Fixes
This commit is contained in:
@@ -79,7 +79,7 @@ function saveVehicleToDatabase(vehicleDataId) {
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(!tempVehicleData.spawnLocked) {
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if(doesGameHaveServerElements()) {
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if(areServerElementsSupported()) {
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tempVehicleData.spawnPosition = tempVehicleData.vehicle.position;
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tempVehicleData.spawnRotation = tempVehicleData.vehicle.heading;
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} else {
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@@ -207,15 +207,15 @@ function createVehicleCommand(command, params, client) {
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return false;
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}
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let modelId = getVehicleModelIdFromParams(params);
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let modelIndex = getVehicleModelIndexFromParams(params);
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if(!modelId) {
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if(!modelIndex) {
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messagePlayerError(client, "That vehicle type is invalid!");
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return false;
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}
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
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let vehicle = createPermanentVehicle(modelId, frontPos, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
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let vehicle = createPermanentVehicle(modelIndex, frontPos, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
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messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}created a ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)}!`);
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}
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@@ -228,15 +228,15 @@ function createTemporaryVehicleCommand(command, params, client) {
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return false;
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}
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let modelId = getVehicleModelIdFromParams(params);
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let modelIndex = getVehicleModelIndexFromParams(params);
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if(!modelId) {
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if(!modelIndex) {
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messagePlayerError(client, "That vehicle type is invalid!");
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return false;
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}
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let frontPos = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getGlobalConfig().spawnCarDistance);
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let vehicle = createTemporaryVehicle(modelId, frontPos, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
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let vehicle = createTemporaryVehicle(modelIndex, frontPos, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
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messageAdmins(`${getInlineChatColourByName("lightGrey")}${getPlayerName(client)} ${getInlineChatColourByName("white")}created a temporary ${getInlineChatColourByType("vehiclePurple")}${getVehicleName(vehicle)}`);
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}
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@@ -737,12 +737,6 @@ function doesClientOwnVehicle(client, vehicle) {
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// ===========================================================================
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function getVehicleName(vehicle) {
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return getVehicleNameFromModelId(vehicle.modelIndex) || "Unknown";
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}
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// ===========================================================================
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function setVehicleJobCommand(command, params, client) {
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if(!isPlayerInAnyVehicle(client)) {
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messagePlayerError(client, "You need to be in a vehicle!");
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@@ -1159,7 +1153,7 @@ function spawnVehicle(vehicleData) {
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let vehicle = createGameVehicle(vehicleData.model, vehicleData.spawnPosition, vehicleData.spawnRotation);
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addToWorld(vehicle);
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if(doesGameHaveServerElements()) {
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if(isSnowSupported()) {
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if(vehicleData.colour1IsRGBA && vehicleData.colour2IsRGBA) {
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vehicle.setRGBColours(vehicleData.colour1RGBA, vehicleData.colour2RGBA);
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} else {
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@@ -1250,8 +1244,8 @@ async function getPlayerNewVehicle(client) {
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// ===========================================================================
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function createNewDealershipVehicle(model, spawnPosition, spawnRotation, price, dealershipId, interior = 0, dimension = 0) {
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let vehicle = createGameVehicle(model, spawnPosition, spawnRotation);
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function createNewDealershipVehicle(modelIndex, spawnPosition, spawnRotation, price, dealershipId, interior = 0, dimension = 0) {
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let vehicle = createGameVehicle(modelIndex, spawnPosition, spawnRotation);
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if(!vehicle) {
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return false;
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}
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@@ -1277,17 +1271,24 @@ function createNewDealershipVehicle(model, spawnPosition, spawnRotation, price,
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// ===========================================================================
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function createTemporaryVehicle(modelId, position, heading, interior = 0, dimension = 0) {
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let vehicle = createGameVehicle(modelId, position, heading);
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function createTemporaryVehicle(modelIndex, position, heading, interior = 0, dimension = 0) {
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let vehicle = createGameVehicle(modelIndex, position, heading);
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setVehicleHeading(vehicle, heading);
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setElementInterior(vehicle, interior);
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setElementDimension(vehicle, dimension);
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addToWorld(vehicle);
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let tempVehicleData = new VehicleData(false, vehicle);
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tempVehicleData.model = modelIndex;
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tempVehicleData.databaseId = -1;
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tempVehicleData.interior = interior;
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tempVehicleData.dimension = dimension;
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if(!isGameFeatureSupported("vehicleColours")) {
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tempVehicleData.colour1 = 0;
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tempVehicleData.colour2 = 0;
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tempVehicleData.colour3 = 0;
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tempVehicleData.colour4 = 0;
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}
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let slot = getServerData().vehicles.push(tempVehicleData);
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setEntityData(vehicle, "vrr.dataSlot", slot-1, false);
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@@ -1297,16 +1298,23 @@ function createTemporaryVehicle(modelId, position, heading, interior = 0, dimens
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// ===========================================================================
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function createPermanentVehicle(modelId, position, heading, interior = 0, dimension = 0) {
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let vehicle = createGameVehicle(modelId, position, heading);
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function createPermanentVehicle(modelIndex, position, heading, interior = 0, dimension = 0) {
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let vehicle = createGameVehicle(modelIndex, position, heading);
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setVehicleHeading(vehicle, heading);
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setElementInterior(vehicle, interior);
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setElementDimension(vehicle, dimension);
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addToWorld(vehicle);
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let tempVehicleData = new VehicleData(false, vehicle);
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tempVehicleData.model = modelIndex;
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tempVehicleData.interior = interior;
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tempVehicleData.dimension = dimension;
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if(!isGameFeatureSupported("vehicleColours")) {
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tempVehicleData.colour1 = 0;
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tempVehicleData.colour2 = 0;
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tempVehicleData.colour3 = 0;
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tempVehicleData.colour4 = 0;
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}
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let slot = getServerData().vehicles.push(tempVehicleData);
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setEntityData(vehicle, "vrr.dataSlot", slot-1, false);
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