Fix job, biz & house blips stream distance and dimension
This commit is contained in:
@@ -265,9 +265,14 @@ function createAllJobBlips() {
|
||||
for(let i in getServerData().jobs) {
|
||||
for(let j in getServerData().jobs[i].locations) {
|
||||
getServerData().jobs[i].locations[j].blip = game.createBlip((getServerData().jobs[i].blipModel!=0) ? getServerData().jobs[i].blipModel : 0, getServerData().jobs[i].locations[j].position, 2, getColourByName("yellow"));
|
||||
//setElementStreamInDistance(getServerData().jobs[i].locations[j].blip, getGlobalConfig().jobBlipStreamInDistance);
|
||||
//setElementStreamOutDistance(getServerData().jobs[i].locations[j].blip, getGlobalConfig().jobBlipStreamOutDistance);
|
||||
addToWorld(getServerData().jobs[i].locations[j].blip);
|
||||
if(getGlobalConfig().jobBlipStreamInDistance == -1 || getGlobalConfig().jobBlipStreamOutDistance == -1) {
|
||||
getServerData().jobs[i].locations[j].blip.netFlags.distanceStreaming = false;
|
||||
} else {
|
||||
setElementStreamInDistance(getServerData().jobs[i].locations[j].blip, getGlobalConfig().jobBlipStreamInDistance);
|
||||
setElementStreamOutDistance(getServerData().jobs[i].locations[j].blip, getGlobalConfig().jobBlipStreamOutDistance);
|
||||
}
|
||||
|
||||
//addToWorld(getServerData().jobs[i].locations[j].blip);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Job] Job '${getServerData().jobs[i].name}' location blip ${j} spawned!`);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user