Have server manually set damage
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@@ -678,6 +678,8 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
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break;
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break;
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default:
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default:
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getPlayerData(client).health = getPlayerData(client).health-(healthLoss*getPlayerData(client).incomingDamageMultiplier);
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setPlayerHealth(client, getPlayerData(client).health);
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break;
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break;
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}
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}
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}
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}
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