Use clients instead of players in proximity chat

This commit is contained in:
Vortrex
2021-01-15 03:39:41 -06:00
parent 9acecff880
commit 3c067b9165

View File

@@ -102,7 +102,7 @@ function talkToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance); let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) { for(let i in clients) {
//if(clients[i] != client) { //if(clients[i] != client) {
messagePlayerTalk(getClientFromPlayerElement(clients[i]), client, messageText); messagePlayerTalk(clients[i], client, messageText);
//} //}
} }
} }
@@ -131,7 +131,7 @@ function whisperToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance); let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance);
for(let i in clients) { for(let i in clients) {
//if(clients[i] != client) { //if(clients[i] != client) {
messagePlayerWhisper(getClientFromPlayerElement(clients[i]), client, messageText); messagePlayerWhisper(clients[i], client, messageText);
//} //}
} }
} }
@@ -142,7 +142,7 @@ function shoutToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance); let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance);
for(let i in clients) { for(let i in clients) {
//if(clients[i].index != client.index) { //if(clients[i].index != client.index) {
messagePlayerShout(getClientFromPlayerElement(clients[i]), client, messageText); messagePlayerShout(clients[i], client, messageText);
//} //}
} }
} }
@@ -153,7 +153,7 @@ function doActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance); let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance);
for(let i in clients) { for(let i in clients) {
//if(clients[i].index != client.index) { //if(clients[i].index != client.index) {
messagePlayerDoAction(getClientFromPlayerElement(clients[i]), client, messageText); messagePlayerDoAction(clients[i], client, messageText);
//} //}
} }
} }
@@ -164,7 +164,7 @@ function meActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance); let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance);
for(let i in clients) { for(let i in clients) {
//if(clients[i].index != client.index) { //if(clients[i].index != client.index) {
messagePlayerMeAction(getClientFromPlayerElement(clients[i]), client, messageText); messagePlayerMeAction(clients[i], client, messageText);
//} //}
} }
} }
@@ -175,7 +175,7 @@ function clanChat(client, messageText) {
let clients = getClients(); let clients = getClients();
for(let i in clients) { for(let i in clients) {
if(getPlayerCurrentSubAccount(client).clan != getPlayerCurrentSubAccount(clients[i]).clan) { if(getPlayerCurrentSubAccount(client).clan != getPlayerCurrentSubAccount(clients[i]).clan) {
messageClientClanChat(getClientFromPlayerElement(clients[i]), client, messageText); messageClientClanChat(clients[i], client, messageText);
} }
} }
} }