Use game namespace and new const
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@@ -9,12 +9,12 @@
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function processSync(event, deltaTime) {
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if(localPlayer != null) {
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if(!doesGameHaveServerElements()) {
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if(!areServerElementsSupported()) {
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triggerNetworkEvent("vrr.player.position", localPlayer.position);
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triggerNetworkEvent("vrr.player.heading", localPlayer.heading);
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}
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//if(gta.game == GAME_GTA_SA) {
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//if(game.game == VRR_GAME_GTA_SA) {
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// let lookAtPos = getLocalPlayerLookAtPosition();
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// triggerNetworkEvent("vrr.player.lookat", lookAtPos);
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// setEntityData(localPlayer, "vrr.headLook", lookAtPos);
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@@ -102,7 +102,7 @@ function syncVehicleProperties(vehicle) {
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// vehicle.setSuspensionHeight(suspensionHeight);
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//}
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if(getGame() == GAME_GTA_SA) {
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if(getGame() == VRR_GAME_GTA_SA) {
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if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
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let upgrades = getEntityData(vehicle, "vrr.upgrades");
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for(let i in upgrades) {
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@@ -113,12 +113,12 @@ function syncVehicleProperties(vehicle) {
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}
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}
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if(getGame() == GAME_GTA_SA || getGame() == GAME_GTA_IV) {
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if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
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if(doesEntityDataExist(vehicle, "vrr.livery")) {
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let livery = getEntityData(vehicle, "vrr.livery");
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if(getGame() == GAME_GTA_SA) {
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if(getGame() == VRR_GAME_GTA_SA) {
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vehicle.setPaintJob(livery);
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} else if(getGame() == GAME_GTA_IV) {
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} else if(getGame() == VRR_GAME_GTA_IV) {
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vehicle.livery = livery;
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}
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}
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@@ -128,7 +128,7 @@ function syncVehicleProperties(vehicle) {
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// ===========================================================================
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function syncCivilianProperties(civilian) {
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if(getGame() == GAME_GTA_III) {
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if(getGame() == VRR_GAME_GTA_III) {
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if(doesEntityDataExist(civilian, "vrr.scale")) {
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let scaleFactor = getEntityData(civilian, "vrr.scale");
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let tempMatrix = civilian.matrix;
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@@ -140,21 +140,21 @@ function syncCivilianProperties(civilian) {
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}
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}
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if(getGame() == GAME_GTA_SA) {
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if(getGame() == VRR_GAME_GTA_SA) {
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if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
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let fightStyle = getEntityData(civilian, "vrr.fightStyle");
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civilian.setFightStyle(fightStyle[0], fightStyle[1]);
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}
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}
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if(getGame() == GAME_GTA_III) {
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if(getGame() == VRR_GAME_GTA_III) {
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if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
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let walkStyle = getEntityData(civilian, "vrr.walkStyle");
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civilian.walkStyle = walkStyle;
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}
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}
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if(getGame() == GAME_GTA_IV) {
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if(getGame() == VRR_GAME_GTA_IV) {
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if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
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let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
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civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
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@@ -220,7 +220,7 @@ function syncCivilianProperties(civilian) {
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// ===========================================================================
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function syncPlayerProperties(player) {
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if(getGame() == GAME_GTA_III) {
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if(getGame() == VRR_GAME_GTA_III) {
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if(doesEntityDataExist(player, "vrr.scale")) {
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let scaleFactor = getEntityData(player, "vrr.scale");
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let tempMatrix = player.matrix;
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@@ -232,21 +232,21 @@ function syncPlayerProperties(player) {
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}
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}
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if(getGame() == GAME_GTA_SA) {
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if(getGame() == VRR_GAME_GTA_SA) {
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if(doesEntityDataExist(player, "vrr.fightStyle")) {
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let fightStyle = getEntityData(player, "vrr.fightStyle");
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player.setFightStyle(fightStyle[0], fightStyle[1]);
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}
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}
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//if(getGame() == GAME_GTA_SA) {
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//if(getGame() == VRR_GAME_GTA_SA) {
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// if(doesEntityDataExist(player, "vrr.walkStyle")) {
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// let walkStyle = getEntityData(player, "vrr.walkStyle");
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// player.walkStyle = walkStyle;
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// }
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//}
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if(getGame() == GAME_GTA_IV) {
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if(getGame() == VRR_GAME_GTA_IV) {
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if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
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let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
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player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
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@@ -268,7 +268,7 @@ function syncPlayerProperties(player) {
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}
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}
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if(getGame() == GAME_GTA_IV) {
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if(getGame() == VRR_GAME_GTA_IV) {
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if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
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let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
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player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
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@@ -329,7 +329,7 @@ function syncPlayerProperties(player) {
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// ===========================================================================
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function syncObjectProperties(object) {
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if(getGame() == GAME_GTA_III || getGame() == GAME_GTA_VC) {
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if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
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if(doesEntityDataExist(object, "vrr.scale")) {
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let scaleFactor = getEntityData(object, "vrr.scale");
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let tempMatrix = object.matrix;
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