Use game namespace and new const

This commit is contained in:
Vortrex
2021-11-16 02:00:54 -06:00
parent b8ee6efcd6
commit 2e753b4d87
12 changed files with 249 additions and 239 deletions

View File

@@ -203,7 +203,7 @@ function createAllJobBlips() {
logToConsole(LOG_DEBUG, `[VRR.Job] Spawning all job location blips ...`);
for(let i in getServerData().jobs) {
for(let j in getServerData().jobs[i].locations) {
getServerData().jobs[i].locations[j].blip = gta.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow"));
getServerData().jobs[i].locations[j].blip = game.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow"));
addToWorld(getServerData().jobs[i].locations[j].blip);
logToConsole(LOG_DEBUG, `[VRR.Job] Job '${getServerData().jobs[i].name}' location blip ${j} spawned!`);
}
@@ -220,7 +220,7 @@ function createAllJobPickups() {
if(getServerData().jobs[i].pickupModel != 0) {
for(let j in getServerData().jobs[i].locations) {
pickupCount++;
getServerData().jobs[i].locations[j].pickup = gta.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
getServerData().jobs[i].locations[j].pickup = game.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
getServerData().jobs[i].locations[j].pickup.onAllDimensions = false;
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.id", j, false);
@@ -1619,7 +1619,7 @@ function createJobLocationBlip(jobId, locationId) {
blipModelId = getJobData(jobId).blipModel;
}
getJobData(jobId).locations[locationId].blip = gta.createBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job"));
getJobData(jobId).locations[locationId].blip = game.createBlip(getJobData(jobId).locations[locationId].position, blipModelId, getColourByType("job"));
//getJobData(jobId).locations[locationId].blip.onAllDimensions = false;
getJobData(jobId).locations[locationId].blip.dimension = getJobData(jobId).locations[locationId].dimension;
addToWorld(getJobData(jobId).locations[locationId].blip);