Resize some GUI stuff
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@@ -21,7 +21,7 @@ let newCharacter = {
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function initNewCharacterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-100, 300, 200, 'New Character', {
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newCharacter.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'New Character', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -46,7 +46,7 @@ function initNewCharacterGUI() {
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},
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});
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newCharacter.messageLabel = newCharacter.window.text(20, 75, 260, 20, 'Name your character', {
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newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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@@ -58,7 +58,7 @@ function initNewCharacterGUI() {
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},
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});
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newCharacter.firstNameInput = newCharacter.window.textInput(20, 100, 260, 25, '', {
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newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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@@ -77,7 +77,7 @@ function initNewCharacterGUI() {
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});
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newCharacter.firstNameInput.placeholder = "First Name";
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newCharacter.lastNameInput = newCharacter.window.textInput(20, 130, 260, 25, '', {
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newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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textColour: toColour(200, 200, 200, 255),
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@@ -96,7 +96,7 @@ function initNewCharacterGUI() {
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});
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newCharacter.lastNameInput.placeholder = "Last Name";
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newCharacter.createCharacterButton = newCharacter.window.button(20, 160, 260, 25, 'CREATE CHARACTER', {
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newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(255, 255, 255, 255),
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