Netevent for receive client info
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@@ -68,6 +68,8 @@ function addAllNetworkHandlers() {
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addNetworkHandler("ag.player.heading", updateHeadingInPlayerData);
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addNetworkHandler("ag.skinSelected", playerFinishedSkinSelection);
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addNetworkHandler("ag.clientInfo", updateConnectionLogOnClientInfoReceive);
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}
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// ===========================================================================
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@@ -614,7 +616,7 @@ function sendPlayerClearPedState(client) {
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// ===========================================================================
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function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, healthLoss) {
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let damagerEntity = getClientFromParams(damagerEntityName);
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let damagerEntity = getPlayerFromParams(damagerEntityName);
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if(isNull(damagerEntity)) {
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logToConsole(LOG_DEBUG, `[Asshat.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`);
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@@ -845,6 +847,8 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
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deleteItem(getPlayerData(client).itemActionItem);
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restorePlayerCamera(client);
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cachePlayerHotBarItems(client);
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setPlayerSkin(client, allowedSkins[getServerGame()][allowedSkinIndex][0]);
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setPlayerPosition(client, getPlayerData(client).returnToPosition);
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setPlayerHeading(client, getPlayerData(client).returnToHeading);
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setPlayerInterior(client, getPlayerData(client).returnToInterior);
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@@ -879,3 +883,9 @@ function setPlayerStreamingRadioVolume(client, volumeLevel) {
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}
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// ===========================================================================
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function setVehicleLightsState(vehicle, state) {
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triggerNetworkEvent("ag.veh.lights", null, vehicle.id, state);
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}
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// ===========================================================================
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