Remove realtime stuff for now
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@@ -180,7 +180,7 @@ function updatePings() {
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// ===========================================================================
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function checkServerGameTime() {
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if(!getServerConfig().useRealTime) {
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//if(!getServerConfig().useRealTime) {
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if(getServerConfig().minute >= 59) {
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getServerConfig().minute = 0;
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if(getServerConfig().hour >= 23) {
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@@ -191,11 +191,11 @@ function checkServerGameTime() {
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} else {
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getServerConfig().minute = getServerConfig().minute + 1;
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}
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} else {
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let dateTime = getCurrentTimeStampWithTimeZone(getServerConfig().realTimeZone);
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getServerConfig().hour = dateTime.getHours();
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getServerConfig().minute = dateTime.getMinutes();
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}
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//} else {
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// let dateTime = getCurrentTimeStampWithTimeZone(getServerConfig().realTimeZone);
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// getServerConfig().hour = dateTime.getHours();
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// getServerConfig().minute = dateTime.getMinutes();
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//}
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updateTimeRule();
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}
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