Fixes
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@@ -32,6 +32,9 @@ function addAllEventHandlers() {
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitVehicle", onPedExitingVehicle);
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addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
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addEventHandler("OnPlayerCommand", onPlayerCommand);
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}
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@@ -48,6 +51,8 @@ function onPlayerConnect(event, ipAddress, port) {
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// ===========================================================================
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function onPlayerJoin(event, client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Client ${client.name}[${client.index}] joining from ${ipAddress}`);
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if(isFadeCameraSupported()) {
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fadeCamera(client, true, 1.0);
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}
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@@ -72,7 +77,7 @@ function onElementStreamIn(event, element, client) {
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// ===========================================================================
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function onPlayerQuit(event, client, quitReasonId) {
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logToConsole(LOG_DEBUG, `👋 ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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logToConsole(LOG_DEBUG, `👋 Client ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
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updateConnectionLogOnQuit(client, quitReasonId);
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if(isPlayerLoggedIn(client)) {
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messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${disconnectReasons[quitReasonId]})`, getColourByName("softYellow"));
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@@ -82,6 +87,8 @@ function onPlayerQuit(event, client, quitReasonId) {
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}
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messageDiscordEventChannel(`👋 ${getPlayerDisplayForConsole(client)} has left the server.`);
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clearTemporaryVehicles();
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}
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// ===========================================================================
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@@ -381,7 +388,7 @@ function onPlayerDeath(client, position) {
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestJail.interior;
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getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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if(getServerGame() == VRR_GAME_GTA_IV) {
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestJail.position, closestJail.heading, getPlayerCurrentSubAccount(client).skin);
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@@ -396,7 +403,7 @@ function onPlayerDeath(client, position) {
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client.despawnPlayer();
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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if(getServerGame() == GAME_GTA_IV) {
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if(getServerGame() == VRR_GAME_GTA_IV) {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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} else {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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@@ -455,7 +462,7 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
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if(getServerGame() == GAME_GTA_IV) {
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if(getServerGame() == VRR_GAME_GTA_IV) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
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setEntityData(client.player, "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
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setEntityData(client.player, "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
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@@ -514,7 +521,7 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
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updatePlayerSnowState(client);
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if(getServerGame() == GAME_GTA_SA) {
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if(getServerGame() == VRR_GAME_GTA_SA) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
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setEntityData(client.player, "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
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