Check if dev server before loading/save
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@@ -9,7 +9,10 @@
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function initVehicleScript() {
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Initializing vehicle script ...");
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getServerData().vehicles = loadVehiclesFromDatabase();
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if(!getServerConfig().devServer) {
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getServerData().vehicles = loadVehiclesFromDatabase();
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}
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spawnAllVehicles();
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setAllVehicleIndexes();
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Vehicle script initialized successfully!");
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@@ -42,7 +45,11 @@ function loadVehiclesFromDatabase() {
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// ===========================================================================
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function saveAllVehiclesToDatabase() {
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function saveVehiclesToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all server vehicles to database ...");
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let vehicles = getServerData().vehicles;
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for(let i in vehicles) {
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@@ -1263,7 +1270,7 @@ function spawnVehicle(vehicleData) {
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if(typeof vehicle.locked != "undefined") {
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setVehicleLocked(vehicle, intToBool(vehicleData.locked));
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLockState(vehicle)))}`);
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logToConsole(LOG_VERBOSE, `[VRR.Vehicle]: Setting vehicle ${vehicle.id}'s lock state to ${toUpperCase(getOnOffFromBool(getVehicleLocked(vehicle)))}`);
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}
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setElementDimension(vehicle.dimension, vehicleData.dimension);
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