Only trigger netevent for enter/exit veh if has server elements
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@@ -142,7 +142,10 @@ function onElementStreamIn(event, element) {
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function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
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if(areServerElementsSupported()) {
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triggerNetworkEvent("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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triggerNetworkEvent("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
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}
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if(inVehicleSeat) {
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if(inVehicleSeat) {
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parkedVehiclePosition = false;
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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parkedVehicleHeading = false;
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@@ -153,6 +156,8 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
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function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
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if(areServerElementsSupported()) {
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triggerNetworkEvent("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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triggerNetworkEvent("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
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if(inVehicleSeat == 0) {
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if(inVehicleSeat == 0) {
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@@ -164,6 +169,7 @@ function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// ===========================================================================
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// ===========================================================================
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