Fix some job route msg outputs
This commit is contained in:
@@ -665,6 +665,10 @@ function stopWorking(client) {
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case VRR_JOB_DRUG:
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case VRR_JOB_DRUG:
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break;
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break;
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case VRR_JOB_GENERIC:
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messagePlayerInfo(client, "Your vehicle has been respawned at your job location");
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break;
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default:
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default:
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break;
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break;
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}
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}
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@@ -744,20 +748,18 @@ function jobUniformCommand(command, params, client) {
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}
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}
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let uniformId = toInteger(params) || 1;
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let uniformId = toInteger(params) || 1;
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if(uniformId < 1 || uniformId > uniforms.length) {
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if(uniformId < 0 || uniformId > uniforms.length) {
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messagePlayerError(client, getLocaleString(client, "InvalidJobUniform"));
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messagePlayerError(client, getLocaleString(client, "InvalidJobUniform"));
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return false;
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return false;
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}
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}
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setPlayerSkin(client, jobData.uniforms[uniformId-1].skin);
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if(uniformId == 0) {
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setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
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//messagePlayerSuccess(client, `You have been given a {ALTCOLOUR}${uniforms[uniformId-1].name} {MAINCOLOUR}uniform and you can put it on from your inventory.`);
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meActionToNearbyPlayers(client, `takes off their uniform`);
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meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(jobData.uniforms[uniformId-1].name)} ${jobData.uniforms[uniformId-1].name} uniform`);
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} else {
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//let itemId = createItem(getItemTypeFromParams("Outfit"), getJobData(jobId).uniforms[uniformId-1].skin, VRR_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
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setPlayerSkin(client, jobData.uniforms[uniformId-1].skin);
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//let freeSlot = getPlayerFirstEmptyHotBarSlot(client);
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meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(jobData.uniforms[uniformId-1].name)} ${jobData.uniforms[uniformId-1].name} uniform`);
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//getPlayerData(client).hotBarItems[freeSlot] = itemId;
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}
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//getPlayerData(client).jobEquipmentCache.push(itemId);
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//updatePlayerHotBar(client);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -1681,7 +1683,7 @@ function startJobRoute(client, forceRoute = -1) {
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getPlayerVehicle(client).colour1 = getJobRouteData(jobId, jobRoute).vehicleColour1;
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getPlayerVehicle(client).colour1 = getJobRouteData(jobId, jobRoute).vehicleColour1;
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getPlayerVehicle(client).colour2 = getJobRouteData(jobId, jobRoute).vehicleColour2;
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getPlayerVehicle(client).colour2 = getJobRouteData(jobId, jobRoute).vehicleColour2;
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messagePlayerNormal(client, getJobRouteData(jobId, jobRoute).startMessage);
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messagePlayerNormal(client, replaceJobRouteStringsInMessage(getJobRouteData(jobId, jobRoute).startMessage, jobId, jobRoute));
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if(getJobRouteData(jobId, jobRoute).locations.length > 0) {
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if(getJobRouteData(jobId, jobRoute).locations.length > 0) {
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showCurrentJobLocation(client);
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showCurrentJobLocation(client);
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} else {
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} else {
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@@ -2417,19 +2419,19 @@ function playerArrivedAtJobRouteLocation(client) {
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return false;
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return false;
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}
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}
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showGameMessage(client, removeColoursInMessage(getJobRouteData(jobId, getPlayerJobRoute(client)).locationArriveMessage), getJobData(jobId).colour, 3500);
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showGameMessage(client, replaceJobRouteStringsInMessage(removeColoursInMessage(getJobRouteData(jobId, getPlayerJobRoute(client)).locationArriveMessage), jobId, getPlayerJobRoute(client)), getJobData(jobId).colour, 3500);
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if(getJobRouteLocationData(jobId, getPlayerJobRoute(client),getPlayerJobRouteLocation(client)).stopDelay > 0) {
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if(getJobRouteLocationData(jobId, getPlayerJobRoute(client),getPlayerJobRouteLocation(client)).stopDelay > 0) {
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freezePlayerJobVehicleForRouteLocation(client);
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freezePlayerJobVehicleForRouteLocation(client);
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getPlayerData(client).jobRouteLocation = getNextLocationOnJobRoute(jobId, getPlayerJobRoute(client), getPlayerJobRouteLocation(client));
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getPlayerData(client).jobRouteLocation = getNextLocationOnJobRoute(jobId, getPlayerJobRoute(client), getPlayerJobRouteLocation(client));
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setTimeout(function() {
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setTimeout(function() {
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showCurrentJobLocation(client);
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showCurrentJobLocation(client);
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showGameMessage(client, removeColoursInMessage(getJobRouteData(jobId, getPlayerJobRoute(client)).locationNextMessage), getJobData(jobId).colour, 3500);
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showGameMessage(client, replaceJobRouteStringsInMessage(removeColoursInMessage(getJobRouteData(jobId, getPlayerJobRoute(client)).locationNextMessage), jobId, getPlayerJobRoute(client)), getJobData(jobId).colour, 3500);
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unFreezePlayerJobVehicleForRouteLocation(client);
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unFreezePlayerJobVehicleForRouteLocation(client);
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}, getJobRouteLocationData(jobId, getPlayerJobRoute(client),getPlayerJobRouteLocation(client)).stopDelay);
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}, getJobRouteLocationData(jobId, getPlayerJobRoute(client),getPlayerJobRouteLocation(client)).stopDelay);
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} else {
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} else {
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getPlayerData(client).jobRouteLocation = getNextLocationOnJobRoute(jobId, getPlayerJobRoute(client), getPlayerJobRouteLocation(client));
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getPlayerData(client).jobRouteLocation = getNextLocationOnJobRoute(jobId, getPlayerJobRoute(client), getPlayerJobRouteLocation(client));
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showCurrentJobLocation(client);
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showCurrentJobLocation(client);
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showGameMessage(client, removeColoursInMessage(getJobRouteData(jobId, getPlayerJobRoute(client)).locationNextMessage), getJobData(jobId).colour, 3500);
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showGameMessage(client, replaceJobRouteStringsInMessage(removeColoursInMessage(getJobRouteData(jobId, getPlayerJobRoute(client)).locationNextMessage), jobId, getPlayerJobRoute(client)), getJobData(jobId).colour, 3500);
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}
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}
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}
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}
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@@ -2630,7 +2632,7 @@ function deleteJobRouteCommand(command, params, client) {
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let jobRoute = getPlayerData(client).jobRoute;
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let jobRoute = getPlayerData(client).jobRoute;
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if(!areParamsEmpty(client)) {
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if(!areParamsEmpty(client)) {
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jobRoute = getJobRouteFromParams(params);
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jobRoute = getJobRouteFromParams(params, jobId);
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}
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}
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let jobRouteData = getServerData().jobs[jobId].routes[jobRoute];
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let jobRouteData = getServerData().jobs[jobId].routes[jobRoute];
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