Use game namespace and new const
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@@ -203,7 +203,7 @@ function createAllJobBlips() {
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logToConsole(LOG_DEBUG, `[VRR.Job] Spawning all job location blips ...`);
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for(let i in getServerData().jobs) {
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for(let j in getServerData().jobs[i].locations) {
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getServerData().jobs[i].locations[j].blip = gta.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow"));
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getServerData().jobs[i].locations[j].blip = game.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow"));
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addToWorld(getServerData().jobs[i].locations[j].blip);
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logToConsole(LOG_DEBUG, `[VRR.Job] Job '${getServerData().jobs[i].name}' location blip ${j} spawned!`);
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}
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@@ -220,7 +220,7 @@ function createAllJobPickups() {
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if(getServerData().jobs[i].pickupModel != 0) {
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for(let j in getServerData().jobs[i].locations) {
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pickupCount++;
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getServerData().jobs[i].locations[j].pickup = gta.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
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getServerData().jobs[i].locations[j].pickup = game.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
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getServerData().jobs[i].locations[j].pickup.onAllDimensions = false;
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setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
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setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.id", j, false);
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@@ -1619,7 +1619,7 @@ function createJobLocationBlip(jobId, locationId) {
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blipModelId = getJobData(jobId).blipModel;
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}
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getJobData(jobId).locations[locationId].blip = gta.createBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job"));
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getJobData(jobId).locations[locationId].blip = game.createBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job"));
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//getJobData(jobId).locations[locationId].blip.onAllDimensions = false;
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getJobData(jobId).locations[locationId].blip.dimension = getJobData(jobId).locations[locationId].dimension;
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addToWorld(getJobData(jobId).locations[locationId].blip);
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