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tempVehicleData.colour3 = 0;
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