Use clients instead of players in proximity chat
This commit is contained in:
@@ -102,7 +102,7 @@ function talkToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
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for(let i in clients) {
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for(let i in clients) {
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//if(clients[i] != client) {
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//if(clients[i] != client) {
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messagePlayerTalk(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerTalk(clients[i], client, messageText);
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//}
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//}
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}
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}
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}
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}
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@@ -131,7 +131,7 @@ function whisperToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance);
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let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance);
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for(let i in clients) {
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for(let i in clients) {
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//if(clients[i] != client) {
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//if(clients[i] != client) {
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messagePlayerWhisper(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerWhisper(clients[i], client, messageText);
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//}
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//}
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}
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}
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}
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}
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@@ -142,7 +142,7 @@ function shoutToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance);
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let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance);
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for(let i in clients) {
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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//if(clients[i].index != client.index) {
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messagePlayerShout(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerShout(clients[i], client, messageText);
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//}
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//}
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}
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}
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}
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}
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@@ -153,7 +153,7 @@ function doActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance);
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let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance);
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for(let i in clients) {
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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//if(clients[i].index != client.index) {
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messagePlayerDoAction(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerDoAction(clients[i], client, messageText);
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//}
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//}
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}
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}
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}
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}
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@@ -164,7 +164,7 @@ function meActionToNearbyPlayers(client, messageText) {
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let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance);
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let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance);
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for(let i in clients) {
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for(let i in clients) {
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//if(clients[i].index != client.index) {
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//if(clients[i].index != client.index) {
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messagePlayerMeAction(getClientFromPlayerElement(clients[i]), client, messageText);
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messagePlayerMeAction(clients[i], client, messageText);
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//}
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//}
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}
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}
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}
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}
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@@ -175,7 +175,7 @@ function clanChat(client, messageText) {
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let clients = getClients();
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let clients = getClients();
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for(let i in clients) {
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for(let i in clients) {
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if(getPlayerCurrentSubAccount(client).clan != getPlayerCurrentSubAccount(clients[i]).clan) {
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if(getPlayerCurrentSubAccount(client).clan != getPlayerCurrentSubAccount(clients[i]).clan) {
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messageClientClanChat(getClientFromPlayerElement(clients[i]), client, messageText);
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messageClientClanChat(clients[i], client, messageText);
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}
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}
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}
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}
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}
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}
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