Setup initial game stuff
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@@ -184,8 +184,8 @@ function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardS
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function onServerSpawnedLocalPlayer(state) {
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logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
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isSpawned = state;
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setUpInitialGame();
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if(state) {
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setUpInitialGame();
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setTimeout(function() {
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calledDeathEvent = false;
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}, 1000);
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