Re-add description to client-side house
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@@ -8,9 +8,10 @@
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// ===========================================================================
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// ===========================================================================
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class HouseData {
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class HouseData {
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constructor(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
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constructor(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
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this.index = -1;
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this.index = -1;
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this.houseId = houseId;
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this.houseId = houseId;
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this.description = description;
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this.entrancePosition = entrancePosition;
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this.entrancePosition = entrancePosition;
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this.blipModel = blipModel;
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this.blipModel = blipModel;
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this.pickupModel = pickupModel;
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this.pickupModel = pickupModel;
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@@ -21,12 +22,13 @@ class HouseData {
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// ===========================================================================
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// ===========================================================================
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function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
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function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
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logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
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logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
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if(getGame() == VRR_GAME_GTA_IV) {
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if(!areServerElementsSupported()) {
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if(getHouseData(houseId) != false) {
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if(getHouseData(houseId) != false) {
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let houseData = getHouseData(houseId);
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let houseData = getHouseData(houseId);
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houseData.description = description;
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houseData.entrancePosition = entrancePosition;
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houseData.entrancePosition = entrancePosition;
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houseData.blipModel = blipModel;
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houseData.blipModel = blipModel;
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houseData.pickupModel = pickupModel;
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houseData.pickupModel = pickupModel;
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@@ -65,7 +67,7 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
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}
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}
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} else {
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} else {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
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let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior);
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let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
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if(blipModel != -1) {
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if(blipModel != -1) {
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let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
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let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
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if(blipId != -1) {
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if(blipId != -1) {
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