Use skin util for skin select
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@@ -54,18 +54,7 @@ function processSkinSelectKeyPress(keyCode) {
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}
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}
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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if (getGame() == AGRP_GAME_GTA_IV) {
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setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
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let skinId = allowedSkins[skinSelectorIndex][0];
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if (natives.isModelInCdimage(skinId)) {
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natives.requestModel(skinId);
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natives.loadAllObjectsNow();
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if (natives.hasModelLoaded(skinId)) {
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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}
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}
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} else {
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localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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}
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} else if (keyCode == SDLK_RIGHT || keyCode == SDLK_D) {
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} else if (keyCode == SDLK_RIGHT || keyCode == SDLK_D) {
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if (skinSelectorIndex <= 0) {
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if (skinSelectorIndex <= 0) {
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skinSelectorIndex = allowedSkins.length - 1;
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skinSelectorIndex = allowedSkins.length - 1;
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@@ -74,18 +63,7 @@ function processSkinSelectKeyPress(keyCode) {
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}
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}
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
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if (getGame() == AGRP_GAME_GTA_IV) {
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setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
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let skinId = allowedSkins[skinSelectorIndex][0];
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if (natives.isModelInCdimage(skinId)) {
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natives.requestModel(skinId);
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natives.loadAllObjectsNow();
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if (natives.hasModelLoaded(skinId)) {
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natives.changePlayerModel(natives.getPlayerId(), skinId);
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}
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}
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} else {
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localPlayer.skin = allowedSkins[skinSelectorIndex][0];
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}
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} else if (keyCode == SDLK_RETURN) {
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} else if (keyCode == SDLK_RETURN) {
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sendNetworkEventToServer("agrp.skinSelected", skinSelectorIndex);
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sendNetworkEventToServer("agrp.skinSelected", skinSelectorIndex);
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toggleSkinSelect(false);
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toggleSkinSelect(false);
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