Check to make sure player data isn't null
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@@ -73,10 +73,12 @@ function onPlayerQuit(event, client, quitReasonId) {
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function onPlayerChat(event, client, messageText) {
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function onPlayerChat(event, client, messageText) {
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event.preventDefault();
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event.preventDefault();
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if(!isNull(getPlayerData(client))) {
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if(!getPlayerData(client).loggedIn) {
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if(!getPlayerData(client).loggedIn) {
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messagePlayerError(client, "You need to login before you can chat!");
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messagePlayerError(client, "You need to login before you can chat!");
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return false;
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return false;
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}
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}
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}
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messageText = messageText.substring(0, 128);
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messageText = messageText.substring(0, 128);
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@@ -272,12 +274,20 @@ function onPlayerDeath(client, position) {
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let closestJail = getClosestJail(position);
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let closestJail = getClosestJail(position);
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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} else {
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin, closestJail.interior, closestJail.dimension);
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}
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} else {
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let closestHospital = getClosestHospital(position);
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let closestHospital = getClosestHospital(position);
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin, closestHospital.interior, closestHospital.dimension);
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}
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}
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}
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}, 2000);
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}, 2000);
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}, 1000);
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}, 1000);
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@@ -312,11 +322,12 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player skin for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).skin}`);
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//logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player skin for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).skin}`);
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setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
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//setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
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restorePlayerCamera(client);
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restorePlayerCamera(client);
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//if(getServerGame() != GAME_GTA_IV) {
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logToConsole(LOG_DEBUG, `Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
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logToConsole(LOG_DEBUG, `Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
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getPlayerData(client).ped = client.player;
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getPlayerData(client).ped = client.player;
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@@ -328,12 +339,11 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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updatePlayerSpawnedState(client, true);
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//logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
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//setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
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//logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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//setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
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setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`);
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logToConsole(LOG_DEBUG, `[Asshat.Event] Updating all player name tags`);
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updateAllPlayerNameTags();
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updateAllPlayerNameTags();
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