Use game namespace and new const
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@@ -38,14 +38,14 @@ function setLocalPlayerWorkingState(tempWorking) {
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function showJobRouteStop() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Showing route stop`);
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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if(gta.game == GAME_GTA_SA) {
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jobRouteStopSphere = gta.createPickup(1318, position, 1);
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if(game.game == VRR_GAME_GTA_SA) {
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jobRouteStopSphere = game.createPickup(1318, position, 1);
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} else {
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jobRouteStopSphere = gta.createSphere(position, 3);
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jobRouteStopSphere = game.createSphere(position, 3);
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jobRouteStopSphere.colour = colour;
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}
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jobRouteStopBlip = gta.createBlip(position, 0, 2, colour);
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jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
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}
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}
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@@ -54,14 +54,14 @@ function showJobRouteStop() {
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function showJobRouteStop(position, colour) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Showing route stop`);
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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if(gta.game == GAME_GTA_SA) {
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jobRouteStopSphere = gta.createPickup(1318, position, 1);
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if(game.game == VRR_GAME_GTA_SA) {
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jobRouteStopSphere = game.createPickup(1318, position, 1);
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} else {
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jobRouteStopSphere = gta.createSphere(position, 3);
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jobRouteStopSphere = game.createSphere(position, 3);
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jobRouteStopSphere.colour = colour;
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}
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jobRouteStopBlip = gta.createBlip(position, 0, 2, colour);
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jobRouteStopBlip = game.createBlip(position, 0, 2, colour);
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}
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}
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