Use renamed game feature names

This commit is contained in:
Vortrex
2022-08-01 02:15:20 -05:00
parent fd10ae6665
commit 2d3eb800b3
6 changed files with 38 additions and 34 deletions

View File

@@ -206,7 +206,7 @@ function saveAllVehiclesToDatabase() {
return false;
}
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all server vehicles to database ...");
logToConsole(LOG_DEBUG, "[VRR.Vehicle]: Saving all server vehicles to database ...");
let vehicles = getServerData().vehicles;
for (let i in vehicles) {
if (vehicles[i].needsSaved) {
@@ -1480,7 +1480,7 @@ function spawnVehicle(vehicleData) {
vehicleData.vehicle = vehicle;
if (isGameFeatureSupported("vehicleColours")) {
if (isGameFeatureSupported("vehicleColour")) {
if (vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) {
vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
let colour1 = rgbaArrayFromToColour(vehicleData.colour1RGBA);
@@ -1614,7 +1614,7 @@ function createTemporaryVehicle(modelIndex, position, heading, interior = 0, dim
tempVehicleData.databaseId = -1;
tempVehicleData.interior = interior;
tempVehicleData.dimension = dimension;
if (!isGameFeatureSupported("vehicleColours")) {
if (!isGameFeatureSupported("vehicleColour")) {
tempVehicleData.colour1 = 0;
tempVehicleData.colour2 = 0;
tempVehicleData.colour3 = 0;
@@ -1640,7 +1640,7 @@ function createPermanentVehicle(modelIndex, position, heading, interior = 0, dim
tempVehicleData.model = modelIndex;
tempVehicleData.interior = interior;
tempVehicleData.dimension = dimension;
if (!isGameFeatureSupported("vehicleColours")) {
if (!isGameFeatureSupported("vehicleColour")) {
tempVehicleData.colour1 = 0;
tempVehicleData.colour2 = 0;
tempVehicleData.colour3 = 0;