Render nametags for NPC
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@@ -80,6 +80,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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// -------------------------------------------
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// Health Bar
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/*
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if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
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if(getGame() == VRR_GAME_GTA_III) {
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// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
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@@ -94,6 +95,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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} else {
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y -= 5;
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}
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*/
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if(health > 0.0) {
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let hx = x-width/2;
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@@ -139,7 +141,7 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
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// ===========================================================================
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function updateNametags(element) {
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function updateNametag(element) {
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if(!areWorldLabelsSupported()) {
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return false;
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}
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@@ -147,10 +149,11 @@ function updateNametags(element) {
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if(localPlayer != null) {
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let playerPos = localPlayer.position;
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let elementPos = element.position;
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let client = getClientFromPlayerElement(element);
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elementPos[2] += 0.9;
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//if(typeof element.getComponentPosition()) {
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let screenPos = getScreenFromWorldPosition(elementPos);
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if (screenPos[2] >= 0.0) {
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let health = element.health/100.0;
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@@ -178,20 +181,22 @@ function updateNametags(element) {
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let paused = false;
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let ping = -1;
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if(typeof playerNames[element.name] != "undefined") {
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name = playerNames[element.name];
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}
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if(element.isType(ELEMENT_PLAYER)) {
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if(typeof playerNames[element.name] != "undefined") {
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name = playerNames[element.name];
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}
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if(typeof playerPaused[element.name] != "undefined") {
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paused = playerPaused[element.name];
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}
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if(typeof playerPaused[element.name] != "undefined") {
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paused = playerPaused[element.name];
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}
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if(typeof playerColours[element.name] != "undefined") {
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colour = playerColours[element.name];
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}
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if(typeof playerColours[element.name] != "undefined") {
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colour = playerColours[element.name];
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}
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if(typeof playerPing[element.name] != "undefined") {
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ping = playerPing[element.name];
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if(typeof playerPing[element.name] != "undefined") {
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ping = playerPing[element.name];
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}
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}
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drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
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@@ -218,9 +223,9 @@ function processNameTagRendering(event) {
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// return false;
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//}
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getElementsByType(ELEMENT_PLAYER).forEach(function(player) {
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if(player != localPlayer) {
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updateNametags(player);
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getElementsByType(ELEMENT_PED).forEach(function(ped) {
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if(ped != localPlayer) {
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updateNametag(ped);
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}
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});
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}
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