Use player utils
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@@ -51,8 +51,8 @@ function updatePlayerNameTag(clientName, characterName, colour, paused, ping) {
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if(game.game == VRR_GAME_GTA_IV) {
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let client = getPlayerFromParams(clientName);
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if(client != false) {
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if(client.player != null) {
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client.player.setNametag(characterName, colour);
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if(getPlayerPed(client) != null) {
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getPlayerPed(client).setNametag(characterName, colour);
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}
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}
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}
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@@ -205,7 +205,7 @@ function updateNametags(element) {
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function getClientFromPlayer(player) {
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getClients().forEach(function(client) {
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if(client.player == player) {
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if(getPlayerPed(client) == player) {
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return client;
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}
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});
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@@ -1089,7 +1089,7 @@ function isValidEmailAddress(emailAddress) {
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// ===========================================================================
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function saveAllClientsToDatabase() {
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function savePlayersToDatabase() {
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logToConsole(LOG_DEBUG, "[VRR.Account]: Saving all clients to database ...");
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getClients().forEach(function(client) {
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savePlayerToDatabase(client);
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@@ -1114,7 +1114,7 @@ function savePlayerToDatabase(client) {
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if(getPlayerData(client).currentSubAccount != -1) {
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//let subAccountData = getPlayerCurrentSubAccount(client);
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if(client.player != null) {
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if(getPlayerPed(client) != null) {
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if(getPlayerData(client).returnToPosition != null) {
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
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@@ -56,7 +56,7 @@ function stopPlayerAnimationCommand(command, params, client) {
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}
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setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
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makePedStopAnimation(getPlayerData(client).ped);
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makePedStopAnimation(getPlayerPed(client));
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getPlayerData(client).currentAnimation = -1;
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getPlayerData(client).currentAnimationPositionOffset = false;
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@@ -106,7 +106,7 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).animationStart = getCurrentUnixTimestamp();
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getPlayerData(client).animationForced = false;
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makePedPlayAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
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makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
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setEntityData(ped, "vrr.anim", [animationData[1], animationData[2]]);
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//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
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// if(getGame() < VRR_GAME_GTA_SA) {
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@@ -125,14 +125,14 @@ function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
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getPlayerData(client).animationForced = true;
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setPlayerControlState(client, false);
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forcePedAnimation(getPlayerData(client).ped, animationSlot, offsetPosition);
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forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
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}
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// ===========================================================================
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function makePlayerStopAnimation(client) {
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//setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
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makePedStopAnimation(getPlayerData(client).ped);
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makePedStopAnimation(getPlayerPed(client));
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getPlayerData(client).currentAnimation = -1;
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getPlayerData(client).currentAnimationPositionOffset = false;
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@@ -210,7 +210,7 @@ function setPlayer2DRendering(client, hudState = false, labelState = false, smal
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function syncPlayerProperties(client) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
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sendNetworkEventToPlayer("vrr.syncElement", null, client.player.id);
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sendNetworkEventToPlayer("vrr.syncElement", null, getPlayerPed(client).id);
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}
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// ===========================================================================
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@@ -1033,7 +1033,7 @@ function makePedStopAnimation(pedId) {
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function forcePedAnimation(ped, animationSlot) {
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let animationData = getAnimationData(animationSlot);
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removeEntityData(ped, "vrr.animation", animationData[1], animationData[2]);
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removeEntityData(ped, "vrr.animation", [animationData[1], animationData[2]], true);
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sendNetworkEventToPlayer("vrr.forcePedAnim", null, ped.id, animationData[1], animationData[2], animationData[3], animationData[4]);
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}
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@@ -10,7 +10,9 @@
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function initItemScript() {
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logToConsole(LOG_INFO, "[VRR.Item]: Initializing item script ...");
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getServerData().itemTypes = loadItemTypesFromDatabase();
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getServerData().items = loadItemsFromDatabase();
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if(!getServerConfig().devServer) {
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getServerData().items = loadItemsFromDatabase();
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}
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setItemTypeDataIndexes();
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setItemDataIndexes();
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@@ -798,7 +800,7 @@ function playerUseItem(client, hotBarSlot) {
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break;
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case VRR_ITEM_USETYPE_ROPE:
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closestPlayer = getClosestPlayer(getPlayerPosition(client), client.player);
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closestPlayer = getClosestPlayer(getPlayerPosition(client), getPlayerPed(client));
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if(!getPlayerData(closestPlayer)) {
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messagePlayerError(client, "There isn't anyone close enough to tie up!");
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@@ -1684,7 +1686,11 @@ function getItemTypeData(itemTypeId) {
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// ===========================================================================
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function saveAllItemsToDatabase() {
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function saveItemsToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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for(let i in getServerData().items) {
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saveItemToDatabase(i);
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}
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@@ -1692,7 +1698,11 @@ function saveAllItemsToDatabase() {
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// ===========================================================================
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function saveAllItemTypesToDatabase() {
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function saveItemTypesToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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for(let i in getServerData().itemTypes) {
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saveItemTypeToDatabase(i);
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}
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@@ -617,7 +617,7 @@ function stopWorking(client) {
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let jobVehicle = getPlayerData(client).lastJobVehicle;
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if(jobVehicle) {
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if(client.player.vehicle) {
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if(getPlayerVehicle(client) == jobVehicle) {
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removePlayerFromVehicle(client);
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//client.player.removeFromVehicle();
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}
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@@ -2236,7 +2236,7 @@ function saveJobUniformToDatabase(jobUniformData) {
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// ===========================================================================
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function saveAllJobsToDatabase() {
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function saveJobsToDatabase() {
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for(let i in getServerData().jobs) {
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saveJobToDatabase(getServerData().jobs[i]);
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@@ -44,9 +44,11 @@ function toggleMouseCameraCommand(command, params, client) {
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// ===========================================================================
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function setNewCharacterSpawnPositionCommand(command, params, client) {
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let position = client.player.position;
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let position = getPlayerPosition(client);
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let heading = getPlayerHeading(client);
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getServerConfig().newCharacter.spawnPosition = position;
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getServerConfig().newCharacter.spawnHeading = client.player.heading;
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getServerConfig().newCharacter.spawnHeading = heading;
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getServerConfig().needsSaved = true;
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messagePlayerNormal(client, `The new character spawn position has been set to ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`)
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@@ -26,8 +26,8 @@ function getPlayerPosition(client) {
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if(!areServerElementsSupported()) {
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return getPlayerData(client).syncPosition;
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} else {
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if(client.player != null) {
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return client.player.position;
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if(getPlayerPed(client) != null) {
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return getPlayerPed(client).position;
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}
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}
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}
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@@ -45,8 +45,8 @@ function getPlayerHeading(client) {
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if(!areServerElementsSupported()) {
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return getPlayerData(client).syncHeading;
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} else {
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if(client.player != null) {
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return client.player.heading;
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if(getPlayerPed(client) != null) {
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return getPlayerPed(client).heading;
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}
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}
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}
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@@ -64,8 +64,8 @@ function getPlayerVehicle(client) {
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if(!areServerElementsSupported()) {
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return getPlayerData().syncVehicle;
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} else {
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if(client.player.vehicle) {
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return client.player.vehicle;
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if(getPlayerPed(client).vehicle) {
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return getPlayerPed(client).vehicle;
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}
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}
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return false;
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@@ -77,8 +77,8 @@ function getPlayerDimension(client) {
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if(!areServerElementsSupported()) {
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return getPlayerData(client).syncDimension;
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} else {
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if(client.player != null) {
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return client.player.dimension;
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if(getPlayerPed(client) != null) {
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return getPlayerPed(client).dimension;
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}
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}
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}
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@@ -96,8 +96,8 @@ function setPlayerDimension(client, dimension) {
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if(!areServerElementsSupported()) {
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getPlayerData(client).syncDimension = dimension;
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} else {
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if(client.player != null) {
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client.player.dimension = dimension;
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if(getPlayerPed(client) != null) {
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getPlayerPed(client).dimension = dimension;
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}
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}
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}
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@@ -118,7 +118,7 @@ function isPlayerInAnyVehicle(client) {
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if(!areServerElementsSupported()) {
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return (getPlayerData().syncVehicle != null);
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} else {
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return (client.player.vehicle != null);
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return (getPlayerPed(client).vehicle != null);
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}
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}
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@@ -133,7 +133,7 @@ function getPlayerVehicleSeat(client) {
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return getPlayerData().syncVehicleSeat;
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} else {
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for(let i = 0 ; i <= 8 ; i++) {
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if(getPlayerVehicle(client).getOccupant(i) == client.player) {
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if(getPlayerVehicle(client).getOccupant(i) == getPlayerPed(client)) {
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return i;
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}
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}
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@@ -172,13 +172,20 @@ function setVehicleHeading(vehicle, heading) {
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// ===========================================================================
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function getElementTransient(element) {
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return element.transient;
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if(typeof element.transient != "undefined") {
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return element.transient;
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}
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return false;
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}
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// ===========================================================================
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function setElementTransient(element, state) {
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return element.transient = state;
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if(typeof element.transient != "undefined") {
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element.transient = state;
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return true;
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}
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return false;
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}
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// ===========================================================================
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@@ -233,7 +240,7 @@ function setPlayerSkin(client, skinIndex) {
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if(getGame() == VRR_GAME_GTA_IV) {
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triggerNetworkEvent("vrr.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
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} else {
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client.player.modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
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getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
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}
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}
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@@ -268,7 +275,11 @@ function setPlayerArmour(client, armour) {
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// ===========================================================================
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function getPlayerArmour(client) {
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return client.player.armour;
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if(areServerElementsSupported(client)) {
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return getPlayerPed(client).armour;
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} else {
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return getPlayerData(client).syncArmour;
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}
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}
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// ===========================================================================
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@@ -333,23 +344,23 @@ function getElementSyncer(element) {
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// ===========================================================================
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function getPlayerWeaponAmmo(client) {
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return client.player.weaponAmmunition;
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return getPlayerPed(client).weaponAmmunition;
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}
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// ===========================================================================
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function setPlayerVelocity(client, velocity) {
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logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
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if(typeof client.player.velocity != "undefined") {
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client.player.velocity = velocity;
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if(typeof cgetPlayerPed(client).velocity != "undefined") {
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getPlayerPed(client).velocity = velocity;
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}
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}
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// ===========================================================================
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function getPlayerVelocity(client, velocity) {
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if(typeof client.player.velocity != "undefined") {
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return client.player.velocity;
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function getPlayerVelocity(client) {
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if(typeof getPlayerPed(client).velocity != "undefined") {
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return getPlayerPed(client).velocity;
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}
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return toVector3(0.0, 0.0, 0.0);
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}
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@@ -717,7 +728,11 @@ function givePlayerWeaponAmmo(client, ammo) {
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// ===========================================================================
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function getPlayerWeapon(client) {
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return client.player.weapon;
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if(areServerElementsSupported(client)) {
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return getPlayerPed(client).weapon;;
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} else {
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return getPlayerData(client).syncWeapon;
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}
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}
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// ===========================================================================
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@@ -1081,4 +1096,30 @@ function setPlayerWantedLevel(client, wantedLevel) {
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return true;
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}
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// ===========================================================================
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function setElementStreamInDistance(element, distance) {
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if(typeof element.streamInDistance != "undefined") {
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element.streamInDistance = distance;
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}
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}
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// ===========================================================================
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function setElementStreamOutDistance(element, distance) {
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if(typeof element.streamOutDistance != "undefined") {
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element.streamOutDistance = distance;
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}
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}
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// ===========================================================================
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function getPlayerPed(client) {
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if(getGame() == VRR_GAME_GTA_IV) {
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return getPlayerData(client).ped;
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} else {
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return client.player;
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}
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}
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// ===========================================================================
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