Only trigger netevent for enter/exit veh if has server elements

This commit is contained in:
Vortrex
2021-12-11 20:14:09 -06:00
parent d07a6c321d
commit 335edcf971

View File

@@ -142,7 +142,10 @@ function onElementStreamIn(event, element) {
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
if(areServerElementsSupported()) {
triggerNetworkEvent("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
}
if(inVehicleSeat) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
@@ -153,6 +156,8 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
if(areServerElementsSupported()) {
triggerNetworkEvent("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat == 0) {
@@ -164,6 +169,7 @@ function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
}
}
}
}
}
// ===========================================================================