Use new switch char util
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@@ -403,29 +403,7 @@ function switchCharacterCommand(command, params, client) {
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return false;
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}
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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getPlayerCurrentSubAccount(client).health = getPlayerHealth(client);
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getPlayerCurrentSubAccount(client).armour = getPlayerArmour(client);
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getPlayerCurrentSubAccount(client).inHouse = (isPlayerInAnyHouse(client) ? getPlayerHouse(client) : 0);
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getPlayerCurrentSubAccount(client).inBusiness = (isPlayerInAnyBusiness(client) ? getPlayerBusiness(client) : 0);
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logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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disableCityAmbienceForPlayer(client);
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resetClientStuff(client);
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//client.despawnPlayer();
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getPlayerData(client).switchingCharacter = true;
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//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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//showCharacterSelectCameraToPlayer(client);
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showConnectCameraToPlayer(client);
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showCharacterSelectToClient(client);
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forcePlayerIntoSwitchCharacterScreen(client);
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}
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// ===========================================================================
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@@ -615,3 +593,27 @@ function createDefaultSubAccountServerData(databaseId, thisServerSkin) {
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}
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// ===========================================================================
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function forcePlayerIntoSwitchCharacterScreen(client) {
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerPosition(client);
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerHeading(client);
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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getPlayerCurrentSubAccount(client).health = getPlayerHealth(client);
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getPlayerCurrentSubAccount(client).armour = getPlayerArmour(client);
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getPlayerCurrentSubAccount(client).inHouse = (isPlayerInAnyHouse(client) ? getPlayerHouse(client) : 0);
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getPlayerCurrentSubAccount(client).inBusiness = (isPlayerInAnyBusiness(client) ? getPlayerBusiness(client) : 0);
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logToConsole(client, `Saving ${getPlayerDisplayForConsole(client)}'s subaccount (${getCharacterFullName(client)} [${getPlayerData(client).currentSubAccount}/${getPlayerCurrentSubAccount(client).databaseId}] to database`)
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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disableCityAmbienceForPlayer(client);
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resetClientStuff(client);
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getPlayerData(client).switchingCharacter = true;
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showConnectCameraToPlayer(client);
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showCharacterSelectToClient(client);
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}
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